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56 Commits

Author SHA1 Message Date
WarmUpTill
10d3c8c268 add handling of window title of metro apps 2020-10-24 14:43:10 +02:00
WarmUpTill
bc3fcde12d remove unnecessary nullptr checks 2020-10-23 23:57:45 +02:00
WarmUpTill
8b9c93f76c workaround / fixes on media tab
fix memory leaks due to not clearing signal handlers
add workaround for VLC source states during playlists item change
2020-10-23 23:45:04 +02:00
WarmUpTill
89f0449fcd Merge branch 'master' into UI 2020-10-22 22:02:45 +02:00
WarmUpTill
babe8b5c28 rename title tab and only show windows specific hints on windows 2020-10-22 21:25:59 +02:00
WarmUpTill
b1179f4e50 fix mem leaks which could occur with new UI 2020-10-22 21:00:41 +02:00
WarmUpTill
017664b8e0 Merge branch 'master' into UI 2020-10-22 20:02:13 +02:00
WarmUpTill
161588e43b allow WS_EX_TOOLWINDOW as valid window to match 'Task Switching' 2020-10-22 19:40:21 +02:00
WarmUpTill
3dd1138f31 separate idle from file data 2020-10-21 22:15:25 +02:00
WarmUpTill
54aaeed7d7 adjust media switch handling to support vlc source 2020-10-21 21:48:21 +02:00
WarmUpTill
7df6d59c06 more include cleanup 2020-10-20 21:22:24 +02:00
WarmUpTill
b05115a7bb clean up includes 2020-10-19 21:06:35 +02:00
WarmUpTill
58acdb8f79 set process selection editable so processes can be displayed / entered which are not currently running 2020-10-18 22:42:28 +02:00
WarmUpTill
5dd3cf1945 make destructor virtual just in case 2020-10-18 20:12:41 +02:00
WarmUpTill
793e5edf01 add media state 'any' 2020-10-18 20:05:10 +02:00
WarmUpTill
6b1a01de5e move transition warning label and change default transition only once per scene change 2020-10-18 19:21:52 +02:00
WarmUpTill
0b7faee84f fix match log only printing previous scene 2020-10-18 17:43:28 +02:00
WarmUpTill
fd3be07024 fix previous scene handling 2020-10-18 17:37:33 +02:00
WarmUpTill
986422ca83 rename main SceneSwitcher widget to AdvSceneSwitcher 2020-10-18 17:18:21 +02:00
WarmUpTill
6c5c861514 update transitions UI 2020-10-18 16:22:45 +02:00
WarmUpTill
02a8dd87ca adjust log 2020-10-18 16:22:09 +02:00
WarmUpTill
a1266f71f2 fix pulse on sequence and adjust log 2020-10-18 16:21:38 +02:00
WarmUpTill
c7ad2f6ec1 rename sceneSequences widget to sceneSequenceSwitches 2020-10-18 02:03:20 +02:00
WarmUpTill
51612d9e7f do not switch if entry is uninitialized for window, time, region, random 2020-10-18 01:52:19 +02:00
WarmUpTill
491108678e update UI of scene sequence tab 2020-10-18 01:51:07 +02:00
WarmUpTill
3ac795fc72 silence warning 2020-10-18 00:01:44 +02:00
WarmUpTill
96746b3507 update screen region UI and add helper frame 2020-10-17 23:58:08 +02:00
WarmUpTill
7a1104884a change pulse default specifizer to QLabel 2020-10-16 19:42:32 +02:00
WarmUpTill
c6e2c9dcc3 add tooltips to selection entries and do not allow scrolling to them 2020-10-15 21:17:23 +02:00
WarmUpTill
a33c0905c9 allow regex entry for window switch and limit window selection size 2020-10-15 21:16:34 +02:00
WarmUpTill
7f85cdb500 update UI of window tab 2020-10-15 20:59:59 +02:00
WarmUpTill
f643ec10fd add option to disable UI hints 2020-10-14 22:03:12 +02:00
WarmUpTill
abab9f70b5 update Random Tab UI 2020-10-14 21:46:35 +02:00
WarmUpTill
8ecc197805 remove previous scene entry on time tab and unnecessary populate calls 2020-10-14 21:45:42 +02:00
WarmUpTill
0fc6c60d49 add new UI for Time tab 2020-10-14 20:55:11 +02:00
WarmUpTill
255432f3b2 clean up unused signal 2020-10-14 20:18:39 +02:00
WarmUpTill
5c38996d41 add add pulse for media/exec/audio and move inactive pluse to general 2020-10-14 20:17:51 +02:00
WarmUpTill
4d76206452 add generic PulseWidget function to highlight widgets 2020-10-13 22:12:00 +02:00
WarmUpTill
7c561797af clean up setup of audio/exe/media and fix slight leak in media 2020-10-13 20:37:02 +02:00
WarmUpTill
26697faa9f Merge branch 'master' into UI 2020-10-12 21:48:30 +02:00
WarmUpTill
f22da7ff31 fix audio valid(), skip uninit exec switches, skip setting scene and transition for audio / exec as this is done in generic switch 2020-10-12 21:48:08 +02:00
WarmUpTill
5ad820d6cd add new UI for media tab 2020-10-12 21:46:16 +02:00
WarmUpTill
a0a272f49e fix include path and warning 2020-10-11 20:02:37 +02:00
WarmUpTill
5b315d0574 add generic switch widget and setup new UI for exec switching 2020-10-11 19:12:31 +02:00
WarmUpTill
bc3a7cd9be move functions 2020-10-11 15:50:00 +02:00
WarmUpTill
39067f6157 fix up / down audio 2020-10-11 15:18:55 +02:00
WarmUpTill
085225bdcc audio up / down draft (signals still not working) 2020-10-11 00:32:38 +02:00
WarmUpTill
e3dc2c5f26 Merge branch 'master' into UI 2020-10-10 01:58:21 +02:00
WarmUpTill
50545e7f83 audio delete 2020-10-10 01:57:59 +02:00
WarmUpTill
616ce0c737 even more logging 2020-10-10 01:57:38 +02:00
WarmUpTill
ece2d61e0a more logging 2020-10-10 01:50:10 +02:00
WarmUpTill
62d54f7206 slightly adjust logging 2020-10-10 01:43:43 +02:00
WarmUpTill
611c478eb3 adjust audio add to new UI 2020-10-10 00:18:29 +02:00
WarmUpTill
3ff7a848b1 add option to add 'select ...' entry to populate functions 2020-10-10 00:17:19 +02:00
WarmUpTill
36b4d15a17 add edit in place for audio 2020-10-06 21:51:05 +02:00
WarmUpTill
02e797a3db first draft of UI improvements
group settings of the general tab
highlight if the scene switcher is inactive
add draft of allowing editing in place
define additional populate functions for audio and media
2020-10-04 16:28:36 +02:00
213 changed files with 4747 additions and 383842 deletions

View File

@@ -1,49 +0,0 @@
name: debian-build
on: [push, pull_request]
jobs:
build:
runs-on: ubuntu-latest
steps:
- uses: actions/checkout@v2
with:
submodules: 'recursive'
- name: check_libobs_revision
run: |
sudo apt update
sudo apt install libobs-dev
mkdir source
cd source
dpkg -l libobs-dev | tr -s " "| grep libobs | cut -d" " -f3 > libobs.rev
- name: install_frontend_header
run: |
[ -e /usr/include/obs/obs-frontend-api.h ] && { echo "ERROR: obs-frontend-api.h already in system. Maybe the package libobs-dev is installing it."; exit 1; }
cd source
LIBOBSREV=$(cat libobs.rev)
sudo apt update
sudo apt install devscripts
dget -u http://archive.ubuntu.com/ubuntu/pool/universe/o/obs-studio/obs-studio_$LIBOBSREV.dsc
cd ..
sudo find -name obs-frontend-api.h -exec cp {} /usr/include/obs/ \;
egrep '#include <obs.h>' /usr/include/obs/obs-frontend-api.h || { echo "ERROR: check if the sed commands are needed from now."; exit 1; }
sudo sed -i 's/#include <obs.h>/#include <obs\/obs.h>/' /usr/include/obs/obs-frontend-api.h
sudo sed -i 's/#include <util\/darray.h>/#include <obs\/util\/darray.h>/' /usr/include/obs/obs-frontend-api.h
- name: create_tarball
run: |
cd ..
tar --exclude=.git -cvzf obs-scene-switcher_0.1+testonly.orig.tar.gz SceneSwitcher
- name: create_debian_dir
run: |
cp -a CI/linux/debian .
- name: install_dependencies
run: |
# devscripts and libobs-dev are needed but they were already installed
# from check_libobs_revision and install_frontend_header sections.
sudo apt update
sudo apt install cmake debhelper libcurl4-openssl-dev libxss-dev libxtst-dev qtbase5-dev libopencv-dev libprocps-dev
- name: build
run: |
debuild --no-lintian --no-sign

View File

@@ -1,31 +1,32 @@
name: build obs plugin
on: [push, pull_request, workflow_dispatch]
on:
push:
branches: [ master ]
pull_request:
branches: [ master ]
env:
PLUGIN_NAME: SceneSwitcher
LIB_NAME: advanced-scene-switcher
OBS_TAG: 27.1.1
jobs:
macos64:
name: "macOS 64-bit"
runs-on: [macos-latest]
env:
QT_VERSION: '5.15.2'
MACOS_DEPS_VERSION: '2020-12-11'
QT_VERSION: 5.14.1
MACOS_DEPS_VERSION: '2020-08-30'
steps:
- name: Checkout
uses: actions/checkout@v2.3.4
uses: actions/checkout@v2
with:
repository: obsproject/obs-studio
submodules: 'recursive'
ref: 'refs/tags/${{ env.OBS_TAG }}'
- name: "Checkout plugin"
uses: actions/checkout@v2.3.4
uses: actions/checkout@v2
with:
path: UI/frontend-plugins/${{ env.PLUGIN_NAME }}
submodules: 'recursive'
- name: Fetch Git Tags
run: |
cd UI/frontend-plugins/${{ env.PLUGIN_NAME }}
@@ -33,15 +34,12 @@ jobs:
- name: 'Install prerequisites (Homebrew)'
shell: bash
run: |
if [ -d /usr/local/opt/openssl@1.0.2t ]; then
brew uninstall openssl@1.0.2t
brew untap local/openssl
fi
if [ -d /usr/local/opt/python@2.7.17 ]; then
brew uninstall python@2.7.17
brew untap local/python2
fi
brew bundle --file ./CI/scripts/macos/Brewfile
cd UI/frontend-plugins/${{ env.PLUGIN_NAME }}/CI/macos
brew untap local/openssl
brew untap local/python2
brew update
brew bundle
cd -
- name: 'Install prerequisite: Pre-built dependencies'
if: steps.deps-cache.outputs.cache-hit != 'true'
shell: bash
@@ -55,22 +53,13 @@ jobs:
curl -L -O https://github.com/obsproject/obs-deps/releases/download/${{ env.MACOS_DEPS_VERSION }}/macos-qt-${{ env.QT_VERSION }}-${{ env.MACOS_DEPS_VERSION }}.tar.gz
tar -xf ./macos-qt-${{ env.QT_VERSION }}-${{ env.MACOS_DEPS_VERSION }}.tar.gz -C "/tmp"
xattr -r -d com.apple.quarantine /tmp/obsdeps
- name: 'Build prerequisite: OpenCV'
shell: bash
run: |
cd UI/frontend-plugins/${{ env.PLUGIN_NAME }}/deps/opencv
mkdir build
cd build
cmake -DBUILD_LIST="core,imgproc,objdetect" ..
make -j4
make install
- name: Configure
shell: bash
run: |
echo "add_subdirectory(${{ env.PLUGIN_NAME }})" >> UI/frontend-plugins/CMakeLists.txt
mkdir ./build
cd ./build
cmake -DBUILD_BROWSER=OFF -DCMAKE_OSX_DEPLOYMENT_TARGET=10.13 -DDISABLE_PYTHON=ON -DDepsPath="/tmp/obsdeps" -DQTDIR="/tmp/obsdeps" ..
cmake -DCMAKE_OSX_DEPLOYMENT_TARGET=10.11 -DDISABLE_PYTHON=ON -DDepsPath="/tmp/obsdeps" -DQTDIR="/tmp/obsdeps" ..
cd -
- name: Build
shell: bash
@@ -83,9 +72,8 @@ jobs:
if: success()
shell: bash
run: |
curl -L -O http://s.sudre.free.fr/Software/files/Packages.dmg
sudo hdiutil attach ./Packages.dmg
sudo installer -pkg /Volumes/Packages\ 1.2.9/Install\ Packages.pkg -target /
curl -L -O https://s3-us-west-2.amazonaws.com/obs-nightly/Packages.pkg
sudo installer -pkg ./Packages.pkg -target /
- name: Package
if: success()
shell: bash
@@ -98,14 +86,14 @@ jobs:
install_name_tool -change /tmp/obsdeps/lib/QtCore.framework/Versions/5/QtCore @executable_path/../Frameworks/QtCore.framework/Versions/5/QtCore ../../../build/UI/frontend-plugins/SceneSwitcher/advanced-scene-switcher.so
FILE_DATE=$(date +%Y-%m-%d)
FILE_NAME=${{ env.PLUGIN_NAME }}-$FILE_DATE-${{ github.sha }}-macos.pkg
echo "FILE_NAME=${FILE_NAME}" >> $GITHUB_ENV
echo "::set-env name=FILE_NAME::${FILE_NAME}"
packagesbuild ./CI/macos/${{ env.PLUGIN_NAME }}.pkgproj
cd -
mkdir ./nightly
mv UI/frontend-plugins/${{ env.PLUGIN_NAME }}/${{ env.PLUGIN_NAME }}.pkg ./nightly/${FILE_NAME}
- name: Publish
if: success()
uses: actions/upload-artifact@v2.2.1
uses: actions/upload-artifact@v2-preview
with:
name: '${{ env.FILE_NAME }}'
path: ./nightly/*.pkg
@@ -114,16 +102,14 @@ jobs:
runs-on: [ubuntu-latest]
steps:
- name: Checkout
uses: actions/checkout@v2.3.4
uses: actions/checkout@v2
with:
repository: obsproject/obs-studio
submodules: 'recursive'
ref: 'refs/tags/${{ env.OBS_TAG }}'
- name: "Checkout plugin"
uses: actions/checkout@v2.3.4
uses: actions/checkout@v2
with:
path: UI/frontend-plugins/${{ env.PLUGIN_NAME }}
submodules: 'recursive'
- name: Add plugin to obs cmake
shell: bash
run: echo "add_subdirectory(${{ env.PLUGIN_NAME }})" >> UI/frontend-plugins/CMakeLists.txt
@@ -168,25 +154,19 @@ jobs:
libxcb-xinerama0-dev \
libxcomposite-dev \
libxinerama-dev \
libxtst-dev \
libmbedtls-dev \
pkg-config \
python3-dev \
qtbase5-dev \
qtbase5-private-dev \
libqt5svg5-dev \
swig \
libxss-dev \
libx11-xcb-dev \
libxcb-xfixes0-dev \
libopencv-dev \
libprocps-dev
libxss-dev
- name: 'Configure'
shell: bash
run: |
mkdir ./build
cd ./build
cmake -DENABLE_PIPEWIRE=OFF -DUNIX_STRUCTURE=0 -DCMAKE_INSTALL_PREFIX="${{ github.workspace }}/obs-studio-portable" -DWITH_RTMPS=OFF -DBUILD_BROWSER=OFF ..
cmake -DUNIX_STRUCTURE=0 -DCMAKE_INSTALL_PREFIX="${{ github.workspace }}/obs-studio-portable" -DBUILD_CAPTIONS=OFF -DWITH_RTMPS=OFF -DBUILD_BROWSER=OFF ..
- name: 'Build'
shell: bash
working-directory: ${{ github.workspace }}/build
@@ -196,42 +176,34 @@ jobs:
run: |
FILE_DATE=$(date +%Y-%m-%d)
FILE_NAME=${{ env.PLUGIN_NAME }}-$FILE_DATE-${{ github.sha }}-linux64.tar.gz
echo "FILE_NAME=${FILE_NAME}" >> $GITHUB_ENV
mkdir -p ./${{ env.LIB_NAME }}/bin/64bit/
strip -d ./build/UI/frontend-plugins/${{ env.PLUGIN_NAME }}/${{ env.LIB_NAME }}.so
mv ./build/UI/frontend-plugins/${{ env.PLUGIN_NAME }}/${{ env.LIB_NAME }}.so ./${{ env.LIB_NAME }}/bin/64bit/${{ env.LIB_NAME }}.so
mv ./UI/frontend-plugins/${{ env.PLUGIN_NAME }}/data ./${{ env.LIB_NAME }}/data
tar -cvzf "${FILE_NAME}" ${{ env.LIB_NAME }}
echo "::set-env name=FILE_NAME::${FILE_NAME}"
mkdir -p ./${{ env.PLUGIN_NAME }}/bin/64bit/
mv ./build/UI/frontend-plugins/${{ env.PLUGIN_NAME }}/${{ env.LIB_NAME }}.so ./${{ env.PLUGIN_NAME }}/bin/64bit/${{ env.LIB_NAME }}.so
tar -cvzf "${FILE_NAME}" ${{ env.PLUGIN_NAME }}
- name: 'Publish'
uses: actions/upload-artifact@v2.2.1
uses: actions/upload-artifact@v2-preview
with:
name: '${{ env.FILE_NAME }}'
path: '*.tar.gz'
windows:
name: Windows
win64:
name: Windows 64-bit
runs-on: [windows-latest]
strategy:
matrix:
arch: [32, 64]
env:
QT_VERSION: 5.10.1
CMAKE_GENERATOR: "Visual Studio 16 2019"
CMAKE_SYSTEM_VERSION: "10.0.18363.657"
WINDOWS_DEPS_VERSION: '2019'
steps:
- name: Add msbuild to PATH
uses: microsoft/setup-msbuild@v1.0.2
uses: microsoft/setup-msbuild@v1.0.0
- name: Checkout obs
uses: actions/checkout@v2.3.4
uses: actions/checkout@v2
with:
repository: obsproject/obs-studio
submodules: 'recursive'
ref: 'refs/tags/${{ env.OBS_TAG }}'
- name: Checkout plugin
uses: actions/checkout@v2.3.4
uses: actions/checkout@v2
with:
path: UI/frontend-plugins/${{ env.PLUGIN_NAME}}
submodules: 'recursive'
- name: Add plugin to obs cmake
shell: cmd
run: echo add_subdirectory(${{ env.PLUGIN_NAME }}) >> UI/frontend-plugins/CMakeLists.txt
@@ -243,127 +215,81 @@ jobs:
7z x Qt_${{ env.QT_VERSION }}.7z -o"${{ github.workspace }}/cmbuild/QT"
- name: 'Install prerequisite: Pre-built dependencies'
run: |
curl -kLO https://cdn-fastly.obsproject.com/downloads/dependencies${{ env.WINDOWS_DEPS_VERSION }}.zip -f --retry 5 -C -
7z x dependencies${{ env.WINDOWS_DEPS_VERSION }}.zip -o"${{ github.workspace }}/cmbuild/deps"
- name: 'Build prerequisite: OpenCV'
run: |
cd UI/frontend-plugins/${{ env.PLUGIN_NAME }}/deps/opencv
mkdir build
cd build
if ( ${{ matrix.arch }} -eq 32 )
{
cmake -G"${{ env.CMAKE_GENERATOR }}" -A"Win32" -DBUILD_LIST="core,imgproc,objdetect" ..
}
else
{
cmake -G"${{ env.CMAKE_GENERATOR }}" -A"x64" -DBUILD_LIST="core,imgproc,objdetect" ..
}
msbuild /m /p:Configuration=Release OpenCV.sln
msbuild INSTALL.vcxproj
curl -kLO https://cdn-fastly.obsproject.com/downloads/dependencies2017.zip -f --retry 5 -C -
7z x dependencies2017.zip -o"${{ github.workspace }}/cmbuild/deps"
- name: Configure
run: |
mkdir ./package
mkdir ./build${{ matrix.arch }}
cd ./build${{ matrix.arch }}
Get-Location
if ( ${{ matrix.arch }} -eq 32 )
{
cmake -G"${{ env.CMAKE_GENERATOR }}" -A"Win32" -DOpenCV_DIR="${{ github.workspace }}/UI/frontend-plugins/SceneSwitcher/deps/opencv/build/" -DCMAKE_SYSTEM_VERSION="${{ env.CMAKE_SYSTEM_VERSION }}" -DBUILD_BROWSER=false -DBUILD_CAPTIONS=false -DCOMPILE_D3D12_HOOK=false -DDepsPath="${{ github.workspace }}/cmbuild/deps/win32" -DQTDIR="${{ github.workspace }}/cmbuild/QT/${{ env.QT_VERSION }}/msvc2017" -DCOPIED_DEPENDENCIES=FALSE -DCOPY_DEPENDENCIES=TRUE ..
}
else
{
cmake -G"${{ env.CMAKE_GENERATOR }}" -A"x64" -DOpenCV_DIR="${{ github.workspace }}/UI/frontend-plugins/SceneSwitcher/deps/opencv/build/" -DCMAKE_SYSTEM_VERSION="${{ env.CMAKE_SYSTEM_VERSION }}" -DBUILD_BROWSER=false -DBUILD_CAPTIONS=false -DCOMPILE_D3D12_HOOK=false -DDepsPath="${{ github.workspace }}/cmbuild/deps/win64" -DQTDIR="${{ github.workspace }}/cmbuild/QT/${{ env.QT_VERSION }}/msvc2017_64" -DCOPIED_DEPENDENCIES=FALSE -DCOPY_DEPENDENCIES=TRUE ..
}
mkdir ./build
mkdir ./build64
cd ./build64
cmake -G"${{ env.CMAKE_GENERATOR }}" -A"x64" -DCMAKE_SYSTEM_VERSION="${{ env.CMAKE_SYSTEM_VERSION }}" -DBUILD_BROWSER=false -DBUILD_CAPTIONS=false -DCOMPILE_D3D12_HOOK=false -DDepsPath="${{ github.workspace }}/cmbuild/deps/win64" -DQTDIR="${{ github.workspace }}/cmbuild/QT/${{ env.QT_VERSION }}/msvc2017_64" -DCOPIED_DEPENDENCIES=FALSE -DCOPY_DEPENDENCIES=TRUE ..
- name: Build
run: |
msbuild /m /p:Configuration=RelWithDebInfo .\build${{ matrix.arch }}\obs-studio.sln
run: msbuild /m /p:Configuration=RelWithDebInfo .\build64\obs-studio.sln
- name: Package
if: success()
run: |
$env:FILE_DATE=(Get-Date -UFormat "%F")
$env:FILE_NAME="${{ env.PLUGIN_NAME }}-${env:FILE_DATE}-${{ github.sha }}-windows"
echo "FILE_NAME=${env:FILE_NAME}" >> ${env:GITHUB_ENV}
robocopy .\build${{ matrix.arch }}\rundir\RelWithDebInfo\obs-plugins\${{ matrix.arch }}bit\ .\package\obs-plugins\${{ matrix.arch }}bit ${{ env.LIB_NAME }}.* /E /XF .gitignore
robocopy .\build${{ matrix.arch }}\rundir\RelWithDebInfo\data\obs-plugins\${{ env.LIB_NAME }}\ .\package\data\obs-plugins\${{ env.LIB_NAME }}\ /E /XF .gitignore
cp UI/frontend-plugins/${{ env.PLUGIN_NAME }}/deps/opencv/build/bin/Release/*dll package/obs-plugins/${{ matrix.arch }}bit
exit 0
- name: Publish zip
if: success()
uses: actions/upload-artifact@v2.2.1
with:
name: '${{ env.FILE_NAME }}-${{ matrix.arch }}bit'
path: package/*
windows-installer:
needs: [windows]
name: 'Create Windows Installer'
runs-on: [windows-latest]
steps:
- name: "Checkout plugin"
uses: actions/checkout@v2.3.4
- name: Add msbuild to PATH
uses: microsoft/setup-msbuild@v1.0.2
- name: "Prepare innosetup"
run: |
curl "-kL" "https://files.jrsoftware.org/is/6/innosetup-6.0.3.exe" "-f" "--retry" "5" "-o" "inno.exe"
.\inno.exe /VERYSILENT /SP- /SUPPRESSMSGBOXES /NORESTART
mkdir build
cd build
cmake ..
continue-on-error: true
- name: Download artifacts
uses: actions/download-artifact@v2
with:
path: artifacts
- name: "Prepare package dir"
run: |
curl "-kL" "https://github.com/Xaymar/msvc-redist-helper/releases/download/0.1/msvc-redist-helper-64.exe" "-f" "--retry" "5" "-o" "msvc-redist-helper-64.exe"
curl "-kL" "https://github.com/Xaymar/msvc-redist-helper/releases/download/0.1/msvc-redist-helper-32.exe" "-f" "--retry" "5" "-o" "msvc-redist-helper-32.exe"
$env:FILE_DATE=(Get-Date -UFormat "%F")
$env:FILE_NAME="${{ env.PLUGIN_NAME }}-${env:FILE_DATE}-${{ github.sha }}-windows"
echo "FILE_NAME=${env:FILE_NAME}" >> ${env:GITHUB_ENV}
mkdir package
cd package
cp -r ../artifacts/${env:FILE_NAME}-32bit/* .
cp -r ../artifacts/${env:FILE_NAME}-64bit/obs-plugins/* obs-plugins
- name: "Compile"
run: |
& 'C:\Program Files (x86)\Inno Setup 6\ISCC.exe' /Qp ".\build\CI\windows\setup.iss"
- name: "Publish"
if: success()
uses: actions/upload-artifact@v2.2.0
with:
name: '${{ env.FILE_NAME }}-installer'
path: build/CI/windows/Output/*.exe
release:
needs: [macos64, ubuntu64, windows, windows-installer]
name: 'Create Release'
runs-on: [ubuntu-18.04]
steps:
- name: "Checkout plugin"
uses: actions/checkout@v2.3.4
with:
path: plugin/${{ env.PLUGIN_NAME }}
- name: Download artifacts
uses: actions/download-artifact@v2
with:
path: artifacts
- name: 'Package'
shell: bash
run: |
mkdir -p ${{ env.PLUGIN_NAME }}/Linux ${{ env.PLUGIN_NAME }}/MacOs ${{ env.PLUGIN_NAME }}/Windows
tar xf artifacts/${{ env.PLUGIN_NAME }}*-linux64.tar.gz/${{ env.PLUGIN_NAME }}*-linux64.tar.gz -C ${{ env.PLUGIN_NAME }}/Linux/
mv artifacts/${{ env.PLUGIN_NAME }}*-macos.pkg/${{ env.PLUGIN_NAME }}*-macos.pkg ${{ env.PLUGIN_NAME }}/MacOs/${{ env.PLUGIN_NAME }}.pkg
mv ./artifacts/${{ env.PLUGIN_NAME }}*-windows-32bit/* ${{ env.PLUGIN_NAME }}/Windows/
mv ./artifacts/${{ env.PLUGIN_NAME }}*-windows-64bit/obs-plugins/* ${{ env.PLUGIN_NAME }}/Windows/obs-plugins
mv ./artifacts/${{ env.PLUGIN_NAME }}*-windows-installer/*.exe ${{ env.PLUGIN_NAME }}/Windows/
rm ${{ env.PLUGIN_NAME }}/Windows/obs-plugins/32bit/advanced-scene-switcher.pdb
rm ${{ env.PLUGIN_NAME }}/Windows/obs-plugins/64bit/advanced-scene-switcher.pdb
cp plugin/${{ env.PLUGIN_NAME }}/CI/release/README.txt ${{ env.PLUGIN_NAME }}/
FILE_NAME=${{ env.PLUGIN_NAME }}.zip
zip -r ${FILE_NAME} ${{ env.PLUGIN_NAME }}/
$env:FILE_NAME="${{ env.PLUGIN_NAME }}-${env:FILE_DATE}-${{ github.sha }}-win64.zip"
echo "::set-env name=FILE_NAME::${env:FILE_NAME}"
robocopy .\build64\rundir\RelWithDebInfo\obs-plugins\64bit\ .\build\obs-plugins\64bit ${{ env.LIB_NAME }}.* /E /XF .gitignore
7z a ${env:FILE_NAME} .\build\*
- name: Publish
if: success()
uses: actions/upload-artifact@v2.2.1
uses: actions/upload-artifact@v2-preview
with:
name: "Release"
path: '*.zip'
name: '${{ env.FILE_NAME }}'
path: '*-win64.zip'
win32:
name: Windows 32-bit
runs-on: [windows-latest]
env:
QT_VERSION: 5.10.1
CMAKE_GENERATOR: "Visual Studio 16 2019"
CMAKE_SYSTEM_VERSION: "10.0.18363.657"
steps:
- name: Add msbuild to PATH
uses: microsoft/setup-msbuild@v1.0.0
- name: Checkout obs
uses: actions/checkout@v2
with:
repository: obsproject/obs-studio
submodules: 'recursive'
- name: Checkout plugin
uses: actions/checkout@v2
with:
path: UI/frontend-plugins/${{ env.PLUGIN_NAME }}
- name: Add plugin to obs cmake
shell: cmd
run: echo add_subdirectory(${{ env.PLUGIN_NAME }}) >> UI/frontend-plugins/CMakeLists.txt
- name: Fetch Git Tags
run: git fetch --prune --tags --unshallow
- name: 'Install prerequisite: QT'
run: |
curl -kLO https://cdn-fastly.obsproject.com/downloads/Qt_${{ env.QT_VERSION }}.7z -f --retry 5 -C -
7z x Qt_${{ env.QT_VERSION }}.7z -o"${{ github.workspace }}/cmbuild/QT"
- name: 'Install prerequisite: Pre-built dependencies'
run: |
curl -kLO https://cdn-fastly.obsproject.com/downloads/dependencies2017.zip -f --retry 5 -C -
7z x dependencies2017.zip -o"${{ github.workspace }}/cmbuild/deps"
- name: Configure
run: |
mkdir ./build
mkdir ./build32
cd ./build32
cmake -G"${{ env.CMAKE_GENERATOR }}" -A"Win32" -DCMAKE_SYSTEM_VERSION="${{ env.CMAKE_SYSTEM_VERSION }}" -DBUILD_BROWSER=false -DBUILD_CAPTIONS=false -DCOMPILE_D3D12_HOOK=false -DDepsPath="${{ github.workspace }}/cmbuild/deps/win32" -DQTDIR="${{ github.workspace }}/cmbuild/QT/${{ env.QT_VERSION }}/msvc2017" -DCOPIED_DEPENDENCIES=FALSE -DCOPY_DEPENDENCIES=TRUE ..
- name: Build
run: msbuild /m /p:Configuration=RelWithDebInfo .\build32\obs-studio.sln
- name: Package
if: success()
run: |
$env:FILE_DATE=(Get-Date -UFormat "%F")
$env:FILE_NAME="${{ env.PLUGIN_NAME }}-${env:FILE_DATE}-${{ github.sha }}-win32.zip"
echo "::set-env name=FILE_NAME::${env:FILE_NAME}"
robocopy .\build32\rundir\RelWithDebInfo\obs-plugins\32bit\ .\build\obs-plugins\32bit ${{ env.LIB_NAME }}.* /E /XF .gitignore
7z a ${env:FILE_NAME} .\build\*
- name: Publish
if: success()
uses: actions/upload-artifact@v2-preview
with:
name: '${{ env.FILE_NAME }}'
path: '*-win32.zip'

