ousttrue
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09a46eb2d7
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UPM package
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2020-08-25 20:57:52 +09:00 |
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ousttrue
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7b9d604810
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README.md
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2020-08-25 20:54:53 +09:00 |
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ousttrue
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a9d03bdae6
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BoneNormalizer.cs
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2020-08-25 20:35:26 +09:00 |
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ousttrue
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a3ca5ff563
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MeshIntegratorの非VRM部分をMeshUtilityに移動
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2020-08-25 19:52:23 +09:00 |
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ousttrue
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6bb0bc2cb5
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MeshIntegratorUtility
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2020-08-25 19:37:49 +09:00 |
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ousttrue
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dd29d909b5
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only 2018.4 or later
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2020-08-25 19:27:13 +09:00 |
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ousttrue
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747933666c
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MeshIntegrator.cs
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2020-08-25 19:08:47 +09:00 |
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ousttrue
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22eb7749f9
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move BoneMeshEraser to MeshUtility
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2020-08-25 19:03:06 +09:00 |
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ousttrue
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c90c98e443
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BindposeGizmo.cs
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2020-08-25 18:49:50 +09:00 |
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ousttrue
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51d6bd23db
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remove MonoBehaviour
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2020-08-25 18:13:53 +09:00 |
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ousttrue
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579baefd89
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move MesuUtility/MeshUtility.asmdef to MeshUtility/Editor/MeshUtilityEditor.asmdef
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2020-08-25 18:13:27 +09:00 |
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ousttrue
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a4824dcf60
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Merge pull request #521 from ousttrue/rebase_runtimeMeshIntegrator
Squashed commit of the following:
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2020-08-25 17:21:32 +09:00 |
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ousttrue
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bf6290ff9d
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Squashed commit of the following:
commit 2337e6cc3f3911fd32fa82d38b57a4e2ad29c86e
Author: Masataka SUMI <santarh@gmail.com>
Date: Wed Jun 19 22:06:08 2019 +0900
Do not integrate below Unity 2017.2
commit edbae238840aaf7157e0dd81ca03e11e3aeaf50b
Author: Masataka SUMI <santarh@gmail.com>
Date: Wed Jun 19 21:37:06 2019 +0900
Add Integrate method for Runtime
commit ad50a2e5565aea0d8e13f04bbe984671e66692bd
Author: Masataka SUMI <santarh@gmail.com>
Date: Wed Jun 19 19:09:17 2019 +0900
MeshIntegrator only work with prefab.
commit 3fb428e0ef05adb490f98bf0391f22a58c2c5d41
Author: Masataka SUMI <santarh@gmail.com>
Date: Wed Jun 19 19:08:51 2019 +0900
Add FileName Property to UnityPath
commit e17e42d3c91238923352511f4979d4139ed15a83
Author: Masataka SUMI <santarh@gmail.com>
Date: Wed Jun 19 15:48:22 2019 +0900
Refactoring GetPrefab method
commit ab1b3b9535e7cf21de43b597318347f34ba771c2
Author: Masataka SUMI <santarh@gmail.com>
Date: Tue Jun 11 20:09:34 2019 +0900
Blendshape's values Follow renderers change.
commit 194599955b91d62410a08f16f159ce7ddcaec635
Author: Masataka SUMI <santarh@gmail.com>
Date: Tue Jun 11 03:37:28 2019 +0900
Move general integration method from Editor to Runtime.
commit bbe2697e298c8c61d66a46e33c61545ee4d6cdae
Author: Masataka SUMI <santarh@gmail.com>
Date: Tue Jun 11 03:18:28 2019 +0900
Move integration method from Editor to Runtime.
commit a60e4da63ec40761cdd53ef75c3245b36e4d0ba2
Author: Masataka SUMI <santarh@gmail.com>
Date: Tue Jun 11 02:46:29 2019 +0900
Disabled source renderers after integration.
commit 28cb426331b071020fe5806bb929019a2617f58c
Author: Masataka SUMI <santarh@gmail.com>
Date: Tue Jun 11 02:11:12 2019 +0900
Consider Renderer with blendshapes.
commit 898ee75ac7f1457a8d2e6b02d6d40d607565d430
Author: Masataka SUMI <santarh@gmail.com>
Date: Tue Jun 11 01:57:16 2019 +0900
Refactoring codes.
commit bb2339dd14eef7cedce5a1a446f54741fea02521
Author: Masataka SUMI <santarh@gmail.com>
Date: Tue Jun 11 01:36:32 2019 +0900
Refactoring.
commit 8a0330fa4a8cc3458997bfc342589565fd16b6c7
Author: Masataka SUMI <santarh@gmail.com>
Date: Tue Jun 11 01:36:26 2019 +0900
Remove unused bone root finding code.
commit 90b1a1a82b5b948bb3e33030d4392dbc10c800ef
Author: Masataka SUMI <santarh@gmail.com>
Date: Mon Jun 10 23:51:05 2019 +0900
Consider zero bone SkinnedMesh.
commit 16949adabedc9ca9ff7e98a4aacb5147fb956731
Author: Masataka SUMI <santarh@gmail.com>
Date: Mon Jun 10 23:45:13 2019 +0900
Fix bug of merging blendshapes.
