Commit Graph

201 Commits

Author SHA1 Message Date
Katherine
98d69fdfea Grid Dynamic Reveal/Raycasting
>Grid Dynamic Reveal works in the actual scene
>Created duplicate scene to practice impliment the King
>Layed out the full Grid on the terrain
>Used Raycasting to find the position of the cursor in 3D world space
>Have the object that is going to be placed follow the King's Cursor
2021-12-10 20:31:00 -06:00
Katherine
8c6de35fd7 Merge branch 'main' into KingImp 2021-12-10 14:15:04 -06:00
Katherine
68b6953734 King's Grid reveal upadate
>Forgot to add certain files to the previous Git commit
>Refer to previous commit for the explination of pushed files
2021-12-10 14:00:29 -06:00
Katherine
5b28eb768d Kings Grid Implemented
>King's UI can make the Grid appear
>King's movemnt allows the grid to dynamicaly enable and disable
>Code is designed to be flexiable to fit different sizings of
grids/King's FOV
2021-12-10 13:56:47 -06:00
Melbyj1125
45ce1576b5 updated debug and network player prefab 2021-12-10 13:42:32 -06:00
Melbyj1125
9bc571dded added debug updates to regular scripts 2021-12-10 13:30:43 -06:00
Melbyj1125
614e0aa685 Fixed Kick 2021-12-10 13:27:00 -06:00
Melbyj1125
6b893f8a77 Merge branch 'MelbySprint5-2' 2021-12-10 13:19:11 -06:00
2927985f7c Merge branch 'WinLossTrans' 2021-12-10 13:13:01 -06:00
4b2cbadf67 Fixed Post Game Winner's Text 2021-12-10 13:10:40 -06:00
Melbyj1125
1f5c7bce0d slight bumper adjustment 2021-12-10 13:09:08 -06:00
Vincent Wheat
63519cd246 Merge branch 'LevelLayout' 2021-12-10 13:06:48 -06:00
Vincent Wheat
ef9b13d636 Plains Slow Zones
-Plains slow zone resized and reduced in number
-Terrain repainted to show slowdown zones better visually
2021-12-10 13:01:46 -06:00
Vladdie
57460cded2 Merge branch 'ArcherRoom' 2021-12-10 12:53:54 -06:00
Vincent Wheat
f8da06acb1 Update Game-Mountain.unity 2021-12-10 12:48:34 -06:00
Melbyj1125
7712e7ef4a small modification 2021-12-10 12:46:09 -06:00
Vladdie
8b9c12f19a Fixed Archer 2021-12-10 12:44:44 -06:00
Evan Nydahl
a6e049228f Merge branch 'EvanCode' into main 2021-12-10 12:38:19 -06:00
Evan Nydahl
549af282cc -added rough animation controller 2021-12-10 12:37:32 -06:00
Melbyj1125
e91afb02f4 Bumper has been fixed sort of
You need to use 2 colliders one thats a trigger and one thats not and it
will work properly
2021-12-10 12:34:13 -06:00
Melbyj1125
c44afd50a8 Jump has been reworked again but it works now
Glide has been fixed again
Wallrun has been fixed again
player can now short hop
2021-12-10 06:52:59 -06:00
Seth Berrier
43c573cead Update to gource scripts 2021-12-09 18:08:09 -06:00
Seth Berrier
e1ffeb32c4 Customizing Gource Scripts 2021-12-09 17:08:41 -06:00
Seth Berrier
f64f54732a Adding Gource Scripts 2021-12-09 16:26:06 -06:00
Evan Nydahl
1478f72550 -changed scale of bumper prefabs 2021-12-09 11:14:49 -06:00
Evan Nydahl
f5317ea27f -added and colored archer
-added and colored tree
-added bumpers
2021-12-08 15:37:22 -06:00
989a47dca9 Partially updating WinScreen 2021-12-08 14:23:30 -06:00
Vincent Wheat
fba8f74e98 Updates to the Terrain
-Added Camera path for intro cutscene
-Added gates in scene
-Uodated pitfalls  in valley
2021-12-08 14:16:33 -06:00
5bccece90b Runners Properly Despawn and Spectate After Map Completion 2021-12-08 13:44:38 -06:00
Evan Nydahl
64b920c3d5 -created a script for breakable objects
-updated block prefabs (updated size/added breakable script)
-added demo scene for blocks/breakable script
2021-12-07 18:35:05 -06:00
Melbyj1125
bd36986887 Reworked Jumping slightly
Added Coyote Jump
Fixed Wallrun Again
Fixed Glider
2021-12-06 14:16:41 -06:00
ecc526d653 Corrected player despawning wrong player
- Still won't properly despawn if not host though
2021-12-06 14:16:34 -06:00
wheatv3015
00d73db006 Foothills v.001
-Spent 4 hours getting baseline for foothills sculpted
- Added a png and brush data for a square brush tool for terrain
2021-12-05 20:01:56 -06:00
df4a3f0173 Mostly working EndBox Collider
- Currently deletes the wrong player upon enter
- Still needs to swap to proper scene on all players finished
2021-12-03 14:14:29 -06:00
Vincent Wheat
5a8b657e16 Merge branch 'main' of https://github.com/Lautha1/TheKingsRace 2021-12-03 13:59:32 -06:00
Vincent Wheat
3f3199d1dc Merge With Main 2021-12-03 13:58:58 -06:00
Vincent Wheat
1701b07b26 Merge branch 'RespawningInScene' 2021-12-03 13:56:33 -06:00
Evan Nydahl
36da5ec848 Resolved many merge conflicts 2021-12-03 13:55:32 -06:00
Evan Nydahl
e0cfb655f8 Merge branch 'controller' into main 2021-12-03 13:42:41 -06:00
Katherine
555ca22573 Merge branch 'KingsAbs' 2021-12-03 13:37:23 -06:00
Evan Nydahl
97b727b3db -changed cooldown thing (only needed for dodge and boost). May want to
deprecate these
-slight edits to mountain path
2021-12-03 13:32:37 -06:00
Vladdie
01e7fdb297 Merge branch 'ArcherTesting' 2021-12-03 13:31:49 -06:00
Melbyj1125
7e450955b2 Merge branch 'Sprint5Melby' 2021-12-03 13:27:33 -06:00
Vladdie
4b17a2e339 Updates to archer, changes needed on targeting. 2021-12-03 13:22:59 -06:00
Katherine
7d69730cc8 King UI Started
>King has a UI with buttons
>Clicking the buttons is parsed into the correct function
>Grid and Placement still needs to be implemented
2021-12-03 13:22:48 -06:00
Vincent Wheat
a31ac1b79f Slowdown Zones
-Added script for slowing player movement
-Updated Terrain Layouts
2021-12-03 13:22:09 -06:00
Melbyj1125
17d804080d Gate created and player tagged correctly 2021-12-03 13:17:12 -06:00
Melbyj1125
55885e2ef1 Wallrun allows players to hop off wall again 2021-12-03 10:51:37 -06:00
Evan Nydahl
20db245902 -Modified mountain (may need more changes later)
-Added full controller support for all abillities that will be in the game
(grapple is currently set to x)
2021-12-01 15:38:24 -06:00
Melbyj1125
57385b47b4 Player Items now carry over to the next scene 2021-12-01 14:23:14 -06:00