View File

@@ -1,19 +0,0 @@
name: Clang Format Check
on: [push, pull_request]
jobs:
ubuntu64:
runs-on: ubuntu-latest
steps:
- name: Checkout
uses: actions/checkout@v2
- name: Install clang format
run: |
sudo apt-get install -y clang-format-10
- name: Check the Formatting
run: |
./CI/formatcode.sh
./CI/check-format.sh

9
.gitmodules vendored
View File

@@ -1,9 +0,0 @@
[submodule "deps/asio"]
path = deps/asio
url = https://github.com/chriskohlhoff/asio.git
[submodule "deps/websocketpp"]
path = deps/websocketpp
url = https://github.com/zaphoyd/websocketpp.git
[submodule "deps/opencv"]
path = deps/opencv
url = https://github.com/opencv/opencv.git

View File

@@ -1,152 +0,0 @@
# Compiling the plugin
You have the option to ...
- either add the plugin to the OBS source tree directly and build the plugin while building OBS itself. (**in tree**)
- or you can move the sources of this plugin outside of the OBS source tree and build it separately from OBS. (**out of tree**)
As both methods require you to have a working [OBS Studio development environment](https://obsproject.com/wiki/install-instructions), [Qt](https://download.qt.io/official_releases/qt/5.15/5.15.2/) and [CMake](https://cmake.org/download/) it is recommended to build the plugin in tree as it is easier to set up and will enable straightforward debugging.
Note that your Qt install must include the QtConcurrent module.
## Compiling in tree (recommended)
Add the "SceneSwitcher" source directory to your obs-studio source directory under obs-studio/UI/frontend-plugins/:
```
cd obs-studio/UI/frontend-plugins/
git clone --recursive https://github.com/WarmUpTill/SceneSwitcher.git
```
Then modify the obs-studio/UI/frontend-plugins/CMakeLists.txt file and add an entry for the scene switcher:
```
add_subdirectory(SceneSwitcher)
```
Now follow the [build instructions for obs-studio](https://obsproject.com/wiki/install-instructions) for your particular platform.
Note that on Linux systems it might be necessary to additionally install the following packages to fulfill the dependencies to `XTest`, `XScreensaver` and `OpenCV` - exact command may differ:
```
sudo apt-get install \
libxtst-dev \
libxss-dev \
libopencv-dev
```
## Compiling out of tree
### Prerequisites
You'll need [Qt](https://download.qt.io/official_releases/qt/5.15/5.15.2/), [CMake](https://cmake.org/download/) and a working [OBS Studio development environment](https://obsproject.com/wiki/install-instructions) installed on your computer.
Once you've set this up, do the following:
```
git clone --recursive https://github.com/WarmUpTill/SceneSwitcher.git
cd SceneSwitcher
mkdir build && cd build
```
### Windows
In cmake-gui, you'll have to set these CMake variables :
- **BUILD_OUT_OF_TREE** (bool) : true
- **LIBOBS_LIB** (filepath) : location of the obs.lib file
- **LIBOBS_INCLUDE_DIR** (path) : location of the libobs subfolder in the source
code of OBS Studio, located at [source_directory]/libobs/.
- **LIBOBS_FRONTEND_API_LIB** (filepath) : location of the obs-frontend-api.lib file
(usually in the same place as LIBOBS_LIB)
- **LIBOBS_FRONTEND_INCLUDE_DIR** (path) : location of the obs-frontend-api
subfolder in the source code of OBS Studio, located at [source_directory]/UI/obs-frontend-api.
- **CURL_LIBRARY** (filepath) : location of the libcurl.lib file
(part of the dependencies2019/win64/bin folder used to build OBS)
- **CURL_INCLUDE_DIR** (path) : location of the curl
subfolder in OBS dependencies folder: ".../dependencies2019/win64/include/"
Assuming that you set up Qt via QT installer:
- **Qt5Core_DIR** (path) : C:/Qt/5.15.2/msvc2019_64/lib/cmake/Qt5Core
- **Qt5Gui_DIR** (path): C:/Qt/5.15.2/msvc2019_64/lib/cmake/Qt5Gui
- **Qt5Widgets_DIR** (path) : C:/Qt/5.15.2/msvc2019_64/lib/cmake/Qt5Widgets
Just keep hitting configure until all the vars are filled out. Then hit generate.
### Linux
Install dependencies `XTest`, `XScreensaver` and `OpenCV` - exact command may differ:
```
sudo apt-get install \
libxtst-dev \
libxss-dev \
libopencv-dev
```
Most versions of Linux you can use cmake-gui or the command line.
**For the command line:**
```
# [...] are placeholders
cmake -DBUILD_OUT_OF_TREE=1 \
-DLIBOBS_INCLUDE_DIR=[...]/obs-studio/libobs/ \
-DLIBOBS_LIB=[...]/libobs.so \
-DLIBOBS_FRONTEND_INCLUDE_DIR=[...]/obs-studio/UI/obs-frontend-api/ \
-DLIBOBS_FRONTEND_API_LIB=[...]/libobs-frontend-api.so \
-DCMAKE_INSTALL_PREFIX=/usr ..
make -j4
sudo make install
```
For cmake-gui you'll have to set the following variables:
- **BUILD_OUT_OF_TREE** (bool) : true
- **LIBOBS_INCLUDE_DIR** (path) : location of the libobs subfolder in the source
code of OBS Studio, located at [source_directory]/libobs/.
- **LIBOBS_LIB** (filepath) : location of the libobs.so file (usually CMake finds
this, but if not it'll usually be in /usr/lib/libobs.so)
- **LIBOBS_FRONTEND_API_LIB** (filepath) : location of the libobs-frontend-api.so
file (usually in the same place as LIBOBS_LIB)
- **LIBOBS_FRONTEND_INCLUDE_DIR** (path) : location of the obs-frontend-api
subfolder in the source code of OBS Studio, located at
[source_directory]/UI/obs-frontend-api.
Assuming that you installed Qt via your system package manager, it should be
found automatically. If not, then usually you'll find it in something like:
- **Qt5Core_DIR** (path) : /usr/lib64/cmake/Qt5Core
- **Qt5Gui_DIR** (path): /usr/lib64/cmake/Qt5Gui
- **Qt5Widgets_DIR** (path) : /usr/lib64/cmake/Qt5Widgets
Just keep hitting configure until all the vars are filled out. Then hit generate.
Then open a terminal in the build folder and type:
```
make -j4
sudo make install
```
NOTE: The Linux version of this plugin is dependent on libXScrnSaver, libcurl and libXtst.
### OS X
In cmake-gui, you'll have to set these CMake variables :
- **BUILD_OUT_OF_TREE** (bool) : true
- **LIBOBS_INCLUDE_DIR** (path) : location of the libobs subfolder in the source
code of OBS Studio, located at [source_directory]/libobs/.
- **LIBOBS_LIB** (filepath) : location of the libobs.0.dylib file (usually
in /Applications/OBS.app/Contents/Resources/bin/libobs.0.dylib)
- **LIBOBS_FRONTEND_API_LIB** (filepath) : location of the libobs-frontend-api.0.dylib
file (usually in usually in /Applications/OBS.app/Contents/Resources/bin/libobs-frontend-api.0.dylib)
- **LIBOBS_FRONTEND_INCLUDE_DIR** (path) : location of the obs-frontend-api subfolder
in the source code of OBS Studio, located at [source_directory]/UI/obs-frontend-api.
Assuming that you installed Qt via the regular Qt App way:
- **Qt5Core_DIR** (path) : Usually /Applications/Qt/5.10.1/clang_64/lib/cmake/Qt5Core
- **Qt5Widgets_DIR** (path) : Usually /Applications/Qt/5.10.1/clang_64/lib/cmake/Qt5Widgets
- **Qt5MacExtras_DIR** (path) : Usually /Applications/Qt/5.10.1/clang_64/lib/cmake/Qt5MacExtras
Just keep hitting configure until all the vars are filled out. Then hit generate.
Open xcode (or a terminal, depending on the build type you chose), build and copy
the advanced-scene-switcher.so file to 'Library/Application Support/obs-studio/plugins/advanced-scene-switcher/bin/'
And the 'data' folder to 'Library/Application Support/obs-studio/plugins/advanced-scene-switcher/'.
Note that you might have to adjust the library search paths using the install_name_tool if you want the plugin to run on machines other than your build machine:
```
install_name_tool -change @rpath/libobs-frontend-api.dylib @executable_path/../Frameworks/libobs-frontend-api.dylib UI/frontend-plugins/SceneSwitcher/advanced-scene-switcher.so
install_name_tool -change @rpath/libobs.0.dylib @executable_path/../Frameworks/libobs.0.dylib UI/frontend-plugins/SceneSwitcher/advanced-scene-switcher.so
install_name_tool -change /usr/local/opt/qt5/lib/QtWidgets.framework/Versions/5/QtWidgets @executable_path/../Frameworks/QtWidgets.framework/Versions/5/QtWidgets UI/frontend-plugins/SceneSwitcher/advanced-scene-switcher.so
install_name_tool -change /usr/local/opt/qt5/lib/QtGui.framework/Versions/5/QtGui @executable_path/../Frameworks/QtGui.framework/Versions/5/QtGui UI/frontend-plugins/SceneSwitcher/advanced-scene-switcher.so
install_name_tool -change /usr/local/opt/qt5/lib/QtCore.framework/Versions/5/QtCore @executable_path/../Frameworks/QtCore.framework/Versions/5/QtCore UI/frontend-plugins/SceneSwitcher/advanced-scene-switcher.so
```

View File

@@ -1,11 +0,0 @@
#!/bin/bash
dirty=$(git ls-files --modified)
set +x
if [[ $dirty ]]; then
echo "================================="
echo "Files were not formatted properly"
echo "$dirty"
echo "================================="
exit 1
fi

View File

@@ -1,35 +0,0 @@
#!/usr/bin/env bash
# Original source https://github.com/Project-OSRM/osrm-backend/blob/master/scripts/format.sh
set +x
set -o errexit
set -o pipefail
set -o nounset
SCRIPTPATH="$( cd -- "$(dirname "$0")" >/dev/null 2>&1 ; pwd -P )"
# Runs the Clang Formatter in parallel on the code base.
# Return codes:
# - 1 there are files to be formatted
# - 0 everything looks fine
# Get CPU count
OS=$(uname)
NPROC=1
if [[ $OS = "Linux" || $OS = "Darwin" ]] ; then
NPROC=$(getconf _NPROCESSORS_ONLN)
fi
# Discover clang-format
if type clang-format-10 2> /dev/null ; then
CLANG_FORMAT=clang-format-10
elif type clang-format-8 2> /dev/null ; then
CLANG_FORMAT=clang-format-8
else
CLANG_FORMAT=clang-format
fi
find $SCRIPTPATH/.. -type d \( -path $SCRIPTPATH/../deps \
-o -path $SCRIPTPATH/../cmake \
-o -path $SCRIPTPATH/../build \) -prune -type f -o -name '*.h' -or -name '*.hpp' -or -name '*.m' -or -name '*.mm' -or -name '*.c' -or -name '*.cpp' \
| xargs -L100 -P${NPROC} ${CLANG_FORMAT} -i -style=file -fallback-style=none

View File

@@ -1,5 +0,0 @@
obs-scene-switcher (0.1+testonly) focal; urgency=medium
* Initial release (Closes: #123456)
-- Joao Eriberto Mota Filho <eriberto@debian.org> Fri, 03 Sep 2021 11:39:52 -0300

View File

@@ -1,22 +0,0 @@
Source: obs-scene-switcher
Section: video
Priority: optional
Maintainer: Joao Eriberto Mota Filho <eriberto@debian.org>
Build-Depends: cmake,
debhelper-compat (= 12),
libcurl4-openssl-dev,
libobs-dev,
libxtst-dev,
qtbase5-dev,
libxss-dev,
libopencv-dev
Standards-Version: 4.6.0
Homepage: https://obsproject.com/forum/resources/advanced-scene-switcher.395/
Rules-Requires-Root: no
Package: obs-scene-switcher
Architecture: any
Depends: ${misc:Depends}, ${shlibs:Depends}
Description: automated scene switcher for OBS Studio (plugin)
Advanced Scene Switcher is based on the built in scene switcher. It extends
its functionality by adding several features.

View File

@@ -1,60 +0,0 @@
Format: https://www.debian.org/doc/packaging-manuals/copyright-format/1.0/
Upstream-Name: SceneSwitcher
Upstream-Contact: https://github.com/WarmUpTill/SceneSwitcher/issues
Source: https://github.com/WarmUpTill/SceneSwitcher
Files: *
Copyright: 2016-2021 WarmUpTill <WarmUpTill@web.de>
License: GPL-2
Files: cmake/GetGitRevisionDescription.cmake
cmake/GetGitRevisionDescription.cmake.in
Copyright: 2009-2013 Iowa State University
2013-2020 Contributors
2013-2020 Ryan Pavlik
License: BSL-1.0
Files: debian/*
Copyright: 2021 Joao Eriberto Mota Filho <eriberto@debian.org>
License: BSL-1.0
License: GPL-2
This package is free software; you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation; version 2.
.
This package is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
.
You should have received a copy of the GNU General Public License
along with this program. If not, see <https://www.gnu.org/licenses/>
.
On Debian systems, the complete text of the GNU General
Public License version 2 can be found in "/usr/share/common-licenses/GPL-2".
License: BSL-1.0
Boost Software License - Version 1.0 - August 17th, 2003
.
Permission is hereby granted, free of charge, to any person or organization
obtaining a copy of the software and accompanying documentation covered by
this license (the "Software") to use, reproduce, display, distribute,
execute, and transmit the Software, and to prepare derivative works of the
Software, and to permit third-parties to whom the Software is furnished to
do so, all subject to the following:
.
The copyright notices in the Software and this entire statement, including
the above license grant, this restriction and the following disclaimer,
must be included in all copies of the Software, in whole or in part, and
all derivative works of the Software, unless such copies or derivative
works are solely in the form of machine-executable object code generated by
a source language processor.
.
THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
FITNESS FOR A PARTICULAR PURPOSE, TITLE AND NON-INFRINGEMENT. IN NO EVENT
SHALL THE COPYRIGHT HOLDERS OR ANYONE DISTRIBUTING THE SOFTWARE BE LIABLE
FOR ANY DAMAGES OR OTHER LIABILITY, WHETHER IN CONTRACT, TORT OR OTHERWISE,
ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER
DEALINGS IN THE SOFTWARE.

View File

@@ -1,16 +0,0 @@
#!/usr/bin/make -f
#export DH_VERBOSE = 1
export DEB_BUILD_MAINT_OPTIONS = hardening=+all
export QT_SELECT = qt5
%:
dh $@
dh_auto_configure -- -DBUILD_OUT_OF_TREE=1 \
-DLIBOBS_INCLUDE_DIR=/usr/include/obs \
-DLIBOBS_LIB=/usr/lib/${DEB_TARGET_MULTIARCH}/libobs.so \
-DLIBOBS_FRONTEND_INCLUDE_DIR=/usr/include/obs \
-DLIBOBS_FRONTEND_API_LIB=/usr/lib/${DEB_TARGET_MULTIARCH}/libobs-frontend-api.so

View File

@@ -1 +0,0 @@
3.0 (native)

