diff --git a/Assets/VRM/UniVRM/Editor/Format/VRMExporterMenu.cs b/Assets/VRM/UniVRM/Editor/Format/VRMExporterMenu.cs index 53564a092..140349189 100644 --- a/Assets/VRM/UniVRM/Editor/Format/VRMExporterMenu.cs +++ b/Assets/VRM/UniVRM/Editor/Format/VRMExporterMenu.cs @@ -1,6 +1,4 @@ using UnityEditor; -using UnityEngine; - namespace VRM { @@ -8,24 +6,6 @@ namespace VRM { const string CONVERT_HUMANOID_KEY = VRMVersion.MENU + "/Export humanoid"; - // [MenuItem(CONVERT_HUMANOID_KEY, true, 1)] - // private static bool ExportValidate() - // { - // var root = Selection.activeObject as GameObject; - // if (root == null) - // { - // return false; - // } - - // var animator = root.GetComponent(); - // if (animator == null) - // { - // return false; - // } - - // return true; - // } - [MenuItem(CONVERT_HUMANOID_KEY, false, 1)] private static void ExportFromMenu() { diff --git a/Assets/VRM/UniVRM/Editor/Format/VRMExporterWizard.cs b/Assets/VRM/UniVRM/Editor/Format/VRMExporterWizard.cs index 9820762c0..35ff1cc48 100644 --- a/Assets/VRM/UniVRM/Editor/Format/VRMExporterWizard.cs +++ b/Assets/VRM/UniVRM/Editor/Format/VRMExporterWizard.cs @@ -581,14 +581,6 @@ namespace VRM return wizard; } - // // Magic Methods - - // // This is called when the wizard is opened or whenever the user changes something in the wizard. - // void OnWizardUpdate(); - - // // This is called when the user clicks on the Create button. - // void OnWizardCreate(); - // Allows you to set the create button text of the wizard. public string createButtonName {