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Merge branch 'controller' into main
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commit
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|
@ -42584,7 +42672,7 @@ Transform:
|
|||
m_LocalScale: {x: 0.7111871, y: 0.039395437, z: 0.7532221}
|
||||
m_Children: []
|
||||
m_Father: {fileID: 83398732}
|
||||
m_RootOrder: 5
|
||||
m_RootOrder: 4
|
||||
m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
|
||||
--- !u!65 &1812977153
|
||||
BoxCollider:
|
||||
|
|
@ -44389,7 +44477,7 @@ Transform:
|
|||
m_LocalScale: {x: 0.7111871, y: 0.039395437, z: 0.7532221}
|
||||
m_Children: []
|
||||
m_Father: {fileID: 83398732}
|
||||
m_RootOrder: 17
|
||||
m_RootOrder: 16
|
||||
m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
|
||||
--- !u!65 &1882941773
|
||||
BoxCollider:
|
||||
|
|
@ -47885,7 +47973,7 @@ Transform:
|
|||
m_LocalScale: {x: 0.7111871, y: 0.039395437, z: 0.7532221}
|
||||
m_Children: []
|
||||
m_Father: {fileID: 83398732}
|
||||
m_RootOrder: 7
|
||||
m_RootOrder: 6
|
||||
m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
|
||||
--- !u!65 &2003687075
|
||||
BoxCollider:
|
||||
|
|
@ -48552,7 +48640,7 @@ Transform:
|
|||
m_LocalScale: {x: 18.625084, y: 1.21024, z: 3.3996985}
|
||||
m_Children: []
|
||||
m_Father: {fileID: 83398732}
|
||||
m_RootOrder: 19
|
||||
m_RootOrder: 18
|
||||
m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
|
||||
--- !u!65 &2025364231
|
||||
BoxCollider:
|
||||
|
|
@ -50010,7 +50098,7 @@ Transform:
|
|||
m_PrefabAsset: {fileID: 0}
|
||||
m_GameObject: {fileID: 2081358416}
|
||||
m_LocalRotation: {x: -0, y: -0, z: -0, w: 1}
|
||||
m_LocalPosition: {x: 14.04, y: -0.426, z: -1.42}
|
||||
m_LocalPosition: {x: 14.04, y: 0.59, z: -1.42}
|
||||
m_LocalScale: {x: 0.7111871, y: 0.039395437, z: 0.7532221}
|
||||
m_Children: []
|
||||
m_Father: {fileID: 1669534897}
|
||||
|
|
|
|||
|
|
@ -1,132 +0,0 @@
|
|||
// GENERATED AUTOMATICALLY FROM 'Assets/Scripts/ControllsGamePadControlls.inputactions'
|
||||
|
||||
using System;
|
||||
using System.Collections;
|
||||
using System.Collections.Generic;
|
||||
using UnityEngine.InputSystem;
|
||||
using UnityEngine.InputSystem.Utilities;
|
||||
|
||||
public class @ControllsGamePadControlls : IInputActionCollection, IDisposable
|
||||
{
|
||||
public InputActionAsset asset { get; }
|
||||
public @ControllsGamePadControlls()
|
||||
{
|
||||
asset = InputActionAsset.FromJson(@"{
|
||||
""name"": ""ControllsGamePadControlls"",
|
||||
""maps"": [
|
||||
{
|
||||
""name"": ""RunnerGamePad"",
|
||||
""id"": ""04979d69-e216-469f-817d-0a874e345751"",
|
||||
""actions"": [
|
||||
{
|
||||
""name"": ""Jump"",
|
||||
""type"": ""Button"",
|
||||
""id"": ""7a804743-c0f5-41cc-af8d-d108aa08c712"",
|
||||
""expectedControlType"": ""Button"",
|
||||
""processors"": """",
|
||||
""interactions"": """"
|
||||
}
|
||||
],
|
||||
""bindings"": [
|
||||
{
|
||||
""name"": """",
|
||||
""id"": ""8a6737f7-66b7-4bdb-a7f4-822c756a7b53"",
|
||||
""path"": ""<Gamepad>/buttonSouth"",
|
||||
""interactions"": """",
|
||||
""processors"": """",
|
||||
""groups"": """",
|
||||
""action"": ""Jump"",
|
||||
""isComposite"": false,
|
||||
""isPartOfComposite"": false
|
||||
}
|
||||
]
|
||||
}
|
||||
],
|
||||
""controlSchemes"": []
|
||||
}");
|
||||
// RunnerGamePad
|
||||
m_RunnerGamePad = asset.FindActionMap("RunnerGamePad", throwIfNotFound: true);
|
||||
m_RunnerGamePad_Jump = m_RunnerGamePad.FindAction("Jump", throwIfNotFound: true);