View File

@@ -46,294 +46,6 @@
<key>UID</key>
<integer>0</integer>
</dict>
<dict>
<key>CHILDREN</key>
<array/>
<key>GID</key>
<integer>80</integer>
<key>PATH</key>
<string>../../deps/opencv/build/lib/libopencv_objdetect.4.5.3.dylib</string>
<key>PATH_TYPE</key>
<integer>3</integer>
<key>PERMISSIONS</key>
<integer>493</integer>
<key>TYPE</key>
<integer>3</integer>
<key>UID</key>
<integer>0</integer>
</dict>
<dict>
<key>CHILDREN</key>
<array/>
<key>GID</key>
<integer>80</integer>
<key>PATH</key>
<string>../../deps/opencv/build/lib/libopencv_features2d.4.5.dylib</string>
<key>PATH_TYPE</key>
<integer>3</integer>
<key>PERMISSIONS</key>
<integer>493</integer>
<key>TYPE</key>
<integer>3</integer>
<key>UID</key>
<integer>0</integer>
</dict>
<dict>
<key>CHILDREN</key>
<array/>
<key>GID</key>
<integer>80</integer>
<key>PATH</key>
<string>../../deps/opencv/build/lib/libopencv_core.4.5.dylib</string>
<key>PATH_TYPE</key>
<integer>3</integer>
<key>PERMISSIONS</key>
<integer>493</integer>
<key>TYPE</key>
<integer>3</integer>
<key>UID</key>
<integer>0</integer>
</dict>
<dict>
<key>CHILDREN</key>
<array/>
<key>GID</key>
<integer>80</integer>
<key>PATH</key>
<string>../../deps/opencv/build/lib/libopencv_calib3d.4.5.dylib</string>
<key>PATH_TYPE</key>
<integer>3</integer>
<key>PERMISSIONS</key>
<integer>493</integer>
<key>TYPE</key>
<integer>3</integer>
<key>UID</key>
<integer>0</integer>
</dict>
<dict>
<key>CHILDREN</key>
<array/>
<key>GID</key>
<integer>80</integer>
<key>PATH</key>
<string>../../deps/opencv/build/lib/libopencv_calib3d.4.5.3.dylib</string>
<key>PATH_TYPE</key>
<integer>3</integer>
<key>PERMISSIONS</key>
<integer>493</integer>
<key>TYPE</key>
<integer>3</integer>
<key>UID</key>
<integer>0</integer>
</dict>
<dict>
<key>CHILDREN</key>
<array/>
<key>GID</key>
<integer>80</integer>
<key>PATH</key>
<string>../../deps/opencv/build/lib/libopencv_imgproc.4.5.dylib</string>
<key>PATH_TYPE</key>
<integer>3</integer>
<key>PERMISSIONS</key>
<integer>493</integer>
<key>TYPE</key>
<integer>3</integer>
<key>UID</key>
<integer>0</integer>
</dict>
<dict>
<key>CHILDREN</key>
<array/>
<key>GID</key>
<integer>80</integer>
<key>PATH</key>
<string>../../deps/opencv/build/lib/libopencv_features2d.4.5.3.dylib</string>
<key>PATH_TYPE</key>
<integer>3</integer>
<key>PERMISSIONS</key>
<integer>493</integer>
<key>TYPE</key>
<integer>3</integer>
<key>UID</key>
<integer>0</integer>
</dict>
<dict>
<key>CHILDREN</key>
<array/>
<key>GID</key>
<integer>80</integer>
<key>PATH</key>
<string>../../deps/opencv/build/lib/libopencv_core.4.5.3.dylib</string>
<key>PATH_TYPE</key>
<integer>3</integer>
<key>PERMISSIONS</key>
<integer>493</integer>
<key>TYPE</key>
<integer>3</integer>
<key>UID</key>
<integer>0</integer>
</dict>
<dict>
<key>CHILDREN</key>
<array/>
<key>GID</key>
<integer>80</integer>
<key>PATH</key>
<string>../../deps/opencv/build/lib/libopencv_flann.4.5.dylib</string>
<key>PATH_TYPE</key>
<integer>3</integer>
<key>PERMISSIONS</key>
<integer>493</integer>
<key>TYPE</key>
<integer>3</integer>
<key>UID</key>
<integer>0</integer>
</dict>
<dict>
<key>CHILDREN</key>
<array/>
<key>GID</key>
<integer>80</integer>
<key>PATH</key>
<string>../../deps/opencv/build/lib/libopencv_calib3d.dylib</string>
<key>PATH_TYPE</key>
<integer>3</integer>
<key>PERMISSIONS</key>
<integer>493</integer>
<key>TYPE</key>
<integer>3</integer>
<key>UID</key>
<integer>0</integer>
</dict>
<dict>
<key>CHILDREN</key>
<array/>
<key>GID</key>
<integer>80</integer>
<key>PATH</key>
<string>../../deps/opencv/build/lib/libopencv_objdetect.dylib</string>
<key>PATH_TYPE</key>
<integer>3</integer>
<key>PERMISSIONS</key>
<integer>493</integer>
<key>TYPE</key>
<integer>3</integer>
<key>UID</key>
<integer>0</integer>
</dict>
<dict>
<key>CHILDREN</key>
<array/>
<key>GID</key>
<integer>80</integer>
<key>PATH</key>
<string>../../deps/opencv/build/lib/libopencv_imgproc.4.5.3.dylib</string>
<key>PATH_TYPE</key>
<integer>3</integer>
<key>PERMISSIONS</key>
<integer>493</integer>
<key>TYPE</key>
<integer>3</integer>
<key>UID</key>
<integer>0</integer>
</dict>
<dict>
<key>CHILDREN</key>
<array/>
<key>GID</key>
<integer>80</integer>
<key>PATH</key>
<string>../../deps/opencv/build/lib/libopencv_flann.dylib</string>
<key>PATH_TYPE</key>
<integer>3</integer>
<key>PERMISSIONS</key>
<integer>493</integer>
<key>TYPE</key>
<integer>3</integer>
<key>UID</key>
<integer>0</integer>
</dict>
<dict>
<key>CHILDREN</key>
<array/>
<key>GID</key>
<integer>80</integer>
<key>PATH</key>
<string>../../deps/opencv/build/lib/libopencv_imgproc.dylib</string>
<key>PATH_TYPE</key>
<integer>3</integer>
<key>PERMISSIONS</key>
<integer>493</integer>
<key>TYPE</key>
<integer>3</integer>
<key>UID</key>
<integer>0</integer>
</dict>
<dict>
<key>CHILDREN</key>
<array/>
<key>GID</key>
<integer>80</integer>
<key>PATH</key>
<string>../../deps/opencv/build/lib/libopencv_flann.4.5.3.dylib</string>
<key>PATH_TYPE</key>
<integer>3</integer>
<key>PERMISSIONS</key>
<integer>493</integer>
<key>TYPE</key>
<integer>3</integer>
<key>UID</key>
<integer>0</integer>
</dict>
<dict>
<key>CHILDREN</key>
<array/>
<key>GID</key>
<integer>80</integer>
<key>PATH</key>
<string>../../deps/opencv/build/lib/libopencv_features2d.dylib</string>
<key>PATH_TYPE</key>
<integer>3</integer>
<key>PERMISSIONS</key>
<integer>493</integer>
<key>TYPE</key>
<integer>3</integer>
<key>UID</key>
<integer>0</integer>
</dict>
<dict>
<key>CHILDREN</key>
<array/>
<key>GID</key>
<integer>80</integer>
<key>PATH</key>
<string>../../deps/opencv/build/lib/libopencv_core.dylib</string>
<key>PATH_TYPE</key>
<integer>3</integer>
<key>PERMISSIONS</key>
<integer>493</integer>
<key>TYPE</key>
<integer>3</integer>
<key>UID</key>
<integer>0</integer>
</dict>
<dict>
<key>CHILDREN</key>
<array/>
<key>GID</key>
<integer>80</integer>
<key>PATH</key>
<string>../../deps/opencv/build/lib/libopencv_objdetect.4.5.dylib</string>
<key>PATH_TYPE</key>
<integer>3</integer>
<key>PERMISSIONS</key>
<integer>493</integer>
<key>TYPE</key>
<integer>3</integer>
<key>UID</key>
<integer>0</integer>
</dict>
</array>
<key>GID</key>
<integer>80</integer>
@@ -348,22 +60,6 @@
<key>UID</key>
<integer>0</integer>
</dict>
<dict>
<key>CHILDREN</key>
<array/>
<key>GID</key>
<integer>80</integer>
<key>PATH</key>
<string>../../data</string>
<key>PATH_TYPE</key>
<integer>1</integer>
<key>PERMISSIONS</key>
<integer>493</integer>
<key>TYPE</key>
<integer>3</integer>
<key>UID</key>
<integer>0</integer>
</dict>
</array>
<key>GID</key>
<integer>80</integer>

View File

@@ -1,42 +0,0 @@
Note that you will have to use OBS version 27 or newer!
--- Windows ---
Recommended: Run the provided installer. (You might have to click 'More info' and select 'Run anyway' if it is blocked by Windows)
Alternatively manually copy the 'obs-plugins' and 'data' folders in the respective OBS Studio installation directory.
It is usually located at 'C:\Program Files (x86)\obs-studio\'.
Remember to install the Visual C++ Redistributable for Visual Studio 2019, if you have not done so already. (See plugin overview page)
--- macOS ---
Run the provided installer. (You might have to right-click or control-click and select 'open' if it is blocked)
--- Linux ---
Note that the plugin has dependencies to:
* libXss
* libopencv-imgproc
* libopencv-objdetect
Optional:
* libXtst
* libcurl
Copy the advanced-scene-switcher.so file and into the OBS Studio plugin folder.
The location of this folder can vary, so you might have to look around a bit.
Examples are ...
/usr/lib/obs-plugins/
/usr/lib/x86_64-linux-gnu/obs-plugins/
/usr/share/obs/obs-plugins/
~/.config/obs-studio/plugins/advanced-scene-switcher/bin/64bit/
~/.local/share/flatpak/app/com.obsproject.Studio/x86_64/stable/active/files/lib/obs-plugins/
/var/lib/flatpak/app/com.obsproject.Studio/x86_64/stable/active/files/lib/obs-plugins/
Unfortunately the expected location of the locale, which can be found in the data folder, can vary also.
The data folder usually should be copied to:
~/.config/obs-studio/plugins/advanced-scene-switcher/
If this does not work you can try to copy the "locale" folder found inside the data folder to:
/usr/share/obs/obs-plugins/advanced-scene-switcher/locale
~/.local/share/flatpak/app/com.obsproject.Studio/x86_64/stable/active/files/share/obs/obs-plugins/advanced-scene-switcher/locale
/var/lib/flatpak/app/com.obsproject.Studio/x86_64/stable/active/files/share/obs/obs-plugins/advanced-scene-switcher/locale
In doubt please check where other "en-US.ini" files are located on your system.

View File

@@ -1,64 +0,0 @@
; Script generated by the Inno Setup Script Wizard.
; SEE THE DOCUMENTATION FOR DETAILS ON CREATING INNO SETUP SCRIPT FILES!
#define MyAppName "Advanced Scene Switcher"
#define MyAppVersion "@GIT_SHA1@"
#define MyAppURL "https://github.com/WarmUpTill/SceneSwitcher"
[Setup]
; NOTE: The value of AppId uniquely identifies this application. Do not use the same AppId value in installers for other applications.
; (To generate a new GUID, click Tools | Generate GUID inside the IDE.)
AppId={{A4ADDF26-4426-4D2E-B26A-C7C878DA8FC9}
AppName={#MyAppName}
AppVersion={#MyAppVersion}
AppPublisherURL={#MyAppURL}
AppSupportURL={#MyAppURL}
AppUpdatesURL={#MyAppURL}
DefaultDirName={code:GetDirName}
DefaultGroupName={#MyAppName}
AllowNoIcons=yes
; Uncomment the following line to run in non administrative install mode (install for current user only.)
;PrivilegesRequired=lowest
OutputBaseFilename=AdvancedSceneSwitcherSetup
Compression=lzma
SolidCompression=yes
WizardStyle=modern
ArchitecturesInstallIn64BitMode=x64
[Languages]
Name: "english"; MessagesFile: "compiler:Default.isl"
[Files]
Source: "@ISS_MSVC_REDIST_HELPER_DIR@\msvc-redist-helper-64.exe"; DestDir: "{app}"; DestName: "msvc-redist-helper.exe"; Flags: ignoreversion dontcopy; Check: Is64BitInstallMode
Source: "@ISS_MSVC_REDIST_HELPER_DIR@\msvc-redist-helper-32.exe"; DestDir: "{app}"; DestName: "msvc-redist-helper.exe"; Flags: ignoreversion dontcopy; Check: not Is64BitInstallMode
Source: "@ISS_PLUGIN_FILES_DIR@\*"; DestDir: "{app}"; Flags: ignoreversion recursesubdirs createallsubdirs
; NOTE: Don't use "Flags: ignoreversion" on any shared system files
[Icons]
Name: "{group}\{cm:UninstallProgram,{#MyAppName}}"; Filename: "{uninstallexe}"
[Code]
// credit where it's due:
// following function comes from https://github.com/Xaymar/obs-studio_amf-encoder-plugin/blob/master/%23Resources/Installer.in.iss#L45
function GetDirName(Value: string): string;
var
InstallPath: string;
begin
// initialize default path, which will be returned when the following registry
// key queries fail due to missing keys or for some different reason
Result := ExpandConstant('{pf}\obs-studio');
// query the first registry value; if this succeeds, return the obtained value
if RegQueryStringValue(HKLM32, 'SOFTWARE\OBS Studio', '', InstallPath) then
Result := InstallPath
end;
procedure CurStepChanged(CurStep: TSetupStep);
var
ResultCode: Integer;
begin
if (CurStep=ssPostInstall) then
begin
ExtractTemporaryFile('msvc-redist-helper.exe');
Exec(ExpandConstant('{tmp}\msvc-redist-helper.exe'), '2019', '', SW_HIDE, ewWaitUntilTerminated, ResultCode);
end;
end;

View File

@@ -1,418 +1,269 @@
cmake_minimum_required(VERSION 3.14)
cmake_minimum_required(VERSION 3.5)
project(advanced-scene-switcher)
if(NOT CMAKE_BUILD_TYPE)
set(CMAKE_BUILD_TYPE RELWITHDEBINFO)
endif()
# Compiler settings
set(CMAKE_CXX_STANDARD 17)
set(CMAKE_CXX_STANDARD_REQUIRED YES)
if(CMAKE_COMPILER_IS_GNUCC
OR CMAKE_COMPILER_IS_GNUCXX
OR CMAKE_COMPILER_IS_CLANG)
set(CMAKE_CXX_FLAGS
"-Wall -Wextra -Wvla -Wno-unused-function -Wno-missing-field-initializers ${CMAKE_CXX_FLAGS} -fno-strict-aliasing"
)
set(CMAKE_C_FLAGS
"-Wall -Wextra -Wvla -Wno-unused-function -Werror-implicit-function-declaration -Wno-missing-braces -Wno-missing-field-initializers ${CMAKE_C_FLAGS} -std=gnu99 -fno-strict-aliasing"
)
option(USE_LIBC++ "Use libc++ instead of libstdc++" ${APPLE})
if(USE_LIBC++)
set(CMAKE_CXX_FLAGS "${CMAKE_CXX_FLAGS} -stdlib=libc++")
endif()
elseif(MSVC)
if(CMAKE_CXX_FLAGS MATCHES "/W[0-4]")
string(REGEX REPLACE "/W[0-4]" "/W4" CMAKE_CXX_FLAGS "${CMAKE_CXX_FLAGS}")
else()
set(CMAKE_CXX_FLAGS "${CMAKE_CXX_FLAGS} /W4")
endif()
# Disable pointless constant condition warnings
set(CMAKE_CXX_FLAGS
"${CMAKE_CXX_FLAGS} /wd4127 /wd4201 /wd4456 /wd4457 /wd4458 /wd4459 /wd4595"
)
add_definitions(-DUNICODE -D_UNICODE -D_CRT_SECURE_NO_WARNINGS
-D_CRT_NONSTDC_NO_WARNINGS)
endif()
# Generate version info
list(APPEND CMAKE_MODULE_PATH "${CMAKE_CURRENT_SOURCE_DIR}/cmake/")
include(GetGitRevisionDescription)
get_git_head_revision(GIT_REFSPEC GIT_SHA1)
git_describe(GIT_TAG)
configure_file("${CMAKE_CURRENT_SOURCE_DIR}/cmake/version.cpp.in"
"${CMAKE_CURRENT_BINARY_DIR}/src/version.cpp" @ONLY)
# Windows installer
if(WIN32)
get_filename_component(ISS_PLUGIN_FILES_DIR
"${CMAKE_BINARY_DIR}\\..\\package" ABSOLUTE)
file(TO_NATIVE_PATH "${ISS_PLUGIN_FILES_DIR}" ISS_PLUGIN_FILES_DIR)
get_filename_component(ISS_MSVC_REDIST_HELPER_DIR "${CMAKE_BINARY_DIR}\\.."
ABSOLUTE)
file(TO_NATIVE_PATH "${ISS_MSVC_REDIST_HELPER_DIR}"
ISS_MSVC_REDIST_HELPER_DIR)
configure_file("${CMAKE_CURRENT_SOURCE_DIR}/CI/windows/setup.iss.in"
"${CMAKE_CURRENT_BINARY_DIR}/CI/windows/setup.iss" @ONLY)
endif()
# Out of tree specific settings
if(BUILD_OUT_OF_TREE)
set(CMAKE_PREFIX_PATH "${QTDIR}")
set(CMAKE_INCLUDE_CURRENT_DIR ON)
find_package(Qt5Core REQUIRED)
find_package(Qt5Widgets REQUIRED)
find_package(LibObs)
find_package(LibObs-frontend-api)
if(LibObs_FOUND)
set(LIBOBS_LIB ${LIBOBS_LIBRARIES})
set(LIBOBS_INCLUDE_DIR ${LIBOBS_INCLUDE_DIRS})
endif()
if(LibObs-frontend-api_FOUND)
set(LIBOBS_FRONTEND_API_LIB ${LIBOBS-FRONTEND-API_LIBRARIES})
set(LIBOBS_FRONTEND_INCLUDE_DIR ${LIBOBS-FRONTEND-API_INCLUDE_DIR})
endif()
# out of tree builds
# credits to c3r1c3
set(CMAKE_PREFIX_PATH "${QTDIR}")
set(CMAKE_INCLUDE_CURRENT_DIR ON)
list(APPEND CMAKE_MODULE_PATH "${CMAKE_SOURCE_DIR}/external")
if(NOT LIBOBS_LIB)
message(FATAL_ERROR "obs library not found - please set LIBOBS_LIB")
endif()
if(NOT LIBOBS_FRONTEND_API_LIB)
message(
FATAL_ERROR
"libobs frontend-api library not found - please set LIBOBS_FRONTEND_API_LIB"
)
endif()
if(NOT LIBOBS_INCLUDE_DIR)
message(
FATAL_ERROR "obs.hpp header not found - please set LIBOBS_INCLUDE_DIR")
endif()
if(NOT LIBOBS_FRONTEND_INCLUDE_DIR)
message(
FATAL_ERROR
" obs-frontend-api.h not found - please set LIBOBS_FRONTEND_INCLUDE_DIR"
)
endif()
include(external/FindLibObs.cmake)
find_package(LibObs REQUIRED)
find_package(Qt5Core REQUIRED)
find_package(Qt5Widgets REQUIRED)
find_package(Libcurl REQUIRED)
find_path(LIBOBS_FRONTEND_INCLUDE_DIR HINTS ${LIBOBS_INCLUDE_DIRS})
find_file(LIBOBS_FRONTEND_API_LIB NAMES libobs-frontend-api.* HINTS ${LIBOBS_LIB} )
include_directories("${LIBOBS_INCLUDE_DIR}" "${LIBOBS_FRONTEND_INCLUDE_DIR}"
${Qt5Core_INCLUDES} ${Qt5Widgets_INCLUDES})
if(APPLE)
find_library(COCOA Cocoa)
find_package(Qt5MacExtras REQUIRED)
include_directories(${COCOA})
add_link_options("-v")
endif()
find_package(CURL REQUIRED)
include_directories("${CURL_INCLUDE_DIRS}")
if(UNIX AND NOT APPLE)
find_package(X11 REQUIRED)
link_libraries(${X11_LIBRARIES})
include_directories(${X11_INCLUDE_DIR})
endif()
# Backwards compatability with older OBS versions
if(LibObs_VERSION_MAJOR GREATER_EQUAL 27)
add_definitions(-DVCAM_SUPPORTED)
else()
message(
WARNING
"OBS version ${LibObs_VERSION_MAJOR} found - disabling virtual camera functionality"
)
endif()
if(LibObs_VERSION_MAJOR GREATER_EQUAL 26)
add_definitions(-DREPLAYBUFFER_SUPPORTED)
else()
message(
WARNING
"OBS version ${LibObs_VERSION_MAJOR} found - disabling replay buffer functionality"
)
endif()
else()
find_package(Libcurl REQUIRED)
include_directories("${LIBCURL_INCLUDE_DIRS}")
add_definitions(-DVCAM_SUPPORTED)
add_definitions(-DREPLAYBUFFER_SUPPORTED)
endif()
# Platform specific settings
if(APPLE)
find_library(COCOA Cocoa)
if(BUILD_OUT_OF_TREE)
find_package(Qt5MacExtras REQUIRED)
endif()
include_directories(${COCOA})
endif()
if(UNIX AND NOT APPLE)
find_package(X11 REQUIRED COMPONENTS Xtst Xss)
find_path(PROCPS_INCLUDE_DIR NAMES proc/procps.h)
if(NOT PROCPS_INCLUDE_DIR)
message(
FATAL_ERROR "procps include dir not found - please set PROCPS_INCLUDE_DIR"
)
endif()
find_library(PROCPS_LIBRARY NAMES procps)
if(NOT PROCPS_LIBRARY)
message(FATAL_ERROR "procps lib not found - please set PROCPS_LIBRARY")
endif()
message (STATUS "WHAT THE FUCK IS GOING ON ${PROCPS_LIBRARY}")
link_libraries(${X11_LIBRARIES} ${procps_LIBRARIES})
include_directories("${X11_INCLUDE_DIR}" "${X11_Xtst_INCLUDE_PATH}"
"${X11_Xss_INCLUDE_PATH}" "${PROCPS_INCLUDE_DIR}")
endif()
if(WIN32)
set(advanced-scene-switcher_PLATFORM_SOURCES
src/win/advanced-scene-switcher-win.cpp)
elseif(APPLE)
set(advanced-scene-switcher_PLATFORM_SOURCES
src/osx/advanced-scene-switcher-osx.mm)
set_source_files_properties(advanced-scene-switcher-osx.mm
PROPERTIES COMPILE_FLAGS "-fobjc-arc")
set(advanced-scene-switcher_PLATFORM_LIBS ${COCOA})
else()
set(advanced-scene-switcher_PLATFORM_SOURCES
src/linux/advanced-scene-switcher-nix.cpp)
set(advanced-scene-switcher_PLATFORM_LIBS Xss ${PROCPS_LIBRARY})
endif()
# asio and websocketpp
add_definitions(-DASIO_STANDALONE)
include_directories("${CMAKE_CURRENT_SOURCE_DIR}/deps/asio/asio/include"
"${CMAKE_CURRENT_SOURCE_DIR}/deps/websocketpp")
if(WIN32)
add_definitions(-D_WEBSOCKETPP_CPP11_STL_)
endif()
# opencv
find_package(OpenCV REQUIRED)
include_directories("${OpenCV_INCLUDE_DIRS}")
# Setup QT tools
set(CMAKE_AUTOMOC ON)
set(CMAKE_AUTOUIC ON)
set(CMAKE_AUTOUIC_SEARCH_PATHS "${CMAKE_CURRENT_SOURCE_DIR}/forms")
set(advanced-scene-switcher_UI ${advanced-scene-switcher_UI}
forms/advanced-scene-switcher.ui)
qt5_wrap_ui(advanced-scene-switcher_UI_HEADERS ${advanced-scene-switcher_UI}
${advanced-scene-switcher_PLATFORM_UI})
# The plugin sources
set(advanced-scene-switcher_HEADERS
${advanced-scene-switcher_HEADERS}
src/headers/advanced-scene-switcher.hpp
src/headers/switcher-data-structs.hpp
src/headers/scene-group.hpp
src/headers/scene-trigger.hpp
src/headers/switch-audio.hpp
src/headers/switch-executable.hpp
src/headers/switch-file.hpp
src/headers/switch-idle.hpp
src/headers/switch-media.hpp
src/headers/switch-network.hpp
src/headers/switch-pause.hpp
src/headers/switch-random.hpp
src/headers/switch-screen-region.hpp
src/headers/switch-time.hpp
src/headers/switch-transitions.hpp
src/headers/switch-window.hpp
src/headers/switch-sequence.hpp
src/headers/switch-video.hpp
src/headers/switch-generic.hpp
src/headers/macro-action-edit.hpp
src/headers/macro-action-audio.hpp
src/headers/macro-action-file.hpp
src/headers/macro-action-filter.hpp
src/headers/macro-action-hotkey.hpp
src/headers/macro-action-macro.hpp
src/headers/macro-action-media.hpp
src/headers/macro-action-plugin-state.hpp
src/headers/macro-action-preview-scene.hpp
src/headers/macro-action-recording.hpp
src/headers/macro-action-replay-buffer.hpp
src/headers/macro-action-run.hpp
src/headers/macro-action-scene-order.hpp
src/headers/macro-action-scene-swap.hpp
src/headers/macro-action-scene-switch.hpp
src/headers/macro-action-scene-transform.hpp
src/headers/macro-action-scene-visibility.hpp
src/headers/macro-action-source.hpp
src/headers/macro-action-streaming.hpp
src/headers/macro-action-timer.hpp
src/headers/macro-action-transition.hpp
src/headers/macro-action-virtual-cam.hpp
src/headers/macro-action-wait.hpp
src/headers/macro-condition-edit.hpp
src/headers/macro-condition-audio.hpp
src/headers/macro-condition-cursor.hpp
src/headers/macro-condition-date.hpp
src/headers/macro-condition-file.hpp
src/headers/macro-condition-filter.hpp
src/headers/macro-condition-hotkey.hpp
src/headers/macro-condition-idle.hpp
src/headers/macro-condition-macro.hpp
src/headers/macro-condition-media.hpp
src/headers/macro-condition-plugin-state.hpp
src/headers/macro-condition-process.hpp
src/headers/macro-condition-recording.hpp
src/headers/macro-condition-replay-buffer.hpp
src/headers/macro-condition-scene-order.hpp
src/headers/macro-condition-scene-transform.hpp
src/headers/macro-condition-scene.hpp
src/headers/macro-condition-source.hpp
src/headers/macro-condition-streaming.hpp
src/headers/macro-condition-timer.hpp
src/headers/macro-condition-transition.hpp
src/headers/macro-condition-video.hpp
src/headers/macro-condition-virtual-cam.hpp
src/headers/macro-condition-window.hpp
src/headers/macro.hpp
src/headers/macro-controls.hpp
src/headers/macro-segment.hpp
src/headers/macro-selection.hpp
src/headers/curl-helper.hpp
src/headers/hotkey.hpp
src/headers/scene-selection.hpp
src/headers/screenshot-helper.hpp
src/headers/transition-selection.hpp
src/headers/name-dialog.hpp
src/headers/duration-control.hpp
src/headers/file-selection.hpp
src/headers/section.hpp
src/headers/platform-funcs.hpp
src/headers/utility.hpp
src/headers/volume-control.hpp
src/headers/version.h)
set(advanced-scene-switcher_SOURCES
${advanced-scene-switcher_SOURCES}
src/advanced-scene-switcher.cpp
src/advanced-scene-switcher-module.c
src/switcher-data-structs.cpp
src/scene-group.cpp
src/scene-trigger.cpp
src/switch-transitions.cpp
src/switch-screen-region.cpp
src/switch-priority.cpp
src/switch-executable.cpp
src/switch-idle.cpp
src/switch-sequence.cpp
src/switch-file.cpp
src/switch-window.cpp
src/switch-media.cpp
src/switch-network.cpp
src/file-selection.cpp
src/hotkey.cpp
src/general.cpp
src/switch-pause.cpp
src/switch-random.cpp
src/switch-time.cpp
src/switch-audio.cpp
src/switch-video.cpp
src/switch-generic.cpp
src/macro-action-edit.cpp
src/macro-action-audio.cpp
src/macro-action-file.cpp
src/macro-action-filter.cpp
src/macro-action-hotkey.cpp
src/macro-action-macro.cpp
src/macro-action-media.cpp
src/macro-action-plugin-state.cpp
src/macro-action-preview-scene.cpp
src/macro-action-recording.cpp
src/macro-action-replay-buffer.cpp
src/macro-action-run.cpp
src/macro-action-scene-order.cpp
src/macro-action-scene-swap.cpp
src/macro-action-scene-switch.cpp
src/macro-action-scene-transform.cpp
src/macro-action-scene-visibility.cpp
src/macro-action-source.cpp
src/macro-action-streaming.cpp
src/macro-action-timer.cpp
src/macro-action-transition.cpp
src/macro-action-virtual-cam.cpp
src/macro-action-wait.cpp
src/macro-condition-edit.cpp
src/macro-condition-audio.cpp
src/macro-condition-cursor.cpp
src/macro-condition-date.cpp
src/macro-condition-file.cpp
src/macro-condition-filter.cpp
src/macro-condition-hotkey.cpp
src/macro-condition-idle.cpp
src/macro-condition-macro.cpp
src/macro-condition-media.cpp
src/macro-condition-plugin-state.cpp
src/macro-condition-process.cpp
src/macro-condition-recording.cpp
src/macro-condition-replay-buffer.cpp
src/macro-condition-scene-order.cpp
src/macro-condition-scene-transform.cpp
src/macro-condition-scene.cpp
src/macro-condition-source.cpp
src/macro-condition-streaming.cpp
src/macro-condition-timer.cpp
src/macro-condition-transition.cpp
src/macro-condition-video.cpp
src/macro-condition-virtual-cam.cpp
src/macro-condition-window.cpp
src/macro.cpp
src/macro-controls.cpp
src/macro-segment.cpp
src/macro-selection.cpp
src/macro-tab.cpp
src/curl-helper.cpp
src/scene-selection.cpp
src/screenshot-helper.cpp
src/transition-selection.cpp
src/name-dialog.cpp
src/duration-control.cpp
src/section.cpp
src/utility.cpp
src/volume-control.cpp
src/version.cpp)
add_library(
advanced-scene-switcher MODULE
${advanced-scene-switcher_HEADERS}
${advanced-scene-switcher_SOURCES}
${advanced-scene-switcher_UI_HEADERS}
${advanced-scene-switcher_PLATFORM_SOURCES}
${advanced-scene-switcher_PLATFORM_HEADERS})
# Out of tree build
if(BUILD_OUT_OF_TREE)
target_link_libraries(
advanced-scene-switcher
${advanced-scene-switcher_PLATFORM_LIBS}
${OpenCV_LIBRARIES}
${LIBOBS_LIB}
${LIBOBS_FRONTEND_API_LIB}
Qt5::Core
Qt5::Widgets)
# Additional commands to install the module in the correct place. Find all the
# translation files so we can copy them to the correct place later on.
file(GLOB ASS_TRANSLATION_FILES "data/locale/*.ini")
# OSX
if(APPLE)
set_target_properties(advanced-scene-switcher PROPERTIES PREFIX "")
endif()
# Linux
if(UNIX AND NOT APPLE)
if(NOT LIB_OUT_DIR)
set(LIB_OUT_DIR "/lib/obs-plugins")
endif()
if(NOT DATA_OUT_DIR)
set(DATA_OUT_DIR "/share/obs/obs-plugins/advanced-scene-switcher")
endif()
set_target_properties(advanced-scene-switcher PROPERTIES PREFIX "")
install(TARGETS advanced-scene-switcher
LIBRARY DESTINATION ${CMAKE_INSTALL_PREFIX}/${LIB_OUT_DIR})
install(DIRECTORY data/locale
DESTINATION ${CMAKE_INSTALL_PREFIX}/${DATA_OUT_DIR})
install(DIRECTORY data/res
DESTINATION ${CMAKE_INSTALL_PREFIX}/${DATA_OUT_DIR})
endif()
else()
# In tree build
target_link_libraries(
advanced-scene-switcher ${advanced-scene-switcher_PLATFORM_LIBS}
${OpenCV_LIBRARIES} obs-frontend-api Qt5::Widgets libobs)
install_obs_plugin_with_data(advanced-scene-switcher data)
set(advanced-scene-switcher_HEADERS
${advanced-scene-switcher_HEADERS}
src/headers/advanced-scene-switcher.hpp
src/headers/switcher-data-structs.hpp
src/headers/utility.hpp
src/headers/curl-helper.hpp
src/headers/switch-audio.hpp
src/headers/switch-executable.hpp
src/headers/switch-file.hpp
src/headers/switch-idle.hpp
src/headers/switch-media.hpp
src/headers/switch-random.hpp
src/headers/switch-screen-region.hpp
src/headers/switch-time.hpp
src/headers/switch-transitions.hpp
src/headers/switch-window.hpp
src/headers/switch-sequence.hpp
src/headers/switch-generic.hpp
)
set(advanced-scene-switcher_SOURCES
${advanced-scene-switcher_SOURCES}
src/advanced-scene-switcher.cpp
src/advanced-scene-switcher-module.c
src/switcher-data-structs.cpp
src/switch-transitions.cpp
src/switch-screen-region.cpp
src/switch-priority.cpp
src/switch-executable.cpp
src/switch-idle.cpp
src/switch-sequence.cpp
src/switch-file.cpp
src/switch-window.cpp
src/switch-media.cpp
src/hotkey.cpp
src/general.cpp
src/switch-pause.cpp
src/switch-random.cpp
src/switch-time.cpp
src/switch-audio.cpp
src/switch-generic.cpp
src/curl-helper.cpp
src/volume-control.cpp
)
set(advanced-scene-switcher_UI
${advanced-scene-switcher_UI}
forms/advanced-scene-switcher.ui
)
if(WIN32)
set(advanced-scene-switcher_PLATFORM_SOURCES
src/win/advanced-scene-switcher-win.cpp)
elseif(APPLE)
set(advanced-scene-switcher_PLATFORM_SOURCES
src/osx/advanced-scene-switcher-osx.mm)
set_source_files_properties(advanced-scene-switcher-osx.mm
PROPERTIES COMPILE_FLAGS "-fobjc-arc")
set(advanced-scene-switcher_PLATFORM_LIBS
${COCOA})
elseif("${CMAKE_SYSTEM_NAME}" MATCHES "Linux")
set(advanced-scene-switcher_PLATFORM_SOURCES
src/linux/advanced-scene-switcher-nix.cpp)
set(advanced-scene-switcher_PLATFORM_LIBS
Xss)
endif()
qt5_wrap_ui(advanced-scene-switcher_UI_HEADERS
${advanced-scene-switcher_UI}
${advanced-scene-switcher_PLATFORM_UI})
add_library(advanced-scene-switcher MODULE
${advanced-scene-switcher_HEADERS}
${advanced-scene-switcher_SOURCES}
${advanced-scene-switcher_UI_HEADERS}
${advanced-scene-switcher_PLATFORM_SOURCES}
${advanced-scene-switcher_PLATFORM_HEADERS}
)
include_directories(
"${LIBOBS_INCLUDE_DIRS}"
"${LIBOBS_FRONTEND_INCLUDE_DIR}"
${Qt5Core_INCLUDES}
${Qt5Widgets_INCLUDES}
${LIBCURL_INCLUDE_DIRS})
target_link_libraries(advanced-scene-switcher
${advanced-scene-switcher_PLATFORM_LIBS}
${LIBOBS_LIB}
${LIBOBS_FRONTEND_API_LIB}
Qt5::Core
Qt5::Widgets)
# Additional commands to install the module in the correct place.
# Find all the translation files so we can copy them to the correct
# place later on.
file(GLOB ASS_TRANSLATION_FILES
"data/locale/*.ini"
)
# Windows
if(WIN32)
string(REGEX REPLACE "/RTC(su|[1su])" "" CMAKE_CXX_FLAGS_DEBUG "${CMAKE_CXX_FLAGS_DEBUG}")
message("${CMAKE_CXX_FLAGS_RELEASE}")
find_package(w32-pthreads REQUIRED)
target_link_libraries(advanced-scene-switcher
w32-pthreads)
endif()
# OSX
if(APPLE)
set_target_properties(advanced-scene-switcher PROPERTIES PREFIX "")
endif()
# Linux
if(UNIX AND NOT APPLE)
set(CMAKE_C_FLAGS "-Wall -Wextra -Wvla -Wno-unused-function -Werror-implicit-function-declaration -Wno-missing-braces -Wno-missing-field-initializers ${CMAKE_C_FLAGS} -std=c99 -fno-strict-aliasing")
if(ARCH EQUAL 64)
set(ARCH_NAME "x86_64")
else()
set(ARCH_NAME "i686")
endif()
set_target_properties(advanced-scene-switcher PROPERTIES PREFIX "")
install(TARGETS advanced-scene-switcher
LIBRARY DESTINATION ${CMAKE_INSTALL_PREFIX}/lib/obs-plugins)
install(FILES ${ASS_TRANSLATION_FILES}
DESTINATION "${CMAKE_INSTALL_PREFIX}/share/obs/obs-plugins/advanced-scene-switcher/locale")
endif()
else ()
# in-tree build
if(APPLE)
find_library(COCOA Cocoa)
include_directories(${COCOA})
endif()
if(UNIX AND NOT APPLE)
find_package(X11 REQUIRED)
link_libraries(${X11_LIBRARIES})
include_directories(${X11_INCLUDE_DIR})
endif()
set(advanced-scene-switcher_HEADERS
${advanced-scene-switcher_HEADERS}
src/headers/advanced-scene-switcher.hpp
src/headers/switcher-data-structs.hpp
src/headers/utility.hpp
src/headers/curl-helper.hpp
src/headers/volume-control.hpp
src/headers/switch-audio.hpp
src/headers/switch-executable.hpp
src/headers/switch-file.hpp
src/headers/switch-idle.hpp
src/headers/switch-media.hpp
src/headers/switch-random.hpp
src/headers/switch-screen-region.hpp
src/headers/switch-time.hpp
src/headers/switch-transitions.hpp
src/headers/switch-window.hpp
src/headers/switch-sequence.hpp
src/headers/switch-generic.hpp
)
set(advanced-scene-switcher_SOURCES
${advanced-scene-switcher_SOURCES}
src/advanced-scene-switcher.cpp
src/advanced-scene-switcher-module.c
src/switcher-data-structs.cpp
src/switch-transitions.cpp
src/switch-screen-region.cpp
src/switch-priority.cpp
src/switch-executable.cpp
src/switch-idle.cpp
src/switch-sequence.cpp
src/switch-file.cpp
src/switch-window.cpp
src/switch-media.cpp
src/hotkey.cpp
src/general.cpp
src/switch-pause.cpp
src/switch-random.cpp
src/switch-time.cpp
src/switch-audio.cpp
src/switch-generic.cpp
src/curl-helper.cpp
src/volume-control.cpp
)
set(advanced-scene-switcher_UI
${advanced-scene-switcher_UI}
forms/advanced-scene-switcher.ui
)
if(WIN32)
set(advanced-scene-switcher_PLATFORM_SOURCES
src/win/advanced-scene-switcher-win.cpp)
elseif(APPLE)
set(advanced-scene-switcher_PLATFORM_SOURCES
src/osx/advanced-scene-switcher-osx.mm)
set_source_files_properties(advanced-scene-switcher-osx.mm
PROPERTIES COMPILE_FLAGS "-fobjc-arc")
set(advanced-scene-switcher_PLATFORM_LIBS
${COCOA})
else()
set(advanced-scene-switcher_PLATFORM_SOURCES
src/linux/advanced-scene-switcher-nix.cpp)
set(advanced-scene-switcher_PLATFORM_LIBS
Xss)
endif()
qt5_wrap_ui(advanced-scene-switcher_UI_HEADERS
${advanced-scene-switcher_UI}
${advanced-scene-switcher_PLATFORM_UI})
add_library(advanced-scene-switcher MODULE
${advanced-scene-switcher_HEADERS}
${advanced-scene-switcher_SOURCES}
${advanced-scene-switcher_UI_HEADERS}
${advanced-scene-switcher_PLATFORM_SOURCES}
${advanced-scene-switcher_PLATFORM_HEADERS}
)
target_link_libraries(advanced-scene-switcher
${advanced-scene-switcher_PLATFORM_LIBS}
obs-frontend-api
Qt5::Widgets
libobs)
install_obs_plugin(advanced-scene-switcher data)
endif()

