Commit Graph

21 Commits

Author SHA1 Message Date
Melbyj1125
17a7cdb1ae Player Inventory Networking 2021-11-17 13:20:00 -06:00
2953687180 Fixed NetworkTransforms and Added Host IP
- Fixed placement of NetworkTransform on Prefab - Needs to be on the
  same level as the character controller and movement
- Added a display of the host IP address in the lobby
2021-11-03 14:03:43 -05:00
76cd66fa0b Moved NetworkObject on PlayerPrefab 2021-11-01 12:36:02 -05:00
c31f645411 All Players Spawn Successfully
- Moved Spawning to a Manager on Prefab in Game scene
- Created Game Handler (not-implemented)
2021-10-29 13:56:46 -05:00
5a9f3e9118 Corrected Spawning Runner Error 2021-10-27 14:22:12 -05:00
8431f67505 Fixed Runner Spawning
- Adjusted Spawning to SpawnAsPlayer
- Modified PlayerMovement to not calculate if not the LocalClient
- Added temporary directional light to the game scene to correct the
  editor client being pitch black in scene
2021-10-26 13:19:11 -05:00
28be25e572 Spawn in players - Need to fix errors 2021-10-25 14:17:58 -05:00
7a866191bb Continued work on spawning players
- Modified PlayerData to hold IsKing
- Added spawning code
- Need to merge in player prefab with networkobject
2021-10-25 13:38:16 -05:00
c984664a37 PlayerName Validation and Start of SpawnPoint Logic
- Now check player names for empty strings
- Start handling spawn points for levels
2021-10-25 11:53:54 -05:00
cdfc1a0d00 Creation and Swap to Game Scene
- Created the Game-Mountain scene
- Added to Build Settings as Index 4
- Modified ServerGameNetPortal to properly swap to Game-Mountain on
  GameStart() call
2021-10-18 13:12:44 -05:00
db5b10ef47 Rewrote Networking and Base Lobby Created
- Rewrote networking based on tutorials from MLAPI Demo Project and
  Dapper Dino
- Created Lobby UI based on the turorial from Dapper Dino
- Linked Existing UI into using the new networking
- Modified Lobby Settings to only allow 3 players
- Added Field for players to enter their player name
2021-10-15 16:01:18 -05:00
dd613b4044 Catching of Client Connection Timeout Error
- Now connecting as a client will throw an error after a set amount of
  time if it didn't connect to a server
2021-10-13 14:01:20 -05:00
53daceac89 Added base for IEnumerator of Connection Timeout 2021-10-13 13:39:03 -05:00
a8ac804e30 Private Client/Host Spawning Working
- Created an EMPTY prefab to act as the lobby player character
- Use the status labels to display if client or host (depreciated class
  used - will be removed in upcoming version)
- Private Hosts can start a new lobby
- Private Clients can connect to a lobby at a given IP
2021-10-12 21:57:45 -05:00
d2c5a4a3b2 Private Host/Client Connection Implemented
- Starting as Host now works
- Connecting to an IP as client works
- Added password validation to the connection (hard-coded)
2021-10-11 13:59:21 -05:00
053189fa0a Finished Title Screen UI and Added IP Validation
- Finished adding UI for the title screen
- Scripted functions for each button press
- Validation of IP entered for private server connection
- Popup Error Panel with variable error messages added
2021-10-07 00:37:29 -05:00
659b9f9954 Fixed Preloader Script
- Fixed game launching with command line into Lobby
- Game launches into Title screen otherwise
- Depreciated two networking scripts
2021-10-06 14:00:52 -05:00
f0f7824850 Setup Preloader and Created Scenes
- Added Preloader Scene
- Created Lobby Scene As Template
- Started Basic Design of Title Screen
2021-10-06 13:26:56 -05:00
06b905893e Created Preloader Objects 2021-10-04 19:41:37 -05:00
8df16271df Added Networked Player Spawning and Movement
- Server can host to clients
- Players spawn in with a base character controller
- Movement is synced between the two game clients
2021-10-01 00:54:07 -05:00
60bf63d757 Base NetworkManager and Player Prefab Created
- Added a NetworkManager
- Added the NetworkCommandLine arguments
- Created a temporary Player prefab
2021-09-30 15:08:59 -05:00