King UI Started

>King has a UI with buttons
>Clicking the buttons is parsed into the correct function
>Grid and Placement still needs to be implemented
This commit is contained in:
Katherine
2021-12-03 13:22:48 -06:00
parent 27d3d5f4ab
commit 7d69730cc8
4 changed files with 1007 additions and 63 deletions

File diff suppressed because it is too large Load Diff

View File

@@ -0,0 +1,64 @@
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class KingPlace : MonoBehaviour
{
//Is called when the King clicks on the Block button
public void OnBlockClicked() {
PlaceObject(0);
}
//Is called when the King clicks on the Hail button
public void OnHailClicked() {
PlaceObject(1);
}
//Is called when the King clicks on the Slime button
public void OnSlimeClicked() {
PlaceObject(2);
}
public GameObject Thunderstorm;
//Is called when the King clicks on the Thunderstorm button
public void OnThundClicked() {
}
public GameObject Block;
public GameObject Hail;
public GameObject Slime;
private void PlaceObject(int ID) {
//Switch statement, ID-0 = Block,ID-1 = Hail,ID-2 = Slime
GameObject Place;
switch (ID) {//Parses in the button clicked into the right object that the King is placing
case 0:
Debug.Log("B");
Place = Block;
break;
case 1:
Debug.Log("H");
Place = Hail;
break;
case 2:
Debug.Log("S");
Place = Slime;
break;
}
//Layout the grid
/* Have grid always existing? and Enable it for the King to see?
* Draw the grid dynamically based on the King's Camera?
* Draw it/Have it show up around the mouse cursor?
*/
//The player selects where on the grid they want to place the object
/* Center anchored
* Should be "simple" to snap the cursor poistion onto the grid.
*/
//The object is placed there
//Energy is spent
}
}

View File

@@ -0,0 +1,11 @@
fileFormatVersion: 2
guid: 1b197075b52c7e644a525bf0ff3f69a7
MonoImporter:
externalObjects: {}
serializedVersion: 2
defaultReferences: []
executionOrder: 0
icon: {instanceID: 0}
userData:
assetBundleName:
assetBundleVariant:

View File

@@ -6,32 +6,32 @@ EditorUserSettings:
serializedVersion: 4
m_ConfigSettings:
RecentlyUsedScenePath-0:
value: 224247031146466f181a033019225303593b17282e3169032e2c1336f1af073be7e933d6ca3b36327717e1351027
flags: 0
RecentlyUsedScenePath-1:
value: 224247031146466f181a033019225303593b17282e3169032e2c1336f1af073be7e933d6ca3f31297717e1351027
flags: 0
RecentlyUsedScenePath-2:
RecentlyUsedScenePath-1:
value: 22424703114646680e0b0227036c6f02131b172b282d347e38271427fb
flags: 0
RecentlyUsedScenePath-2:
value: 22424703114646680e0b0227036c7b151b180b6505263035233d1221fbd33134e7e422e0e8347129370bfb25
flags: 0
RecentlyUsedScenePath-3:
value: 22424703114646680e0b0227036c7b151b180b6505263035233d1221fbd33134e7e422e0e8347129370bfb25
flags: 0
RecentlyUsedScenePath-4:
value: 224247031146467c0c03096f3d2c4a1e02161124623d28393930
flags: 0
RecentlyUsedScenePath-5:
RecentlyUsedScenePath-4:
value: 22424703114646680e0b0227036c7b151b180b6505263035233d1221fbd33134e7e422e0e8347129370bfb25
flags: 0
RecentlyUsedScenePath-6:
RecentlyUsedScenePath-5:
value: 22424703114646680e0b0227036c7b151b180b650d262f3d192c0e27d1e33136e7a923e7ee2e26
flags: 0
RecentlyUsedScenePath-7:
RecentlyUsedScenePath-6:
value: 22424703114646680e0b0227036c6f02131b172b282d347e38271427fb
flags: 0
RecentlyUsedScenePath-8:
RecentlyUsedScenePath-7:
value: 22424703114646680e0b0227036c78111b125507233d28242c20137df7ee3d2cfb
flags: 0
RecentlyUsedScenePath-8:
value: 22424703114646680e0b0227036c731f1415016439262f2434
flags: 0
RecentlyUsedScenePath-9:
value: 22424703114646680e0b0227036c7b151b180b650721283704240d7df7ee3d2cfb
flags: 0