127
README.md
View File

@@ -1,27 +1,118 @@
# SceneSwitcher
An automated scene switcher for OBS Studio.
An automated scene switcher for OBS Studio
More information can be found on https://obsproject.com/forum/resources/automatic-scene-switching.395/.
More information can be found on https://obsproject.com/forum/resources/automatic-scene-switching.395/
## Downloads
Binaries for Windows, MacOS, and Linux are available in the [Releases](https://github.com/WarmUpTill/SceneSwitcher/releases) section.
## Installing the plugin
For the Windows and MacOS platforms, it is recommended to run the provided installers.
For Linux the Snap package manager offers an OBS Studio installation which is bundled with the plugin:
## Compiling in tree
Add the "SceneSwitcher" source directory to your obs-studio source directory under obs-studio/UI/frontend-plugins/:
```
sudo snap install obs-studio
cd obs-studio/UI/frontend-plugins/
git clone https://github.com/WarmUpTill/SceneSwitcher.git
```
If that is not an option you will have to ...
1. Copy the library to the plugins folder of you obs installation.
2. Copy the contents of the data directory to its respective folders of your obs installation.
Then modify the obs-studio/UI/frontend-plugins/CMakeLists.txt file and add an entry for the scene switcher:
add_subdirectory(SceneSwitcher)
Unfortunately the exact location of these folders may vary from system to system.
## Compiling out of tree
### Prerequisites
You'll need CMake and a working development environment for OBS Studio installed
on your computer. Once you've done that, do the following:
```
git clone https://github.com/WarmUpTill/SceneSwitcher.git
cd SceneSwitcher
mkdir build && cd build
```
## Compiling the plugin
### Windows
In cmake-gui, you'll have to set these CMake variables :
- **BUILD_OUT_OF_TREE** (bool) : true
- **LIBOBS_INCLUDE_DIR** (path) : location of the libobs subfolder in the source
code of OBS Studio, located at [source_directory]/libobs/.
- **LIBOBS_LIB** (filepath) : location of the obs.dll file (usually set to
C:\Program Files\obs-studio\bin\64bit\obs.dll)
See the [build instructions](BUILDING.md).
Assuming that you installed Qt via the regular Qt App way:
- **Qt5Core_DIR** (path) : C:/Qt/5.10.1/msvc2017_64/lib/cmake/Qt5Core
- **Qt5Gui_DIR** (path): C:/Qt/5.10.1/msvc2017_64/lib/cmake/Qt5Gui
- **Qt5Widgets_DIR** (path) : C:/Qt/5.10.1/msvc2017_64/lib/cmake/Qt5Widgets
- **LIBOBS_FRONTEND_API_LIB** (filepath) : location of the libobs-frontend-api.dll
file, usually C:/Program Files/obs-studio/bin/64bit/obs-frontend-api.dll
(usually in the same place as LIBOBS_LIB)
- **LIBOBS_FRONTEND_INCLUDE_DIR** (path) : location of the obs-frontend-api
subfolder in the source code of OBS Studio, located at [source_directory]/UI/obs-frontend-api.
Just keep hitting configure until all the vars are filled out. Then hit generate.
### Linux
Most versions of Linux you can use cmake-gui or the command line.
**For the command line:**
```
cmake -DBUILD_OUT_OF_TREE=1 -DLIBOBS_INCLUDE_DIR="<path to the libobs/ sub-folder in obs-studio's source code>"
-DLIBOBS_FRONTEND_INCLUDE_DIR="<path to the UI/obs-frontend-api/ sub-folder in obs-studio's source code>"
-DLIBOBS_FRONTEND_API_LIB="< path to the libobs-frontend-api.so file (usually in the same place as LIBOBS_LIB)>"
-DCMAKE_INSTALL_PREFIX=/usr ..
make -j4
sudo make install
```
For cmake-gui you'll have to set the following variables:
- **BUILD_OUT_OF_TREE** (bool) : true
- **LIBOBS_INCLUDE_DIR** (path) : location of the libobs subfolder in the source
code of OBS Studio, located at [source_directory]/libobs/.
- **LIBOBS_LIB** (filepath) : location of the libobs.so file (usually CMake finds
this, but if not it'll usually be in /usr/lib/libobs.so)
Assuming that you installed Qt via your system package manager, it should be
found automatically. If not, then usually you'll find it in something like:
- **Qt5Core_DIR** (path) : /usr/lib64/cmake/Qt5Core
- **Qt5Gui_DIR** (path): /usr/lib64/cmake/Qt5Gui
- **Qt5Widgets_DIR** (path) : /usr/lib64/cmake/Qt5Widgets
- **LIBOBS_FRONTEND_API_LIB** (filepath) : location of the libobs-frontend-api.so
file (usually in the same place as LIBOBS_LIB)
- **LIBOBS_FRONTEND_INCLUDE_DIR** (path) : location of the obs-frontend-api
subfolder in the source code of OBS Studio, located at
[source_directory]/UI/obs-frontend-api.
Just keep hitting configure until all the vars are filled out. Then hit generate.
Then open a terminal in the build folder and type:
```
make -j4
sudo make install
```
NOTE: The Linux version of this plugin is dependent on libXScrnSaver.
### OS X
In cmake-gui, you'll have to set these CMake variables :
- **BUILD_OUT_OF_TREE** (bool) : true
- **LIBOBS_INCLUDE_DIR** (path) : location of the libobs subfolder in the source
code of OBS Studio, located at [source_directory]/libobs/.
- **LIBOBS_LIB** (filepath) : location of the libobs.0.dylib file (usually
in /Applications/OBS.app/Contents/Resources/bin/libobs.0.dylib)
Assuming that you installed Qt via the regular Qt App way:
- **Qt5Core_DIR** (path) : Usually /Applications/Qt/5.10.1/clang_64/lib/cmake/Qt5Core
- **Qt5Widgets_DIR** (path) : Usually /Applications/Qt/5.10.1/clang_64/lib/cmake/Qt5Widgets
- **Qt5MacExtras_DIR** (path) : Usually /Applications/Qt/5.10.1/clang_64/lib/cmake/Qt5MacExtras
- **LIBOBS_FRONTEND_API_LIB** (filepath) : location of the libobs-frontend-api.0.dylib
file (usually in usually in /Applications/OBS.app/Contents/Resources/bin/libobs-frontend-api.0.dylib)
- **LIBOBS_FRONTEND_INCLUDE_DIR** (path) : location of the obs-frontend-api subfolder
in the source code of OBS Studio, located at [source_directory]/UI/obs-frontend-api.
Just keep hitting configure until all the vars are filled out. Then hit generate.
Open xcode (or a terminal, depending on the build type you chose), build and copy
the advanced-scene-switcher.so file to /Applications/OBS.app/Contents/PlugIns
Note that you might have to adjust the library search paths using the install_name_tool if you want the plugin to run on machines other than your build machine:
```
install_name_tool -change @rpath/libobs-frontend-api.dylib @executable_path/../Frameworks/libobs-frontend-api.dylib UI/frontend-plugins/SceneSwitcher/advanced-scene-switcher.so
install_name_tool -change @rpath/libobs.0.dylib @executable_path/../Frameworks/libobs.0.dylib UI/frontend-plugins/SceneSwitcher/advanced-scene-switcher.so
install_name_tool -change /usr/local/opt/qt5/lib/QtWidgets.framework/Versions/5/QtWidgets @executable_path/../Frameworks/QtWidgets.framework/Versions/5/QtWidgets UI/frontend-plugins/SceneSwitcher/advanced-scene-switcher.so
install_name_tool -change /usr/local/opt/qt5/lib/QtGui.framework/Versions/5/QtGui @executable_path/../Frameworks/QtGui.framework/Versions/5/QtGui UI/frontend-plugins/SceneSwitcher/advanced-scene-switcher.so
install_name_tool -change /usr/local/opt/qt5/lib/QtCore.framework/Versions/5/QtCore @executable_path/../Frameworks/QtCore.framework/Versions/5/QtCore UI/frontend-plugins/SceneSwitcher/advanced-scene-switcher.so
```

View File

@@ -1,279 +0,0 @@
# - Returns a version string from Git
#
# These functions force a re-configure on each git commit so that you can
# trust the values of the variables in your build system.
#
# get_git_head_revision(<refspecvar> <hashvar> [<additional arguments to git describe> ...])
#
# Returns the refspec and sha hash of the current head revision
#
# git_describe(<var> [<additional arguments to git describe> ...])
#
# Returns the results of git describe on the source tree, and adjusting
# the output so that it tests false if an error occurs.
#
# git_describe_working_tree(<var> [<additional arguments to git describe> ...])
#
# Returns the results of git describe on the working tree (--dirty option),
# and adjusting the output so that it tests false if an error occurs.
#
# git_get_exact_tag(<var> [<additional arguments to git describe> ...])
#
# Returns the results of git describe --exact-match on the source tree,
# and adjusting the output so that it tests false if there was no exact
# matching tag.
#
# git_local_changes(<var>)
#
# Returns either "CLEAN" or "DIRTY" with respect to uncommitted changes.
# Uses the return code of "git diff-index --quiet HEAD --".
# Does not regard untracked files.
#
# Requires CMake 2.6 or newer (uses the 'function' command)
#
# Original Author:
# 2009-2020 Ryan Pavlik <ryan.pavlik@gmail.com> <abiryan@ryand.net>
# http://academic.cleardefinition.com
#
# Copyright 2009-2013, Iowa State University.
# Copyright 2013-2020, Ryan Pavlik
# Copyright 2013-2020, Contributors
# SPDX-License-Identifier: BSL-1.0
# Distributed under the Boost Software License, Version 1.0.
# (See accompanying file LICENSE_1_0.txt or copy at
# http://www.boost.org/LICENSE_1_0.txt)
if(__get_git_revision_description)
return()
endif()
set(__get_git_revision_description YES)
# We must run the following at "include" time, not at function call time,
# to find the path to this module rather than the path to a calling list file
get_filename_component(_gitdescmoddir ${CMAKE_CURRENT_LIST_FILE} PATH)
# Function _git_find_closest_git_dir finds the next closest .git directory
# that is part of any directory in the path defined by _start_dir.
# The result is returned in the parent scope variable whose name is passed
# as variable _git_dir_var. If no .git directory can be found, the
# function returns an empty string via _git_dir_var.
#
# Example: Given a path C:/bla/foo/bar and assuming C:/bla/.git exists and
# neither foo nor bar contain a file/directory .git. This wil return
# C:/bla/.git
#
function(_git_find_closest_git_dir _start_dir _git_dir_var)
set(cur_dir "${_start_dir}")
set(git_dir "${_start_dir}/.git")
while(NOT EXISTS "${git_dir}")
# .git dir not found, search parent directories
set(git_previous_parent "${cur_dir}")
get_filename_component(cur_dir ${cur_dir} DIRECTORY)
if(cur_dir STREQUAL git_previous_parent)
# We have reached the root directory, we are not in git
set(${_git_dir_var}
""
PARENT_SCOPE)
return()
endif()
set(git_dir "${cur_dir}/.git")
endwhile()
set(${_git_dir_var}
"${git_dir}"
PARENT_SCOPE)
endfunction()
function(get_git_head_revision _refspecvar _hashvar)
_git_find_closest_git_dir("${CMAKE_CURRENT_SOURCE_DIR}" GIT_DIR)
if(NOT "${GIT_DIR}" STREQUAL "")
file(RELATIVE_PATH _relative_to_source_dir "${CMAKE_SOURCE_DIR}"
"${GIT_DIR}")
if("${_relative_to_source_dir}" MATCHES "[.][.]")
# We've gone above the CMake root dir.
set(GIT_DIR "")
endif()
endif()
if("${GIT_DIR}" STREQUAL "")
set(${_refspecvar}
"GITDIR-NOTFOUND"
PARENT_SCOPE)
set(${_hashvar}
"GITDIR-NOTFOUND"
PARENT_SCOPE)
return()
endif()
# Check if the current source dir is a git submodule or a worktree.
# In both cases .git is a file instead of a directory.
#
if(NOT IS_DIRECTORY ${GIT_DIR})
# The following git command will return a non empty string that
# points to the super project working tree if the current
# source dir is inside a git submodule.
# Otherwise the command will return an empty string.
#
execute_process(
COMMAND "${GIT_EXECUTABLE}" rev-parse
--show-superproject-working-tree
WORKING_DIRECTORY "${CMAKE_CURRENT_SOURCE_DIR}"
OUTPUT_VARIABLE out
ERROR_QUIET OUTPUT_STRIP_TRAILING_WHITESPACE)
if(NOT "${out}" STREQUAL "")
# If out is empty, GIT_DIR/CMAKE_CURRENT_SOURCE_DIR is in a submodule
file(READ ${GIT_DIR} submodule)
string(REGEX REPLACE "gitdir: (.*)$" "\\1" GIT_DIR_RELATIVE
${submodule})
string(STRIP ${GIT_DIR_RELATIVE} GIT_DIR_RELATIVE)
get_filename_component(SUBMODULE_DIR ${GIT_DIR} PATH)
get_filename_component(GIT_DIR ${SUBMODULE_DIR}/${GIT_DIR_RELATIVE}
ABSOLUTE)
set(HEAD_SOURCE_FILE "${GIT_DIR}/HEAD")
else()
# GIT_DIR/CMAKE_CURRENT_SOURCE_DIR is in a worktree
file(READ ${GIT_DIR} worktree_ref)
# The .git directory contains a path to the worktree information directory
# inside the parent git repo of the worktree.
#
string(REGEX REPLACE "gitdir: (.*)$" "\\1" git_worktree_dir
${worktree_ref})
string(STRIP ${git_worktree_dir} git_worktree_dir)
_git_find_closest_git_dir("${git_worktree_dir}" GIT_DIR)
set(HEAD_SOURCE_FILE "${git_worktree_dir}/HEAD")
endif()
else()
set(HEAD_SOURCE_FILE "${GIT_DIR}/HEAD")
endif()
set(GIT_DATA "${CMAKE_CURRENT_BINARY_DIR}/CMakeFiles/git-data")
if(NOT EXISTS "${GIT_DATA}")
file(MAKE_DIRECTORY "${GIT_DATA}")
endif()
if(NOT EXISTS "${HEAD_SOURCE_FILE}")
return()
endif()
set(HEAD_FILE "${GIT_DATA}/HEAD")
configure_file("${HEAD_SOURCE_FILE}" "${HEAD_FILE}" COPYONLY)
configure_file("${_gitdescmoddir}/GetGitRevisionDescription.cmake.in"
"${GIT_DATA}/grabRef.cmake" @ONLY)
include("${GIT_DATA}/grabRef.cmake")
set(${_refspecvar}
"${HEAD_REF}"
PARENT_SCOPE)
set(${_hashvar}
"${HEAD_HASH}"
PARENT_SCOPE)
endfunction()
function(git_describe _var)
if(NOT GIT_FOUND)
find_package(Git QUIET)
endif()
get_git_head_revision(refspec hash)
if(NOT GIT_FOUND)
set(${_var}
"GIT-NOTFOUND"
PARENT_SCOPE)
return()
endif()
if(NOT hash)
set(${_var}
"HEAD-HASH-NOTFOUND"
PARENT_SCOPE)
return()
endif()
# TODO sanitize
#if((${ARGN}" MATCHES "&&") OR
# (ARGN MATCHES "||") OR
# (ARGN MATCHES "\\;"))
# message("Please report the following error to the project!")
# message(FATAL_ERROR "Looks like someone's doing something nefarious with git_describe! Passed arguments ${ARGN}")
#endif()
#message(STATUS "Arguments to execute_process: ${ARGN}")
execute_process(
COMMAND "${GIT_EXECUTABLE}" describe --tags --always ${hash} ${ARGN}
WORKING_DIRECTORY "${CMAKE_CURRENT_SOURCE_DIR}"
RESULT_VARIABLE res
OUTPUT_VARIABLE out
ERROR_QUIET OUTPUT_STRIP_TRAILING_WHITESPACE)
if(NOT res EQUAL 0)
set(out "${out}-${res}-NOTFOUND")
endif()
set(${_var}
"${out}"
PARENT_SCOPE)
endfunction()
function(git_describe_working_tree _var)
if(NOT GIT_FOUND)
find_package(Git QUIET)
endif()
if(NOT GIT_FOUND)
set(${_var}
"GIT-NOTFOUND"
PARENT_SCOPE)
return()
endif()
execute_process(
COMMAND "${GIT_EXECUTABLE}" describe --dirty ${ARGN}
WORKING_DIRECTORY "${CMAKE_CURRENT_SOURCE_DIR}"
RESULT_VARIABLE res
OUTPUT_VARIABLE out
ERROR_QUIET OUTPUT_STRIP_TRAILING_WHITESPACE)
if(NOT res EQUAL 0)
set(out "${out}-${res}-NOTFOUND")
endif()
set(${_var}
"${out}"
PARENT_SCOPE)
endfunction()
function(git_get_exact_tag _var)
git_describe(out --exact-match ${ARGN})
set(${_var}
"${out}"
PARENT_SCOPE)
endfunction()
function(git_local_changes _var)
if(NOT GIT_FOUND)
find_package(Git QUIET)
endif()
get_git_head_revision(refspec hash)
if(NOT GIT_FOUND)
set(${_var}
"GIT-NOTFOUND"
PARENT_SCOPE)
return()
endif()
if(NOT hash)
set(${_var}
"HEAD-HASH-NOTFOUND"
PARENT_SCOPE)
return()
endif()
execute_process(
COMMAND "${GIT_EXECUTABLE}" diff-index --quiet HEAD --
WORKING_DIRECTORY "${CMAKE_CURRENT_SOURCE_DIR}"
RESULT_VARIABLE res
OUTPUT_VARIABLE out
ERROR_QUIET OUTPUT_STRIP_TRAILING_WHITESPACE)
if(res EQUAL 0)
set(${_var}
"CLEAN"
PARENT_SCOPE)
else()
set(${_var}
"DIRTY"
PARENT_SCOPE)
endif()
endfunction()