|
||||
}
|
||||
|
||||
public void Dispose()
|
||||
{
|
||||
UnityEngine.Object.Destroy(asset);
|
||||
}
|
||||
|
||||
public InputBinding? bindingMask
|
||||
{
|
||||
get => asset.bindingMask;
|
||||
set => asset.bindingMask = value;
|
||||
}
|
||||
|
||||
public ReadOnlyArray<InputDevice>? devices
|
||||
{
|
||||
get => asset.devices;
|
||||
set => asset.devices = value;
|
||||
}
|
||||
|
||||
public ReadOnlyArray<InputControlScheme> controlSchemes => asset.controlSchemes;
|
||||
|
||||
public bool Contains(InputAction action)
|
||||
{
|
||||
return asset.Contains(action);
|
||||
}
|
||||
|
||||
public IEnumerator<InputAction> GetEnumerator()
|
||||
{
|
||||
return asset.GetEnumerator();
|
||||
}
|
||||
|
||||
IEnumerator IEnumerable.GetEnumerator()
|
||||
{
|
||||
return GetEnumerator();
|
||||
}
|
||||
|
||||
public void Enable()
|
||||
{
|
||||
asset.Enable();
|
||||
}
|
||||
|
||||
public void Disable()
|
||||
{
|
||||
asset.Disable();
|
||||
}
|
||||
|
||||
// RunnerGamePad
|
||||
private readonly InputActionMap m_RunnerGamePad;
|
||||
private IRunnerGamePadActions m_RunnerGamePadActionsCallbackInterface;
|
||||
private readonly InputAction m_RunnerGamePad_Jump;
|
||||
public struct RunnerGamePadActions
|
||||
{
|
||||
private @ControllsGamePadControlls m_Wrapper;
|
||||
public RunnerGamePadActions(@ControllsGamePadControlls wrapper) { m_Wrapper = wrapper; }
|
||||
public InputAction @Jump => m_Wrapper.m_RunnerGamePad_Jump;
|
||||
public InputActionMap Get() { return m_Wrapper.m_RunnerGamePad; }
|
||||
public void Enable() { Get().Enable(); }
|
||||
public void Disable() { Get().Disable(); }
|
||||
public bool enabled => Get().enabled;
|
||||
public static implicit operator InputActionMap(RunnerGamePadActions set) { return set.Get(); }
|
||||
public void SetCallbacks(IRunnerGamePadActions instance)
|
||||
{
|
||||
if (m_Wrapper.m_RunnerGamePadActionsCallbackInterface != null)
|
||||
{
|
||||
@Jump.started -= m_Wrapper.m_RunnerGamePadActionsCallbackInterface.OnJump;
|
||||
@Jump.performed -= m_Wrapper.m_RunnerGamePadActionsCallbackInterface.OnJump;
|
||||
@Jump.canceled -= m_Wrapper.m_RunnerGamePadActionsCallbackInterface.OnJump;
|
||||
}
|
||||
m_Wrapper.m_RunnerGamePadActionsCallbackInterface = instance;
|
||||
if (instance != null)
|
||||
{
|
||||
@Jump.started += instance.OnJump;
|
||||
@Jump.performed += instance.OnJump;
|
||||
@Jump.canceled += instance.OnJump;
|
||||
}
|
||||
}
|
||||
}
|
||||
public RunnerGamePadActions @RunnerGamePad => new RunnerGamePadActions(this);
|
||||
public interface IRunnerGamePadActions
|
||||
{
|
||||
void OnJump(InputAction.CallbackContext context);
|
||||
}
|
||||
}
|
||||
|
|
@ -1,11 +0,0 @@
|
|||
fileFormatVersion: 2
|
||||
guid: 2fa44697960ae5f41bd367e6d38531ab
|
||||
MonoImporter:
|
||||
externalObjects: {}
|
||||
serializedVersion: 2
|
||||
defaultReferences: []
|
||||
executionOrder: 0
|
||||
icon: {instanceID: 0}
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
||||
|
|
@ -10,6 +10,8 @@ public class dDash : NetworkBehaviour{
|
|||
public const float maxDashTime = 1.0f;
|
||||
public float dashDistance = 10;
|
||||
public float dashStoppingSpeed = 0.1f;
|
||||
public SpecialItem dashItem;
|
||||
private bool isOnCoolDown = false;
|
||||
float currentDashTime = maxDashTime;
|
||||
float dashSpeed = 12;
|
||||
|
||||
|
|
@ -23,9 +25,10 @@ public class dDash : NetworkBehaviour{
|
|||
void FixedUpdate(){
|
||||
//if (!IsLocalPlayer) { return; }
|
||||
