-Boulder Prefab
-Boulder Spawning
-Plains Layout
-Painted Terrain
This commit is contained in:
Vincent Wheat 2021-12-10 21:03:36 -06:00
parent 6a8b1a6680
commit acdac8b00a
11 changed files with 15523 additions and 55 deletions

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using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class BoulderSpawn : MonoBehaviour
{
[SerializeField] private float RespawnTimer = 10.0f;
private float currentTime = 0.0f;
[SerializeField] private Vector3 spawnForce;
[SerializeField] private Vector3 SpawnLocation;
[SerializeField] private Transform BoulderPrefab;
private GameObject boulderInScene;
// Start is called before the first frame update
void Start()
{
boulderInScene = Instantiate(BoulderPrefab, SpawnLocation, Quaternion.identity).gameObject;
boulderInScene.GetComponent<Rigidbody>().AddForce(spawnForce);
}
private void FixedUpdate()
{
currentTime += Time.fixedDeltaTime;
if (currentTime >= RespawnTimer)
{
currentTime = 0.0f;
Destroy(boulderInScene);
boulderInScene = Instantiate(BoulderPrefab, SpawnLocation, Quaternion.identity).gameObject;
boulderInScene.GetComponent<Rigidbody>().AddForce(spawnForce);
}
}
}

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@ -12,11 +12,13 @@ public class Boulder : MonoBehaviour
void OnTriggerEnter(Collider other) {
if (other.tag == "Player") {
Debug.Log("Crunch");
//Debug.Log("Crunch");
GameObject player = other.gameObject;//Turns the collider into a game object
Vector3 Dir = boulder.velocity;//Finds the bolder's velocity
float Power = boulder.velocity.magnitude * 250;//Finds the power of the boulder by using it's velocity and a scaler
float Power = boulder.velocity.magnitude;// * 250;//Finds the power of the boulder by using it's velocity and a scaler
Dir = Vector3.Normalize(Dir);//Normalizes the vector to be used as a knockback direction
//Knock the player a little to the side
Dir.z += Random.Range(-0.25f, 0.25f);
player.GetComponent<dPlayerMovement>().GetHit(Dir, Power); //Ragdolls the player in the direction of the bolder depending on it's speed
}
}

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