View File

@@ -1,41 +0,0 @@
#
# Internal file for GetGitRevisionDescription.cmake
#
# Requires CMake 2.6 or newer (uses the 'function' command)
#
# Original Author:
# 2009-2010 Ryan Pavlik <rpavlik@iastate.edu> <abiryan@ryand.net>
# http://academic.cleardefinition.com
# Iowa State University HCI Graduate Program/VRAC
#
# Copyright Iowa State University 2009-2010.
# Distributed under the Boost Software License, Version 1.0.
# (See accompanying file LICENSE_1_0.txt or copy at
# http://www.boost.org/LICENSE_1_0.txt)
set(HEAD_HASH)
file(READ "@HEAD_FILE@" HEAD_CONTENTS LIMIT 1024)
string(STRIP "${HEAD_CONTENTS}" HEAD_CONTENTS)
if(HEAD_CONTENTS MATCHES "ref")
# named branch
string(REPLACE "ref: " "" HEAD_REF "${HEAD_CONTENTS}")
if(EXISTS "@GIT_DIR@/${HEAD_REF}")
configure_file("@GIT_DIR@/${HEAD_REF}" "@GIT_DATA@/head-ref" COPYONLY)
else()
configure_file("@GIT_DIR@/packed-refs" "@GIT_DATA@/packed-refs" COPYONLY)
file(READ "@GIT_DATA@/packed-refs" PACKED_REFS)
if(${PACKED_REFS} MATCHES "([0-9a-z]*) ${HEAD_REF}")
set(HEAD_HASH "${CMAKE_MATCH_1}")
endif()
endif()
else()
# detached HEAD
configure_file("@GIT_DIR@/HEAD" "@GIT_DATA@/head-ref" COPYONLY)
endif()
if(NOT HEAD_HASH)
file(READ "@GIT_DATA@/head-ref" HEAD_HASH LIMIT 1024)
string(STRIP "${HEAD_HASH}" HEAD_HASH)
endif()

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@@ -1,5 +0,0 @@
#include "src/headers/version.h"
#define GIT_SHA1 "@GIT_SHA1@"
#define GIT_TAG "@GIT_TAG@"
const char g_GIT_SHA1[] = GIT_SHA1;
const char g_GIT_TAG[] = GIT_TAG;

