small changes to player and items for cleanup

This commit is contained in:
Melbyj1125
2021-11-17 12:21:15 -06:00
parent 2fe2fa5764
commit e2a1a9150c
20 changed files with 135 additions and 46 deletions

View File

@@ -815,6 +815,10 @@ PrefabInstance:
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propertyPath: m_Name
value: DebugPlayerPrefab
@@ -1380,3 +1384,8 @@ RectTransform:
m_AnchoredPosition: {x: 283, y: -71}
m_SizeDelta: {x: 100, y: 100}
m_Pivot: {x: 0.5, y: 0.5}
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@@ -544,7 +544,7 @@ Transform:
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@@ -9,7 +9,7 @@ public class dBlink : NetworkBehaviour{
// Start is called before the first frame update
private Camera cam;
public Camera cam;
public CharacterController controller;
//Blink Variables
private LineRenderer beam;
@@ -36,12 +36,11 @@ public class dBlink : NetworkBehaviour{
// Grab the main camera.
//camera transform
cam = GetComponentInChildren<Camera>();
}
//ADJUST SO DISTANCE IS DETERMINED BY SCROLL WHEEL
//blinks the player forwards
private void BlinkMove()
public void BlinkMove()
{
//if (!IsLocalPlayer) { return; }

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@@ -22,21 +22,22 @@ public class dDash : NetworkBehaviour{
//UPDATE CHECK FOR MOVEMENT ONLY WHEN DASHING
void FixedUpdate(){
//if (!IsLocalPlayer) { return; }
if (Input.GetKeyDown(KeyCode.E))
{
currentDashTime = 0;
if(characterController.enabled == true){
if (Input.GetKeyDown(KeyCode.E))
{
currentDashTime = 0;
}
if(currentDashTime < maxDashTime)
{
moveDirection = transform.forward * dashDistance;
currentDashTime += dashStoppingSpeed;
}
else
{
moveDirection = Vector3.zero;
}
characterController.Move(moveDirection * Time.deltaTime * dashSpeed);
}
if(currentDashTime < maxDashTime)
{
moveDirection = transform.forward * dashDistance;
currentDashTime += dashStoppingSpeed;
}
else
{
moveDirection = Vector3.zero;
}
characterController.Move(moveDirection * Time.deltaTime * dashSpeed);
}
}

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@@ -41,7 +41,6 @@ public class dWallRun : NetworkBehaviour
bool CanWallRun()
{
float verticalAxis = Input.GetAxisRaw("Vertical");
return !isPlayergrounded() && verticalAxis > 0 && VerticalCheck();
}
@@ -155,6 +154,7 @@ public class dWallRun : NetworkBehaviour
playerMovementController.SetPlayerVelocity(moveToSet);
//Debug.Log("On Wall");
isWallRunning = true;
Debug.Log("Is Wallrunning");
}
}

View File

@@ -78,7 +78,8 @@ public class dPlayerMovement : NetworkBehaviour
private Vector3 up;
private bool qDown;
//Kick Variables
//Blink
private dBlink blink;
void Awake()
{
@@ -93,6 +94,8 @@ public class dPlayerMovement : NetworkBehaviour
//Wallrun
wallRun = gameObject.GetComponent<dWallRun>();
blink = gameObject.GetComponent<dBlink>();
up = this.gameObject.GetComponentInParent<Transform>().up;
}
@@ -155,12 +158,16 @@ public class dPlayerMovement : NetworkBehaviour
//TEMP FOR TESTING RAGDOLL
//Right Click to ragdoll the player
if (Input.GetMouseButton(1) && heldDown == false){
getHit(new Vector3(vel.x, 0, vel.z), 30);
heldDown = true;
}
if(!Input.GetMouseButton(1)){
heldDown = false;
// if (Input.GetMouseButton(1) && heldDown == false){
// getHit(new Vector3(vel.x, 0, vel.z), 30);
// heldDown = true;
// }
// if(!Input.GetMouseButton(1)){
// heldDown = false;
// }
if(pStats.HasBlink == true){
blink.BlinkMove();
}
//TEMP FOR TESTING

View File

@@ -4,7 +4,10 @@ using UnityEngine;
public class InventoryManager : MonoBehaviour
{
//allItems array
public Item[] allItems;
//Item list
private List<Item> itemList;
public List<Item> ItemList{
get{ return itemList; }
@@ -13,8 +16,8 @@ public class InventoryManager : MonoBehaviour
void Awake(){
//Gets Items in Resource Folder
allItems = Resources.LoadAll<Item>("ItemObjects");
itemList = new List<Item>(allItems);
}
}

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@@ -0,0 +1,35 @@
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m_Name: Dash
m_EditorClassIdentifier:
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itemName: Dash
description: Quickly Moves the player forwards
maxVelM: 0
minVelM: 0
curVelM: 0
accM: 0
jumpPowM: 0
jumpNumM: 0
tractionM: 0
kickPowM: 0
recovTimeM: 0
playerGravM: 0
costM: 5
hasWallrunM: 0
hasBlinkM: 0
hasGrappleM: 0
hasGliderM: 0
hasNitroM: 0
hasDashM: 1
cooldownM: 15

