adding things to king lobby

This commit is contained in:
Melbyj1125 2022-03-11 03:53:20 -06:00
parent f8fc2da95d
commit 122f144cf5
7 changed files with 1427 additions and 19 deletions

File diff suppressed because it is too large Load Diff

View File

@ -123,6 +123,37 @@ NavMeshSettings:
debug:
m_Flags: 0
m_NavMeshData: {fileID: 0}
--- !u!1 &628299623
GameObject:
m_ObjectHideFlags: 0
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
serializedVersion: 6
m_Component:
- component: {fileID: 628299624}
m_Layer: 0
m_Name: StandInKing
m_TagString: Untagged
m_Icon: {fileID: 0}
m_NavMeshLayer: 0
m_StaticEditorFlags: 0
m_IsActive: 1
--- !u!4 &628299624
Transform:
m_ObjectHideFlags: 0
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_GameObject: {fileID: 628299623}
m_LocalRotation: {x: 0, y: 0, z: 0, w: 1}
m_LocalPosition: {x: 23, y: 2.1, z: 45.1}
m_LocalScale: {x: 10, y: 10, z: 10}
m_Children:
- {fileID: 1607833154}
m_Father: {fileID: 0}
m_RootOrder: 5
m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
--- !u!1 &651583808
GameObject:
m_ObjectHideFlags: 0
@ -368,6 +399,106 @@ PrefabInstance:
objectReference: {fileID: 0}
m_RemovedComponents: []
m_SourcePrefab: {fileID: 100100000, guid: 1e178f956ddfe5143b2b9e77e76db7f0, type: 3}
--- !u!1 &1129569236 stripped
GameObject:
m_CorrespondingSourceObject: {fileID: 2080873442886702253, guid: 1e178f956ddfe5143b2b9e77e76db7f0, type: 3}
m_PrefabInstance: {fileID: 1129569235}
m_PrefabAsset: {fileID: 0}
--- !u!1 &1607833153
GameObject:
m_ObjectHideFlags: 0
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
serializedVersion: 6
m_Component:
- component: {fileID: 1607833154}
- component: {fileID: 1607833157}
- component: {fileID: 1607833156}
- component: {fileID: 1607833155}
m_Layer: 0
m_Name: Sphere
m_TagString: Untagged
m_Icon: {fileID: 0}
m_NavMeshLayer: 0
m_StaticEditorFlags: 0
m_IsActive: 1
--- !u!4 &1607833154
Transform:
m_ObjectHideFlags: 0
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_GameObject: {fileID: 1607833153}
m_LocalRotation: {x: 0, y: 0, z: 0, w: 1}
m_LocalPosition: {x: 0, y: 0, z: 0}
m_LocalScale: {x: 1, y: 1, z: 1}
m_Children: []
m_Father: {fileID: 628299624}
m_RootOrder: 0
m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
--- !u!135 &1607833155
SphereCollider:
m_ObjectHideFlags: 0
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_GameObject: {fileID: 1607833153}
m_Material: {fileID: 0}
m_IsTrigger: 0
m_Enabled: 1
serializedVersion: 2
m_Radius: 0.5
m_Center: {x: 0, y: 0, z: 0}
--- !u!23 &1607833156
MeshRenderer:
m_ObjectHideFlags: 0
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_GameObject: {fileID: 1607833153}
m_Enabled: 1
m_CastShadows: 1
m_ReceiveShadows: 1
m_DynamicOccludee: 1
m_MotionVectors: 1
m_LightProbeUsage: 1
m_ReflectionProbeUsage: 1
m_RayTracingMode: 2
m_RayTraceProcedural: 0
m_RenderingLayerMask: 1
m_RendererPriority: 0
m_Materials:
- {fileID: 10303, guid: 0000000000000000f000000000000000, type: 0}
m_StaticBatchInfo:
firstSubMesh: 0
subMeshCount: 0
m_StaticBatchRoot: {fileID: 0}
m_ProbeAnchor: {fileID: 0}
m_LightProbeVolumeOverride: {fileID: 0}
m_ScaleInLightmap: 1
m_ReceiveGI: 1
m_PreserveUVs: 0
m_IgnoreNormalsForChartDetection: 0
m_ImportantGI: 0
m_StitchLightmapSeams: 1
m_SelectedEditorRenderState: 3
m_MinimumChartSize: 4
m_AutoUVMaxDistance: 0.5
m_AutoUVMaxAngle: 89
m_LightmapParameters: {fileID: 0}
m_SortingLayerID: 0
m_SortingLayer: 0
m_SortingOrder: 0
m_AdditionalVertexStreams: {fileID: 0}
--- !u!33 &1607833157
MeshFilter:
m_ObjectHideFlags: 0
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_GameObject: {fileID: 1607833153}
m_Mesh: {fileID: 10207, guid: 0000000000000000e000000000000000, type: 0}
--- !u!1 &1857311124
GameObject:
m_ObjectHideFlags: 0
@ -441,6 +572,18 @@ PrefabInstance:
m_Modification:
m_TransformParent: {fileID: 0}
m_Modifications:
- target: {fileID: 360961500627084270, guid: f04855a6b3fae4f478846139aa5cf621, type: 3}
propertyPath: m_IsActive
value: 1
objectReference: {fileID: 0}
- target: {fileID: 1900253489175822351, guid: f04855a6b3fae4f478846139aa5cf621, type: 3}
propertyPath: king
value:
objectReference: {fileID: 628299623}
- target: {fileID: 1900253489175822351, guid: f04855a6b3fae4f478846139aa5cf621, type: 3}
propertyPath: player
value:
objectReference: {fileID: 1129569236}
- target: {fileID: 2240580173848419138, guid: f04855a6b3fae4f478846139aa5cf621, type: 3}
propertyPath: m_AnchorMax.x
value: 0

