Melbyj1125
3f1e2b8a51
Merge branch 'FixGlideJump'
2022-04-04 11:45:28 -05:00
Melbyj1125
bbcd239d12
reworked grapple functionally more of a hookshot
2022-04-03 21:40:12 -05:00
Vladdie
771ebc1b49
Possible archer fixes. Null ref fix?
2022-04-01 14:23:39 -05:00
600fe5727a
Merge branch 'SlowdownNetwork'
2022-04-01 12:43:27 -05:00
Vincent Wheat
37cf6250df
Merge branch 'LevelUpdates'
2022-04-01 11:55:11 -05:00
Vincent Wheat
e08cb61e30
Adjusted level
...
-Added force render distance script
-Added slow down zone as a network prefab, replaced old zones in scene, added prefab to preloader
-Adjusted tutorial wall height
2022-04-01 11:52:47 -05:00
Evan Nydahl
1303aa775a
Merge branch 'stuff' into main
2022-04-01 11:50:08 -05:00
Evan Nydahl
08453b455a
Added a button to show controls in lobby scene.
...
-Will need to get a UI asset eventually.
-actual control text needs to be edited to actual controls
2022-04-01 11:37:48 -05:00
Melbyj1125
15acf40031
have an understanding on how i want to do grapple
...
have gotten the intial force direction calculations completed and will
be working on expanding it further
2022-04-01 00:28:01 -05:00
296bafd41b
Partial Network Slowdown
...
- Need NetworkObject on Slowdown Zones
2022-03-30 14:17:58 -05:00
Melbyj1125
b4b4797fa8
fixed jump glide issue
2022-03-30 13:51:46 -05:00
f0e111a974
Fixed the Kick to now apply properly between players
2022-03-30 13:48:19 -05:00
99fe74a8d9
Fixed King Null Ref Errors
...
- Fixed KingPlace and KingMove Null Refs
- Changed the Networked Slime to isTrigger instead of solid
2022-03-30 13:27:01 -05:00
Melbyj1125
f63ae476a0
Merge branch 'KickSolution'
2022-03-30 12:44:25 -05:00
Melbyj1125
432cb0c028
removed debug logs and added some
2022-03-30 12:31:38 -05:00
Katherine
1a8d190a83
Merge branch 'UIKingDabs'
2022-03-30 12:29:24 -05:00
Katherine
68eb1f467e
King UI
...
>King UI clipping issue fixed
>King Buttons made larger
>King Grid adjusted to make it so it dynamically changes properly
>Added a buffer to the grid to prevent the MountainGrid from not
appearing
2022-03-30 12:19:32 -05:00
Melbyj1125
7408467597
kick no longer jitters
2022-03-30 12:12:45 -05:00
Melbyj1125
2980aa8858
kick issue has more or less been solved
2022-03-30 11:40:51 -05:00
c6576b6617
Disable the "Restart from Checkpoint" Button for the King
...
- They will never need to respawn so we can just make the button
uninteractable for them
2022-03-30 09:55:08 -05:00
Vincent Wheat
533a03e205
Enabled Archers
...
Enabled Archers
Adjusted Fire Rate of archer
Disabled mesh renderer on killzones
2022-03-28 14:16:49 -05:00
Melbyj1125
b50426d4c7
cut punch state
2022-03-28 13:06:13 -05:00
Melbyj1125
890ab6479a
Modified Items & Camera
2022-03-27 22:51:22 -05:00
Melbyj1125
7e96690d3d
hopefully fixed issue with respawning
2022-03-27 22:24:24 -05:00
Melbyj1125
fc1f1cb68f
maybe fixed issue with movestate reference
2022-03-25 14:07:48 -05:00
a91a5b6d82
Added Slime/Goo Calls to Debuffs (UNTESTED)
...
- Unable to test since the Slime button wasn't working
2022-03-25 03:24:24 -05:00
cfc1a12196
Fixed PauseMenu Cursor Locking
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- Doesn't lock the king's cursor on unpause
- Does relock the runner's cursor on unpause
2022-03-25 03:03:51 -05:00
2bdfd9c86e
Fixed King Movement Caused By Other Players
2022-03-25 02:38:24 -05:00
Melbyj1125
c15ab2cc15
fixed movement bug
2022-03-24 20:39:10 -05:00
Evan Nydahl
40da7ae3a9
Merge branch 'animatorHELL' into main
2022-03-24 19:17:37 -05:00
Evan Nydahl
d5d946e990
Addtional Animator changes
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-fixed some transitions that didn't have variables.
-edited base movement exit/enter times to avoid missed transitions
2022-03-24 19:16:16 -05:00
Melbyj1125
9c27eeb6d3
Merge branch 'CustomControl'
2022-03-23 15:37:30 -05:00
Melbyj1125
b1af892672
slime functions added
2022-03-23 15:36:32 -05:00
5cf6bad287
Merge branch 'KingNetwork1'
2022-03-23 14:04:36 -05:00
e0f5db1f8a
Made the Slime Spawn on Network
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- Debuffs don't apply properly yet
2022-03-23 14:02:40 -05:00
Melbyj1125
ab1bcb18fb
fixed king ui issue and player collision
2022-03-23 13:32:42 -05:00
Melbyj1125
0a9b171498
Merge branch 'MomentumLoss'
2022-03-21 14:09:21 -05:00
Melbyj1125
861600d557
ignores floor layer
2022-03-21 14:06:53 -05:00
Katherine
febcbbd57f
Merge branch 'MountGrid'
2022-03-21 13:23:56 -05:00
Katherine
9ce623bda0
Mountain Grid
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>Mountain has a grid
>King can place on the mountain
>Objects are proberly rotated
>KingGrid has begun to be cleaned up
>Grid Reveal no longer cuts off rows
2022-03-21 12:26:27 -05:00
Melbyj1125
ebf15ceb66
adjusted momentum loss
2022-03-20 07:12:46 -05:00
Melbyj1125
4d806060a7
losing momentum when hitting a block should work
...
player also rotates to face the direction they are moving
2022-03-20 06:53:42 -05:00
Evan Nydahl
3481c5087a
Added dCoolDown for debugPlayer
...
-This change was required due to change in base cooldown script
2022-03-14 21:54:21 -05:00
Evan Nydahl
3ef7f7d0fb
Fixed bug with ui on networked
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-chagne cool down script to call a function to populate player canvas
-Added populate call to three network scripts
2022-03-14 21:44:45 -05:00
60e3213d41
Fixed Weather Wheel Bugs
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- Weather now applies to respawned players
- Weather now doesn't disable movement on respawned players
- Weather Wheel can't be spammed
2022-03-14 19:21:04 -05:00
9c7f6e2f8b
Fixed the Respawn From Checkpoint Button
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- Players now properly spawn at the zones they should
2022-03-14 18:49:50 -05:00
Melbyj1125
87c6095623
Merge branch 'MomGrappleOther'
2022-03-13 19:01:48 -05:00
Evan Nydahl
bc9a6715da
Fixed playerCanvas issues with ui
2022-03-11 15:27:54 -06:00
Melbyj1125
2921c8a344
King Lobby is mostly finished
2022-03-11 15:19:24 -06:00
Evan Nydahl
38e01ac1e5
Edited UI functions for functionallity in network
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-Added popups to map
2022-03-11 15:10:48 -06:00