Melbyj1125
eb5e3e22a7
Updated some of the player prefabs and repositioned the camera slightly
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on them
2022-01-26 13:56:45 -06:00
Melbyj1125
076bf0e158
fixed a couple of the bugs that was found in playtest 3
2022-01-26 13:30:01 -06:00
Melbyj1125
d27f8126cb
made some small name changes to prevent issues
2022-01-24 13:52:18 -06:00
Melbyj1125
fca69d01d0
Updated the non debug files
2022-01-24 13:42:08 -06:00
2da2237835
Merge branch 'JuliasWintermBugFixes'
2022-01-24 13:18:38 -06:00
Melbyj1125
f1e693e935
swing is mostly functional
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Still needs some easing on movement and other minor changes
2022-01-23 18:42:25 -06:00
Melbyj1125
3306da25ba
momentum grappling issue solved
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Need to adjust smaller things but swing feels more complete
2022-01-21 03:08:58 -06:00
c1d51f4148
Fixed Items Not Apply to Clients Bug
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- Fixed a bug in which clients were not spawned in with their items
despite selecting them in the lobby. Also applied this fix to the
respawn method for the pitfalls
2022-01-19 17:28:12 -06:00
8d81c92115
Fixed Runner Spectating King Bug
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- Fixed a bug where a runner would spectate the king if the host and a
client are both runners and the client finished the race before the
host did
2022-01-19 16:36:10 -06:00
ade428ef8a
Fixed Pitfall Respawning On Clients
2022-01-18 11:46:26 -06:00
Melbyj1125
c881e37b9c
Made some small improvements to wallrun and the player prefabs
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Grapple movement is a lot better just need to implement momentum
2022-01-09 08:12:14 -06:00
Melbyj1125
107e40e168
test push
2021-12-22 22:37:41 -06:00
Melbyj1125
f4479560b1
Merge branch 'finalfinalMelby'
2021-12-17 08:32:32 -06:00
Melbyj1125
d758c3ed9f
small changes
2021-12-17 08:30:10 -06:00
Melbyj1125
79626242c0
A lot of cleanup and adjustments
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traction resets after a glide
Keep Momentum after sliding
Wallrun adjusted on player prefab
Wallrun added to Player prefab2
A lot of stats adjusted on all prefabs
2021-12-17 02:04:15 -06:00
Melbyj1125
bb5ee9d2b2
smaller stat changes
2021-12-13 14:20:52 -06:00
d0d82b882c
Merge branch 'main' of https://github.com/Lautha1/TheKingsRace
2021-12-13 14:14:53 -06:00
c93414c6d0
Spawn King and Fixed Respawning on Clients
2021-12-13 14:14:02 -06:00
Evan Nydahl
bfa91240b2
Merge branch 'main' of https://github.com/Lautha1/TheKingsRace into main
2021-12-13 13:58:09 -06:00
Evan Nydahl
55d2bb9fe1
-added a button to credit scene to title screen
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-created credit screen
2021-12-13 13:53:31 -06:00
Melbyj1125
6c09c3e976
Merge branch 'MelbyFinalSprint'
2021-12-13 13:12:46 -06:00
Melbyj1125
3c3708f869
Changed Player Stats and altered kick hit box
2021-12-13 13:06:47 -06:00
Katherine
45b666e05b
Merge branch 'main' of https://github.com/Lautha1/TheKingsRace
2021-12-13 12:30:28 -06:00
Katherine
981e254e8b
Final Touches
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>King's Placement function teaked slightly
2021-12-13 12:26:06 -06:00
ae287e391a
Fixed PlayerMovevment Bug
2021-12-13 12:24:29 -06:00
wheatv3015
de0f6c1a0b
Lightmap Data
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-Generated lightmaps for the level
2021-12-11 16:04:09 -06:00
Katherine
c75832d545
King Place Temp Finished
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>Attempted to edit King Place, nothing much came of it
2021-12-10 23:22:31 -06:00
Melbyj1125
c3889509c5
Merge branch 'MelbyFinalSprint'
2021-12-10 23:17:37 -06:00
Vincent Wheat
597e59264d
Updates
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-Archer In Scene
-Time for race 7 minutes
-Camera Path Adjusted
-Trees added in scene
-End Collider added to race
2021-12-10 23:15:36 -06:00
Melbyj1125
e8710ba6d9
Updated player prefabs
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they use continuous rigid body now
2021-12-10 22:38:46 -06:00
Melbyj1125
946e2146a3
grapple still doesn't work fixed some other values with prefabs
2021-12-10 22:36:40 -06:00
6abcb5afba
Merge branch 'main' of https://github.com/Lautha1/TheKingsRace
2021-12-10 22:31:40 -06:00
2c2a13ff84
Finished Networking the Boulder
2021-12-10 22:30:40 -06:00
Vladdie
bc31ecf4bc
Merge branch 'main' of https://github.com/Lautha1/TheKingsRace
2021-12-10 22:08:42 -06:00
Vladdie
87d92d515b
Archer prefab fixed
2021-12-10 22:01:44 -06:00
Vincent Wheat
7348d3644d
MetaData + Spawn Quaternions
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-Meta data for moved king scripts
-Added quaternions for spawning players facing the correct directions
2021-12-10 21:58:55 -06:00
Katherine
6fe14abe62
King placement prototype
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>King can place objects on the race track
>It is based on their cursor location in 3D space
>Objects need to be switched for their proper abilities
>Objects need to snap to Grid
2021-12-10 21:46:42 -06:00
Vincent Wheat
b74c71004d
Merge branch 'Killzone'
2021-12-10 21:39:12 -06:00
Vincent Wheat
87a4475f48
Reorganization
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-KillZones are now network prefabs
-Reorganized files to remove redundancy
2021-12-10 21:38:24 -06:00
Vladdie
de2d018b61
Merge branch 'ArcherV3'
2021-12-10 21:27:22 -06:00
Vincent Wheat
d339775e4c
Merge branch '80PercentEffort'
2021-12-10 21:05:07 -06:00
Vincent Wheat
acdac8b00a
Updates
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-Boulder Prefab
-Boulder Spawning
-Plains Layout
-Painted Terrain
2021-12-10 21:03:36 -06:00
Vladdie
ccbd0e4b8a
Arrow is now firing proper
2021-12-10 21:01:54 -06:00
1fe41e62c3
Merge branch 'NetworkedRespawning'
2021-12-10 20:56:31 -06:00
a70528107f
Finished Network Based Respawning
2021-12-10 20:55:59 -06:00
Katherine
98d69fdfea
Grid Dynamic Reveal/Raycasting
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>Grid Dynamic Reveal works in the actual scene
>Created duplicate scene to practice impliment the King
>Layed out the full Grid on the terrain
>Used Raycasting to find the position of the cursor in 3D world space
>Have the object that is going to be placed follow the King's Cursor
2021-12-10 20:31:00 -06:00
Seth Berrier
ee4d5bc81f
Merge branch 'main' of https://github.com/Lautha1/TheKingsRace
2021-12-10 18:56:45 -06:00
Seth Berrier
d5c2ae4a0a
Updating gource scripts
2021-12-10 18:56:41 -06:00
Melbyj1125
82e7cdd729
Merge branch 'MelbyFinalSprint'
2021-12-10 18:31:08 -06:00
Melbyj1125
610d8b832e
Player Teleport Implemented
2021-12-10 18:29:51 -06:00