TheKingsRace/Assets/Scripts/PlayerScripts/PlayerInventory.cs
2021-11-17 12:21:15 -06:00

55 lines
1.2 KiB
C#

using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class PlayerInventory : MonoBehaviour
{
//List of items
[SerializeField] List<Item> items;
//Scripts
public PlayerStats pStats;
void Awake(){
pStats = GetComponent<PlayerStats>();
DontDestroyOnLoad(transform.parent.gameObject);
}
//Add item to player Inventory
public void AddItem(Item item, bool ableToAdd){
if(!items.Contains(item) && ableToAdd){
Debug.Log("Item Added");
//Add item to player inventroy list
items.Add(item);
//Equip item
item.Equip(pStats, this.gameObject);
}
else if(!ableToAdd && !items.Contains(item)){
//Item cannot be added
Debug.Log("Item Cannot Be Added");
}
else{
//If player already has the item it removes it
Debug.Log("Item Removed");
RemoveItem(item);
}
}
//Remove Item player inv
public void RemoveItem(Item item){
if(items.Remove(item)){
item.Unequip(pStats, this.gameObject);
}
}
//GetItems
public List<Item> GetItems(){
return items;
}
}