commit 559921ce2620dc0152a2a88f1ca93229670ca1f7
Author: Masataka SUMI <santarh@gmail.com>
Date: Mon Jun 10 21:24:20 2019 +0900
Divide MeshIntegrator classes
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2020-08-25 17:00:25 +09:00 |
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hiroj
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029d00e8b5
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Merge pull request #517 from ousttrue/bump_0.58.1
Bump version to 0.58.1
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2020-08-19 16:09:49 +09:00 |
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hiroj
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2126d69b8b
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Merge pull request #516 from ousttrue/fix/firstperson_load
VRMFirstPerson.TraverseRenderers の最初に Renderers をクリアする
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2020-08-19 16:09:14 +09:00 |
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ousttrue
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9e24b3c02d
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Bump version to 0.58.1
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2020-08-19 16:05:34 +09:00 |
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ousttrue
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24ad324054
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VRMFirstPerson.TraverseRenderers の最初に Renderers をクリアする。 #515
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2020-08-19 16:02:59 +09:00 |
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hiroj
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dc11f93668
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Merge pull request #513 from ousttrue/prefab_export
NO_ACTIVE_MESH の判定方法を変更
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2020-08-17 16:21:53 +09:00 |
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hiroj
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6d71cfc5e1
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Merge pull request #514 from ousttrue/bump_0.58.0
Bump version to 0.58.0
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2020-08-17 16:20:28 +09:00 |
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ousttrue
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0ef206b233
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Bump version to 0.58.0
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2020-08-17 16:03:45 +09:00 |
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ousttrue
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5a2ed85b3d
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NO_ACTIVE_MESH の位置を変更
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2020-08-17 16:00:36 +09:00 |
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ousttrue
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483ebf0e8c
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remove comment out
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2020-08-17 15:45:43 +09:00 |
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ousttrue
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f39618d1ec
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NO_ACTIVE_MESH の判定方法を変更 #511
gameobject.activeSelf は prefab では false になる
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2020-08-17 15:32:07 +09:00 |
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ousttrue
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82254d5514
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Merge pull request #512 from PoChang007/export_dialog_update_0817
add language support in export dialog
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2020-08-17 15:14:01 +09:00 |
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PoChangSu
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d45ebcdcb9
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add language support in export dialog
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2020-08-17 15:10:32 +09:00 |
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hiroj
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669efafd6a
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Merge pull request #503 from Santarh/textureSizeFix
In Editor, resized exporting texture if MasSize setting value is smaller than original image size.
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2020-08-17 14:28:38 +09:00 |
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ousttrue
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3bbeb96fbd
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Merge pull request #510 from ousttrue/feature/springbone_validation
* implement SpringBone validation #474
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2020-08-13 16:41:56 +09:00 |
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ousttrue
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8379a35357
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Warning
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2020-08-13 16:39:32 +09:00 |
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ousttrue
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9219612b74
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* implement SpringBone validation #474
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2020-08-13 16:32:20 +09:00 |
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hiroj
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f0e284eafd
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Merge pull request #509 from ousttrue/fix/prefab_detection
Prefab であるかどうかの判定が、間違えて Prefab が存在するか否かになっている
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2020-08-13 12:39:43 +09:00 |
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ousttrue
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33ca7d9704
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Prefab であるかどうかの判定が、間違えて Prefab が存在するか否かになっている
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2020-08-13 12:04:44 +09:00 |
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ousttrue
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440bd58525
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Merge pull request #505 from ousttrue/new_dialog
エクスポートダイアログをScriptableWizardからEditorWindowで作り直し
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2020-08-12 17:59:55 +09:00 |
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ousttrue
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877c40f87f
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prefab check
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2020-08-12 17:11:00 +09:00 |
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ousttrue
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0676e2fa9a
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未使用を削除
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2020-08-12 16:41:37 +09:00 |
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ousttrue
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be5b744970
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ヒエラルキーの回転・拡大の有無により PoseFreeze のチェック状態を設定する
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2020-08-11 18:21:27 +09:00 |
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ousttrue
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5f0d547eb1
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不要なコメントを削除
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2020-08-11 18:16:39 +09:00 |
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ousttrue
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9ed4327316
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表示順
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2020-08-11 17:55:18 +09:00 |
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ousttrue
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eb7cca8a89
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validation
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2020-08-11 17:53:14 +09:00 |
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ousttrue
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4a6849c138
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VRMExportSettingsEditor.cs
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2020-08-11 17:52:18 +09:00 |
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ousttrue
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6a9d309042
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restore validation. separate TabBar.cs
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2020-08-11 16:11:49 +09:00 |
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ousttrue
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fb26679237
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fix editor error when compiled
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2020-08-11 14:30:09 +09:00 |
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ousttrue
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97368fb992
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tab
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2020-08-07 19:42:46 +09:00 |
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ousttrue
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501eb6edd0
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WIP 構成変更中。validation 一時停止。
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2020-08-07 19:29:57 +09:00 |
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Masataka SUMI
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6c26d939a7
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In Editor, resized exporting if MasSize setting value is smaller than original image size.
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2020-08-07 19:16:14 +09:00 |
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ousttrue
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f9c240476f
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separate Validation.cs
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2020-08-07 18:39:54 +09:00 |
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ousttrue
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01ec2a633c
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VRMExporterWizard use VRMMetaObjectEditor
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2020-08-07 16:29:44 +09:00 |
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ousttrue
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8d62269821
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VRMMetaObjectEditor
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2020-08-07 16:01:44 +09:00 |
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ousttrue
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27bcb99812
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add VRMMetaObjectEditor
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2020-08-07 15:27:34 +09:00 |
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ousttrue
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d019a5e0ce
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合体して継承しない
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2020-08-07 14:50:11 +09:00 |
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ousttrue
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adae26ecd0
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ScriptableWizardをカスタマイズするべく、CustomScriptableWizardを導入(UnityCsReferenceのScriptableWizard.csをベースに単純化したもの)
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2020-08-07 14:29:34 +09:00 |
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