Added base for IEnumerator of Connection Timeout

This commit is contained in:
2021-10-13 13:39:03 -05:00
parent a8ac804e30
commit 53daceac89

View File

@@ -1,6 +1,7 @@
using MLAPI;
using MLAPI.SceneManagement;
using MLAPI.Transports.UNET;
using System.Collections;
using System.Linq;
using UnityEngine;
using UnityEngine.UI;
@@ -14,6 +15,8 @@ public class ConnectButtons : MonoBehaviour {
public InputField ipAddressField;
private int connectionTimeoutTime = 5;
void Start() {
// Make sure the Error Panel is not enabled to start
ErrorPanel.SetActive(false);
@@ -58,6 +61,12 @@ public class ConnectButtons : MonoBehaviour {
// TODO: Have to throw an error if can't connect to that IP
}
IEnumerator checkIsConnectedClient() {
yield return new WaitForSecondsRealtime(connectionTimeoutTime);
}
private void ThrowError(string errorMsg) {
ErrorText.text = errorMsg;