View File

@ -0,0 +1,14 @@
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using UnityEngine.UI;
public class KingTooltips : MonoBehaviour
{
GameObject curWeatherImageObj;
public Image rain;
public Image snow;
public Image wind;
public Image fog;
Image curImage;
}

View File

@ -0,0 +1,11 @@
fileFormatVersion: 2
guid: f2e12472a6d6ff6468d4fb8c7c12007a
MonoImporter:
externalObjects: {}
serializedVersion: 2
defaultReferences: []
executionOrder: 0
icon: {instanceID: 0}
userData:
assetBundleName:
assetBundleVariant:

View File

@ -4,26 +4,33 @@ using UnityEngine;
public class LobbySwap : MonoBehaviour
{
GameObject playerLobby;
GameObject kingLobby;
public GameObject playerLobby;
public GameObject kingLobby;
public GameObject player;
public GameObject king;
// Start is called before the first frame update
void Start()
{
playerLobby = GameObject.Find("PlayerLobby");
kingLobby = GameObject.Find("KingLobby");
kingLobby.SetActive(false);
king.SetActive(false);
}
public void SwapLobby(){
if(playerLobby.active){
kingLobby.SetActive(true);
king.SetActive(true);
playerLobby.SetActive(false);
player.SetActive(false);
}
else{
playerLobby.SetActive(true);
player.SetActive(true);
kingLobby.SetActive(false);
king.SetActive(false);
}
}
}

Binary file not shown.