if(characterController.enabled == true){
|
||||
if (Input.GetKeyDown(KeyCode.E))
|
||||
if (Input.GetKeyDown(KeyCode.E) && isOnCoolDown == false)
|
||||
{
|
||||
currentDashTime = 0;
|
||||
currentDashTime = 0;
|
||||
StartCoroutine(startCoolDown());
|
||||
}
|
||||
if(currentDashTime < maxDashTime)
|
||||
{
|
||||
|
|
@ -40,4 +43,13 @@ public class dDash : NetworkBehaviour{
|
|||
}
|
||||
}
|
||||
|
||||
private IEnumerator startCoolDown(){
|
||||
Debug.Log("start corotine");
|
||||
isOnCoolDown = true;
|
||||
//driver.startUICooldown("Nitro");
|
||||
yield return new WaitForSeconds(dashItem.cooldownM);
|
||||
isOnCoolDown = false;
|
||||
Debug.Log("end corotine");
|
||||
}
|
||||
|
||||
}
|
||||
|
|
@ -34,7 +34,8 @@ public class dGrapplingHook : NetworkBehaviour
|
|||
{
|
||||
//if (!IsLocalPlayer) { return; }
|
||||
|
||||
if (Input.GetKeyDown(KeyCode.E)) //If grapple button is hit
|
||||
//if E or left face gamepad button is pressed is slightly pressed
|
||||
if (Input.GetKeyDown(KeyCode.E) || Input.GetKeyDown(KeyCode.JoystickButton2)) //If grapple button is hit
|
||||
{
|
||||
if (!isGrappled) //If we are not grappling
|
||||
{
|
||||
|
|
@ -60,7 +61,8 @@ public class dGrapplingHook : NetworkBehaviour
|
|||
{
|
||||
Debug.DrawRay(gameObject.transform.position, (hookPoint.transform.position - gameObject.transform.position)); //Visual of line
|
||||
|
||||
if (Input.GetKey(KeyCode.LeftShift)) //Extend hook
|
||||
//if left shift or left bumper held down
|
||||
if (Input.GetKey(KeyCode.LeftShift) || Input.GetKey(KeyCode.JoystickButton4)) //Extend hook
|
||||
{
|
||||
ropeLength += climbRate * Time.deltaTime;
|
||||
if (ropeLength > maxGrappleDistance)
|
||||
|
|
@ -69,7 +71,7 @@ public class dGrapplingHook : NetworkBehaviour
|
|||
}
|
||||
//Debug.Log(ropeLength.ToString());
|
||||
}
|
||||
if (Input.GetKey(KeyCode.RightShift)) // Retract Hook
|
||||
if (Input.GetKey(KeyCode.RightShift) || Input.GetKey(KeyCode.JoystickButton5)) // Retract Hook
|
||||
{
|
||||
ropeLength -= climbRate * Time.deltaTime;
|
||||
if (ropeLength < 5)
|
||||
|
|
|
|||
|
|
@ -28,7 +28,10 @@ public class dKickController : NetworkBehaviour
|
|||
}
|
||||
|
||||
void Kick(){
|
||||
if (Input.GetKeyDown(KeyCode.F) && isKicking == false && characterController.isGrounded == false)
|
||||
//Note: when we merge this into PlayerMovement, we may want to change isgrounded to our
|
||||
//custom is grounded
|
||||
//If F is pressed or gamepad right trigger is pulled
|
||||
if ((Input.GetKeyDown(KeyCode.F) || Input.GetAxis("Kick") != 0) && isKicking == false && characterController.isGrounded == false)
|
||||
{
|
||||
Debug.Log("dive");
|
||||
// if kicking in air, kick until grounded (maybe add some foward momentum if needeD)
|
||||
|
|
@ -37,13 +40,14 @@ public class dKickController : NetworkBehaviour
|
|||
leg.SetActive(true);
|
||||
}
|
||||
//otherwise do ground kick for .3 seconds
|
||||
else if (Input.GetKeyDown(KeyCode.F) && isKicking == false){
|
||||
else if ((Input.GetKeyDown(KeyCode.F) || Input.GetAxis("Kick") != 0) && isKicking == false){
|
||||
Debug.Log("kick");
|
||||
StartCoroutine(Kicking(.3f));
|
||||
}
|
||||
|
||||
//once dive kick touches ground, set back to normal state
|
||||
if(characterController.isGrounded == true && isDiveKicking == true){
|
||||
if (characterController.isGrounded == true && isDiveKicking == true)
|
||||
{
|
||||
isDiveKicking = false;
|
||||
isKicking = false;
|
||||
leg.SetActive(false);
|
||||
|
|
|
|||
|
|
