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>Grid Dynamic Reveal works in the actual scene >Created duplicate scene to practice impliment the King >Layed out the full Grid on the terrain >Used Raycasting to find the position of the cursor in 3D world space >Have the object that is going to be placed follow the King's Cursor |
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| .. | ||
| KingAbilities | ||
| GridReveal.cs | ||
| GridReveal.cs.meta | ||
| KingAbilities.meta | ||
| KingMove.cs | ||
| KingMove.cs.meta | ||
| KingPlace.cs | ||
| KingPlace.cs.meta | ||