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PlayerJump uses raycast to detect when to get jumps back ItemManager Holds all scriptable Objects that are within resources Added a resource folder
42 lines
893 B
C#
42 lines
893 B
C#
using System.Collections;
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using System.Collections.Generic;
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using UnityEngine;
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public class PlayerInventory : MonoBehaviour
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{
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//List of items
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[SerializeField] List<Item> items;
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//Scripts
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public PlayerStats pStats;
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public InventoryManager invMan;
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public bool AddItem(Item item){
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items.Add(item);
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return true;
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}
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public bool RemoveItem(Item item){
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if(items.Remove(item)){
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return true;
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}
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return false;
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}
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void Awake(){
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pStats = GetComponent<PlayerStats>();
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invMan = GetComponent<InventoryManager>();//////UPDATE WHEN THIS IS NO LONGER ATTACHED TO THE PLAYER
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}
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void Start(){
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AddItem(invMan.ItemList[0]);
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AddItem(invMan.ItemList[1]);
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foreach (Item item in items){
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Debug.Log(item.name);
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item.Equip(pStats);
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}
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}
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}
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