Melbyj1125
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45ce1576b5
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updated debug and network player prefab
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2021-12-10 13:42:32 -06:00 |
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Melbyj1125
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9bc571dded
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added debug updates to regular scripts
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2021-12-10 13:30:43 -06:00 |
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Melbyj1125
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614e0aa685
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Fixed Kick
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2021-12-10 13:27:00 -06:00 |
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Melbyj1125
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6b893f8a77
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Merge branch 'MelbySprint5-2'
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2021-12-10 13:19:11 -06:00 |
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2927985f7c
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Merge branch 'WinLossTrans'
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2021-12-10 13:13:01 -06:00 |
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4b2cbadf67
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Fixed Post Game Winner's Text
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2021-12-10 13:10:40 -06:00 |
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Melbyj1125
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1f5c7bce0d
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slight bumper adjustment
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2021-12-10 13:09:08 -06:00 |
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Vincent Wheat
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63519cd246
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Merge branch 'LevelLayout'
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2021-12-10 13:06:48 -06:00 |
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Vincent Wheat
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ef9b13d636
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Plains Slow Zones
-Plains slow zone resized and reduced in number
-Terrain repainted to show slowdown zones better visually
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2021-12-10 13:01:46 -06:00 |
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Vladdie
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57460cded2
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Merge branch 'ArcherRoom'
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2021-12-10 12:53:54 -06:00 |
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Vincent Wheat
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f8da06acb1
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Update Game-Mountain.unity
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2021-12-10 12:48:34 -06:00 |
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Melbyj1125
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7712e7ef4a
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small modification
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2021-12-10 12:46:09 -06:00 |
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Vladdie
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8b9c12f19a
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Fixed Archer
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2021-12-10 12:44:44 -06:00 |
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Evan Nydahl
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a6e049228f
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Merge branch 'EvanCode' into main
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2021-12-10 12:38:19 -06:00 |
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Evan Nydahl
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549af282cc
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-added rough animation controller
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2021-12-10 12:37:32 -06:00 |
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Melbyj1125
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e91afb02f4
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Bumper has been fixed sort of
You need to use 2 colliders one thats a trigger and one thats not and it
will work properly
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2021-12-10 12:34:13 -06:00 |
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Melbyj1125
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c44afd50a8
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Jump has been reworked again but it works now
Glide has been fixed again
Wallrun has been fixed again
player can now short hop
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2021-12-10 06:52:59 -06:00 |
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Seth Berrier
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43c573cead
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Update to gource scripts
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2021-12-09 18:08:09 -06:00 |
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Seth Berrier
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e1ffeb32c4
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Customizing Gource Scripts
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2021-12-09 17:08:41 -06:00 |
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Seth Berrier
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f64f54732a
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Adding Gource Scripts
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2021-12-09 16:26:06 -06:00 |
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Evan Nydahl
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1478f72550
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-changed scale of bumper prefabs
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2021-12-09 11:14:49 -06:00 |
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Evan Nydahl
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f5317ea27f
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-added and colored archer
-added and colored tree
-added bumpers
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2021-12-08 15:37:22 -06:00 |
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989a47dca9
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Partially updating WinScreen
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2021-12-08 14:23:30 -06:00 |
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Vincent Wheat
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fba8f74e98
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Updates to the Terrain
-Added Camera path for intro cutscene
-Added gates in scene
-Uodated pitfalls in valley
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2021-12-08 14:16:33 -06:00 |
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5bccece90b
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Runners Properly Despawn and Spectate After Map Completion
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2021-12-08 13:44:38 -06:00 |
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Evan Nydahl
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64b920c3d5
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-created a script for breakable objects
-updated block prefabs (updated size/added breakable script)
-added demo scene for blocks/breakable script
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2021-12-07 18:35:05 -06:00 |
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Melbyj1125
