Katherine
98d69fdfea
Grid Dynamic Reveal/Raycasting
...
>Grid Dynamic Reveal works in the actual scene
>Created duplicate scene to practice impliment the King
>Layed out the full Grid on the terrain
>Used Raycasting to find the position of the cursor in 3D world space
>Have the object that is going to be placed follow the King's Cursor
2021-12-10 20:31:00 -06:00
Katherine
8c6de35fd7
Merge branch 'main' into KingImp
2021-12-10 14:15:04 -06:00
Katherine
68b6953734
King's Grid reveal upadate
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>Forgot to add certain files to the previous Git commit
>Refer to previous commit for the explination of pushed files
2021-12-10 14:00:29 -06:00
Katherine
5b28eb768d
Kings Grid Implemented
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>King's UI can make the Grid appear
>King's movemnt allows the grid to dynamicaly enable and disable
>Code is designed to be flexiable to fit different sizings of
grids/King's FOV
2021-12-10 13:56:47 -06:00
Melbyj1125
45ce1576b5
updated debug and network player prefab
2021-12-10 13:42:32 -06:00
Melbyj1125
9bc571dded
added debug updates to regular scripts
2021-12-10 13:30:43 -06:00
Melbyj1125
614e0aa685
Fixed Kick
2021-12-10 13:27:00 -06:00
Melbyj1125
6b893f8a77
Merge branch 'MelbySprint5-2'
2021-12-10 13:19:11 -06:00
2927985f7c
Merge branch 'WinLossTrans'
2021-12-10 13:13:01 -06:00
4b2cbadf67
Fixed Post Game Winner's Text
2021-12-10 13:10:40 -06:00
Melbyj1125
1f5c7bce0d
slight bumper adjustment
2021-12-10 13:09:08 -06:00
Vincent Wheat
63519cd246
Merge branch 'LevelLayout'
2021-12-10 13:06:48 -06:00
Vincent Wheat
ef9b13d636
Plains Slow Zones
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-Plains slow zone resized and reduced in number
-Terrain repainted to show slowdown zones better visually
2021-12-10 13:01:46 -06:00
Vladdie
57460cded2
Merge branch 'ArcherRoom'
2021-12-10 12:53:54 -06:00
Vincent Wheat
f8da06acb1
Update Game-Mountain.unity
2021-12-10 12:48:34 -06:00
Melbyj1125
7712e7ef4a
small modification
2021-12-10 12:46:09 -06:00
Vladdie
8b9c12f19a
Fixed Archer
2021-12-10 12:44:44 -06:00
Evan Nydahl
a6e049228f
Merge branch 'EvanCode' into main
2021-12-10 12:38:19 -06:00
Evan Nydahl
549af282cc
-added rough animation controller
2021-12-10 12:37:32 -06:00
Melbyj1125
e91afb02f4
Bumper has been fixed sort of
...
You need to use 2 colliders one thats a trigger and one thats not and it
will work properly
2021-12-10 12:34:13 -06:00
Melbyj1125
c44afd50a8
Jump has been reworked again but it works now
...
Glide has been fixed again
Wallrun has been fixed again
player can now short hop
2021-12-10 06:52:59 -06:00
Seth Berrier
43c573cead
Update to gource scripts
2021-12-09 18:08:09 -06:00
Seth Berrier
e1ffeb32c4
Customizing Gource Scripts
2021-12-09 17:08:41 -06:00
Seth Berrier
f64f54732a
Adding Gource Scripts
2021-12-09 16:26:06 -06:00
Evan Nydahl
1478f72550
-changed scale of bumper prefabs
2021-12-09 11:14:49 -06:00
Evan Nydahl
f5317ea27f
-added and colored archer
...
-added and colored tree
-added bumpers
2021-12-08 15:37:22 -06:00
989a47dca9
Partially updating WinScreen
2021-12-08 14:23:30 -06:00
Vincent Wheat
fba8f74e98
Updates to the Terrain
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-Added Camera path for intro cutscene
-Added gates in scene
-Uodated pitfalls in valley
2021-12-08 14:16:33 -06:00
5bccece90b
Runners Properly Despawn and Spectate After Map Completion
2021-12-08 13:44:38 -06:00
Evan Nydahl
64b920c3d5
-created a script for breakable objects
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-updated block prefabs (updated size/added breakable script)
-added demo scene for blocks/breakable script
2021-12-07 18:35:05 -06:00
Melbyj1125
bd36986887
Reworked Jumping slightly
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Added Coyote Jump
Fixed Wallrun Again
Fixed Glider
2021-12-06 14:16:41 -06:00
ecc526d653
Corrected player despawning wrong player
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- Still won't properly despawn if not host though
2021-12-06 14:16:34 -06:00
wheatv3015
00d73db006
Foothills v.001
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-Spent 4 hours getting baseline for foothills sculpted
- Added a png and brush data for a square brush tool for terrain
2021-12-05 20:01:56 -06:00
df4a3f0173
Mostly working EndBox Collider
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- Currently deletes the wrong player upon enter
- Still needs to swap to proper scene on all players finished
2021-12-03 14:14:29 -06:00
Vincent Wheat
5a8b657e16
Merge branch 'main' of https://github.com/Lautha1/TheKingsRace
2021-12-03 13:59:32 -06:00
Vincent Wheat
3f3199d1dc
Merge With Main
2021-12-03 13:58:58 -06:00
Vincent Wheat
1701b07b26
Merge branch 'RespawningInScene'
2021-12-03 13:56:33 -06:00
Evan Nydahl
36da5ec848
Resolved many merge conflicts
2021-12-03 13:55:32 -06:00
Evan Nydahl
e0cfb655f8
Merge branch 'controller' into main
2021-12-03 13:42:41 -06:00
Katherine
555ca22573
Merge branch 'KingsAbs'
2021-12-03 13:37:23 -06:00
Evan Nydahl
97b727b3db
-changed cooldown thing (only needed for dodge and boost). May want to
...
deprecate these
-slight edits to mountain path
2021-12-03 13:32:37 -06:00
Vladdie
01e7fdb297
Merge branch 'ArcherTesting'
2021-12-03 13:31:49 -06:00
Melbyj1125
7e450955b2
Merge branch 'Sprint5Melby'
2021-12-03 13:27:33 -06:00
Vladdie
4b17a2e339
Updates to archer, changes needed on targeting.
2021-12-03 13:22:59 -06:00
Katherine
7d69730cc8
King UI Started
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>King has a UI with buttons
>Clicking the buttons is parsed into the correct function
>Grid and Placement still needs to be implemented
2021-12-03 13:22:48 -06:00
Vincent Wheat
a31ac1b79f
Slowdown Zones
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-Added script for slowing player movement
-Updated Terrain Layouts
2021-12-03 13:22:09 -06:00
Melbyj1125
17d804080d
Gate created and player tagged correctly
2021-12-03 13:17:12 -06:00
Melbyj1125
55885e2ef1
Wallrun allows players to hop off wall again
2021-12-03 10:51:37 -06:00
Evan Nydahl
20db245902
-Modified mountain (may need more changes later)
...
-Added full controller support for all abillities that will be in the game
(grapple is currently set to x)
2021-12-01 15:38:24 -06:00
Melbyj1125
57385b47b4
Player Items now carry over to the next scene
2021-12-01 14:23:14 -06:00