@ -258,7 +258,7 @@ public class dPlayerMovement : NetworkBehaviour
|
|||
//Jump Function
|
||||
private void Jump()
|
||||
{
|
||||
//If space is pressed apply an upwards force to the player
|
||||
//If space/south gamepad button is pressed apply an upwards force to the player
|
||||
if (Input.GetAxis("Jump") != 0 && !jumpPressed && curJumpNum + 1 < pStats.JumpNum && !isSliding)
|
||||
{
|
||||
if(wallRun.IsWallRunning()){
|
||||
|
|
@ -280,7 +280,7 @@ public class dPlayerMovement : NetworkBehaviour
|
|||
curJumpNum = 0;
|
||||
}
|
||||
|
||||
//If space isn't being pressed then jump is false
|
||||
//If space/south face gamepad button isn't being pressed then jump is false
|
||||
if (Input.GetAxis("Jump") == 0) jumpPressed = false;
|
||||
}
|
||||
|
||||
|
|
@ -311,16 +311,30 @@ public class dPlayerMovement : NetworkBehaviour
|
|||
//Camera and Player Rotation
|
||||
private void Rotation()
|
||||
{
|
||||
Vector3 lastCamPos = new Vector3(0,0,0);
|
||||
Vector3 rotOffset = transform.localEulerAngles;
|
||||
if(moveController.enabled){
|
||||
transform.parent.Rotate(Vector3.up * sensitivity * Time.deltaTime * Input.GetAxis("Mouse X"));
|
||||
//if input is received from Mouse X
|
||||
if (Input.GetAxis("Mouse X") != 0)
|
||||
{
|
||||
transform.parent.Rotate(Vector3.up * sensitivity * Time.deltaTime * Input.GetAxis("Mouse X"));
|
||||
}
|
||||
//if input is received from right analog stick (horizontal)
|
||||
else if (Input.GetAxis("HorizontalCam") != 0)
|
||||
{
|
||||
transform.parent.Rotate(Vector3.up * sensitivity * Time.deltaTime * Input.GetAxis("HorizontalCam"));
|
||||
}
|
||||
|
||||
|
||||
camRotation.x -= Input.GetAxis("Mouse Y") * sensitivity * Time.deltaTime;
|
||||
camRotation.x = Mathf.Clamp(camRotation.x, minAngle, maxAngle);
|
||||
|
||||
cam.transform.localEulerAngles = camRotation;
|
||||
//if input is if input is received from Mouse Y
|
||||
if (Input.GetAxis("Mouse Y") != 0)
|
||||
{
|
||||
camRotation.x -= Input.GetAxis("Mouse Y") * sensitivity * Time.deltaTime;
|
||||
camRotation.x = Mathf.Clamp(camRotation.x, minAngle, maxAngle);
|
||||
cam.transform.localEulerAngles = camRotation;
|
||||
}
|
||||
//if input is received from right analog stick (vertical)
|
||||
else if (Input.GetAxis("VerticalTurn") != 0)
|
||||
{
|
||||
camRotation.x -= Input.GetAxis("VerticalTurn") * sensitivity * Time.deltaTime;
|
||||
camRotation.x = Mathf.Clamp(camRotation.x, minAngle, maxAngle);
|
||||
cam.transform.localEulerAngles = camRotation;
|
||||
}
|
||||
}
|
||||
|
||||
|
|
@ -440,7 +454,8 @@ public class dPlayerMovement : NetworkBehaviour
|
|||
|
||||
//Slide Function
|
||||
private void Slide(){
|
||||
if (Input.GetKey(KeyCode.Q)){
|
||||
//if the q button or the east face button on gamepad is held down
|
||||
if (Input.GetKey(KeyCode.JoystickButton1) || Input.GetKey(KeyCode.Q)) {
|
||||
qDown = true;
|
||||
if (isSliding == false){
|
||||
originalTraction = pStats.Traction;
|
||||
|
|
|
|||
|
|
@ -30,7 +30,8 @@ public class KickController : NetworkBehaviour
|
|||
void Kick(){
|
||||
//Note: when we merge this into PlayerMovement, we may want to change isgrounded to our
|
||||
//custom is grounded
|
||||
if (Input.GetKeyDown(KeyCode.F) && isKicking == false && characterController.isGrounded == false)
|
||||
//If F is pressed or gamepad right trigger is pulled
|
||||
if ((Input.GetKeyDown(KeyCode.F) || Input.GetAxis("Kick") != 0) && isKicking == false && characterController.isGrounded == false)
|
||||
{
|
||||
Debug.Log("dive");
|
||||