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@@ -0,0 +1,8 @@
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@@ -17,28 +17,35 @@ public class PlayerInventory : MonoBehaviour
}
//Add item to player Inventory
public void AddItem(Item item, bool ableToAdd){
if(!items.Contains(item) && ableToAdd){
Debug.Log("Item Added");
//Add item to player inventroy list
items.Add(item);
//Equip item
item.Equip(pStats, this.gameObject);
}
else if(!ableToAdd && !items.Contains(item)){
//Item cannot be added
Debug.Log("Item Cannot Be Added");
}
else{
//If player already has the item it removes it
Debug.Log("Item Removed");
RemoveItem(item);
}
}
//Remove Item player inv
public void RemoveItem(Item item){
if(items.Remove(item)){
item.Unequip(pStats, this.gameObject);
}
}
//GetItems
public List<Item> GetItems(){
return items;
}

View File

@@ -101,7 +101,7 @@ public class PlayerMovement : NetworkBehaviour
// Don't do movement unless this is the local player controlling it
// Otherwise we let the server handle moving us
//if (!IsLocalPlayer) { return; }
if (!IsLocalPlayer) { return; }
// Don't lock the cursor multiple times if this isn't the local player
// Also don't want to lock the cursor for the king
@@ -151,20 +151,6 @@ public class PlayerMovement : NetworkBehaviour
//Debug.LogWarning("MoveController is either Disabled or wasn't retrieved correctly");
}
//TESTING RAGDOLL STUFF NEEDS SOME WORK
//Checks if player should respawn
//Respawn();
//if (Input.GetMouseButton(1) && heldDown == false){
// getHit(new Vector3(vel.x, 0, vel.z), 30);
// heldDown = true;
//}
if(!Input.GetMouseButton(1)){
heldDown = false;
}
//TEMP FOR TESTING
//Checks if player should respawn
Respawn();
@@ -189,6 +175,7 @@ public class PlayerMovement : NetworkBehaviour
//Gravity
Gravity();
//Adds persisting momentum to player
driftVel = Vector3.Lerp(driftVel, vel, pStats.Traction * Time.deltaTime);
//Moving outside basic wasd

View File

@@ -133,9 +133,9 @@ public class PlayerStats : MonoBehaviour
Debug.Assert((minVel >= 0), "minVel cannot be below zero");
Debug.Assert((curVel >= 0), "curVel cannot be below zero");
Debug.Assert((jumpPow >= 0), "jumpPow cannot be below zero");
Debug.Assert((jumpNum >= 2), "jumpNum cannot be below zero");
Debug.Assert((jumpNum >= 2), "jumpNum cannot be below 2");
Debug.Assert((traction >= 0), "traction cannot be below zero");
//Debug.Assert((kickPow >= 0), "Playerpoints cannot be below zero");
Debug.Assert((kickPow >= 0), "Playerpoints cannot be below zero");
Debug.Assert((recovTime >= 0), "recovTime cannot be below zero");
Debug.Assert((playerGrav >= 0), "playerGrav cannot be below zero");
Debug.Assert((playerPoints >= 0), "Playerpoints cannot be below zero");

View File

@@ -46,22 +46,30 @@ public class InvSceneSettings : MonoBehaviour
if(itemOptPrefab != null){
foreach(Item item in invMan.ItemList){
//Positioning Buttons
if(index < 5){
position = new Vector3(((index)),3,0);
}
else{
position = new Vector3(((index-5)),2,0);
}
//Creates Button
var iOpt = Instantiate(itemOptPrefab, position, Quaternion.identity);
//Uses Item Variables to update button
iOpt.name = item.itemName;
iOpt.transform.SetParent(GameObject.Find("Items").transform);
iOpt.transform.localScale = new Vector3(1.5f,1.5f,1.5f);
//Button Adds item if it can
iOpt.GetComponent<Button>().onClick.AddListener(delegate{pInv.AddItem(item, UpdateObject(item.costM, item, iOpt));});
//Changes Button Texts
iOpt.transform.Find("Name").GetComponent<Text>().text = item.itemName;
iOpt.transform.Find("Cost").GetComponent<Text>().text = item.costM.ToString();
//iOpt.GetComponentInChildren<Image>() = item.image; // IMPLEMENT WHEN ITEM OBJECT CONTAIN IMAGE REFERENCE
index++;
}
}
@@ -72,19 +80,27 @@ public class InvSceneSettings : MonoBehaviour
}
private bool UpdateObject(int itemCost, Item item, GameObject button){
if(pInv.GetItems().Contains(item)){
//Player can remove the item
pointsLeft += itemCost;
pointText.text = "Points Left: " + pointsLeft;
button.GetComponent<Image>().color = new Color(1,1,1);
return true;
}
else if(!pInv.GetItems().Contains(item) && (pointsLeft - itemCost) >= 0){
//Player can add the item
pointsLeft -= itemCost;
pointText.text = "Points Left: " + pointsLeft;
button.GetComponent<Image>().color = new Color(.5f,.5f,.5f);
return true;
}
else{
//Player cannot add or remove the item
return false;
}
}

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@@ -17,4 +17,10 @@ EditorBuildSettings:
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guid: 087e255255a646a4b895d4c7b60e2e3e
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path: Assets/Scenes/Demos/MovementScene.unity
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@@ -6,6 +6,9 @@ EditorUserSettings:
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