Commit Graph

22 Commits

Author SHA1 Message Date
Melbyj1125
678dacf0e5 modified hook and adding testing 2022-04-29 03:23:24 -05:00
Melbyj1125
7e96690d3d hopefully fixed issue with respawning 2022-03-27 22:24:24 -05:00
Melbyj1125
7ae4b643a1 Fixed a lot of the issues we addressed on Monday 2022-03-09 02:16:56 -06:00
Melbyj1125
6f0b3a0d0b Debug Scripts have been cleaned up.
I won't apply this cleanup to the networked version yet because they
will be updated to a state machine anyways.
2022-02-10 21:37:19 -06:00
7ebea33830 Still trying to fix the item bug 2022-02-02 13:16:12 -06:00
651bc24abf Fixed an issue when you take no items into a game 2022-02-02 13:10:42 -06:00
c1d51f4148 Fixed Items Not Apply to Clients Bug
- Fixed a bug in which clients were not spawned in with their items
  despite selecting them in the lobby.  Also applied this fix to the
  respawn method for the pitfalls
2022-01-19 17:28:12 -06:00
Melbyj1125
57385b47b4 Player Items now carry over to the next scene 2021-12-01 14:23:14 -06:00
Melbyj1125
3ca497b913 Inventory is a dictionary
Inventory Networking
2021-11-19 13:44:36 -06:00
Melbyj1125
17a7cdb1ae Player Inventory Networking 2021-11-17 13:20:00 -06:00
Melbyj1125
e2a1a9150c small changes to player and items for cleanup 2021-11-17 12:21:15 -06:00
Melbyj1125
7c72259708 Cleaned up code
Slide Works again
Ragdoll works again
Cam is stable
New Debugging prefab
2021-11-03 14:06:19 -05:00
Melbyj1125
63e2318252 Updated PlayerPrefab
Implemented Slide into player
Added CamFollow
2021-11-01 12:15:17 -05:00
Melbyj1125
45a2c5b473 Rigidbody Standup has been implemented 2021-10-29 12:28:36 -05:00
Melbyj1125
702bb555f0 Implemented Item Scripts into objects
Implemented Ragdoll kinda
There are some issues with getting hit while ragdolling that need to be
fixed
Adjusted Dash
Dash still needs some adjustments before being fully implemented
2021-10-25 03:38:56 -05:00
Melbyj1125
39bc66244e Added Item Cost and Max Points
Added Glide
Added Item adding verification
2021-10-18 12:19:44 -05:00
Melbyj1125
a42e802ace Created the Inventory Selection Scene
Added an ItemOption Prefab
Created Player Prefab
The player now will get their items in the inventory selection screen
Only within this scene will items be able to be added and removed
Updated player files to check for characterController being enabled
This will make it easier to implement the dual RigidBody system
2021-10-14 22:50:44 -05:00
Vincent Wheat
4e01df6a1e Merge branch 'UI-Prototypes'
-Merged in better ground check
-Merged in wallrun prototype
2021-10-11 12:48:55 -05:00
Melbyj1125
122bf23b30 Fixed Player Jump and Added Itemmanager
PlayerJump uses raycast to detect when to get jumps back
ItemManager Holds all scriptable Objects that are within resources
Added a resource folder
2021-10-11 12:12:57 -05:00
wheatv3015
61980f55cf Wallrun Updates
-WallRunItem made for equipping/unequipping wall run
-Added Method to PlayerInventory for trying to add special items as items
-Added better method for checking if player isGrounded to PlayerMovement
-Added a setup file for preconfiguring player loadouts
-Added complex wallrun file as a work in progress to allow for robust polished wallrun mechanic
2021-10-11 10:25:52 -05:00
Melbyj1125
3569ef0366 Added Inventory
Player Inventory takes scriptable objects
Items defines a scriptable object that modifies stats
2021-10-08 13:46:00 -05:00
Melbyj1125
8a9e0617f5 Added Player related scripts
Added PlayerStats
Added PlayerInventory
Added Player
None of these scripts have been fleshed out yet
2021-10-01 14:42:45 -05:00