made some small name changes to prevent issues

This commit is contained in:
Melbyj1125 2022-01-24 13:52:18 -06:00
parent fca69d01d0
commit d27f8126cb

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@ -3,7 +3,7 @@ using System.Collections.Generic;
using MLAPI;
using UnityEngine;
public class dGrapplingHook : NetworkBehaviour
public class GrapplingHook : NetworkBehaviour
{
public float maxGrappleDistance = 15;
@ -47,7 +47,7 @@ public class dGrapplingHook : NetworkBehaviour
isGrappled = false;
hookPoints = GameObject.FindGameObjectsWithTag("HookPoint");
movementController = gameObject.GetComponent<CharacterController>();
playerMovement = gameObject.GetComponent<dPlayerMovement>();
playerMovement = gameObject.GetComponent<PlayerMovement>();
pStats = gameObject.GetComponent<PlayerStats>();
}
@ -80,6 +80,7 @@ public class dGrapplingHook : NetworkBehaviour
private void FixedUpdate()
{
if (!IsLocalPlayer) { return; }
if (isGrappled)
{
Debug.DrawRay(gameObject.transform.position, (hookPoint.transform.position - gameObject.transform.position)); //Visual of line
@ -106,7 +107,6 @@ public class dGrapplingHook : NetworkBehaviour
//Debug.Log(ropeLength.ToString());
}
//Debug.Log(Vector3.Distance(gameObject.transform.position, hookPoint.transform.position));
Debug.Log(ropeLength);
//Calculate tether force direction based on hookpoint
if (Vector3.Distance(gameObject.transform.position, hookPoint.transform.position) >= ropeLength )
{
@ -190,6 +190,7 @@ public class dGrapplingHook : NetworkBehaviour
oldXZDir = (new Vector3(hookPoint.transform.position.x,0,hookPoint.transform.position.z) - new Vector3(transform.position.x,0,transform.position.z)).normalized;
Debug.Log("swingback");
}
curXZDir = (new Vector3(hPoint.x,0,hPoint.z) - new Vector3(transform.position.x,0,transform.position.z)).normalized;
Debug.DrawRay(transform.position, momDirection * Time.deltaTime* 100, Color.green);
return (momDirection * Time.deltaTime * swingMom);