Commit Graph

115 Commits

Author SHA1 Message Date
ousttrue
760051f1ac
Merge pull request #1085 from ousttrue/feature10/VRMC_hdr_emissiveMultiplier
VRMC_materials_hdr_emissiveMultiplier 実装
2021-06-30 15:10:26 +09:00
Masataka SUMI
5bfa273750 suppress deserialize 2021-06-29 22:39:25 +09:00
Masataka SUMI
d95aa73577 Fix error when material count was zero in VRM 2021-06-29 22:37:11 +09:00
ousttrue
0bdb224215 gltfExporter use GltfExportSettings 2021-06-29 20:25:58 +09:00
ousttrue
6cfdf81429 merge MeshExportSettings to GltfExportSettings 2021-06-29 20:25:58 +09:00
Masataka SUMI
3ed5c4fe5c Rename IGltfData to GltfData 2021-06-28 00:26:54 +09:00
Masataka SUMI
e5ca1346a5 Rename GltfParser to IGltfData 2021-06-27 21:45:30 +09:00
Masataka SUMI
02455ef51d TextureDeserializer can await. 2021-06-24 22:03:46 +09:00
Masataka SUMI
3f002f08a4 Refactoring 2021-06-24 15:25:33 +09:00
Masataka SUMI
2ad014f11c Rename 2021-06-24 15:13:05 +09:00
Masataka SUMI
fbd885c67c Export texture's alpha if only necessary. 2021-06-23 23:04:16 +09:00
ousttrue
612a59cba7 TakeResponsibilityForDestroyObjectFunc の返り値削除
GameObject(prefab root)の移譲の判定にしか使っていなかった。設計変更で不要になった
2021-06-10 20:39:13 +09:00
ousttrue
a17c789a02 ImporterContext.LoadAsync が UnityObjectManager を戻すようにインタフェースを変更 2021-06-10 20:39:12 +09:00
ousttrue
aa6b826cb3 rename UnityResourceDestroyer to UnityObjectManager 2021-06-10 20:39:12 +09:00
ousttrue
3b1f3fb52c add SubAssetKey to TakeResponsibilityForDestroyObjectFunc 2021-06-10 20:39:11 +09:00
ousttrue
6268ec803b IResponsibilityForDestroyObjects 2021-06-10 20:39:11 +09:00
ousttrue
5f2afbfbcf 後方互換 2021-06-08 13:31:41 +09:00
ousttrue
90b78b1add GltfPbrTextureImporter に fallback する条件 2021-06-08 13:25:38 +09:00
Masataka SUMI
9d0592088a Add argument to VRM & VRM10 ImporterContext 2021-05-27 21:32:11 +09:00
Masataka SUMI
02e51346f4 define ITextureDeserializer 2021-05-27 18:54:27 +09:00
Masataka SUMI
c456c9ddf7 mv MaterialImporter MaterialDescriptorGenerator 2021-05-27 16:00:16 +09:00
Masataka SUMI
8cba3ba71a mv MaterialImportParam MaterialDescriptor 2021-05-27 15:56:51 +09:00
Masataka SUMI
570cef700d mv TextureImportParam TextureDescriptor 2021-05-27 15:43:57 +09:00
Masataka SUMI
f2495f61b5 mv TextureImportParamSet TextureDescriptorSet 2021-05-27 15:38:40 +09:00
Masataka SUMI
adbe16e154 mv GetTextureImportParamSet Get 2021-05-27 15:37:38 +09:00
Masataka SUMI
a4a5b1d0cb mv TextureSetImporter TextureDescriptorGenerator 2021-05-27 15:36:52 +09:00
Masataka SUMI
86d1dc0db7 rename 2021-05-27 15:16:03 +09:00
Masataka SUMI
b549f54a13 define TextureSet 2021-05-27 15:12:49 +09:00
Masataka SUMI
a6d730d15f Refactor Texture enumeration to TextureSetImport 2021-05-26 21:22:34 +09:00
Masataka SUMI
f1a640be61 Rename 2021-05-26 17:28:08 +09:00
Masataka SUMI
e5d0e927b4 Define IMaterialExporter, IMaterialImporter 2021-05-26 17:19:17 +09:00
Masataka SUMI
709fe25783 SubAssetKey の使用を厳格化 2021-05-24 23:28:43 +09:00
Masataka SUMI
82106f6c64 Rename, Comment 2021-05-20 21:24:30 +09:00
Masataka SUMI
ef929de895 rename & use interface 2021-05-20 20:55:51 +09:00
ousttrue
c1930ca040
Merge pull request #961 from Santarh/refactorTextureSerializer
Refactoring Serializing Textures
2021-05-20 18:35:09 +09:00
Masataka SUMI
f88e8d7286 Refactoring Serializing Textures 2021-05-20 18:23:26 +09:00
ousttrue
22cb1372be axis の複数形は、axes
not axises
2021-05-19 17:28:10 +09:00
Masataka SUMI
b8f2d37ccf Export Texture with specified Color Space. 2021-05-13 20:57:35 +09:00
Masataka SUMI
68b6f7e0a0 use renderQueue in MaterialImporterParam in VRM 0.x 2021-05-10 20:13:53 +09:00
Masataka SUMI
14151cb12d Rename 2021-05-07 20:30:02 +09:00
Masataka SUMI
dc9bd07f51 Specify color space in exporting VRM0 Material. 2021-05-07 19:55:49 +09:00
ousttrue
8629531284 MeshExportValidator.Validate 2021-05-06 15:18:17 +09:00
ousttrue
52f516d443 test 追加. VRMMaterialImporterの interface を調整 2021-04-16 13:24:46 +09:00
ousttrue
da49aa0b2c rename VRMMtoonMaterialImporter to VRMMaterialImporter 2021-04-15 15:05:48 +09:00
ousttrue
00460ea051 if文 間違いを修正 2021-04-15 14:13:56 +09:00
ousttrue
66a7cfc768 TextureImportParam の GltfName, ConvertedName を UnityObjectName に単純化 2021-04-14 16:41:15 +09:00
ousttrue
03c0ad69c6 HashSet<SubAssetKey> 2021-04-14 14:25:21 +09:00
ousttrue
56b7f1ae20 SubAssetKey 2021-04-14 13:50:09 +09:00
ousttrue
e35bc5f2fe GetBytesWithMime を VRMShaders に移動
* UniGLTF.GltfTextureExporter.GetBytesWithMime を VRMShaders.AssetTextureUtil.GetTextureBytesWithMime に移動
* テスト NotReadable, Compressed を VRMShaders に移動
* テスト用リソース Resources/4x4.png と 4x4compressed.DDS を VRMShaders に移動
2021-04-12 18:17:24 +09:00
ousttrue
d28f700997 移動 VRMShaders.TextureExporter
#726 separate AssetTextureUtil
2021-04-02 18:14:27 +09:00