// if kicking in air, kick until grounded (maybe add some foward momentum if needeD)
|
||||
|
|
@ -39,7 +40,7 @@ public class KickController : NetworkBehaviour
|
|||
leg.SetActive(true);
|
||||
}
|
||||
//otherwise do ground kick for .3 seconds
|
||||
else if (Input.GetKeyDown(KeyCode.F) && isKicking == false){
|
||||
else if (( Input.GetKeyDown(KeyCode.F) || Input.GetAxis("Kick") != 0) && isKicking == false){
|
||||
Debug.Log("kick");
|
||||
StartCoroutine(Kicking(.3f));
|
||||
}
|
||||
|
|
|
|||
38
Assets/Scripts/PlayerScripts/MovementAbilities/Nitro.cs
Normal file
38
Assets/Scripts/PlayerScripts/MovementAbilities/Nitro.cs
Normal file
|
|
@ -0,0 +1,38 @@
|
|||
using System.Collections;
|
||||
using System.Collections.Generic;
|
||||
using UnityEngine;
|
||||
|
||||
public class Nitro : MonoBehaviour
|
||||
{
|
||||
private PlayerStats playerStats;
|
||||
private CoolDown driver;
|
||||
private bool isOnCoolDown = false;
|
||||
public SpecialItem nitroItem;
|
||||
//this will need to be set from scritable object or something;
|
||||
private float coolDown;
|
||||
|
||||
// Start is called before the first frame update
|
||||
void Start(){
|
||||
playerStats = GetComponent<PlayerStats>();
|
||||
coolDown = 5.0f;
|
||||
//retrieves
|
||||
driver = FindObjectOfType<CoolDown>();
|
||||
}
|
||||
|
||||
// Update is called once per frame
|
||||
void Update(){
|
||||
//once cooldowns are implemented, put this on one (a long one)
|
||||
if (Input.GetKeyDown(KeyCode.LeftShift) && isOnCoolDown == false){
|
||||
playerStats.CurVel = playerStats.MaxVel;
|
||||
StartCoroutine(startCoolDown());
|
||||
}
|
||||
}
|
||||
private IEnumerator startCoolDown(){
|
||||
Debug.Log("start corotine");
|
||||
isOnCoolDown = true;
|
||||
//driver.startUICooldown("Nitro");
|
||||
yield return new WaitForSeconds(nitroItem.cooldownM);
|
||||
isOnCoolDown = false;
|
||||
Debug.Log("end corotine");
|
||||
}
|
||||
}
|
||||
|
|
@ -10,6 +10,8 @@ public class Dash : NetworkBehaviour {
|
|||
public const float maxDashTime = 1.0f;
|
||||
public float dashDistance = 10;
|
||||
public float dashStoppingSpeed = 0.1f;
|
||||
public SpecialItem dashItem;
|
||||
private bool isOnCoolDown = false;
|
||||
float currentDashTime = maxDashTime;
|
||||
float dashSpeed = 12;
|
||||
|
||||
|
|
@ -23,9 +25,10 @@ public class Dash : NetworkBehaviour {
|
|||
void FixedUpdate(){
|
||||
if (!IsLocalPlayer) { return; }
|
||||
|
||||
if (Input.GetKeyDown(KeyCode.E))
|
||||
if (Input.GetKeyDown(KeyCode.E) && isOnCoolDown == false)
|
||||
{
|
||||
currentDashTime = 0;
|
||||
currentDashTime = 0;
|
||||
StartCoroutine(startCoolDown());
|
||||
}
|
||||
if(currentDashTime < maxDashTime)
|
||||
{
|
||||
|
|
@ -36,7 +39,17 @@ public class Dash : NetworkBehaviour {
|
|||
{
|
||||
moveDirection = Vector3.zero;
|
||||
}
|
||||
|
||||
characterController.Move(moveDirection * Time.deltaTime * dashSpeed);
|
||||
}
|
||||
|
||||
private IEnumerator startCoolDown(){
|
||||
Debug.Log("start corotine");
|
||||
isOnCoolDown = true;
|
||||
//driver.startUICooldown("Nitro");
|
||||
yield return new WaitForSeconds(dashItem.cooldownM);
|
||||
isOnCoolDown = false;
|
||||
Debug.Log("end corotine");
|
||||
}
|
||||
|
||||
}
|
||||
|
|
@ -34,7 +34,7 @@ public class GrapplingHook : NetworkBehaviour
|
|||
{
|
||||
//if (!IsLocalPlayer) { return; }
|
||||
|
||||
if (Input.GetKeyDown(KeyCode.E)) //If grapple button is hit
|
||||
if (Input.GetKeyDown(KeyCode.E) || Input.GetKeyDown(KeyCode.JoystickButton2)) //If grapple button is hit
|
||||
