- Fixed placement of NetworkTransform on Prefab - Needs to be on the
same level as the character controller and movement
- Added a display of the host IP address in the lobby
- Adjusted Spawning to SpawnAsPlayer
- Modified PlayerMovement to not calculate if not the LocalClient
- Added temporary directional light to the game scene to correct the
editor client being pitch black in scene
- Created the Game-Mountain scene
- Added to Build Settings as Index 4
- Modified ServerGameNetPortal to properly swap to Game-Mountain on
GameStart() call
- Rewrote networking based on tutorials from MLAPI Demo Project and
Dapper Dino
- Created Lobby UI based on the turorial from Dapper Dino
- Linked Existing UI into using the new networking
- Modified Lobby Settings to only allow 3 players
- Added Field for players to enter their player name
- Created an EMPTY prefab to act as the lobby player character
- Use the status labels to display if client or host (depreciated class
used - will be removed in upcoming version)
- Private Hosts can start a new lobby
- Private Clients can connect to a lobby at a given IP
- Finished adding UI for the title screen
- Scripted functions for each button press
- Validation of IP entered for private server connection
- Popup Error Panel with variable error messages added