>King UI clipping issue fixed
>King Buttons made larger
>King Grid adjusted to make it so it dynamically changes properly
>Added a buffer to the grid to prevent the MountainGrid from not
appearing
>Mountain has a grid
>King can place on the mountain
>Objects are proberly rotated
>KingGrid has begun to be cleaned up
>Grid Reveal no longer cuts off rows
>Radial Menu has been bugfixed so the players have a harder time
breaking things
>King abilities have had some repeated code moved into a seperate class
>The slime can be placed and sent in four different directions
>It's rough, and needs arrows added and tweaked
>Resided the Goo to be a square not a rectangle
>Gave the Slime and Hail Despawn timers
>King Grid should be fixed
>Hail has been updated having shadows spawn better
>This is achived through raycasting, and isn't perfect on sloped
surfaces
>King Place is also updated to fix some issues the networking caused
>the king can place things on the grid, and they snap to the grid
>Hail and Slime are just placeholder objects at the moment
>Grid snapping might need to be cleaned up
>King can place objects on the race track
>It is based on their cursor location in 3D space
>Objects need to be switched for their proper abilities
>Objects need to snap to Grid
>Grid Dynamic Reveal works in the actual scene
>Created duplicate scene to practice impliment the King
>Layed out the full Grid on the terrain
>Used Raycasting to find the position of the cursor in 3D world space
>Have the object that is going to be placed follow the King's Cursor
>King's UI can make the Grid appear
>King's movemnt allows the grid to dynamicaly enable and disable
>Code is designed to be flexiable to fit different sizings of
grids/King's FOV
>Hail is spawned at a rondom spot in an area
>Hail creates a Shadow directly underneath it
>Hail falls, and shadow scales to the correct size
>Abilites moved into their own folder
>King Implementation Scene Created and King Movement Created