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@@ -1,323 +0,0 @@
AdvSceneSwitcher.pluginName="Erweiterter Automatischer Szenenwechsler"
AdvSceneSwitcher.windowTitle="Erweiterter Automatischer Szenenwechsler"
; General Tab
AdvSceneSwitcher.generalTab.title="Allgemein"
AdvSceneSwitcher.generalTab.status="Status"
AdvSceneSwitcher.generalTab.status.hotkeytips="Hotkeys können in den OBS Einstellungen konfiguriert werden"
AdvSceneSwitcher.generalTab.status.currentStatus="Erweiterter Automatischer Szenenwechsler ist:"
AdvSceneSwitcher.generalTab.status.onStartup="Beim Start von OBS:"
AdvSceneSwitcher.generalTab.status.onStartup.asLastRun="Aktiviere den Szenenwechsler wenn er aktiv war"
AdvSceneSwitcher.generalTab.status.onStartup.alwaysStart="Aktiviere den Szenenwechsler"
AdvSceneSwitcher.generalTab.status.onStartup.doNotStart="Aktiviere den Szenenwechsler nicht"
AdvSceneSwitcher.generalTab.status.start="Start"
AdvSceneSwitcher.generalTab.status.stop="Stop"
AdvSceneSwitcher.generalTab.status.autoStart="Starte auotmatischen den Szenenwechsler beim:"
AdvSceneSwitcher.generalTab.status.autoStart.never="Niemals"
AdvSceneSwitcher.generalTab.status.autoStart.recording="Aufnehmen"
AdvSceneSwitcher.generalTab.status.autoStart.streaming="Streamen"
AdvSceneSwitcher.generalTab.status.autoStart.recordingAndStreaming="Aufnehmen oder Streamen"
AdvSceneSwitcher.generalTab.status.checkInterval="Teste Bedingungen alle"
AdvSceneSwitcher.generalTab.generalBehavior="Allgemeines Verhalten"
AdvSceneSwitcher.generalTab.generalBehavior.onNoMet="Wenn keine Bedingung erfüllt ist für "
AdvSceneSwitcher.generalTab.generalBehavior.onNoMetDelayTooltip="Kann nur so genau sein wie das eingestellte Interval zum Testen der Bedingungen."
AdvSceneSwitcher.generalTab.generalBehavior.onNoMet.dontSwitch="Nicht wechseln"
AdvSceneSwitcher.generalTab.generalBehavior.onNoMet.switchToRandom="Wechsle zu einer Szene auf dem Zufall-Tab"
AdvSceneSwitcher.generalTab.generalBehavior.onNoMet.switchTo="Wechsle zu:"
AdvSceneSwitcher.generalTab.generalBehavior.cooldown="Nach einem automatisierten Szenenwechsel wechsle nicht mehr für"
AdvSceneSwitcher.generalTab.generalBehavior.cooldownHint="In diesem Zeitraum werden potentielle erfüllte Bedingungen ignoriert!"
AdvSceneSwitcher.generalTab.generalBehavior.verboseLogging="Ausführliches Logging"
AdvSceneSwitcher.generalTab.generalBehavior.saveWindowGeo="Fensterposition und -größe speichern"
AdvSceneSwitcher.generalTab.generalBehavior.disableUIHints="Deaktiviere UI Tipps"
AdvSceneSwitcher.generalTab.priority="Priorität"
AdvSceneSwitcher.generalTab.priority.description="Szenenwechselmethoden sortiert nach Priorität"
AdvSceneSwitcher.generalTab.priority.threadPriority="Benutze Thread Priorität"
AdvSceneSwitcher.generalTab.priority.threadPriorityNotice="(Erhöhen der Priorität über \"Normal\" ist nicht empfohlen)"
AdvSceneSwitcher.generalTab.saveOrLoadsettings="Speichern / Laden der Einstellungen"
AdvSceneSwitcher.generalTab.saveOrLoadsettings.export="Exportieren"
AdvSceneSwitcher.generalTab.saveOrLoadsettings.import="Importieren"
AdvSceneSwitcher.generalTab.saveOrLoadsettings.exportWindowTitle="Exportiere Erweiterter Automatischer Szenenwechsler Einstellungen zu Datei ..."
AdvSceneSwitcher.generalTab.saveOrLoadsettings.importWindowTitle="Exportiere Erweiterter Automatischer Szenenwechsler Einstellungen von Datei ..."
AdvSceneSwitcher.generalTab.saveOrLoadsettings.textType="Text Dateien (*.txt)"
AdvSceneSwitcher.generalTab.saveOrLoadsettings.loadFail="Importieren der Einstellungen ist fehlgeschlagen"
AdvSceneSwitcher.generalTab.saveOrLoadsettings.loadSuccess="Einstellungen wurden erfolgreich importiert"
AdvSceneSwitcher.generalTab.priority.fileContent="Datei Inhalt"
AdvSceneSwitcher.generalTab.priority.sceneSequence="Szenenfolge"
AdvSceneSwitcher.generalTab.priority.idleDetection="Inaktivitätserkennung"
AdvSceneSwitcher.generalTab.priority.executable="Prozess"
AdvSceneSwitcher.generalTab.priority.screenRegion="Bildschrimbereich"
AdvSceneSwitcher.generalTab.priority.windowTitle="Fenstername"
AdvSceneSwitcher.generalTab.priority.media="Medien"
AdvSceneSwitcher.generalTab.priority.time="Zeit"
AdvSceneSwitcher.generalTab.priority.audio="Audio"
AdvSceneSwitcher.generalTab.priority.video="Video"
; Transition Tab
AdvSceneSwitcher.transitionTab.title="Szenenübergänge"
AdvSceneSwitcher.transitionTab.setTransitionBy="Beim Ändern des Szenenübergangs:"
AdvSceneSwitcher.transitionTab.transitionOverride="Verwende Übergangsüberschreibungen"
AdvSceneSwitcher.transitionTab.adjustActiveTransitionType="Wechsle den aktiven Szenenübergangtyp"
AdvSceneSwitcher.transitionTab.transitionBehaviorSelectionError="Mindestens eine Option muss aktiv sein:\n\n - Verwende Übergangsüberschreibungen\n\n - Wechsle den aktiven Szenenübergangtyp"
AdvSceneSwitcher.transitionTab.transitionForAToB="Szenenübergänge für automatisierte Szenenwechsel von Szene A zu Szene B"
AdvSceneSwitcher.transitionTab.transitionsHelp="<html><head/><body><p>Diese Einstellungen beeinflussen <span style=\"font-style:italic;\">nur</span> vom Szenenwechsler ausgelöste Szenenübergänge - Siehe <a href=\"https://obsproject.com/forum/resources/transition-table.1174/\"><span style=\" text-decoration: underline; color:#268bd2;\">Transition Table</span></a> um auch manuelle Szenenübergänge zu konfigurieren.<br/>Einstellungen auf diesem Tab haben Vorrang, vor denen welche auf den übrigen Tabs konfiguriert wurden.<br/><br/>Klicke auf das Plus Symbol, um einen neuen Eintrag hinzuzufügen.</p></body></html>"
AdvSceneSwitcher.transitionTab.defaultTransition="Ändere den Szenenübergang wenn eine Szene aktiv ist"
AdvSceneSwitcher.transitionTab.entry="Wechsle von {{scenes}} zu {{scenes2}} mit {{transitions}} mit einer Dauer von {{duration}}"
AdvSceneSwitcher.transitionTab.defaultTransitionEntry="Wenn {{scenes}} aktiv ist ändere den Szenenübergang zu {{transitions}}"
AdvSceneSwitcher.transitionTab.defaultTransitionsHelp="Klicke auf das Plus Symbol, um einen neuen Eintrag hinzuzufügen."
AdvSceneSwitcher.transitionTab.defaultTransition.delay="Wechsle Szenenübergang {{defTransitionDelay}} nach Szenenwechsel."
AdvSceneSwitcher.transitionTab.defaultTransition.delay.help="Diese Verzögerung dient dazu Szenenwechsel zu unterbrechen.\nDies kann passieren, wenn der Szenenübergangtyp gewechselt wird während ein Szenenübergang grade noch im Gang ist."
; Pause Scenes Tab
AdvSceneSwitcher.pauseTab.title="Pause"
AdvSceneSwitcher.pauseTab.pauseOnScene="Pausiere den Szenenwechsler auf einer Szene"
AdvSceneSwitcher.pauseTab.pauseInFocus1="Pausiere den Szenenwechsler wenn "
AdvSceneSwitcher.pauseTab.pauseInFocus2="im Fokus ist"
AdvSceneSwitcher.pauseTab.pauseTypeScene="Szene aktiv ist"
AdvSceneSwitcher.pauseTab.pauseTypeWindow="Fenster im Fokus ist"
AdvSceneSwitcher.pauseTab.pauseTargetAll="alle"
AdvSceneSwitcher.pauseTab.pauseEntry="Pausiere {{pauseTargets}} Überprüfungen wenn {{scenes}} {{windows}} {{pauseTypes}}"
AdvSceneSwitcher.pauseTab.help="Auf diesem Tab können einzelne Szenenwechselmethoden pausiert werden, wenn eine Szene aktiv oder ein Fenster im Fokus ist.\n\nKlicke auf das markierte Plus Symbol, um einen neuen Eintrag hinzuzufügen."
; Window Title Tab
AdvSceneSwitcher.windowTitleTab.title="Fenstername"
AdvSceneSwitcher.windowTitleTab.regexrDescription="<html><head/><body><p>Gib entweder den gesamten Fensternamen ein oder eine gültigen regulären Ausdruck. Die Syntax für regulärer Ausdrücke (regex) kann hier überprüft werden: <a href=\"https://regexr.com\"><span style=\" text-decoration: underline; color:#268bd2;\">RegExr</span></a></p></body></html>"
AdvSceneSwitcher.windowTitleTab.stayInFocus1="Ignoriere diesen Fensternamen"
AdvSceneSwitcher.windowTitleTab.stayInFocus2=" "
AdvSceneSwitcher.windowTitleTab.fullscreen="wenn Vollbild"
AdvSceneSwitcher.windowTitleTab.maximized="wenn maximiert"
AdvSceneSwitcher.windowTitleTab.focused="wenn fokussiert"
AdvSceneSwitcher.windowTitleTab.entry="{{windows}} {{scenes}} {{transitions}} {{fullscreen}} {{maximized}} {{focused}}"
AdvSceneSwitcher.windowTitleTab.windowsHelp="Wechsle Szenen basiert auf dem Fensternamen eines laufenden Prozesses.\nFolgende zusätzliche Bedingungen können ausgewählt werden:\nDas Fenster ist im Vollbildmodus\nDas Fenster ist maximiert\nDas Fenster ist fokussiert\n\nKlicke auf das markierte Plus Symbol, um einen neuen Eintrag hinzuzufügen."
AdvSceneSwitcher.windowTitleTab.ignoreWindowsHelp="Ist ein Fenstername ignoriert so verhält sich der Szenenwechsler als ob das vorhergehende Fenster immer noch fokussiert ist.\nDies kann in Situationen nützlich sein, in den oft zwischen Fenster gewechselt wird, dies aber nicht immer einen Szenenwechsel auslösen soll.\n\nWähle oben ein Fenster aus oder gib einen Fensternamen ein und klicke auf das Plus Symbol um es zur Liste hinzuzufügen."
; Executable Tab
AdvSceneSwitcher.executableTab.title="Prozess"
AdvSceneSwitcher.executableTab.implemented="Implementiert von dasOven"
AdvSceneSwitcher.executableTab.requiresFocus="nur wenn dieser fokussiert ist"
AdvSceneSwitcher.executableTab.entry="Wenn {{processes}} läuft wechsle zu {{scenes}} mit {{transitions}} {{requiresFocus}}"
AdvSceneSwitcher.executableTab.help="Dieser Tab erlaubt es Szenen zu wechseln, wenn bestimmte Prozesse laufen.\nDas kann nützlich sein, wenn sich der Name eines Fensters ändern kann oder dieser nicht bekannt ist.\n\nKlicke auf das markierte Plus Symbol, um einen neuen Eintrag hinzuzufügen."
; Screen Region Tab
AdvSceneSwitcher.screenRegionTab.title="Bildschrimbereich"
AdvSceneSwitcher.screenRegionTab.currentPosition="Mauszeiger ist bei:"
AdvSceneSwitcher.screenRegionTab.showGuideFrames="Hilfsrahmen einblenden"
AdvSceneSwitcher.screenRegionTab.hideGuideFrames="Hilfsrahmen ausblenden"
AdvSceneSwitcher.screenRegionTab.excludeScenes.None="Keine Auswahl"
AdvSceneSwitcher.screenRegionTab.entry="Wenn der Mauszeiger in {{minX}} {{minY}} x {{maxX}} {{maxY}} ist wechsle zu {{scenes}} mit {{transitions}} außer wenn auf {{excludeScenes}}"
AdvSceneSwitcher.screenRegionTab.help="Dieser Tab ermöglicht es basierend auf der Position des Mauszeigers Szenen zu wechseln.\n\nKlicke auf das markierte Plus Symbol, um einen neuen Eintrag hinzuzufügen."
; Media Tab
AdvSceneSwitcher.mediaTab.title="Medien"
AdvSceneSwitcher.mediaTab.implemented="Implementiert von Exeldro"
AdvSceneSwitcher.mediaTab.states.none="Keine Auswahl"
AdvSceneSwitcher.mediaTab.states.playing="Abspielen"
AdvSceneSwitcher.mediaTab.states.opening="Öffnen"
AdvSceneSwitcher.mediaTab.states.buffering="Buffern"
AdvSceneSwitcher.mediaTab.states.Paused="Pausiert"
AdvSceneSwitcher.mediaTab.states.stopped="Gestoppt"
AdvSceneSwitcher.mediaTab.states.ended="Beendet"
AdvSceneSwitcher.mediaTab.states.error="Fehler"
AdvSceneSwitcher.mediaTab.states.playedToEnd="Zu Ende gespielt"
AdvSceneSwitcher.mediaTab.states.any="Beliebig"
AdvSceneSwitcher.mediaTab.timeRestriction.none="Keine Auswahl"
AdvSceneSwitcher.mediaTab.timeRestriction.shorter="Dauer kürzer"
AdvSceneSwitcher.mediaTab.timeRestriction.longer="Dauer länger"
AdvSceneSwitcher.mediaTab.timeRestriction.remainShorter="übrige Zeit kürzer"
AdvSceneSwitcher.mediaTab.timeRestriction.remainLonger="übrige Zeit länger"
AdvSceneSwitcher.mediaTab.entry="Wenn {{mediaSources}} im Status {{states}} ist und{{timeRestrictions}} {{time}} ist wechsle zu {{scenes}} mit {{transitions}}"
AdvSceneSwitcher.mediaTab.help="Dieser Tab ermöglicht es basieren auf dem Status von Medienquellen Szenen zu wechseln.\nZum Beispiel kann automatisch zur vorhergehenden Szene gewechselt werden, sobald sich eine Medienquelle im Status Beendet befindet.\n\nKlicke auf das markierte Plus Symbol, um einen neuen Eintrag hinzuzufügen."
; File Tab
AdvSceneSwitcher.fileTab.title="Datei Inhalt"
AdvSceneSwitcher.fileTab.readWriteSceneFile="Lese / schreibe Szene von / zu Datei"
AdvSceneSwitcher.fileTab.currentSceneOutputFile="Schreibe den Namen der aktiven Szene in folgende Datei:"
AdvSceneSwitcher.fileTab.switchSceneBaseOnFile="Aktiviere Lesen der Szene aus Datei"
AdvSceneSwitcher.fileTab.switchSceneNameInputFile="Lies den Namen der Scene zu der gewechselt werden soll von folgender Datei:"
AdvSceneSwitcher.fileTab.switchSceneBaseOnFileContent="Wechsle Scene basierend auf Datei Inhalt"
AdvSceneSwitcher.fileTab.remoteFileWarning="Vorsicht: Der Szenenwechsler wird versuchen den angegebenen Pfad alle x ms zu öffnen!"
AdvSceneSwitcher.fileTab.remoteFileWarning1="Vorsicht: Der Szenenwechsler öffnet den angegebenen Pfad alle "
AdvSceneSwitcher.fileTab.remoteFileWarning2="ms"
AdvSceneSwitcher.fileTab.libcurlWarning="Laden von libcurl fehlgeschlagen! Erreichen von remote Dateien wird nicht möglich sein!"
AdvSceneSwitcher.fileTab.selectWrite=Datei auswählen in die geschrieben werden soll ..."
AdvSceneSwitcher.fileTab.selectRead="Datei auswählen die gelesen werden soll ..."
AdvSceneSwitcher.fileTab.textFileType="Text Dateien (*.txt)"
AdvSceneSwitcher.fileTab.anyFileType="Beliebige Dateien (*.*)"
AdvSceneSwitcher.fileTab.remote="remote Datei"
AdvSceneSwitcher.fileTab.local="lokale Datei"
AdvSceneSwitcher.fileTab.useRegExp="verwende reguläre Ausdrücke"
AdvSceneSwitcher.fileTab.checkfileContentTime="nur wenn sich das Änderungsdatum geändert"
AdvSceneSwitcher.fileTab.checkfileContent="nur wenn sich der Inhalt geänder hat"
AdvSceneSwitcher.fileTab.entry="Wechsle zu {{scenes}} mit {{transitions}} wenn der Inhalt von {{fileType}} {{filePath}} {{browseButton}} passt zu:"
AdvSceneSwitcher.fileTab.entry2="{{matchText}}"
AdvSceneSwitcher.fileTab.entry3="{{useRegex}} {{checkModificationDate}} {{checkFileContent}}"
AdvSceneSwitcher.fileTab.help="Dieser Tab erlaubt es Szenen zu wechseln basierend auf dem Inhalt von lokalen oder remote Dateien.\n\nKlicke auf das markierte Plus Symbol, um einen neuen Eintrag hinzuzufügen."
; Random Tab
AdvSceneSwitcher.randomTab.title="Zufall"
AdvSceneSwitcher.randomTab.randomDisabledWarning="Funktionalität deaktiviert - Um diese zu aktivieren wähle \"Wenn keine Bedingung erfüllt ist wechsle zu einer Szene auf dem Zufall-Tab\" auf dem Allgemein-Tab aus"
AdvSceneSwitcher.randomTab.entry="Wenn keine Bedingung erfüllt ist wechsle zu {{scenes}} mit {{transitions}} für {{delay}}"
AdvSceneSwitcher.randomTab.help="Der Szenenwechsler wählt zufällig einen Eintrag auf diesem Tab aus, zu dem er für die angegebene Zeit wechseln wird.\nDer gleiche Eintrag wird nicht zweimal nacheinander ausgewählt werden.\n\nKlicke auf das markierte Plus Symbol, um einen neuen Eintrag hinzuzufügen."
; Time Tab
AdvSceneSwitcher.timeTab.title="Zeit"
AdvSceneSwitcher.timeTab.anyDay="An allen Tagen"
AdvSceneSwitcher.timeTab.mondays="Montags"
AdvSceneSwitcher.timeTab.tuesdays="Dienstags"
AdvSceneSwitcher.timeTab.wednesdays="Mittwochs"
AdvSceneSwitcher.timeTab.thursdays="Donnerstags"
AdvSceneSwitcher.timeTab.fridays="Freitags"
AdvSceneSwitcher.timeTab.saturdays="Samstags"
AdvSceneSwitcher.timeTab.sundays="Sonntags"
AdvSceneSwitcher.timeTab.afterstart="Nach Streamen-/Aufnehmenstart"
AdvSceneSwitcher.timeTab.afterstart.tip="Hier wird die Zeit relativ zum Starten des Streamen/Aufnehmen gemessen"
AdvSceneSwitcher.timeTab.entry="{{triggers}} um {{time}} wechsle zu {{scenes}} mit {{transitions}}"
AdvSceneSwitcher.timeTab.help="Dieser Tab ermöglicht es Szenen basierend auf der aktuellen Uhrzeit zu wechseln.\n\nDer Szenenwechsler versucht den Szenenwechsel nur zur eingestellten Uhrzeit auszulösen.\nBeachte, dass die Prioritätseinstellungen auf dem Allgemein Tab entsprechend konfiguriert sind, sodass keine andere Szenenwechselmethode hier konfiguriert Einstellungen zur gegebenen Uhrzeit übertrifft.\n\nKlicke auf das markierte Plus Symbol, um einen neuen Eintrag hinzuzufügen."
; Idle Tab
AdvSceneSwitcher.idleTab.title="Inaktivitätserkennung"
AdvSceneSwitcher.idleTab.enable="Aktiviere Inaktivitätserkennung"
AdvSceneSwitcher.idleTab.idleswitch="After {{duration}} ohne Keyboard- oder Mauseingaben wechsle zu {{scenes}} mit {{transitions}}"
AdvSceneSwitcher.idleTab.dontSwitchIfFocus1="Wechsle nicht wenn"
AdvSceneSwitcher.idleTab.dontSwitchIfFocus2="im Fokus ist"
; Scene Sequence Tab
AdvSceneSwitcher.sceneSequenceTab.title="Szenenfolge"
AdvSceneSwitcher.sceneSequenceTab.description="Eine Szenenfolge kann durch Pausieren, Stoppen des Szenenwechslers oder manuelle Szenenwechsel abgebrochen werden"
AdvSceneSwitcher.sceneSequenceTab.save="Speichere Szenenfolgen in eine Datei"
AdvSceneSwitcher.sceneSequenceTab.load="Lade Szenenfolgen von einer Datei"
AdvSceneSwitcher.sceneSequenceTab.saveTitle="Speichere Szenenfolgen in eine Datei ..."
AdvSceneSwitcher.sceneSequenceTab.loadTitle="Wähle eine Datei aus von der Szenenfolgen gelesen werden sollen ..."
AdvSceneSwitcher.sceneSequenceTab.loadFail="Laden der Einstellungen ist fehlgeschlagen!"
AdvSceneSwitcher.sceneSequenceTab.loadSuccess="Laden der Einstellungen war erfolgreich!"
AdvSceneSwitcher.sceneSequenceTab.fileType="Text Dateien (*.txt)"
AdvSceneSwitcher.sceneSequenceTab.interruptible="kann unterbrochen werden"
AdvSceneSwitcher.sceneSequenceTab.interruptibleHint="Andere Szenenwechselmethoden können diese Sequenz unterbrechen"
AdvSceneSwitcher.sceneSequenceTab.extendEdit="Szenenfolge erweitern"
AdvSceneSwitcher.sceneSequenceTab.extendEntry="Nach {{delay}} wechsle zu {{scenes}} mit {{transitions}}"
AdvSceneSwitcher.sceneSequenceTab.entry="Wenn {{startScenes}} aktiv ist wechsle zu {{scenes}} nach {{delay}} mit {{transitions}} {{interruptible}}"
AdvSceneSwitcher.sceneSequenceTab.help="Dieser Tab ermöglicht es automatisiert zu einer anderen Szene zu wechseln, nachdem eine Szene für die konfigurierte Zeit aktiv war.\nZum Beispiel kann so automatisch zwischen zwei Szenen hin und her gewechselt werden.\n\nKlicke auf das markierte Plus Symbol, um einen neuen Eintrag hinzuzufügen."
; Audio Tab
AdvSceneSwitcher.audioTab.title="Audio"
AdvSceneSwitcher.audioTab.condition.above="über"
AdvSceneSwitcher.audioTab.condition.below="unter"
AdvSceneSwitcher.audioTab.ignoreInactiveSource="außer Audio Quelle ist inaktiv"
AdvSceneSwitcher.audioTab.entry="Wenn die Lautstärke von {{audioSources}} {{condition}} {{volumeWidget}} ist für {{duration}} Sekunden wechsle zu {{scenes}} mit {{transitions}} {{ignoreInactiveSource}}"
AdvSceneSwitcher.audioTab.multiMatchfallbackCondition="Wenn mehrere Einträge zutreffen ..."
AdvSceneSwitcher.audioTab.multiMatchfallback="... für {{duration}} Sekunden wechsle zu {{scenes}} mit {{transitions}}"
AdvSceneSwitcher.audioTab.help="Dieser Tab ermöglicht es basierend auf der Lautstärke von Audioquellen Szenen zu wechseln.\nSo kann zum Beispiel automatisch zu einer Szene gewechselt werden, wenn die Lautstärke eines Mikrofons eine konfigurierte Schwelle überschreitet.\n\nKlicke auf das markierte Plus Symbol, um einen neuen Eintrag hinzuzufügen."
; Video Tab
AdvSceneSwitcher.videoTab.title="Video"
AdvSceneSwitcher.videoTab.getScreenshot="Screenshot für ausgewählten Eintrag erstellen"
AdvSceneSwitcher.videoTab.getScreenshotHelp="Erstellt einen Screenshot für die Video Quelle des ausgewählten Eintrag und setzt diesen als Ziel Bild"
AdvSceneSwitcher.videoTab.condition.match="genau übereinstimmt mit"
AdvSceneSwitcher.videoTab.condition.match.tooltip="Eine genaue Übereinstimmung setzt voraus, dass sowohl Zielquelle als auch das Bild die gleiche Auflösung besitzen.\nZusätzlich muss jeder einzelne Pixel zwischen beiden Bildquellen übereinstimmen weshalb Bildformate, welche das Bild komprimieren (z. B. .JPG) nicht zu empfehlen sind."
AdvSceneSwitcher.videoTab.condition.differ="nicht übereinstimmt mit"
AdvSceneSwitcher.videoTab.condition.hasNotChanged="sich nicht verändert"
AdvSceneSwitcher.videoTab.condition.hasNotChanged="sich verändert"
AdvSceneSwitcher.videoTab.ignoreInactiveSource="außer Video Quelle ist inaktiv"
AdvSceneSwitcher.videoTab.entry="Wenn {{videoSources}} {{condition}} {{filePath}} {{browseButton}} für {{duration}} wechsle zu {{scenes}} mit {{transitions}} {{ignoreInactiveSource}}"
AdvSceneSwitcher.videoTab.help="<html><head/><body><p>Dieser Tab ermöglicht es basierend auf der Videoausgabe von Quellen scenen zu wechseln.<br/>Für eine noch bessere Implementierung dieser Funktionalität siehe <a href=\"https://obsproject.com/forum/resources/pixel-match-switcher.1202/\"><span style=\" text-decoration: underline; color:#268bd2;\">Pixel Match Switcher</span></a>.<br/><br/>Klicke auf das markierte Plus Symbol, um einen neuen Eintrag hinzuzufügen..</p></body></html>"
; Network Tab
AdvSceneSwitcher.networkTab.title="Netzwerk"
AdvSceneSwitcher.networkTab.warning="Die Verwendung des Servers außerhalb eines lokalen Netzwerks kann dazu führen, dass die aktive Szene von dritten Personen ausgelesen werden kann."
AdvSceneSwitcher.networkTab.Disabledwarning="Diese Funktionalität musste unter macOS leider aufgrund von Bibliotheksinkompatibilitäten mit dem obs-websocket plugin deaktiviert werden."
AdvSceneSwitcher.networkTab.server="Server starten (Sendet Szenenwechselnachrichten zu allen verbundenen Clients)"
AdvSceneSwitcher.networkTab.server.port="Port"
AdvSceneSwitcher.networkTab.server.lockToIPv4="Nur IPv4 verwenden (deaktiviert IPv6)"
AdvSceneSwitcher.networkTab.server.sendSceneChange="Sende Nachrichten für Szenenwechsel"
AdvSceneSwitcher.networkTab.server.restrictSendToAutomatedSwitches="Sende nur Szenenwechselnachrichten für automatisierte Szenenwechsel"
AdvSceneSwitcher.networkTab.server.sendPreview="Sende Nachrichten für Vorschau Szenenwechsel im Studio-Modus"
AdvSceneSwitcher.networkTab.startFailed.message="Der WebSocket-Server konnte nicht gestartet werden, mögliche Gründe:\n - Der TCP-Port %1 wird möglicherweise gerade von einem anderen Programm verwendet. Versuchen Sie einen anderen Port in den Websocket-Servereinstellungen zu setzen oder alle Programme zu beenden, die den Port möglicherweise verwenden.\n - Fehler: %2"
AdvSceneSwitcher.networkTab.server.status.currentStatus="Aktueller Status"
AdvSceneSwitcher.networkTab.server.status.notRunning="Nicht gestartet"
AdvSceneSwitcher.networkTab.server.status.starting="Startet"
AdvSceneSwitcher.networkTab.server.status.running="Server läuft"
AdvSceneSwitcher.networkTab.server.restart="Server neu starten"
AdvSceneSwitcher.networkTab.client="Client starten (Empfängt Szenenwechselnachrichten )"
AdvSceneSwitcher.networkTab.client.address="Hostname oder IP-Adresse"
AdvSceneSwitcher.networkTab.client.port="Port"
AdvSceneSwitcher.networkTab.client.status.currentStatus="Aktueller status"
AdvSceneSwitcher.networkTab.client.status.disconnected="Verbindung getrennt"
AdvSceneSwitcher.networkTab.client.status.connecting="Verbinde"
AdvSceneSwitcher.networkTab.client.status.connected="Verbunden"
AdvSceneSwitcher.networkTab.client.reconnect="Erneutes Verbinden erzwingen"
; Scene Group Tab
AdvSceneSwitcher.sceneGroupTab.title="Szenengruppe"
AdvSceneSwitcher.sceneGroupTab.list="Szenengruppen"
AdvSceneSwitcher.sceneGroupTab.edit="Szenengruppe bearbeiten"
AdvSceneSwitcher.sceneGroupTab.edit.name="Name:"
AdvSceneSwitcher.sceneGroupTab.edit.type="Typ: {{type}}"
AdvSceneSwitcher.sceneGroupTab.type.count="Anzahl"
AdvSceneSwitcher.sceneGroupTab.type.time="Zeit"
AdvSceneSwitcher.sceneGroupTab.type.random="Zufall"
AdvSceneSwitcher.sceneGroupTab.edit.count="Schreite zur nächsten Szene in dieser Gruppe fort nach {{count}} Szenewechseln"
AdvSceneSwitcher.sceneGroupTab.edit.time="Schreite zur nächsten Szene in dieser Gruppe fort nach {{time}}"
AdvSceneSwitcher.sceneGroupTab.edit.random="Wähle eine zufällig Szene in der Liste aus"
AdvSceneSwitcher.sceneGroupTab.edit.repeat="Beginne von vorne wenn Ende der Szenenliste erreicht ist"
AdvSceneSwitcher.sceneGroupTab.edit.addScene="Szene hinzufügen"
AdvSceneSwitcher.sceneGroupTab.add="Szenengruppe hinzufügen"
AdvSceneSwitcher.sceneGroupTab.defaultname="Szenengruppe %1"
AdvSceneSwitcher.sceneGroupTab.exists="Szenengruppen- oder Szenenname existiert bereits"
AdvSceneSwitcher.sceneGroupTab.help="Szenengruppen können, genau wie reguläre Szenen, als Ziel eines Szenenwechsler Eintrags ausgewählt werden.\n\nSzenengruppen bestehen aus einer Liste von Szenen.\nDie aktive Szene der Szenengruppe schreitet abhängig von den konfigurierten Einstellungen durch die Liste der zugewiesenen Szenen fort.\n\nMögliche Einstellungen zum Fortschreiten der aktiven Szene sind:\nAnzahl der Szenenwechsel.\nZeit seit dem letzten Szenenwechsel in der Szenengruppe.\nOder zufällig.\n\nSo kann zum Beispiel eine Szenengruppe welche die folgenden Szenen enthält ...\nSzene 1\nSzene 2\nSzene 3 \n... beim erstem Mal zu \"Szene 1\" wechseln.\nBeim zweiten Mal zu \"Szene 2\".\nDie restlichem Male wechselt die Szenengruppe zu \"Szene 3\".\n\nKlicke auf das markierte Plus Symbol, um eine neuen Szenengruppe hinzuzufügen."
AdvSceneSwitcher.sceneGroupTab.scenes.help="Wähle die Szenengruppe, die du bearbeiten möchtest, auf der linken Seite aus.\n\nWähle oben eine Szene aus, die du zur Szenengruppe hinzufügen möchtest, und klicke das Plus Symbol.\n\nDie gleiche Szene kann mehrfach in derselben Szenengruppe auftauchen."
; Scene Trigger Tab
AdvSceneSwitcher.sceneTriggerTab.title="Szenen Trigger"
AdvSceneSwitcher.sceneTriggerTab.sceneTriggerType.none="--Trigger auswählen--"
AdvSceneSwitcher.sceneTriggerTab.sceneTriggerType.sceneActive="aktiv ist"
AdvSceneSwitcher.sceneTriggerTab.sceneTriggerType.sceneInactive="nicht aktiv ist"
AdvSceneSwitcher.sceneTriggerTab.sceneTriggerType.sceneLeave="verlassen wird"
AdvSceneSwitcher.sceneTriggerTab.sceneTriggerAction.none="--Aktion auswählen--"
AdvSceneSwitcher.sceneTriggerTab.sceneTriggerAction.startRecording="Aufnahme starten"
AdvSceneSwitcher.sceneTriggerTab.sceneTriggerAction.pauseRecording="Aufnahme pausieren"
AdvSceneSwitcher.sceneTriggerTab.sceneTriggerAction.unpauseRecording="Aufnahme fortsetzen"
AdvSceneSwitcher.sceneTriggerTab.sceneTriggerAction.stopRecording="Aufnahme stoppen"
AdvSceneSwitcher.sceneTriggerTab.sceneTriggerAction.stopStreaming="Streamen stoppen"
AdvSceneSwitcher.sceneTriggerTab.sceneTriggerAction.startStreaming="Streamen starten"
AdvSceneSwitcher.sceneTriggerTab.sceneTriggerAction.startReplayBuffer="Replay Buffer starten"
AdvSceneSwitcher.sceneTriggerTab.sceneTriggerAction.stopReplayBuffer="Replay Buffer stoppen"
AdvSceneSwitcher.sceneTriggerTab.sceneTriggerAction.muteSource="Audio Quelle stumm schalten"
AdvSceneSwitcher.sceneTriggerTab.sceneTriggerAction.unmuteSource="Audio Quelle aktiv schalten"
AdvSceneSwitcher.sceneTriggerTab.sceneTriggerAction.startSwitcher="Szenenwechsler starten"
AdvSceneSwitcher.sceneTriggerTab.sceneTriggerAction.stopSwitcher="Szenenwechsler stoppen"
AdvSceneSwitcher.sceneTriggerTab.sceneTriggerAction.startVirtualCamera="Virtuelle Kamera starten"
AdvSceneSwitcher.sceneTriggerTab.sceneTriggerAction.stopVirtualCamera="Virtuelle Kamera stoppen"
AdvSceneSwitcher.sceneTriggerTab.entry="Wenn {{scenes}} {{triggers}} {{actions}} {{audioSources}} nach {{duration}} "
AdvSceneSwitcher.sceneTriggerTab.help="Dieser Tab ermöglicht es automatisiert Handlungen, wie etwa das Stoppen von einer Aufnahme oder des Streamens, bei einem Szenenwechsel auszuführen."
; Hotkey
AdvSceneSwitcher.hotkey.startSwitcherHotkey="Starte den Erweiteren Szenenwechsler"
AdvSceneSwitcher.hotkey.stopSwitcherHotkey="Stoppe den Erweiteren Szenenwechsler"
AdvSceneSwitcher.hotkey.startStopToggleSwitcherHotkey="Starte/Stoppe den Erweiteren Szenenwechsler"
AdvSceneSwitcher.askBackup="Neue Version des Erweiterten Automatischen Szenenwechslers wurde erkannt.\nSoll ein Backup der alten Einstellungen angelegt werden?"
AdvSceneSwitcher.close="Schließen"
AdvSceneSwitcher.browse="Öffnen"
AdvSceneSwitcher.selectScene="--Szene auswählen--"
AdvSceneSwitcher.selectPreviousScene="Vorhergehende Szene"
AdvSceneSwitcher.currentTransition="Aktueller Szenenübergang"
AdvSceneSwitcher.selectTransition="--Szenenübergang auswählen--"
AdvSceneSwitcher.selectWindow="--Fenster auswählen--"
AdvSceneSwitcher.selectAudioSource="--Audio Quelle auswählen--"
AdvSceneSwitcher.selectVideoSource="--Video Quelle auswählen--"
AdvSceneSwitcher.selectMediaSource="--Medien Quelle auswählen--"
AdvSceneSwitcher.selectProcess="--Prozess auswählen--"
AdvSceneSwitcher.enterPath="--Pfad eingeben--"
AdvSceneSwitcher.enterText="--Text eingeben--"
AdvSceneSwitcher.invaildEntriesWillNotBeSaved="Ungültige Einträge werden nicht gespeichert"
AdvSceneSwitcher.selectWindowTip="Benutze \"OBS\" um das OBS-Studio Fenster auszuwählen\nBenutze\"Task Switching\"um die ALT + TAB Tastenkombination auszuwählen"
AdvSceneSwitcher.status.active="Aktiv"
AdvSceneSwitcher.status.inactive="Inaktiv"
AdvSceneSwitcher.unit.milliseconds="Millisekunden"
AdvSceneSwitcher.unit.secends="Sekunden"
AdvSceneSwitcher.unit.minutes="Minuten"
AdvSceneSwitcher.unit.hours="Stunden"

