Commit Graph

9 Commits

Author SHA1 Message Date
Katherine
98d69fdfea Grid Dynamic Reveal/Raycasting
>Grid Dynamic Reveal works in the actual scene
>Created duplicate scene to practice impliment the King
>Layed out the full Grid on the terrain
>Used Raycasting to find the position of the cursor in 3D world space
>Have the object that is going to be placed follow the King's Cursor
2021-12-10 20:31:00 -06:00
Katherine
68b6953734 King's Grid reveal upadate
>Forgot to add certain files to the previous Git commit
>Refer to previous commit for the explination of pushed files
2021-12-10 14:00:29 -06:00
Katherine
5b28eb768d Kings Grid Implemented
>King's UI can make the Grid appear
>King's movemnt allows the grid to dynamicaly enable and disable
>Code is designed to be flexiable to fit different sizings of
grids/King's FOV
2021-12-10 13:56:47 -06:00
Vincent Wheat
3f3199d1dc Merge With Main 2021-12-03 13:58:58 -06:00
Vincent Wheat
1701b07b26 Merge branch 'RespawningInScene' 2021-12-03 13:56:33 -06:00
Katherine
7d69730cc8 King UI Started
>King has a UI with buttons
>Clicking the buttons is parsed into the correct function
>Grid and Placement still needs to be implemented
2021-12-03 13:22:48 -06:00
Vincent Wheat
a31ac1b79f Slowdown Zones
-Added script for slowing player movement
-Updated Terrain Layouts
2021-12-03 13:22:09 -06:00
Katherine
27d3d5f4ab King Movement
>King Movement, both Horizontal and and Circular implemented
>King Abilites changed to work with Player's getHit function
2021-12-01 12:43:45 -06:00
Katherine
f20dbd6032 Implemented Hail and reoganised Abilities
>Hail is spawned at a rondom spot in an area
>Hail creates a Shadow directly underneath it
>Hail falls, and shadow scales to the correct size
>Abilites moved into their own folder
>King Implementation Scene Created and King Movement Created
2021-11-17 12:27:35 -06:00