{
|
||||
if (!isGrappled) //If we are not grappling
|
||||
{
|
||||
|
|
@ -59,8 +59,8 @@ public class GrapplingHook : NetworkBehaviour
|
|||
if (isGrappled)
|
||||
{
|
||||
Debug.DrawRay(gameObject.transform.position, (hookPoint.transform.position - gameObject.transform.position)); //Visual of line
|
||||
|
||||
if (Input.GetKey(KeyCode.LeftShift)) //Extend hook
|
||||
|
||||
if (Input.GetKey(KeyCode.LeftShift) || Input.GetKey(KeyCode.JoystickButton4)) //Extend hook
|
||||
{
|
||||
ropeLength += climbRate * Time.deltaTime;
|
||||
if (ropeLength > maxGrappleDistance)
|
||||
|
|
@ -69,7 +69,7 @@ public class GrapplingHook : NetworkBehaviour
|
|||
}
|
||||
//Debug.Log(ropeLength.ToString());
|
||||
}
|
||||
if (Input.GetKey(KeyCode.RightShift)) // Retract Hook
|
||||
if (Input.GetKey(KeyCode.RightShift) || Input.GetKey(KeyCode.JoystickButton5)) // Retract Hook
|
||||
{
|
||||
ropeLength -= climbRate * Time.deltaTime;
|
||||
if (ropeLength < 5)
|
||||
|
|
|
|||
|
|
@ -3,12 +3,10 @@ using System.Collections.Generic;
|
|||
using MLAPI;
|
||||
using UnityEngine;
|
||||
using UnityEngine.UI;
|
||||
using UnityEngine.InputSystem;
|
||||
|
||||
public class PlayerMovement : NetworkBehaviour
|
||||
{
|
||||
//Controller object
|
||||
new GamePadControlls controler;
|
||||
//Scripts
|
||||
public PlayerStats pStats;
|
||||
|
||||
|
|
@ -90,8 +88,8 @@ public class PlayerMovement : NetworkBehaviour
|
|||
capCol = GetComponent<CapsuleCollider>();
|
||||
pStats = GetComponent<PlayerStats>();
|
||||
parentObj = transform.parent.gameObject;
|
||||
controler = new GamePadControlls();
|
||||
controler.Runner.Enable();
|
||||
|
||||
|
||||
|
||||
capCol.enabled = false;
|
||||
//Wallrun
|
||||
|
|
@ -299,13 +297,30 @@ public class PlayerMovement : NetworkBehaviour
|
|||
Vector3 lastCamPos = new Vector3(0,0,0);
|
||||
Vector3 rotOffset = transform.localEulerAngles;
|
||||
if(moveController.enabled){
|
||||
transform.parent.Rotate(Vector3.up * sensitivity * Time.deltaTime * Input.GetAxis("Mouse X"));
|
||||
|
||||
|
||||
//if input is received from Mouse X
|
||||
if (Input.GetAxis("Mouse X") != 0){
|
||||
transform.parent.Rotate(Vector3.up * sensitivity * Time.deltaTime * Input.GetAxis("Mouse X"));
|
||||
}
|
||||
//if input is received from right analog stick (horizontal)
|
||||
else if(Input.GetAxis("HorizontalCam") != 0){
|
||||
transform.parent.Rotate(Vector3.up * sensitivity * Time.deltaTime * Input.GetAxis("HorizontalCam"));
|
||||
}
|
||||
|
||||
camRotation.x -= Input.GetAxis("Mouse Y") * sensitivity * Time.deltaTime;
|
||||
camRotation.x = Mathf.Clamp(camRotation.x, minAngle, maxAngle);
|
||||
|
||||
cam.transform.localEulerAngles = camRotation;
|
||||
//if input is if input is received from Mouse Y
|
||||
if (Input.GetAxis("Mouse Y") != 0)
|
||||
{
|
||||
camRotation.x -= Input.GetAxis("Mouse Y") * sensitivity * Time.deltaTime;
|
||||
camRotation.x = Mathf.Clamp(camRotation.x, minAngle, maxAngle);
|
||||
cam.transform.localEulerAngles = camRotation;
|
||||
}
|
||||
//if input is received from right analog stick (vertical)
|
||||
else if (Input.GetAxis("VerticalTurn") != 0){
|
||||
camRotation.x -= Input.GetAxis("VerticalTurn") * sensitivity * Time.deltaTime;
|
||||
camRotation.x = Mathf.Clamp(camRotation.x, minAngle, maxAngle);
|
||||
cam.transform.localEulerAngles = camRotation;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
|
|
@ -425,7 +440,7 @@ public class PlayerMovement : NetworkBehaviour
|
|||
|
||||
//Slide Function
|
||||