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AdvSceneSwitcher.pluginName="Advanced Scene Switcher"
AdvSceneSwitcher.windowTitle="Advanced Scene Switcher"
; General Tab
AdvSceneSwitcher.generalTab.title="General"
AdvSceneSwitcher.generalTab.status="Status"
AdvSceneSwitcher.generalTab.status.hotkeytips="Hotkeys can be defined in the OBS settings"
AdvSceneSwitcher.generalTab.status.currentStatus="Advanced Scene Switcher is:"
AdvSceneSwitcher.generalTab.status.onStartup="On startup of OBS:"
AdvSceneSwitcher.generalTab.status.onStartup.asLastRun="Start the scene switcher if it was running"
AdvSceneSwitcher.generalTab.status.onStartup.alwaysStart="Always start the scene switcher"
AdvSceneSwitcher.generalTab.status.onStartup.doNotStart="Do not start the scene switcher"
AdvSceneSwitcher.generalTab.status.start="Start"
AdvSceneSwitcher.generalTab.status.stop="Stop"
AdvSceneSwitcher.generalTab.status.autoStart="Automatically start the scene switcher when:"
AdvSceneSwitcher.generalTab.status.autoStart.never="Never"
AdvSceneSwitcher.generalTab.status.autoStart.recording="Recording"
AdvSceneSwitcher.generalTab.status.autoStart.streaming="Streaming"
AdvSceneSwitcher.generalTab.status.autoStart.recordingAndStreaming="Recording or Streaming"
AdvSceneSwitcher.generalTab.status.checkInterval="Check switch conditions every"
AdvSceneSwitcher.generalTab.generalBehavior="General behavior"
AdvSceneSwitcher.generalTab.generalBehavior.onNoMet="If no switch condition is met for"
AdvSceneSwitcher.generalTab.generalBehavior.onNoMetDelayTooltip="Will only ever be as accurate as the configured check interval."
AdvSceneSwitcher.generalTab.generalBehavior.onNoMet.dontSwitch="Don't switch"
AdvSceneSwitcher.generalTab.generalBehavior.onNoMet.switchToRandom="Switch to any scene in Random tab"
AdvSceneSwitcher.generalTab.generalBehavior.onNoMet.switchTo="Switch to:"
AdvSceneSwitcher.generalTab.generalBehavior.cooldown="After a match do not switch scenes for"
AdvSceneSwitcher.generalTab.generalBehavior.cooldownHint="During this time potential matches will be ignored!"
AdvSceneSwitcher.generalTab.generalBehavior.verboseLogging="Enable verbose logging"
AdvSceneSwitcher.generalTab.generalBehavior.saveWindowGeo="Save window position and size"
AdvSceneSwitcher.generalTab.generalBehavior.showTrayNotifications="Show system tray notifications"
AdvSceneSwitcher.generalTab.generalBehavior.disableUIHints="Disable UI hints"
AdvSceneSwitcher.generalTab.priority="Priority"
AdvSceneSwitcher.generalTab.priority.description="Switching methods priority (Highest priority is at the top)"
AdvSceneSwitcher.generalTab.priority.threadPriority="Use thread priority"
AdvSceneSwitcher.generalTab.priority.threadPriorityNotice="(Raising the priority above \"Normal\" is not recommended)"
AdvSceneSwitcher.generalTab.saveOrLoadsettings="Save / load settings"
AdvSceneSwitcher.generalTab.saveOrLoadsettings.export="Export"
AdvSceneSwitcher.generalTab.saveOrLoadsettings.import="Import"
AdvSceneSwitcher.generalTab.saveOrLoadsettings.exportWindowTitle="Export Advanced Scene Switcher settings to file ..."
AdvSceneSwitcher.generalTab.saveOrLoadsettings.importWindowTitle="Import Advanced Scene Switcher settings from file ..."
AdvSceneSwitcher.generalTab.saveOrLoadsettings.textType="Text files (*.txt)"
AdvSceneSwitcher.generalTab.saveOrLoadsettings.loadFail="Advanced Scene Switcher failed to import settings"
AdvSceneSwitcher.generalTab.saveOrLoadsettings.loadSuccess="Advanced Scene Switcher settings imported successfully"
AdvSceneSwitcher.generalTab.priority.fileContent="File Content"
AdvSceneSwitcher.generalTab.priority.sceneSequence="Scene Sequence"
AdvSceneSwitcher.generalTab.priority.idleDetection="Idle Detection"
AdvSceneSwitcher.generalTab.priority.executable="Executable"
AdvSceneSwitcher.generalTab.priority.screenRegion="Screen Region"
AdvSceneSwitcher.generalTab.priority.windowTitle="Window Title"
AdvSceneSwitcher.generalTab.priority.media="Media"
AdvSceneSwitcher.generalTab.priority.time="Time"
AdvSceneSwitcher.generalTab.priority.audio="Audio"
AdvSceneSwitcher.generalTab.priority.video="Video"
AdvSceneSwitcher.generalTab.priority.macro="Macro"
; Macro Tab
AdvSceneSwitcher.macroTab.title="Macro"
AdvSceneSwitcher.macroTab.macros="Macros"
AdvSceneSwitcher.macroTab.help="Macros allow you to execute a string of actions depending on multiple conditions.\n\nClick on the highlighted plus symbol to add a new Macro."
AdvSceneSwitcher.macroTab.editConditionHelp="This section allows you to define Macro conditions.\n\nSelect an existing or add a new Macro on the left.\nThen click the plus button below to add a new condition."
AdvSceneSwitcher.macroTab.editActionHelp="This section allows you to define Macro actions.\n\nSelect an existing or add a new Macro on the left.\nThen click the plus button below to add a new action."
AdvSceneSwitcher.macroTab.edit="Edit macro"
AdvSceneSwitcher.macroTab.edit.logic="Logic type:"
AdvSceneSwitcher.macroTab.edit.condition="Condition type:"
AdvSceneSwitcher.macroTab.edit.action="Action type:"
AdvSceneSwitcher.macroTab.add="Add new macro"
AdvSceneSwitcher.macroTab.name="Name:"
AdvSceneSwitcher.macroTab.defaultname="Macro %1"
AdvSceneSwitcher.macroTab.exists="Macro name exists already"
AdvSceneSwitcher.macroTab.copy="Create copy"
AdvSceneSwitcher.macroTab.expandAll="Expand all"
AdvSceneSwitcher.macroTab.collapseAll="Collapse all"
; Macro Logic
AdvSceneSwitcher.logic.none="Ignore entry"
AdvSceneSwitcher.logic.and="And"
AdvSceneSwitcher.logic.or="Or"
AdvSceneSwitcher.logic.andNot="And not"
AdvSceneSwitcher.logic.orNot="Or not"
AdvSceneSwitcher.logic.rootNone="If"
AdvSceneSwitcher.logic.not="If not"
; Macro Conditions
AdvSceneSwitcher.condition.audio="Audio"
AdvSceneSwitcher.condition.audio.state.below="Below"
AdvSceneSwitcher.condition.audio.state.above="Above"
AdvSceneSwitcher.condition.audio.entry="Volume of {{audioSources}} is {{condition}} {{volume}}"
AdvSceneSwitcher.condition.cursor="Cursor"
AdvSceneSwitcher.condition.cursor.type.region="is in region"
AdvSceneSwitcher.condition.cursor.type.moving="is moving"
AdvSceneSwitcher.condition.cursor.showFrame="Show frame"
AdvSceneSwitcher.condition.cursor.hideFrame="Hide frame"
AdvSceneSwitcher.condition.cursor.entry.line1="Cursor is {{conditions}} {{minX}} {{minY}} {{maxX}} {{maxY}} - {{toggleFrameButton}}"
AdvSceneSwitcher.condition.cursor.entry.line2="Cursor is currently at {{xPos}} x {{yPos}}"
AdvSceneSwitcher.condition.scene="Scene"
AdvSceneSwitcher.condition.scene.type.current="Current scene is"
AdvSceneSwitcher.condition.scene.type.previous="Previous scene is"
AdvSceneSwitcher.condition.scene.type.changed="Scene chagned"
AdvSceneSwitcher.condition.scene.type.notChanged="Scene has not changed"
AdvSceneSwitcher.condition.scene.waitForTransition="Wait for transition to complete"
AdvSceneSwitcher.condition.scene.entry="{{sceneType}} {{scenes}} {{waitForTransition}}"
AdvSceneSwitcher.condition.window="Window"
AdvSceneSwitcher.condition.window.entry.line1="{{windows}} exist and ..."
AdvSceneSwitcher.condition.window.entry.line2="... is {{fullscreen}} fullscreen {{maximized}} maximized {{focused}} focused {{windowFocusChanged}} foreground window changed"
AdvSceneSwitcher.condition.file="File"
AdvSceneSwitcher.condition.file.entry.line1="Content of {{fileType}} {{filePath}} matches:"
AdvSceneSwitcher.condition.file.entry.line2="{{matchText}}"
AdvSceneSwitcher.condition.file.entry.line3="{{useRegex}} {{checkModificationDate}} {{checkFileContent}}"
AdvSceneSwitcher.condition.media="Media"
AdvSceneSwitcher.condition.media.entry="{{mediaSources}} state is {{states}} and {{timeRestrictions}} {{time}}"
AdvSceneSwitcher.condition.video="Video"
AdvSceneSwitcher.condition.video.condition.match="exactly matches"
AdvSceneSwitcher.condition.video.condition.differ="does not match"
AdvSceneSwitcher.condition.video.condition.hasChanged="has changed"
AdvSceneSwitcher.condition.video.condition.hasNotChanged="has not changed"
AdvSceneSwitcher.condition.video.condition.noImage="has no output"
AdvSceneSwitcher.condition.video.condition.pattern="matches pattern"
AdvSceneSwitcher.condition.video.condition.object="contains object"
AdvSceneSwitcher.condition.video.askFileAction="Do you want to use an existing file or create a screenshot of the currently selected source?"
AdvSceneSwitcher.condition.video.askFileAction.file="Use existing file"
AdvSceneSwitcher.condition.video.askFileAction.screenshot="Create screenshot"
AdvSceneSwitcher.condition.video.usePatternForChangedCheck="Use pattern matching"
AdvSceneSwitcher.condition.video.usePatternForChangedCheck.tooltip="This will allow you to control how much the image has to change for the condition to be true."
AdvSceneSwitcher.condition.video.patternThreshold="Threshold: "
AdvSceneSwitcher.condition.video.patternThresholdDescription="A higher threshold value means that the pattern needs to match the video source more closely."
AdvSceneSwitcher.condition.video.patternThresholdUseAlphaAsMask="Use alpha channel as mask for pattern."
AdvSceneSwitcher.condition.video.objectScaleThreshold="Scale factor: "
AdvSceneSwitcher.condition.video.objectScaleThresholdDescription="A lower scale factor will lead to more matches but higher CPU load."
AdvSceneSwitcher.condition.video.minNeighborDescription="A higher minimum neighbors value will result in fewer but higher quality matches."
AdvSceneSwitcher.condition.video.showMatch="Show match"
AdvSceneSwitcher.condition.video.screenshotFail="Failed to get screenshot of source!"
AdvSceneSwitcher.condition.video.patternMatchFail="Pattern was not found!"
AdvSceneSwitcher.condition.video.objectMatchFail="Object was not found!"
AdvSceneSwitcher.condition.video.modelLoadFail="Model data could not be loaded!"
AdvSceneSwitcher.condition.video.entry="{{videoSources}} {{condition}} {{imagePath}}"
AdvSceneSwitcher.condition.video.entry.modelPath="Model data (haar cascade classifier): {{modelDataPath}}"
AdvSceneSwitcher.condition.video.entry.minNeighbor="Minimum neighbors: {{minNeighbors}}"
AdvSceneSwitcher.condition.video.entry.minSize="Minimum size: {{minSizeX}} x {{minSizeY}}"
AdvSceneSwitcher.condition.video.entry.maxSize="Maximum size: {{maxSizeX}} x {{maxSizeY}}"
AdvSceneSwitcher.condition.video.entry.throttle="{{throttleEnable}}Reduce CPU load by performing check only every {{throttleCount}} milliseconds"
AdvSceneSwitcher.condition.stream="Streaming"
AdvSceneSwitcher.condition.stream.state.start="Stream running"
AdvSceneSwitcher.condition.stream.state.stop="Stream stopped"
AdvSceneSwitcher.condition.stream.state.starting="Stream starting"
AdvSceneSwitcher.condition.stream.state.stopping="Stream stopping"
AdvSceneSwitcher.condition.stream.entry="{{streamState}}"
AdvSceneSwitcher.condition.record="Recording"
AdvSceneSwitcher.condition.record.state.start="Recording running"
AdvSceneSwitcher.condition.record.state.pause="Recording paused"
AdvSceneSwitcher.condition.record.state.stop="Recording stopped"
AdvSceneSwitcher.condition.record.entry="{{recordState}}"
AdvSceneSwitcher.condition.process="Process"
AdvSceneSwitcher.condition.process.entry="{{processes}} is running {{focused}} and is focused"
AdvSceneSwitcher.condition.idle="Idle"
AdvSceneSwitcher.condition.idle.entry="No keyboard or mouse inputs for {{duration}}"
AdvSceneSwitcher.condition.pluginState="Plugin state"
AdvSceneSwitcher.condition.pluginState.state.sceneSwitched="Automated scene change was triggered in this interval"
AdvSceneSwitcher.condition.pluginState.entry="{{condition}}"
AdvSceneSwitcher.condition.timer="Timer"
AdvSceneSwitcher.condition.timer.pause="Pause"
AdvSceneSwitcher.condition.timer.continue="Continue"
AdvSceneSwitcher.condition.timer.entry.line1="{{duration}} have passed"
AdvSceneSwitcher.condition.timer.entry.line2="Time remaining: {{remaining}} seconds"
AdvSceneSwitcher.condition.timer.entry.line3="{{pauseContinue}} {{reset}} {{saveRemaining}} Save time remaining {{autoReset}} Automatically reset timer after duration was reached"
AdvSceneSwitcher.condition.timer.reset="Reset"
AdvSceneSwitcher.condition.macro="Macro"
AdvSceneSwitcher.condition.macro.type.count="Count"
AdvSceneSwitcher.condition.macro.type.state="State"
AdvSceneSwitcher.condition.macro.type.selection="Condition type: {{types}}"
AdvSceneSwitcher.condition.macro.count.type.below="Less than"
AdvSceneSwitcher.condition.macro.count.type.above="More than"
AdvSceneSwitcher.condition.macro.count.type.equal="Exactly"
AdvSceneSwitcher.condition.macro.count.reset="Reset"
AdvSceneSwitcher.condition.macro.state.entry="Conditions of {{macros}} are true"
AdvSceneSwitcher.condition.macro.count.entry.line1="{{macros}} was executed {{conditions}} {{count}} times"
AdvSceneSwitcher.condition.macro.count.entry.line2="Current count: {{currentCount}} {{resetCount}}"
AdvSceneSwitcher.condition.source="Source"
AdvSceneSwitcher.condition.source.type.active="Is active"
AdvSceneSwitcher.condition.source.type.showing="Is showing"
AdvSceneSwitcher.condition.source.type.settings="Settings match"
AdvSceneSwitcher.condition.source.regex="Use regular expressions"
AdvSceneSwitcher.condition.source.getSettings="Get current settings"
AdvSceneSwitcher.condition.source.entry.line1="{{sources}} {{conditions}}"
AdvSceneSwitcher.condition.source.entry.line2="{{settings}}"
AdvSceneSwitcher.condition.source.entry.line3="{{regex}} {{getSettings}}"
AdvSceneSwitcher.condition.virtualCamera="Virtual camera"
AdvSceneSwitcher.condition.virtualCamera.state.start="Virtual camera started"
AdvSceneSwitcher.condition.virtualCamera.state.stop="Virtual camera stopped"
AdvSceneSwitcher.condition.virtualCamera.entry="{{states}}"
AdvSceneSwitcher.condition.filter="Filter"
AdvSceneSwitcher.condition.filter.type.active="Is enabled"
AdvSceneSwitcher.condition.filter.type.showing="Is disabled"
AdvSceneSwitcher.condition.filter.type.settings="Settings match"
AdvSceneSwitcher.condition.filter.regex="Use regular expressions"
AdvSceneSwitcher.condition.filter.getSettings="Get current settings"
AdvSceneSwitcher.condition.filter.entry.line1="On {{sources}} {{filters}} {{conditions}}"
AdvSceneSwitcher.condition.filter.entry.line2="{{settings}}"
AdvSceneSwitcher.condition.filter.entry.line3="{{regex}} {{getSettings}}"
AdvSceneSwitcher.condition.sceneOrder="Scene item order"
AdvSceneSwitcher.condition.sceneOrder.type.above="Is above"
AdvSceneSwitcher.condition.sceneOrder.type.below="Is below"
AdvSceneSwitcher.condition.sceneOrder.type.position="Is at position"
AdvSceneSwitcher.condition.sceneOrder.positionInfo="The position value starts at the bottom with 0 and increases by one for each scene item including the ones in scene groups"
AdvSceneSwitcher.condition.sceneOrder.entry="On {{scenes}} {{sources}} {{conditions}} {{sources2}} {{position}}"
AdvSceneSwitcher.condition.hotkey="Hotkey"
AdvSceneSwitcher.condition.hotkey.name="Macro trigger hotkey"
AdvSceneSwitcher.condition.hotkey.tip="Note: You can configure the keybindings for this hotkey in the OBS settings window"
AdvSceneSwitcher.condition.hotkey.entry="Name: {{name}}"
AdvSceneSwitcher.condition.replay="Replay buffer"
AdvSceneSwitcher.condition.replay.state.stopped="Replay buffer stopped"
AdvSceneSwitcher.condition.replay.state.started="Replay buffer started"
AdvSceneSwitcher.condition.replay.state.saved="Replay buffer saved"
AdvSceneSwitcher.condition.replay.entry="{{state}}"
AdvSceneSwitcher.condition.date="Date"
AdvSceneSwitcher.condition.date.state.at="At"
AdvSceneSwitcher.condition.date.state.after="After"
AdvSceneSwitcher.condition.date.state.before="Before"
AdvSceneSwitcher.condition.date.state.between="Between"
AdvSceneSwitcher.condition.date.entry.line1="{{condition}} {{dateTime}} {{dateTime2}} {{ignoreDate}} Ignore date component {{ignoreTime}} Ignore time component"
AdvSceneSwitcher.condition.date.entry.line2="{{repeat}} Repeat every {{duration}} on date match"
AdvSceneSwitcher.condition.sceneTransform="Scene item transform"
AdvSceneSwitcher.condition.sceneTransform.getTransform="Get transform"
AdvSceneSwitcher.condition.sceneTransform.regex="Use regular expressions"
AdvSceneSwitcher.condition.sceneTransform.entry.line1="On {{scenes}} {{sources}} matches transform"
AdvSceneSwitcher.condition.sceneTransform.entry.line2="{{settings}}"
AdvSceneSwitcher.condition.sceneTransform.entry.line3="{{regex}} {{getSettings}}"
AdvSceneSwitcher.condition.transition="Transition"
AdvSceneSwitcher.condition.transition.type.current="Current transition type is"
AdvSceneSwitcher.condition.transition.type.duration="Current transition duration is"
AdvSceneSwitcher.condition.transition.type.started="Transition active"
AdvSceneSwitcher.condition.transition.type.ended="Transition ended"
AdvSceneSwitcher.condition.transition.durationSuffix="seconds"
AdvSceneSwitcher.condition.transition.entry="{{conditions}}{{transitions}}{{duration}}{{durationSuffix}}"
; Macro Actions
AdvSceneSwitcher.action.switchScene="Switch scene"
AdvSceneSwitcher.action.scene.entry="Switch to scene {{scenes}} using {{transitions}} with a duration of {{duration}} seconds"
AdvSceneSwitcher.action.wait="Wait"
AdvSceneSwitcher.action.wait.type.fixed="fixed"
AdvSceneSwitcher.action.wait.type.random="random"
AdvSceneSwitcher.action.wait.entry.fixed="Wait for {{waitType}} duration of {{duration}}"
AdvSceneSwitcher.action.wait.entry.random="Wait for {{waitType}} duration from {{duration}} to {{duration2}}"
AdvSceneSwitcher.action.audio="Audio"
AdvSceneSwitcher.action.audio.type.mute="Mute"
AdvSceneSwitcher.action.audio.type.unmute="Unmute"
AdvSceneSwitcher.action.audio.type.sourceVolume="Set source volume"
AdvSceneSwitcher.action.audio.type.masterVolume="Set master volume"
AdvSceneSwitcher.action.audio.entry="{{actions}} {{audioSources}} {{volume}}"
AdvSceneSwitcher.action.recording="Recording"
AdvSceneSwitcher.action.recording.type.stop="Stop recording"
AdvSceneSwitcher.action.recording.type.start="Start recording"
AdvSceneSwitcher.action.recording.type.pause="Pause recording"
AdvSceneSwitcher.action.recording.type.unpause="Unpause recording"
AdvSceneSwitcher.action.recording.pause.hint="Note that depending on your recording settings you might not be able to pause recording"
AdvSceneSwitcher.action.recording.entry="{{actions}}{{pauseHint}}"
AdvSceneSwitcher.action.replay="Replay buffer"
AdvSceneSwitcher.action.replay.type.stop="Stop replay buffer"
AdvSceneSwitcher.action.replay.type.start="Start replay buffer"
AdvSceneSwitcher.action.replay.type.save="Save replay buffer"
AdvSceneSwitcher.action.replay.entry="{{actions}}"
AdvSceneSwitcher.action.streaming="Streaming"
AdvSceneSwitcher.action.streaming.type.stop="Stop streaming"
AdvSceneSwitcher.action.streaming.type.start="Start streaming"
AdvSceneSwitcher.action.streaming.entry="{{actions}}"
AdvSceneSwitcher.action.run="Run"
AdvSceneSwitcher.action.run.arguments="Arguments:"
AdvSceneSwitcher.action.run.addArgument="Add argument"
AdvSceneSwitcher.action.run.addArgumentDescription="Add new argument:"
AdvSceneSwitcher.action.run.entry="Run {{filePath}}"
AdvSceneSwitcher.action.sceneVisibility="Scene item visibility"
AdvSceneSwitcher.action.sceneVisibility.type.show="Show"
AdvSceneSwitcher.action.sceneVisibility.type.hide="Hide"
AdvSceneSwitcher.action.sceneVisibility.entry="On {{scenes}} {{actions}} {{sources}}"
AdvSceneSwitcher.action.filter="Filter"
AdvSceneSwitcher.action.filter.type.enable="Enable"
AdvSceneSwitcher.action.filter.type.disable="Disable"
AdvSceneSwitcher.action.filter.type.settings="Set settings"
AdvSceneSwitcher.action.filter.entry="On {{sources}} {{actions}} {{filters}}"
AdvSceneSwitcher.action.filter.getSettings="Get current settings"
AdvSceneSwitcher.action.source="Source"
AdvSceneSwitcher.action.source.type.enable="Enable"
AdvSceneSwitcher.action.source.type.disable="Disable"
AdvSceneSwitcher.action.source.type.settings="Set settings"
AdvSceneSwitcher.action.source.entry="{{actions}} {{sources}}"
AdvSceneSwitcher.action.source.warning="Warning: Enabling and disabling sources globally cannot be controlled by the OBS UI"
AdvSceneSwitcher.action.source.getSettings="Get current settings"
AdvSceneSwitcher.action.media="Media"
AdvSceneSwitcher.action.media.type.play="Play"
AdvSceneSwitcher.action.media.type.pause="Pause"
AdvSceneSwitcher.action.media.type.stop="Stop"
AdvSceneSwitcher.action.media.type.restart="Restart"
AdvSceneSwitcher.action.media.type.next="Next"
AdvSceneSwitcher.action.media.type.previous="Previous"
AdvSceneSwitcher.action.media.entry="{{actions}} {{mediaSources}}"
AdvSceneSwitcher.action.macro="Macro"
AdvSceneSwitcher.action.macro.type.pause="Pause"
AdvSceneSwitcher.action.macro.type.unpause="Unpause"
AdvSceneSwitcher.action.macro.type.resetCounter="Reset counter"
AdvSceneSwitcher.action.macro.entry="{{actions}} {{macros}}"
AdvSceneSwitcher.action.pluginState="Plugin state"
AdvSceneSwitcher.action.pluginState.type.stop="Stop the Advanced Scene Switcher plugin"
AdvSceneSwitcher.action.pluginState.type.noMatch="Change the no-match behaviour:"
AdvSceneSwitcher.action.pluginState.entry="{{actions}} {{values}} {{scenes}}"
AdvSceneSwitcher.action.virtualCamera="Virtual camera"
AdvSceneSwitcher.action.virtualCamera.type.stop="Stop virtual camera"
AdvSceneSwitcher.action.virtualCamera.type.start="Start virtual camera"
AdvSceneSwitcher.action.virtualCamera.entry="{{actions}}"
AdvSceneSwitcher.action.hotkey="Hotkey"
AdvSceneSwitcher.action.hotkey.leftShift="Left Shift"
AdvSceneSwitcher.action.hotkey.rightShift="Right Shift"
AdvSceneSwitcher.action.hotkey.leftCtrl="Left Ctrl"
AdvSceneSwitcher.action.hotkey.rightCtrl="Right Ctrl"
AdvSceneSwitcher.action.hotkey.leftAlt="Left Alt"
AdvSceneSwitcher.action.hotkey.rightAlt="Right Alt"
AdvSceneSwitcher.action.hotkey.leftMeta="Left Meta"
AdvSceneSwitcher.action.hotkey.rightMeta="Right Meta"
AdvSceneSwitcher.action.hotkey.onlyOBS="Send keypress only to OBS"
AdvSceneSwitcher.action.hotkey.disabled="Cannot simulate key presses - functionality disabled!"
AdvSceneSwitcher.action.hotkey.entry="Press {{keys}} for {{duration}} milliseconds"
AdvSceneSwitcher.action.sceneOrder="Scene item order"
AdvSceneSwitcher.action.sceneOrder.type.moveUp="Move up"
AdvSceneSwitcher.action.sceneOrder.type.moveDown="Move down"
AdvSceneSwitcher.action.sceneOrder.type.moveTop="Move to top"
AdvSceneSwitcher.action.sceneOrder.type.moveBottom="Move to bottom"
AdvSceneSwitcher.action.sceneOrder.type.movePosition="Move to position"
AdvSceneSwitcher.action.sceneOrder.entry="On {{scenes}} {{actions}} {{sources}} {{position}}"
AdvSceneSwitcher.action.sceneTransform="Scene item transform"
AdvSceneSwitcher.action.sceneTransform.getTransform="Get transform"
AdvSceneSwitcher.action.sceneTransform.entry="On {{scenes}} transform {{sources}}"
AdvSceneSwitcher.action.file="File"
AdvSceneSwitcher.action.file.type.write="Write"
AdvSceneSwitcher.action.file.type.append="Append"
AdvSceneSwitcher.action.file.entry="{{actions}} to {{filePath}}:"
AdvSceneSwitcher.action.previewScene="Switch preview scene"
AdvSceneSwitcher.action.previewScene.entry="Switch preview scene to {{scenes}}"
AdvSceneSwitcher.action.SceneSwap="Swap scene (Studio mode)"
AdvSceneSwitcher.action.SceneSwap.entry="Swap preview and program scene in studio mode"
AdvSceneSwitcher.action.transition="Transition"
AdvSceneSwitcher.action.transition.entry.line1="{{setType}}Set transition type to {{transitions}}"
AdvSceneSwitcher.action.transition.entry.line2="{{setDuration}}Set transition duration to {{duration}}seconds"
AdvSceneSwitcher.action.timer="Timer"
AdvSceneSwitcher.action.timer.type.pause="Pause"
AdvSceneSwitcher.action.timer.type.continue="Continue"
AdvSceneSwitcher.action.timer.type.reset="Reset"
AdvSceneSwitcher.action.timer.type.setTimeRemaining="Set time remaining of"
AdvSceneSwitcher.action.timer.entry="{{timerAction}} timers on {{macros}} {{duration}}"
; Transition Tab
AdvSceneSwitcher.transitionTab.title="Transition"
AdvSceneSwitcher.transitionTab.setTransitionBy="When changing transitions:"
AdvSceneSwitcher.transitionTab.transitionOverride="Set transition overrides"
AdvSceneSwitcher.transitionTab.adjustActiveTransitionType="Change active transition type"
AdvSceneSwitcher.transitionTab.transitionBehaviorSelectionError="At least one option must be enabled:\n\n - Use transition overrides\n\n - Change active transition type"
AdvSceneSwitcher.transitionTab.transitionForAToB="Use transition for automated scene switch from scene A to scene B"
AdvSceneSwitcher.transitionTab.transitionsHelp="<html><head/><body><p>These settings <span style=\"font-style:italic;\">only</span> affect transitions caused by the scene switcher - Check out <a href=\"https://obsproject.com/forum/resources/transition-table.1174/\"><span style=\" text-decoration: underline; color:#268bd2;\">Transition Table</span></a> if you want to configure this for manual scene changes.<br/>Settings defined here take priority over transition settings configured elsewhere in the scene switcher.<br/><br/>Click the plus symbol below to add a new entry.</p></body></html>"
AdvSceneSwitcher.transitionTab.defaultTransition="Change transition if scene is active"
AdvSceneSwitcher.transitionTab.entry="Switch from {{scenes}} to {{scenes2}} using {{transitions}} with a duration of {{duration}}"
AdvSceneSwitcher.transitionTab.defaultTransitionEntry="When scene {{scenes}} is active change default scene transition to {{transitions}}"
AdvSceneSwitcher.transitionTab.defaultTransitionsHelp="Click on the plus symbol to add an entry."
AdvSceneSwitcher.transitionTab.defaultTransition.delay="Switch transition {{defTransitionDelay}} after scene change."
AdvSceneSwitcher.transitionTab.defaultTransition.delay.help="The delay is used to avoid cancelled scene switches, which can happen if the transition type is changed while a transition is still ongoing."
; Pause Scenes Tab
AdvSceneSwitcher.pauseTab.title="Pause"
AdvSceneSwitcher.pauseTab.pauseOnScene="Pause the Scene Switcher on scene"
AdvSceneSwitcher.pauseTab.pauseInFocus1="Pause the Scene Switcher when "
AdvSceneSwitcher.pauseTab.pauseInFocus2="is in focus"
AdvSceneSwitcher.pauseTab.pauseTypeScene="scene is active"
AdvSceneSwitcher.pauseTab.pauseTypeWindow="window is in focus"
AdvSceneSwitcher.pauseTab.pauseTargetAll="all"
AdvSceneSwitcher.pauseTab.pauseEntry="Pause {{pauseTargets}} checks when {{pauseTypes}} {{scenes}} {{windows}}"
AdvSceneSwitcher.pauseTab.help="On this tab you can configure to pause individual switching methods if a scene is active or window is in focus.\n\nClick on the highlighted plus symbol to continue."
; Window Title Tab
AdvSceneSwitcher.windowTitleTab.title="Title"
AdvSceneSwitcher.windowTitleTab.regexrDescription="<html><head/><body><p>Enter either direct window titles or valid regex. You can check syntax and matches for regular expressions using <a href=\"https://regexr.com\"><span style=\" text-decoration: underline; color:#268bd2;\">RegExr</span></a></p></body></html>"
AdvSceneSwitcher.windowTitleTab.stayInFocus1="Ignore this window name"
AdvSceneSwitcher.windowTitleTab.stayInFocus2=" "
AdvSceneSwitcher.windowTitleTab.fullscreen="if fullscreen"
AdvSceneSwitcher.windowTitleTab.maximized="if maximized"
AdvSceneSwitcher.windowTitleTab.focused="if focused"
AdvSceneSwitcher.windowTitleTab.entry="{{windows}} {{scenes}} {{transitions}} {{fullscreen}} {{maximized}} {{focused}}"
AdvSceneSwitcher.windowTitleTab.windowsHelp="Switch scenes based on the window title of running applications.\nThe following additional conditions can be selected:\nThe window is Fullscreen\nThe window is maximized\nThe window is focused\n\nClick on the highlighted plus symbol to continue."
AdvSceneSwitcher.windowTitleTab.ignoreWindowsHelp="If a window title is ignored the scene switcher will act as if the previously selected window is still in focus.\nThis will allow you to avoid scene switches, if you frequently switch to a different window, which shall not trigger a scene change.\n\nChoose a window or enter a window title above and click on the plus symbol below to add it to the list."
; Executable Tab
AdvSceneSwitcher.executableTab.title="Executable"
AdvSceneSwitcher.executableTab.implemented="Implemented by dasOven"
AdvSceneSwitcher.executableTab.requiresFocus="only if focused"
AdvSceneSwitcher.executableTab.entry="When {{processes}} is running switch to {{scenes}} using {{transitions}} {{requiresFocus}}"
AdvSceneSwitcher.executableTab.help="This tab will allow you to automatically switch scenes if a process is running.\nThis can be useful in situations where the window name could change or is not known.\n\nClick on the highlighted plus symbol to continue."
; Screen Region Tab
AdvSceneSwitcher.screenRegionTab.title="Region"
AdvSceneSwitcher.screenRegionTab.currentPosition="Cursor is currently at:"
AdvSceneSwitcher.screenRegionTab.showGuideFrames="Show guide frames"
AdvSceneSwitcher.screenRegionTab.hideGuideFrames="Hide guide frames"
AdvSceneSwitcher.screenRegionTab.excludeScenes.None="No selection"
AdvSceneSwitcher.screenRegionTab.entry="If cursor is in {{minX}} {{minY}} x {{maxX}} {{maxY}} switch to {{scenes}} using {{transitions}} unless in {{excludeScenes}}"
AdvSceneSwitcher.screenRegionTab.help="This tab will allow you to automatically switch scenes based on the current position of your mouse cursor.\n\nClick on the highlighted plus symbol to continue."
; Media Tab
AdvSceneSwitcher.mediaTab.title="Media"
AdvSceneSwitcher.mediaTab.implemented="Implemented by Exeldro"
AdvSceneSwitcher.mediaTab.states.none="None"
AdvSceneSwitcher.mediaTab.states.playing="Playing"
AdvSceneSwitcher.mediaTab.states.opening="Opening"
AdvSceneSwitcher.mediaTab.states.buffering="Buffering"
AdvSceneSwitcher.mediaTab.states.Paused="Paused"
AdvSceneSwitcher.mediaTab.states.stopped="Stopped"
AdvSceneSwitcher.mediaTab.states.ended="Ended"
AdvSceneSwitcher.mediaTab.states.error="Error"
AdvSceneSwitcher.mediaTab.states.playedToEnd="Played to end"
AdvSceneSwitcher.mediaTab.states.any="Any"
AdvSceneSwitcher.mediaTab.timeRestriction.none="None"
AdvSceneSwitcher.mediaTab.timeRestriction.shorter="Time shorter"
AdvSceneSwitcher.mediaTab.timeRestriction.longer="Time longer"
AdvSceneSwitcher.mediaTab.timeRestriction.remainShorter="Time remaining shorter"
AdvSceneSwitcher.mediaTab.timeRestriction.remainLonger="Time remaining longer"
AdvSceneSwitcher.mediaTab.entry="When {{mediaSources}} state is {{states}} and {{timeRestrictions}} {{time}} switch to {{scenes}} using {{transitions}}"
AdvSceneSwitcher.mediaTab.help="This tab will allow you to switch scenes based on the states of media sources.\nFor example, you can automatically switch back to the previous scene once the selected media sourced ended its playback.\n\nClick on the highlighted plus symbol to continue."
; File Tab
AdvSceneSwitcher.fileTab.title="File"
AdvSceneSwitcher.fileTab.readWriteSceneFile="Read / write scene from / to file"
AdvSceneSwitcher.fileTab.currentSceneOutputFile="Write the name of the current scene to this file:"
AdvSceneSwitcher.fileTab.switchSceneBaseOnFile="Enable switching of scenes based on file input"
AdvSceneSwitcher.fileTab.switchSceneNameInputFile="Read scene name to be switched to from this file:"
AdvSceneSwitcher.fileTab.switchSceneBaseOnFileContent="Switch scene based on file contents"
AdvSceneSwitcher.fileTab.remoteFileWarning="Please note that if you choose the remote option the scene switcher will try to access the remote location every x ms as specified on the General tab!"
AdvSceneSwitcher.fileTab.remoteFileWarning1="Note that the scene switcher will try to access the remote location every "
AdvSceneSwitcher.fileTab.remoteFileWarning2="ms"
AdvSceneSwitcher.fileTab.libcurlWarning="Failed to load libcurl! Accessing remote files will not be possible!"
AdvSceneSwitcher.fileTab.selectWrite="Select a file to write to ..."
AdvSceneSwitcher.fileTab.selectRead="Select a file to read from ..."
AdvSceneSwitcher.fileTab.textFileType="Text files (*.txt)"
AdvSceneSwitcher.fileTab.anyFileType="Any files (*.*)"
AdvSceneSwitcher.fileTab.remote="remote file"
AdvSceneSwitcher.fileTab.local="local file"
AdvSceneSwitcher.fileTab.useRegExp="use regular expressions (pattern matching)"
AdvSceneSwitcher.fileTab.checkfileContentTime="if modification date changed"
AdvSceneSwitcher.fileTab.checkfileContent="if content changed"
AdvSceneSwitcher.fileTab.entry="Switch to {{scenes}} using {{transitions}} if content of {{fileType}} {{filePath}} {{browseButton}} matches:"
AdvSceneSwitcher.fileTab.entry2="{{matchText}}"
AdvSceneSwitcher.fileTab.entry3="{{useRegex}} {{checkModificationDate}} {{checkFileContent}}"
AdvSceneSwitcher.fileTab.help="This tab will allow you to automatically switch scenes based on the content of remote or local files.\n\nClick on the highlighted plus symbol to continue."
; Random Tab
AdvSceneSwitcher.randomTab.title="Random"
AdvSceneSwitcher.randomTab.randomDisabledWarning="Functionality disabled - To activate select \"If no switch condition is met switch to any scene in Random tab\" on General tab"
AdvSceneSwitcher.randomTab.entry="If no switch condition is met switch to {{scenes}} using {{transitions}} for {{delay}}"
AdvSceneSwitcher.randomTab.help="The scene switcher will randomly choose an entry on this tab to switch to for the configured time.\nNote that the same entry will not be chosen twice in a row.\n\nClick on the highlighted plus symbol to continue."
; Time Tab
AdvSceneSwitcher.timeTab.title="Time"
AdvSceneSwitcher.timeTab.anyDay="On any day"
AdvSceneSwitcher.timeTab.mondays="Mondays"
AdvSceneSwitcher.timeTab.tuesdays="Tuesdays"
AdvSceneSwitcher.timeTab.wednesdays="Wednesdays"
AdvSceneSwitcher.timeTab.thursdays="Thursdays"
AdvSceneSwitcher.timeTab.fridays="Fridays"
AdvSceneSwitcher.timeTab.saturdays="Saturdays"
AdvSceneSwitcher.timeTab.sundays="Sundays"
AdvSceneSwitcher.timeTab.afterstart="After streaming/recording start"
AdvSceneSwitcher.timeTab.afterstart.tip="The time relative to the start of streaming / recording will be used"
AdvSceneSwitcher.timeTab.entry="{{triggers}} at {{time}} switch to {{scenes}} using {{transitions}}"
AdvSceneSwitcher.timeTab.help="This tab will allow you to automatically switch to a different scene based on the current local time.\n\nNote that the scene switcher will only switch scenes at the exact time you specified.\nMake sure you have configured the priority settings on the General tab to your liking so the selected time point will not be missed due to other switching methods having a higher priority.\n\nClick on the highlighted plus symbol to continue."
; Idle Tab
AdvSceneSwitcher.idleTab.title="Idle"
AdvSceneSwitcher.idleTab.enable="Enable Idle Detection"
AdvSceneSwitcher.idleTab.idleswitch="After {{duration}} of no keyboard or mouse inputs switch to scene {{scenes}} using the {{transitions}}"
AdvSceneSwitcher.idleTab.dontSwitchIfFocus1="Do not switch if"
AdvSceneSwitcher.idleTab.dontSwitchIfFocus2="is in focus"
; Scene Sequence Tab
AdvSceneSwitcher.sceneSequenceTab.title="Sequence"
AdvSceneSwitcher.sceneSequenceTab.description="A sequence of automatic scene switches can be cancelled by either pausing/stopping the scene switcher or manually switching to a different scene"
AdvSceneSwitcher.sceneSequenceTab.save="Save scene sequences to file"
AdvSceneSwitcher.sceneSequenceTab.load="Load scene sequences from file"
AdvSceneSwitcher.sceneSequenceTab.saveTitle="Save Scene Sequence to file ..."
AdvSceneSwitcher.sceneSequenceTab.loadTitle="Select a file to read Scene Sequence from ..."
AdvSceneSwitcher.sceneSequenceTab.loadFail="Advanced Scene Switcher failed to import settings!"
AdvSceneSwitcher.sceneSequenceTab.loadSuccess="Advanced Scene Switcher settings imported successfully!"
AdvSceneSwitcher.sceneSequenceTab.fileType="Text files (*.txt)"
AdvSceneSwitcher.sceneSequenceTab.interruptible="interruptible"
AdvSceneSwitcher.sceneSequenceTab.interruptibleHint="Other switching methods are allowed to interrupt this scene sequence"
AdvSceneSwitcher.sceneSequenceTab.entry="When {{startScenes}} is active switch to {{scenes}} after {{delay}} using {{transitions}} {{interruptible}}"
AdvSceneSwitcher.sceneSequenceTab.extendEdit="Extend Sequence"
AdvSceneSwitcher.sceneSequenceTab.extendEntry="After {{delay}} switch to {{scenes}} using {{transitions}}"
AdvSceneSwitcher.sceneSequenceTab.help="This tab will allow you to automatically switch to a different scene if a scene was active for a configured period of time.\nFor example, you could automatically cycle back and forth between two scenes automatically.\n\nClick on the highlighted plus symbol to continue."
; Audio Tab
AdvSceneSwitcher.audioTab.title="Audio"
AdvSceneSwitcher.audioTab.condition.above="above"
AdvSceneSwitcher.audioTab.condition.below="below"
AdvSceneSwitcher.audioTab.ignoreInactiveSource="unless source is inactive"
AdvSceneSwitcher.audioTab.entry="When the volume of {{audioSources}} is {{condition}} {{volumeWidget}} for {{duration}} seconds switch to {{scenes}} using {{transitions}} {{ignoreInactiveSource}}"
AdvSceneSwitcher.audioTab.multiMatchfallbackCondition="If multiple entries match ..."
AdvSceneSwitcher.audioTab.multiMatchfallback="... for {{duration}} seconds switch to {{scenes}} using {{transitions}}"
AdvSceneSwitcher.audioTab.help="This tab will allow you to switch scenes based on the volume of sources.\nFor example, you could automatically switch to a different scene if the volume of your microphone reaches a certain threshold.\n\nClick on the highlighted plus symbol to continue."
; Video Tab
AdvSceneSwitcher.videoTab.title="Video"
AdvSceneSwitcher.videoTab.getScreenshot="Get screenshot for selected entry"
AdvSceneSwitcher.videoTab.getScreenshotHelp="Get Screenshot of the currently selected entry's video source and automatically set it as the target image"
AdvSceneSwitcher.videoTab.condition.match="exactly matches"
AdvSceneSwitcher.videoTab.condition.match.tooltip="An exact match requires the target and the source image to be of the same resolution.\nAdditionally every single pixel needs to match, which is why use of image formats which use compression (e.g. .JPG) is not recommended!"
AdvSceneSwitcher.videoTab.condition.differ="does not match"
AdvSceneSwitcher.videoTab.condition.hasNotChanged="has not changed"
AdvSceneSwitcher.videoTab.condition.hasChanged="has changed"
AdvSceneSwitcher.videoTab.ignoreInactiveSource="unless source is inactive"
AdvSceneSwitcher.videoTab.entry="When {{videoSources}} {{condition}} {{filePath}} {{browseButton}} for {{duration}} switch to {{scenes}} using {{transitions}} {{ignoreInactiveSource}}"
AdvSceneSwitcher.videoTab.help="<html><head/><body><p>This tab will allow you to switch scenes based on the current video output of selected sources.<br/>Make sure to check out <a href=\"https://obsproject.com/forum/resources/pixel-match-switcher.1202/\"><span style=\" text-decoration: underline; color:#268bd2;\">Pixel Match Switcher</span></a> for an even better implementation of this functionality.<br/><br/> Click on the highlighted plus symbol to continue.</p></body></html>"
; Network Tab
AdvSceneSwitcher.networkTab.title="Network"
AdvSceneSwitcher.networkTab.description="This tab will allow you to remotely control the active scene of another OBS instance.\nPlease note that the scene names have to match exactly on all OBS instances."
AdvSceneSwitcher.networkTab.warning="Running the server outside of a local network will allow third parties to read the active scene."
AdvSceneSwitcher.networkTab.DisabledWarning="This functionality unfortunately had to be disabled on macOS due to library incompatibilities when running the obs-websocket plugin in parallel."
AdvSceneSwitcher.networkTab.server="Start server (Sends scene switch messages to all connected clients)"
AdvSceneSwitcher.networkTab.server.port="Port"
AdvSceneSwitcher.networkTab.server.lockToIPv4="Lock server to only using IPv4"
AdvSceneSwitcher.networkTab.server.sendSceneChange="Send messages for scene changes"
AdvSceneSwitcher.networkTab.server.restrictSendToAutomatedSwitches="Only send messages for automated scene switches"
AdvSceneSwitcher.networkTab.server.sendPreview="Send messages for preview scene change when running in Studio mode"
AdvSceneSwitcher.networkTab.startFailed.message="The WebSockets server failed to start, maybe because:\n - TCP port %1 may currently be in use elsewhere on this system, possibly by another application. Try setting a different TCP port in the WebSocket server settings, or stop any application that could be using this port.\n - Error message: %2"
AdvSceneSwitcher.networkTab.server.status.currentStatus="Current status"
AdvSceneSwitcher.networkTab.server.status.notRunning="Not running"
AdvSceneSwitcher.networkTab.server.status.starting="Starting"
AdvSceneSwitcher.networkTab.server.status.running="Running"
AdvSceneSwitcher.networkTab.server.restart="Restart server"
AdvSceneSwitcher.networkTab.client="Start client (Receives scene switches messages)"
AdvSceneSwitcher.networkTab.client.address="Hostname or IP address"
AdvSceneSwitcher.networkTab.client.port="Port"
AdvSceneSwitcher.networkTab.client.status.currentStatus="Current status"
AdvSceneSwitcher.networkTab.client.status.disconnected="Disconnected"
AdvSceneSwitcher.networkTab.client.status.connecting="Connecting"
AdvSceneSwitcher.networkTab.client.status.connected="Connected"
AdvSceneSwitcher.networkTab.client.reconnect="Force reconnect"
; Scene Group Tab
AdvSceneSwitcher.sceneGroupTab.title="Scene Group"
AdvSceneSwitcher.sceneGroupTab.list="Scene Groups"
AdvSceneSwitcher.sceneGroupTab.edit="Edit Scene Groups"
AdvSceneSwitcher.sceneGroupTab.edit.name="Name:"
AdvSceneSwitcher.sceneGroupTab.edit.type="Type: {{type}}"
AdvSceneSwitcher.sceneGroupTab.type.count="Count"
AdvSceneSwitcher.sceneGroupTab.type.time="Time"
AdvSceneSwitcher.sceneGroupTab.type.random="Random"
AdvSceneSwitcher.sceneGroupTab.edit.count="Advance to next scene in list after {{count}} matches"
AdvSceneSwitcher.sceneGroupTab.edit.time="Advance to next scene in list after {{time}} has passed"
AdvSceneSwitcher.sceneGroupTab.edit.random="Choose next scene in list at random"
AdvSceneSwitcher.sceneGroupTab.edit.repeat="Start from beginning if end of scene list is reached"
AdvSceneSwitcher.sceneGroupTab.edit.addScene="Add scene"
AdvSceneSwitcher.sceneGroupTab.add="Add Scene Group"
AdvSceneSwitcher.sceneGroupTab.defaultname="Scene Group %1"
AdvSceneSwitcher.sceneGroupTab.exists="Scene Group or Scene name exists already"
AdvSceneSwitcher.sceneGroupTab.help="Scene Groups can be selected as a target just like a regular scene.\n\nAs the name suggests a scene group is a collection of multiple scenes.\nThe scene group will advance through the list of its assigned scenes depending on the configured settings, which can be found on the right side.\n\nYou can configure the scene group to advance to the next scene in the list:\nAfter a number of times the scene group is selected as a target.\nAfter a certain amount of time has passed.\nOr randomly.\n\nFor example, a scene group containing the scenes ...\nScene 1\nScene 2\nScene 3 \n... will activate \"Scene 1\" the first time it is selected as a target.\nThe second time it will activate \"Scene 2\".\nThe remaining times \"Scene 3\" will be activated.\n\nClick the highlighted plus symbol below to add a new scene group."
AdvSceneSwitcher.sceneGroupTab.scenes.help="Select the scene group you want to modify on the left.\n\nSelect a scene to add to this scene group by selecting the scene above and clicking the plus symbol below.\n\nA scene can be added multiple times to the same scene group."
; Scene Trigger Tab
AdvSceneSwitcher.sceneTriggerTab.title="Scene Triggers"
AdvSceneSwitcher.sceneTriggerTab.sceneTriggerType.none="--select trigger--"
AdvSceneSwitcher.sceneTriggerTab.sceneTriggerType.sceneActive="is active"
AdvSceneSwitcher.sceneTriggerTab.sceneTriggerType.sceneInactive="is not active"
AdvSceneSwitcher.sceneTriggerTab.sceneTriggerType.sceneLeave="switched away from"
AdvSceneSwitcher.sceneTriggerTab.sceneTriggerAction.none="--select action--"
AdvSceneSwitcher.sceneTriggerTab.sceneTriggerAction.startRecording="start recording"
AdvSceneSwitcher.sceneTriggerTab.sceneTriggerAction.pauseRecording="pause recording"
AdvSceneSwitcher.sceneTriggerTab.sceneTriggerAction.unpauseRecording="unpause recording"
AdvSceneSwitcher.sceneTriggerTab.sceneTriggerAction.stopRecording="stop recording"
AdvSceneSwitcher.sceneTriggerTab.sceneTriggerAction.stopStreaming="stop streaming"
AdvSceneSwitcher.sceneTriggerTab.sceneTriggerAction.startStreaming="start streaming"
AdvSceneSwitcher.sceneTriggerTab.sceneTriggerAction.startReplayBuffer="start replay buffer"
AdvSceneSwitcher.sceneTriggerTab.sceneTriggerAction.stopReplayBuffer="stop replay buffer"
AdvSceneSwitcher.sceneTriggerTab.sceneTriggerAction.muteSource="mute source"
AdvSceneSwitcher.sceneTriggerTab.sceneTriggerAction.unmuteSource="unmute source"
AdvSceneSwitcher.sceneTriggerTab.sceneTriggerAction.startSwitcher="start the scene switcher"
AdvSceneSwitcher.sceneTriggerTab.sceneTriggerAction.stopSwitcher="stop the scene switcher"
AdvSceneSwitcher.sceneTriggerTab.sceneTriggerAction.startVirtualCamera="start virtual camera"
AdvSceneSwitcher.sceneTriggerTab.sceneTriggerAction.stopVirtualCamera="stop virtual camera"
AdvSceneSwitcher.sceneTriggerTab.entry="When {{scenes}} {{triggers}} {{actions}} {{audioSources}} after {{duration}}"
AdvSceneSwitcher.sceneTriggerTab.help="This tab allows you to trigger actions on scene changes, like stopping recording or streaming."
; Hotkey
AdvSceneSwitcher.hotkey.startSwitcherHotkey="Start the Advanced Scene Switcher"
AdvSceneSwitcher.hotkey.stopSwitcherHotkey="Stop the Advanced Scene Switcher"
AdvSceneSwitcher.hotkey.startStopToggleSwitcherHotkey="Toggle Start/Stop for the Advanced Scene Switcher"
AdvSceneSwitcher.hotkey.macro.pause="Pause macro %1"
AdvSceneSwitcher.hotkey.macro.unpause="Unpause macro %1"
AdvSceneSwitcher.askBackup="Detected a new version of the Advanced Scene Switcher.\nShould a backup of the old settings be created?"
AdvSceneSwitcher.close="Close"
AdvSceneSwitcher.browse="Browse"
AdvSceneSwitcher.selectScene="--select scene--"
AdvSceneSwitcher.selectPreviousScene="Previous Scene"
AdvSceneSwitcher.selectCurrentScene="Current Scene"
AdvSceneSwitcher.selectAnyScene="Any Scene"
AdvSceneSwitcher.currentTransition="Current Transition"
AdvSceneSwitcher.anyTransition="Any Transition"
AdvSceneSwitcher.selectTransition="--select transition--"
AdvSceneSwitcher.selectWindow="--select window--"
AdvSceneSwitcher.selectSource="--select source--"
AdvSceneSwitcher.selectAudioSource="--select audio source--"
AdvSceneSwitcher.selectVideoSource="--select video source--"
AdvSceneSwitcher.selectMediaSource="--select media source--"
AdvSceneSwitcher.selectProcess="--select process--"
AdvSceneSwitcher.selectFilter="--select filter--"
AdvSceneSwitcher.selectMacro="--select macro--"
AdvSceneSwitcher.selectItem="--select item--"
AdvSceneSwitcher.enterPath="--enter path--"
AdvSceneSwitcher.enterText="--enter text--"
AdvSceneSwitcher.invaildEntriesWillNotBeSaved="invalid entries will not be saved"
AdvSceneSwitcher.selectWindowTip="Use \"OBS\" to specify OBS window\nUse \"Task Switching\"to specify ALT + TAB"
AdvSceneSwitcher.status.active="Active"
AdvSceneSwitcher.status.inactive="Inactive"
AdvSceneSwitcher.running="Plugin running"
AdvSceneSwitcher.stopped="Plugin stopped"
AdvSceneSwitcher.unit.milliseconds="milliseconds"
AdvSceneSwitcher.unit.secends="seconds"
AdvSceneSwitcher.unit.minutes="minutes"
AdvSceneSwitcher.unit.hours="hours"
AdvSceneSwitcher.duration.condition.none="No time constraint"
AdvSceneSwitcher.duration.condition.more="For at least"
AdvSceneSwitcher.duration.condition.equal="For exactly"
AdvSceneSwitcher.duration.condition.less="For at most"

