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不要なコメントを削除
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@ -1,6 +1,4 @@
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using UnityEditor;
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using UnityEngine;
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namespace VRM
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{
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@ -8,24 +6,6 @@ namespace VRM
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{
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const string CONVERT_HUMANOID_KEY = VRMVersion.MENU + "/Export humanoid";
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// [MenuItem(CONVERT_HUMANOID_KEY, true, 1)]
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// private static bool ExportValidate()
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// {
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// var root = Selection.activeObject as GameObject;
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// if (root == null)
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// {
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// return false;
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// }
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// var animator = root.GetComponent<Animator>();
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// if (animator == null)
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// {
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// return false;
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// }
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// return true;
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// }
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[MenuItem(CONVERT_HUMANOID_KEY, false, 1)]
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private static void ExportFromMenu()
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{
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@ -581,14 +581,6 @@ namespace VRM
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return wizard;
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}
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// // Magic Methods
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// // This is called when the wizard is opened or whenever the user changes something in the wizard.
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// void OnWizardUpdate();
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// // This is called when the user clicks on the Create button.
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// void OnWizardCreate();
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// Allows you to set the create button text of the wizard.
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public string createButtonName
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{
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