private void Slide(){
|
||||
if (Input.GetKey(KeyCode.Q)){
|
||||
if (Input.GetKey(KeyCode.JoystickButton1) || Input.GetKey(KeyCode.Q)){
|
||||
qDown = true;
|
||||
if (isSliding == false){
|
||||
originalTraction = pStats.Traction;
|
||||
|
|
|
|||
|
|
@ -5,7 +5,6 @@
|
|||
"com.unity.ide.rider": "2.0.7",
|
||||
"com.unity.ide.visualstudio": "2.0.12",
|
||||
"com.unity.ide.vscode": "1.2.4",
|
||||
"com.unity.inputsystem": "1.0.2",
|
||||
"com.unity.multiplayer.mlapi": "https://github.com/Unity-Technologies/com.unity.multiplayer.mlapi.git?path=/com.unity.multiplayer.mlapi#release/0.1.0",
|
||||
"com.unity.test-framework": "1.1.29",
|
||||
"com.unity.textmeshpro": "3.0.6",
|
||||
|
|
|
|||
|
|
@ -45,13 +45,6 @@
|
|||
"dependencies": {},
|
||||
"url": "https://packages.unity.com"
|
||||
},
|
||||
"com.unity.inputsystem": {
|
||||
"version": "1.0.2",
|
||||
"depth": 0,
|
||||
"source": "registry",
|
||||
"dependencies": {},
|
||||
"url": "https://packages.unity.com"
|
||||
},
|
||||
"com.unity.multiplayer.mlapi": {
|
||||
"version": "https://github.com/Unity-Technologies/com.unity.multiplayer.mlapi.git?path=/com.unity.multiplayer.mlapi#release/0.1.0",
|
||||
"depth": 0,
|
||||
|
|
|
|||
|
|
@ -20,4 +20,5 @@ EditorBuildSettings:
|
|||
- enabled: 1
|
||||
path: Assets/Scenes/PostGame.unity
|
||||
guid: f4ce64377389f094f87c07cfa7f940f4
|
||||
m_configObjects: {}
|
||||
m_configObjects:
|
||||
com.unity.input.settings: {fileID: 11400000, guid: 0882d22490679254ba3fa693a71a80e0, type: 2}
|
||||
|
|
|
|||
|
|
@ -167,7 +167,7 @@ InputManager:
|
|||
joyNum: 0
|
||||
- serializedVersion: 3
|
||||
m_Name: Vertical
|
||||
descriptiveName:
|
||||
descriptiveName: GamePad Vertical Left Stick
|
||||
descriptiveNegativeName:
|
||||
negativeButton:
|
||||
positiveButton:
|
||||
|
|
@ -234,7 +234,7 @@ InputManager:
|
|||
descriptiveName:
|
||||
descriptiveNegativeName:
|
||||
negativeButton:
|
||||
positiveButton: joystick button 3
|
||||
positiveButton: joystick button 0
|
||||
altNegativeButton:
|
||||
altPositiveButton:
|
||||
gravity: 1000
|
||||
|
|
@ -246,19 +246,19 @@ InputManager:
|
|||
axis: 0
|
||||
joyNum: 0
|
||||
- serializedVersion: 3
|
||||
m_Name: Submit
|
||||
descriptiveName:
|
||||
m_Name: Horizontal
|
||||
descriptiveName: GamePad Horizontal Left Stick
|
||||
descriptiveNegativeName:
|
||||
negativeButton:
|
||||
positiveButton: return
|
||||
positiveButton:
|
||||
altNegativeButton:
|
||||
altPositiveButton: joystick button 0
|
||||
gravity: 1000
|
||||
dead: 0.001
|
||||
sensitivity: 1000
|
||||
altPositiveButton:
|
||||
gravity: 0
|
||||
dead: 0.19
|
||||
sensitivity: 1
|
||||
snap: 0
|
||||
invert: 0
|
||||
type: 0
|
||||
type: 2
|
||||
axis: 0
|
||||
joyNum: 0
|
||||
- serializedVersion: 3
|
||||
|
|
@ -293,3 +293,67 @@ InputManager:
|
|||
type: 0
|
||||
axis: 0
|
||||
joyNum: 0
|
||||
- serializedVersion: 3
|
||||
m_Name: HorizontalCam
|
||||
descriptiveName: GamePad horizontal right stick
|
||||
descriptiveNegativeName:
|
||||
negativeButton:
|
||||
positiveButton:
|
||||
altNegativeButton:
|
||||
altPositiveButton:
|
||||
gravity: 0
|
||||
dead: 0.19
|
||||
sensitivity: 1
|
||||
snap: 0
|
||||
invert: 0
|
||||
type: 2
|
||||
axis: 3
|
||||
joyNum: 0
|
||||
- serializedVersion: 3
|
||||
m_Name: VerticalTurn
|
||||
descriptiveName: GamePad vertical right stick
|
||||
descriptiveNegativeName:
|
||||
negativeButton:
|
||||
positiveButton:
|
||||
altNegativeButton:
|
||||
altPositiveButton:
|
||||
gravity: 0
|
||||
dead: 0.19
|
||||
