99fe74a8d9
Fixed King Null Ref Errors
...
- Fixed KingPlace and KingMove Null Refs
- Changed the Networked Slime to isTrigger instead of solid
2022-03-30 13:27:01 -05:00
Melbyj1125
f63ae476a0
Merge branch 'KickSolution'
2022-03-30 12:44:25 -05:00
Melbyj1125
432cb0c028
removed debug logs and added some
2022-03-30 12:31:38 -05:00
Katherine
1a8d190a83
Merge branch 'UIKingDabs'
2022-03-30 12:29:24 -05:00
Katherine
68eb1f467e
King UI
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>King UI clipping issue fixed
>King Buttons made larger
>King Grid adjusted to make it so it dynamically changes properly
>Added a buffer to the grid to prevent the MountainGrid from not
appearing
2022-03-30 12:19:32 -05:00
Melbyj1125
7408467597
kick no longer jitters
2022-03-30 12:12:45 -05:00
Melbyj1125
2980aa8858
kick issue has more or less been solved
2022-03-30 11:40:51 -05:00
c6576b6617
Disable the "Restart from Checkpoint" Button for the King
...
- They will never need to respawn so we can just make the button
uninteractable for them
2022-03-30 09:55:08 -05:00
Melbyj1125
b50426d4c7
cut punch state
2022-03-28 13:06:13 -05:00
Melbyj1125
890ab6479a
Modified Items & Camera
2022-03-27 22:51:22 -05:00
Melbyj1125
7e96690d3d
hopefully fixed issue with respawning
2022-03-27 22:24:24 -05:00
Melbyj1125
fc1f1cb68f
maybe fixed issue with movestate reference
2022-03-25 14:07:48 -05:00
a91a5b6d82
Added Slime/Goo Calls to Debuffs (UNTESTED)
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- Unable to test since the Slime button wasn't working
2022-03-25 03:24:24 -05:00
cfc1a12196
Fixed PauseMenu Cursor Locking
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- Doesn't lock the king's cursor on unpause
- Does relock the runner's cursor on unpause
2022-03-25 03:03:51 -05:00
2bdfd9c86e
Fixed King Movement Caused By Other Players
2022-03-25 02:38:24 -05:00
Melbyj1125
c15ab2cc15
fixed movement bug
2022-03-24 20:39:10 -05:00
Evan Nydahl
40da7ae3a9
Merge branch 'animatorHELL' into main
2022-03-24 19:17:37 -05:00
Evan Nydahl
d5d946e990
Addtional Animator changes
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-fixed some transitions that didn't have variables.
-edited base movement exit/enter times to avoid missed transitions
2022-03-24 19:16:16 -05:00
Melbyj1125
9c27eeb6d3
Merge branch 'CustomControl'
2022-03-23 15:37:30 -05:00
Melbyj1125
b1af892672
slime functions added
2022-03-23 15:36:32 -05:00
5cf6bad287
Merge branch 'KingNetwork1'
2022-03-23 14:04:36 -05:00
e0f5db1f8a
Made the Slime Spawn on Network
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- Debuffs don't apply properly yet
2022-03-23 14:02:40 -05:00
Melbyj1125
ab1bcb18fb
fixed king ui issue and player collision
2022-03-23 13:32:42 -05:00
Melbyj1125
0a9b171498
Merge branch 'MomentumLoss'
2022-03-21 14:09:21 -05:00
Melbyj1125
861600d557
ignores floor layer
2022-03-21 14:06:53 -05:00
Katherine
febcbbd57f
Merge branch 'MountGrid'
2022-03-21 13:23:56 -05:00
Katherine
9ce623bda0
Mountain Grid
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>Mountain has a grid
>King can place on the mountain
>Objects are proberly rotated
>KingGrid has begun to be cleaned up
>Grid Reveal no longer cuts off rows
2022-03-21 12:26:27 -05:00
Melbyj1125
ebf15ceb66
adjusted momentum loss
2022-03-20 07:12:46 -05:00
Melbyj1125
4d806060a7
losing momentum when hitting a block should work
...
player also rotates to face the direction they are moving
2022-03-20 06:53:42 -05:00
Evan Nydahl
3481c5087a
Added dCoolDown for debugPlayer
...
-This change was required due to change in base cooldown script
2022-03-14 21:54:21 -05:00
Evan Nydahl
3ef7f7d0fb
Fixed bug with ui on networked
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-chagne cool down script to call a function to populate player canvas
-Added populate call to three network scripts
2022-03-14 21:44:45 -05:00
60e3213d41
Fixed Weather Wheel Bugs
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- Weather now applies to respawned players
- Weather now doesn't disable movement on respawned players
- Weather Wheel can't be spammed
2022-03-14 19:21:04 -05:00
9c7f6e2f8b
Fixed the Respawn From Checkpoint Button
...
- Players now properly spawn at the zones they should
2022-03-14 18:49:50 -05:00
Melbyj1125
87c6095623
Merge branch 'MomGrappleOther'
2022-03-13 19:01:48 -05:00
Evan Nydahl
bc9a6715da
Fixed playerCanvas issues with ui
2022-03-11 15:27:54 -06:00
Melbyj1125
2921c8a344
King Lobby is mostly finished
2022-03-11 15:19:24 -06:00
Evan Nydahl
38e01ac1e5
Edited UI functions for functionallity in network
...
-Added popups to map
2022-03-11 15:10:48 -06:00
Melbyj1125
122f144cf5
adding things to king lobby
2022-03-11 03:53:20 -06:00
Melbyj1125
f8fc2da95d
king lobby stubbed & fixed clipping issue
2022-03-09 15:00:01 -06:00
Vincent Wheat
ae66378ca1
Merge branch 'JustWednesdayThings'
2022-03-09 14:12:13 -06:00
Vincent Wheat
ea632960a8
Playtest1Feedback
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-Adjusted Left1 boulders to be smaller and faster
-Added serializable scale to boulder spawn
-Adjusted some sliding obstacle heights
-relinked respawn zone in last pit of foothills
-Plains left 1 adjusted bumper strength and added catch platform
-Imported assets for archer towers and cannons, materials need to be gleeked with
2022-03-09 14:11:02 -06:00
Evan Nydahl
51056bc3d5
Refactored ui code to work with new state base player
2022-03-09 13:52:34 -06:00
Melbyj1125
7ae4b643a1
Fixed a lot of the issues we addressed on Monday
2022-03-09 02:16:56 -06:00
Evan Nydahl
03a96b8c67
Merge branch 'fixAnimator' into main
2022-03-07 14:13:20 -06:00
Evan Nydahl
ee02e1eb59
Added animator to no debug
2022-03-07 14:10:49 -06:00
Melbyj1125
ad6df78c0e
Merge branch 'main' of https://github.com/Lautha1/TheKingsRace
2022-03-07 12:05:43 -06:00
Melbyj1125
b9ff40688b
Changes to debug and state machine
2022-03-07 12:02:37 -06:00
Vincent Wheat
f0a4bff323
Merge branch 'Foothills'
2022-03-07 11:52:57 -06:00
Evan Nydahl
ab552e5467
Merge branch 'animationController' into main
2022-03-07 11:26:13 -06:00
Evan Nydahl
d2f75987e8
Animation Controller
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-Added rough animator diagram--needs more work
-Added a animator manager script to handle animation priority
2022-03-07 11:23:17 -06:00