After

Width:  |  Height:  |  Size: 34 KiB

View File

@ -0,0 +1,204 @@
fileFormatVersion: 2
guid: a036275538de07d43a97d88b71a700ec
TextureImporter:
internalIDToNameTable:
- first:
213: -6768675186751372735
second: WheelWeathers_0
- first:
213: -2196999812744318433
second: WheelWeathers_1
- first:
213: 7206854781991241367
second: WheelWeathers_2
- first:
213: 2227736008206240503
second: WheelWeathers_3
externalObjects: {}
serializedVersion: 11
mipmaps:
mipMapMode: 0
enableMipMap: 0
sRGBTexture: 1
linearTexture: 0
fadeOut: 0
borderMipMap: 0
mipMapsPreserveCoverage: 0
alphaTestReferenceValue: 0.5
mipMapFadeDistanceStart: 1
mipMapFadeDistanceEnd: 3
bumpmap:
convertToNormalMap: 0
externalNormalMap: 0
heightScale: 0.25
normalMapFilter: 0
isReadable: 0
streamingMipmaps: 0
streamingMipmapsPriority: 0
vTOnly: 0
grayScaleToAlpha: 0
generateCubemap: 6
cubemapConvolution: 0
seamlessCubemap: 0
textureFormat: 1
maxTextureSize: 2048
textureSettings:
serializedVersion: 2
filterMode: 1
aniso: 1
mipBias: 0
wrapU: 1
wrapV: 1
wrapW: 0
nPOTScale: 0
lightmap: 0
compressionQuality: 50
spriteMode: 2
spriteExtrude: 1
spriteMeshType: 1
alignment: 0
spritePivot: {x: 0.5, y: 0.5}
spritePixelsToUnits: 100
spriteBorder: {x: 0, y: 0, z: 0, w: 0}
spriteGenerateFallbackPhysicsShape: 1
alphaUsage: 1
alphaIsTransparency: 1
spriteTessellationDetail: -1
textureType: 8
textureShape: 1
singleChannelComponent: 0
flipbookRows: 1
flipbookColumns: 1
maxTextureSizeSet: 0
compressionQualitySet: 0
textureFormatSet: 0
ignorePngGamma: 0
applyGammaDecoding: 0
platformSettings:
- serializedVersion: 3
buildTarget: DefaultTexturePlatform
maxTextureSize: 2048
resizeAlgorithm: 0
textureFormat: -1
textureCompression: 1
compressionQuality: 50
crunchedCompression: 0
allowsAlphaSplitting: 0
overridden: 0
androidETC2FallbackOverride: 0
forceMaximumCompressionQuality_BC6H_BC7: 0
- serializedVersion: 3
buildTarget: Standalone
maxTextureSize: 2048
resizeAlgorithm: 0
textureFormat: -1
textureCompression: 1
compressionQuality: 50
crunchedCompression: 0
allowsAlphaSplitting: 0
overridden: 0
androidETC2FallbackOverride: 0
forceMaximumCompressionQuality_BC6H_BC7: 0
spriteSheet:
serializedVersion: 2
sprites:
- serializedVersion: 2
name: WheelWeathers_0
rect:
serializedVersion: 2
x: 0
y: 200
width: 200
height: 200
alignment: 0
pivot: {x: 0, y: 0}
border: {x: 0, y: 0, z: 0, w: 0}
outline: []
physicsShape: []
tessellationDetail: 0
bones: []
spriteID: 1420fa597c5d012a0800000000000000
internalID: -6768675186751372735
vertices: []
indices:
edges: []
weights: []
- serializedVersion: 2
name: WheelWeathers_1
rect:
serializedVersion: 2
x: 200
y: 200
width: 200
height: 200
alignment: 0
pivot: {x: 0, y: 0}
border: {x: 0, y: 0, z: 0, w: 0}
outline: []
physicsShape: []
tessellationDetail: 0
bones: []
spriteID: f1276cd7f40b281e0800000000000000
internalID: -2196999812744318433
vertices: []
indices:
edges: []
weights: []
- serializedVersion: 2
name: WheelWeathers_2
rect:
serializedVersion: 2
x: 0
y: 0
width: 200
height: 200
alignment: 0
pivot: {x: 0, y: 0}
border: {x: 0, y: 0, z: 0, w: 0}
outline: []
physicsShape: []
tessellationDetail: 0
bones: []
spriteID: 796c96c9d34e30460800000000000000
internalID: 7206854781991241367
vertices: []
indices:
edges: []
weights: []
- serializedVersion: 2
name: WheelWeathers_3
rect:
serializedVersion: 2
x: 200
y: 0
width: 200
height: 200
alignment: 0
pivot: {x: 0, y: 0}
border: {x: 0, y: 0, z: 0, w: 0}
outline: []
physicsShape: []
tessellationDetail: 0
bones: []
spriteID: 7faca7ea8128aee10800000000000000
internalID: 2227736008206240503
vertices: []
indices:
edges: []
weights: []
outline: []
physicsShape: []
bones: []
spriteID: c66dc3b7d7de3b240a3bbfcfb7e59239
internalID: 0
vertices: []
indices:
edges: []
weights: []
secondaryTextures: []
spritePackingTag:
pSDRemoveMatte: 0
pSDShowRemoveMatteOption: 0
userData:
assetBundleName:
assetBundleVariant: