Melbyj1125
75813c3b4b
Added delay to skyrim
2022-04-08 18:48:37 -05:00
Melbyj1125
4b06e6d71d
Merge branch 'FinallyAwakeAreYou'
2022-04-08 18:16:48 -05:00
Melbyj1125
6c8691a44d
Fixexd UI Camera reference
2022-04-08 17:12:15 -05:00
ed7f1d7ab9
Archer and Other Fixes
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- Fixed the null reference from the Archer shooting
- Fixed the null reference from the EndCollider
2022-04-08 16:15:33 -05:00
Melbyj1125
1757560964
Fixed Bumper issue that occured
2022-04-08 16:04:25 -05:00
Melbyj1125
036732bda0
fixed crouch walk references within state machine
2022-04-08 15:50:55 -05:00
765dd5cbff
Merge branch 'Icarus'
2022-04-08 15:38:21 -05:00
b46dc6101f
Hail Fully Networked
2022-04-08 15:37:34 -05:00
Melbyj1125
fdc77ada48
Implemented Crouch walking
2022-04-08 15:21:24 -05:00
Vincent Wheat
45264ec973
Merge branch 'LavaExperiments'
2022-04-08 15:08:31 -05:00
Melbyj1125
562b64b160
removed debug logs
2022-04-08 13:25:59 -05:00
Melbyj1125
b097ca6907
skyrim is finished mostly
2022-04-08 13:21:50 -05:00
26a1265bc9
Merge branch 'KatesCoolBranchOfFixingtheKing'
2022-04-08 12:52:45 -05:00
Katherine
5857c374c5
Skybox
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>Added the skyboxes, mutiple
2022-04-08 12:35:04 -05:00
Vincent Wheat
da2a943aa8
Many Adjustments
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Adjusted race timer
Added spawn delay to boulder spawns
Adjusted slide wall and cannons on left and center paths of foothills
Implemented replaced cannons
Made spikeball prefab
Filled pits with spike balls
Added new archer tower model to scene
Tweaked invisible walls
Tweaked height of middle foothills path
Lowered cannons and archers on middle path
2022-04-07 13:13:59 -05:00
Melbyj1125
9ad203f9ad
Merge branch 'GrappleSlime'
2022-04-06 13:50:15 -05:00
Evan Nydahl
764415630e
Merge branch 'countDownFix' into main
2022-04-06 13:47:47 -05:00
Melbyj1125
534cc3c90c
added camera reference in networked player
2022-04-06 13:44:50 -05:00
Evan Nydahl
a291edd62e
General Changes
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-Edited animatpr so it doesn't have deprecated states
-Edited 321 countdown script so players can't pause during the countdown
-Added stub objects for the part switching mechanic (will need to be resized
when we get assets for them.
2022-04-06 13:43:37 -05:00
Melbyj1125
26fbdba535
look priority when grappling
2022-04-06 13:42:28 -05:00
Melbyj1125
e6fac2a555
Merge branch 'main' of https://github.com/Lautha1/TheKingsRace
2022-04-04 12:15:28 -05:00
Vincent Wheat
4a59bf6f3f
Merge branch 'ArcherSanPweaseNoBweak'
2022-04-04 12:12:16 -05:00
Vincent Wheat
bf2acec8d0
AngryAboutIt
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Kinda mad about it >:(
2022-04-04 12:08:45 -05:00
Melbyj1125
3f1e2b8a51
Merge branch 'FixGlideJump'
2022-04-04 11:45:28 -05:00
Melbyj1125
bbcd239d12
reworked grapple functionally more of a hookshot
2022-04-03 21:40:12 -05:00
Vladdie
771ebc1b49
Possible archer fixes. Null ref fix?
2022-04-01 14:23:39 -05:00
600fe5727a
Merge branch 'SlowdownNetwork'
2022-04-01 12:43:27 -05:00
Vincent Wheat
37cf6250df
Merge branch 'LevelUpdates'
2022-04-01 11:55:11 -05:00
Vincent Wheat
e08cb61e30
Adjusted level
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-Added force render distance script
-Added slow down zone as a network prefab, replaced old zones in scene, added prefab to preloader
-Adjusted tutorial wall height
2022-04-01 11:52:47 -05:00
Evan Nydahl
1303aa775a
Merge branch 'stuff' into main
2022-04-01 11:50:08 -05:00
Evan Nydahl
08453b455a
Added a button to show controls in lobby scene.
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-Will need to get a UI asset eventually.
-actual control text needs to be edited to actual controls
2022-04-01 11:37:48 -05:00
Melbyj1125
15acf40031
have an understanding on how i want to do grapple
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have gotten the intial force direction calculations completed and will
be working on expanding it further
2022-04-01 00:28:01 -05:00
296bafd41b
Partial Network Slowdown
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- Need NetworkObject on Slowdown Zones
2022-03-30 14:17:58 -05:00
Melbyj1125
b4b4797fa8
fixed jump glide issue
2022-03-30 13:51:46 -05:00
f0e111a974
Fixed the Kick to now apply properly between players
2022-03-30 13:48:19 -05:00
99fe74a8d9
Fixed King Null Ref Errors
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- Fixed KingPlace and KingMove Null Refs
- Changed the Networked Slime to isTrigger instead of solid
2022-03-30 13:27:01 -05:00
Melbyj1125
f63ae476a0
Merge branch 'KickSolution'
2022-03-30 12:44:25 -05:00
Melbyj1125
432cb0c028
removed debug logs and added some
2022-03-30 12:31:38 -05:00
Katherine
1a8d190a83
Merge branch 'UIKingDabs'
2022-03-30 12:29:24 -05:00
Katherine
68eb1f467e
King UI
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>King UI clipping issue fixed
>King Buttons made larger
>King Grid adjusted to make it so it dynamically changes properly
>Added a buffer to the grid to prevent the MountainGrid from not
appearing
2022-03-30 12:19:32 -05:00
Melbyj1125
7408467597
kick no longer jitters
2022-03-30 12:12:45 -05:00
Melbyj1125
2980aa8858
kick issue has more or less been solved
2022-03-30 11:40:51 -05:00
c6576b6617
Disable the "Restart from Checkpoint" Button for the King
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- They will never need to respawn so we can just make the button
uninteractable for them
2022-03-30 09:55:08 -05:00
Vincent Wheat
533a03e205
Enabled Archers
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Enabled Archers
Adjusted Fire Rate of archer
Disabled mesh renderer on killzones
2022-03-28 14:16:49 -05:00
Melbyj1125
b50426d4c7
cut punch state
2022-03-28 13:06:13 -05:00
Melbyj1125
890ab6479a
Modified Items & Camera
2022-03-27 22:51:22 -05:00
Melbyj1125
7e96690d3d
hopefully fixed issue with respawning
2022-03-27 22:24:24 -05:00
Melbyj1125
fc1f1cb68f
maybe fixed issue with movestate reference
2022-03-25 14:07:48 -05:00
a91a5b6d82
Added Slime/Goo Calls to Debuffs (UNTESTED)
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- Unable to test since the Slime button wasn't working
2022-03-25 03:24:24 -05:00
cfc1a12196
Fixed PauseMenu Cursor Locking
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- Doesn't lock the king's cursor on unpause
- Does relock the runner's cursor on unpause
2022-03-25 03:03:51 -05:00