mirror of
https://github.com/Leahnaya/TheKingsRace.git
synced 2026-04-25 16:15:39 -05:00
PlayerName Validation and Start of SpawnPoint Logic
- Now check player names for empty strings - Start handling spawn points for levels
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45
Assets/Scripts/Game/SpawnPoints.cs
Normal file
45
Assets/Scripts/Game/SpawnPoints.cs
Normal file
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@ -0,0 +1,45 @@
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using System.Collections;
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using System.Collections.Generic;
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using UnityEngine;
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public class SpawnPoints : MonoBehaviour {
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public static SpawnPoints Instance => instance;
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private static SpawnPoints instance;
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private void Awake() {
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if (instance != null && instance != this) {
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Destroy(gameObject);
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return;
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}
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instance = this;
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DontDestroyOnLoad(gameObject);
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}
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/*
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* Level IDs for returning spawn points
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* Mountain - 0
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*
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*/
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[Header("Mountain")]
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[SerializeField] private Vector3[] runnerSpawnPoints;
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[SerializeField] private Vector3 kingSpawnPoint;
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public Vector3[] getRunnerSpawnPoints(int levelID) {
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switch(levelID) {
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default:
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case 0:
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return runnerSpawnPoints;
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}
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}
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public Vector3 getKingSpawnPoint(int levelID) {
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switch (levelID) {
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default:
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case 0:
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return kingSpawnPoint;
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}
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}
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}
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11
Assets/Scripts/Game/SpawnPoints.cs.meta
Normal file
11
Assets/Scripts/Game/SpawnPoints.cs.meta
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@ -25,6 +25,8 @@ public class ServerGameNetPortal : MonoBehaviour {
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private GameNetPortal gameNetPortal;
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private int gameLevelLoaded = -1;
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private void Awake()
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{
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if (instance != null && instance != this)
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@ -87,7 +89,36 @@ public class ServerGameNetPortal : MonoBehaviour {
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{
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gameInProgress = true;
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// Load the mountain level. Can add code to swap which level here
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gameLevelLoaded = 0;
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NetworkSceneManager.SwitchScene("Game-Mountain");
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// Start the round
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BeginRound();
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}
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// Code to handle the beginning of round logic where we do the camera movement and spawning in players
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public void BeginRound() {
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Vector3[] runnersSpawnPoints;
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Vector3 kingSpawnPoint;
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switch (gameLevelLoaded) {
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default:
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case 0:
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runnersSpawnPoints = SpawnPoints.Instance.getRunnerSpawnPoints(gameLevelLoaded);
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kingSpawnPoint = SpawnPoints.Instance.getKingSpawnPoint(gameLevelLoaded);
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break;
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}
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// Spawn in the players, but make sure the character controllers are diabled
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// Perform the intro cutscene camera movement
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// Do a 3.2.1 countdown or ask team what we want to do here
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// Re-enable the character controllers
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// Start the game timer
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}
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public void EndRound()
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@ -37,6 +37,12 @@ public class ConnectButtons : MonoBehaviour {
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// Set the players name
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PlayerPrefs.SetString("PlayerName", playerNameField.text);
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// Validate player name
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if (!ValidatePlayerName(playerNameField.text)) {
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ThrowError("Invalid Player Name! Please enter a new player name and try again!");
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return;
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}
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// Start a server and join (hosting)
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GameNetPortal.Instance.StartHost();
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}
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@ -57,6 +63,12 @@ public class ConnectButtons : MonoBehaviour {
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// Set the players name
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PlayerPrefs.SetString("PlayerName", playerNameField.text);
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// Validate player name
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if (!ValidatePlayerName(playerNameField.text)) {
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ThrowError("Invalid Player Name! Please enter a new player name and try again!");
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return;
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}
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// Start the game client
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ClientGameNetPortal.Instance.StartClient(ipAddress, port);
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@ -87,6 +99,17 @@ public class ConnectButtons : MonoBehaviour {
|
|||
ErrorPanel.SetActive(false);
|
||||
}
|
||||
|
||||
private bool ValidatePlayerName(string name) {
|
||||
|
||||
// Check for empty string
|
||||
if (name == "" || name == " ") {
|
||||
return false;
|
||||
}
|
||||
|
||||
// Return true if no issues with name
|
||||
return true;
|
||||
}
|
||||
|
||||
// Method by: Habib (Stack Overflow)
|
||||
// https://stackoverflow.com/questions/11412956/what-is-the-best-way-of-validating-an-ip-address
|
||||
private bool ValidateIPv4(string ipString) {
|
||||
|
|
|
|||
|
|
@ -6,30 +6,33 @@ EditorUserSettings:
|
|||
serializedVersion: 4
|
||||
m_ConfigSettings:
|
||||
RecentlyUsedScenePath-0:
|
||||
value: 22424703114646680e0b0227036c6c111b07142f1f2b233e2867083debf42d
|
||||
flags: 0
|
||||
RecentlyUsedScenePath-1:
|
||||
value: 22424703114646680e0b0227036c7b151b180b65082d2b3f6004083ff6e92434e3fe33fba92f31352d1b
|
||||
flags: 0
|
||||
RecentlyUsedScenePath-2:
|
||||
RecentlyUsedScenePath-1:
|
||||
value: 224247031146466f181a033019225303593b17282e3169032e2c1336f1af073be7e933d6cb353d3e204cfa320d2a18
|
||||
flags: 0
|
||||
RecentlyUsedScenePath-3:
|
||||
RecentlyUsedScenePath-2:
|
||||
value: 224247031146466f181a033019225303593b17282e3169032e2c1336f1af073be7e933d6ca3b36327717e1351027
|
||||
flags: 0
|
||||
RecentlyUsedScenePath-4:
|
||||
RecentlyUsedScenePath-3:
|
||||
value: 224247031146466f181a033019225303593b17282e3169032e2c1336f1af073be7e933d6ca3f31297717e1351027
|
||||
flags: 0
|
||||
RecentlyUsedScenePath-5:
|
||||
RecentlyUsedScenePath-4:
|
||||
value: 22424703114646680e0b0227036c6b19021b1d192f2d2835633c133af6f9
|
||||
flags: 0
|
||||
RecentlyUsedScenePath-6:
|
||||
RecentlyUsedScenePath-5:
|
||||
value: 22424703114646680e0b0227036c7b151b180b6505263035233d1221fbd33134e7e422e0e8347129370bfb25
|
||||
flags: 0
|
||||
RecentlyUsedScenePath-6:
|
||||
value: 224247031146467c0c03096f3d2c4a1e02161124623d28393930
|
||||
flags: 0
|
||||
RecentlyUsedScenePath-7:
|
||||
value: 22424703114646680e0b0227036c731f1415016439262f2434
|
||||
flags: 0
|
||||
RecentlyUsedScenePath-8:
|
||||
value: 22424703114646680e0b0227036c78111b125507233d28242c20137df7ee3d2cfb
|
||||
flags: 0
|
||||
RecentlyUsedScenePath-9:
|
||||
value: 22424703114646680e0b0227036c6f02131b172b282d347e38271427fb
|
||||
flags: 0
|
||||
UnityRemoteCompression:
|
||||
|
|
|
|||
Loading…
Reference in New Issue
Block a user