Commit Graph

1272 Commits

Author SHA1 Message Date
ousttrue
09a46eb2d7 UPM package 2020-08-25 20:57:52 +09:00
ousttrue
7b9d604810 README.md 2020-08-25 20:54:53 +09:00
ousttrue
a9d03bdae6 BoneNormalizer.cs 2020-08-25 20:35:26 +09:00
ousttrue
a3ca5ff563 MeshIntegratorの非VRM部分をMeshUtilityに移動 2020-08-25 19:52:23 +09:00
ousttrue
6bb0bc2cb5 MeshIntegratorUtility 2020-08-25 19:37:49 +09:00
ousttrue
dd29d909b5 only 2018.4 or later 2020-08-25 19:27:13 +09:00
ousttrue
747933666c MeshIntegrator.cs 2020-08-25 19:08:47 +09:00
ousttrue
22eb7749f9 move BoneMeshEraser to MeshUtility 2020-08-25 19:03:06 +09:00
ousttrue
c90c98e443 BindposeGizmo.cs 2020-08-25 18:49:50 +09:00
ousttrue
51d6bd23db remove MonoBehaviour 2020-08-25 18:13:53 +09:00
ousttrue
579baefd89 move MesuUtility/MeshUtility.asmdef to MeshUtility/Editor/MeshUtilityEditor.asmdef 2020-08-25 18:13:27 +09:00
ousttrue
a4824dcf60
Merge pull request #521 from ousttrue/rebase_runtimeMeshIntegrator
Squashed commit of the following:
2020-08-25 17:21:32 +09:00
ousttrue
bf6290ff9d Squashed commit of the following:
commit 2337e6cc3f3911fd32fa82d38b57a4e2ad29c86e
Author: Masataka SUMI <santarh@gmail.com>
Date:   Wed Jun 19 22:06:08 2019 +0900

    Do not integrate below Unity 2017.2

commit edbae238840aaf7157e0dd81ca03e11e3aeaf50b
Author: Masataka SUMI <santarh@gmail.com>
Date:   Wed Jun 19 21:37:06 2019 +0900

    Add Integrate method for Runtime

commit ad50a2e5565aea0d8e13f04bbe984671e66692bd
Author: Masataka SUMI <santarh@gmail.com>
Date:   Wed Jun 19 19:09:17 2019 +0900

    MeshIntegrator only work with prefab.

commit 3fb428e0ef05adb490f98bf0391f22a58c2c5d41
Author: Masataka SUMI <santarh@gmail.com>
Date:   Wed Jun 19 19:08:51 2019 +0900

    Add FileName Property to UnityPath

commit e17e42d3c91238923352511f4979d4139ed15a83
Author: Masataka SUMI <santarh@gmail.com>
Date:   Wed Jun 19 15:48:22 2019 +0900

    Refactoring GetPrefab method

commit ab1b3b9535e7cf21de43b597318347f34ba771c2
Author: Masataka SUMI <santarh@gmail.com>
Date:   Tue Jun 11 20:09:34 2019 +0900

    Blendshape's values Follow renderers change.

commit 194599955b91d62410a08f16f159ce7ddcaec635
Author: Masataka SUMI <santarh@gmail.com>
Date:   Tue Jun 11 03:37:28 2019 +0900

    Move general integration method from Editor to Runtime.

commit bbe2697e298c8c61d66a46e33c61545ee4d6cdae
Author: Masataka SUMI <santarh@gmail.com>
Date:   Tue Jun 11 03:18:28 2019 +0900

    Move integration method from Editor to Runtime.

commit a60e4da63ec40761cdd53ef75c3245b36e4d0ba2
Author: Masataka SUMI <santarh@gmail.com>
Date:   Tue Jun 11 02:46:29 2019 +0900

    Disabled source renderers after integration.

commit 28cb426331b071020fe5806bb929019a2617f58c
Author: Masataka SUMI <santarh@gmail.com>
Date:   Tue Jun 11 02:11:12 2019 +0900

    Consider Renderer with blendshapes.

commit 898ee75ac7f1457a8d2e6b02d6d40d607565d430
Author: Masataka SUMI <santarh@gmail.com>
Date:   Tue Jun 11 01:57:16 2019 +0900

    Refactoring codes.

commit bb2339dd14eef7cedce5a1a446f54741fea02521
Author: Masataka SUMI <santarh@gmail.com>
Date:   Tue Jun 11 01:36:32 2019 +0900

    Refactoring.

commit 8a0330fa4a8cc3458997bfc342589565fd16b6c7
Author: Masataka SUMI <santarh@gmail.com>
Date:   Tue Jun 11 01:36:26 2019 +0900

    Remove unused bone root finding code.

commit 90b1a1a82b5b948bb3e33030d4392dbc10c800ef
Author: Masataka SUMI <santarh@gmail.com>
Date:   Mon Jun 10 23:51:05 2019 +0900

    Consider zero bone SkinnedMesh.

commit 16949adabedc9ca9ff7e98a4aacb5147fb956731
Author: Masataka SUMI <santarh@gmail.com>
Date:   Mon Jun 10 23:45:13 2019 +0900

    Fix bug of merging blendshapes.

commit 559921ce2620dc0152a2a88f1ca93229670ca1f7
Author: Masataka SUMI <santarh@gmail.com>
Date:   Mon Jun 10 21:24:20 2019 +0900

    Divide MeshIntegrator classes
2020-08-25 17:00:25 +09:00
hiroj
029d00e8b5
Merge pull request #517 from ousttrue/bump_0.58.1
Bump version to 0.58.1
2020-08-19 16:09:49 +09:00
hiroj
2126d69b8b
Merge pull request #516 from ousttrue/fix/firstperson_load
VRMFirstPerson.TraverseRenderers の最初に Renderers をクリアする
2020-08-19 16:09:14 +09:00
ousttrue
9e24b3c02d Bump version to 0.58.1 2020-08-19 16:05:34 +09:00
ousttrue
24ad324054 VRMFirstPerson.TraverseRenderers の最初に Renderers をクリアする。 #515 2020-08-19 16:02:59 +09:00
hiroj
dc11f93668
Merge pull request #513 from ousttrue/prefab_export
NO_ACTIVE_MESH の判定方法を変更
2020-08-17 16:21:53 +09:00
hiroj
6d71cfc5e1
Merge pull request #514 from ousttrue/bump_0.58.0
Bump version to 0.58.0
2020-08-17 16:20:28 +09:00
ousttrue
0ef206b233 Bump version to 0.58.0 2020-08-17 16:03:45 +09:00
ousttrue
5a2ed85b3d NO_ACTIVE_MESH の位置を変更 2020-08-17 16:00:36 +09:00
ousttrue
483ebf0e8c remove comment out 2020-08-17 15:45:43 +09:00
ousttrue
f39618d1ec NO_ACTIVE_MESH の判定方法を変更 #511
gameobject.activeSelf は prefab では false になる
2020-08-17 15:32:07 +09:00
ousttrue
82254d5514
Merge pull request #512 from PoChang007/export_dialog_update_0817
add language support in export dialog
2020-08-17 15:14:01 +09:00
PoChangSu
d45ebcdcb9 add language support in export dialog 2020-08-17 15:10:32 +09:00
hiroj
669efafd6a
Merge pull request #503 from Santarh/textureSizeFix
In Editor, resized exporting texture if MasSize setting value is smaller than original image size.
2020-08-17 14:28:38 +09:00
ousttrue
3bbeb96fbd
Merge pull request #510 from ousttrue/feature/springbone_validation
* implement SpringBone validation #474
2020-08-13 16:41:56 +09:00
ousttrue
8379a35357 Warning 2020-08-13 16:39:32 +09:00
ousttrue
9219612b74 * implement SpringBone validation #474 2020-08-13 16:32:20 +09:00
hiroj
f0e284eafd
Merge pull request #509 from ousttrue/fix/prefab_detection
Prefab であるかどうかの判定が、間違えて Prefab が存在するか否かになっている
2020-08-13 12:39:43 +09:00
ousttrue
33ca7d9704 Prefab であるかどうかの判定が、間違えて Prefab が存在するか否かになっている 2020-08-13 12:04:44 +09:00
ousttrue
440bd58525
Merge pull request #505 from ousttrue/new_dialog
エクスポートダイアログをScriptableWizardからEditorWindowで作り直し
2020-08-12 17:59:55 +09:00
ousttrue
877c40f87f prefab check 2020-08-12 17:11:00 +09:00
ousttrue
0676e2fa9a 未使用を削除 2020-08-12 16:41:37 +09:00
ousttrue
be5b744970 ヒエラルキーの回転・拡大の有無により PoseFreeze のチェック状態を設定する 2020-08-11 18:21:27 +09:00
ousttrue
5f0d547eb1 不要なコメントを削除 2020-08-11 18:16:39 +09:00
ousttrue
9ed4327316 表示順 2020-08-11 17:55:18 +09:00
ousttrue
eb7cca8a89 validation 2020-08-11 17:53:14 +09:00
ousttrue
4a6849c138 VRMExportSettingsEditor.cs 2020-08-11 17:52:18 +09:00
ousttrue
6a9d309042 restore validation. separate TabBar.cs 2020-08-11 16:11:49 +09:00
ousttrue
fb26679237 fix editor error when compiled 2020-08-11 14:30:09 +09:00
ousttrue
97368fb992 tab 2020-08-07 19:42:46 +09:00
ousttrue
501eb6edd0 WIP 構成変更中。validation 一時停止。 2020-08-07 19:29:57 +09:00
Masataka SUMI
6c26d939a7 In Editor, resized exporting if MasSize setting value is smaller than original image size. 2020-08-07 19:16:14 +09:00
ousttrue
f9c240476f separate Validation.cs 2020-08-07 18:39:54 +09:00
ousttrue
01ec2a633c VRMExporterWizard use VRMMetaObjectEditor 2020-08-07 16:29:44 +09:00
ousttrue
8d62269821 VRMMetaObjectEditor 2020-08-07 16:01:44 +09:00
ousttrue
27bcb99812 add VRMMetaObjectEditor 2020-08-07 15:27:34 +09:00
ousttrue
d019a5e0ce 合体して継承しない 2020-08-07 14:50:11 +09:00
ousttrue
adae26ecd0 ScriptableWizardをカスタマイズするべく、CustomScriptableWizardを導入(UnityCsReferenceのScriptableWizard.csをベースに単純化したもの) 2020-08-07 14:29:34 +09:00