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bd36986887
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Reworked Jumping slightly
Added Coyote Jump
Fixed Wallrun Again
Fixed Glider
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2021-12-06 14:16:41 -06:00 |
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ecc526d653
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Corrected player despawning wrong player
- Still won't properly despawn if not host though
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2021-12-06 14:16:34 -06:00 |
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wheatv3015
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00d73db006
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Foothills v.001
-Spent 4 hours getting baseline for foothills sculpted
- Added a png and brush data for a square brush tool for terrain
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2021-12-05 20:01:56 -06:00 |
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df4a3f0173
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Mostly working EndBox Collider
- Currently deletes the wrong player upon enter
- Still needs to swap to proper scene on all players finished
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2021-12-03 14:14:29 -06:00 |
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Vincent Wheat
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5a8b657e16
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Merge branch 'main' of https://github.com/Lautha1/TheKingsRace
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2021-12-03 13:59:32 -06:00 |
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Vincent Wheat
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3f3199d1dc
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Merge With Main
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2021-12-03 13:58:58 -06:00 |
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Vincent Wheat
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1701b07b26
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Merge branch 'RespawningInScene'
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2021-12-03 13:56:33 -06:00 |
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Evan Nydahl
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36da5ec848
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Resolved many merge conflicts
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2021-12-03 13:55:32 -06:00 |
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Evan Nydahl
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e0cfb655f8
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Merge branch 'controller' into main
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2021-12-03 13:42:41 -06:00 |
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Katherine
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555ca22573
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Merge branch 'KingsAbs'
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2021-12-03 13:37:23 -06:00 |
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Evan Nydahl
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97b727b3db
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-changed cooldown thing (only needed for dodge and boost). May want to
deprecate these
-slight edits to mountain path
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2021-12-03 13:32:37 -06:00 |
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Vladdie
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01e7fdb297
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Merge branch 'ArcherTesting'
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2021-12-03 13:31:49 -06:00 |
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Melbyj1125
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7e450955b2
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Merge branch 'Sprint5Melby'
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2021-12-03 13:27:33 -06:00 |
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Vladdie
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4b17a2e339
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Updates to archer, changes needed on targeting.
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2021-12-03 13:22:59 -06:00 |
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Katherine
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7d69730cc8
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King UI Started
>King has a UI with buttons
>Clicking the buttons is parsed into the correct function
>Grid and Placement still needs to be implemented
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2021-12-03 13:22:48 -06:00 |
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Vincent Wheat
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a31ac1b79f
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Slowdown Zones
-Added script for slowing player movement
-Updated Terrain Layouts
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2021-12-03 13:22:09 -06:00 |
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Melbyj1125
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17d804080d
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Gate created and player tagged correctly
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2021-12-03 13:17:12 -06:00 |
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Melbyj1125
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55885e2ef1
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Wallrun allows players to hop off wall again
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2021-12-03 10:51:37 -06:00 |
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Evan Nydahl
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20db245902
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-Modified mountain (may need more changes later)
-Added full controller support for all abillities that will be in the game
(grapple is currently set to x)
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2021-12-01 15:38:24 -06:00 |
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Melbyj1125
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57385b47b4
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Player Items now carry over to the next scene
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2021-12-01 14:23:14 -06:00 |
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8e945a4d81
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Merge branch 'WinLossTrans'
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2021-12-01 13:55:39 -06:00 |
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Vincent Wheat
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10a9f8d1ca
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Updates to terrain sculpting
-Updated Terrains for plains, valley
-Added respawn mechanic
-Added PlayerMovement respawn support
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2021-12-01 13:51:46 -06:00 |
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ca48a8516b
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PostGame Transitions To and From Successfully
- End of timer goes to PostGame
- Timer on PostGame returns to Lobby
- Resets PlayerData on return to Lobby
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2021-12-01 13:34:53 -06:00 |
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Katherine
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27d3d5f4ab
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King Movement
>King Movement, both Horizontal and and Circular implemented
>King Abilites changed to work with Player's getHit function
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2021-12-01 12:43:45 -06:00 |
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