sensitivity: 1
|
||||
snap: 0
|
||||
invert: 1
|
||||
type: 2
|
||||
axis: 4
|
||||
joyNum: 0
|
||||
- serializedVersion: 3
|
||||
m_Name: Kick
|
||||
descriptiveName: GamePad Kick
|
||||
descriptiveNegativeName:
|
||||
negativeButton:
|
||||
positiveButton:
|
||||
altNegativeButton:
|
||||
altPositiveButton:
|
||||
gravity: 0
|
||||
dead: 0.2
|
||||
sensitivity: 1
|
||||
snap: 0
|
||||
invert: 0
|
||||
type: 2
|
||||
axis: 9
|
||||
joyNum: 0
|
||||
- serializedVersion: 3
|
||||
m_Name: Grapple
|
||||
descriptiveName: GamePad Grapple Left Trigger
|
||||
descriptiveNegativeName:
|
||||
negativeButton:
|
||||
positiveButton:
|
||||
altNegativeButton:
|
||||
altPositiveButton:
|
||||
gravity: 0
|
||||
dead: 0.2
|
||||
sensitivity: 1
|
||||
snap: 0
|
||||
invert: 0
|
||||
type: 2
|
||||
axis: 8
|
||||
joyNum: 0
|
||||
|
|
|
|||
|
|
@ -6,25 +6,25 @@ EditorUserSettings:
|
|||
serializedVersion: 4
|
||||
m_ConfigSettings:
|
||||
RecentlyUsedScenePath-0:
|
||||
value: 224247031146466f181a033019225303593b17282e3169032e2c1336f1af073be7e933d6ca3f31297717e1351027
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||||
value: 224247031146467c0c03096f3d2c4a1e02161124623d28393930
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||||
flags: 0
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RecentlyUsedScenePath-1:
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||||
value: 22424703114646680e0b0227036c6f02131b172b282d347e38271427fb
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||||
flags: 0
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RecentlyUsedScenePath-2:
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||||
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||||
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||||
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RecentlyUsedScenePath-3:
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||||
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||||
flags: 0
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RecentlyUsedScenePath-4:
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||||
value: 22424703114646680e0b0227036c7b151b180b650d262f3d192c0e27d1e33136e7a923e7ee2e26
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||||
value: 22424703114646680e0b0227036c7b151b180b6501273035202c1327d1e33136e7a923e7ee2e26
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||||
flags: 0
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RecentlyUsedScenePath-5:
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||||
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||||
value: 22424703114646680e0b0227036c7b151b180b6519016b0515163936efef2776f7e93ffdfe
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||||
flags: 0
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RecentlyUsedScenePath-6:
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value: 22424703114646680e0b0227036c6f02131b172b282d347e38271427fb
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||||
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RecentlyUsedScenePath-7:
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||||
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||||
|
|
@ -33,7 +33,7 @@ EditorUserSettings:
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RecentlyUsedScenePath-9:
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||||
flags: 0
|
||||
UnityRemoteCompression:
|
||||
value: 337f73
|
||||
|
|
|
|||
Loading…
Reference in New Issue
Block a user