Slowdown Zones

-Added script for slowing player movement
-Updated Terrain Layouts
This commit is contained in:
Vincent Wheat 2021-12-03 13:22:09 -06:00
parent 10a9f8d1ca
commit a31ac1b79f
14 changed files with 692 additions and 131 deletions

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using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class SlowTerrain : MonoBehaviour
{
//This will need to change to be dynamic (for things like roller skates)
//Also maybe add an isGrounded check?
private void OnTriggerEnter(Collider other)
{
Debug.Log("Slower!");
if (other.gameObject.tag == "Player")
{
other.GetComponent<PlayerStats>().MaxVel = 10.0f; //if player enters trigger slow them down
Debug.Log("Slower");
}
}
private void OnTriggerExit(Collider other)
{
if (other.gameObject.tag == "Player")
{
other.GetComponent<PlayerStats>().MaxVel = 25.0f;//if player exits trigger return speed to default
}
}
}

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