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@@ -1,422 +0,0 @@
AdvSceneSwitcher.pluginName="Advanced Scene Switcher"
AdvSceneSwitcher.windowTitle="Advanced Scene Switcher"
; General Tab
AdvSceneSwitcher.generalTab.title="Общие"
AdvSceneSwitcher.generalTab.status="Статус"
AdvSceneSwitcher.generalTab.status.hotkeytips="Горячие клавиши можно определить в настройках OBS"
AdvSceneSwitcher.generalTab.status.currentStatus="Advanced Scene Switcher сейчас:"
AdvSceneSwitcher.generalTab.status.onStartup="При запуске OBS:"
AdvSceneSwitcher.generalTab.status.onStartup.asLastRun="Запустить переключатель сцен, если он был запущен"
AdvSceneSwitcher.generalTab.status.onStartup.alwaysStart="Всегда запускать переключатель сцен"
AdvSceneSwitcher.generalTab.status.onStartup.doNotStart="Не запускать переключатель сцен"
AdvSceneSwitcher.generalTab.status.start="Старт"
AdvSceneSwitcher.generalTab.status.stop="Стоп"
AdvSceneSwitcher.generalTab.status.autoStart="Автоматически запускать переключатель сцен, когда:"
AdvSceneSwitcher.generalTab.status.autoStart.never="Никогда"
AdvSceneSwitcher.generalTab.status.autoStart.recording="Запись"
AdvSceneSwitcher.generalTab.status.autoStart.streaming="Вещание"
AdvSceneSwitcher.generalTab.status.autoStart.recordingAndStreaming="Запись или потоковое вещание"
AdvSceneSwitcher.generalTab.status.checkInterval="Проверять условия переключения каждый раз"
AdvSceneSwitcher.generalTab.generalBehavior="Общее поведение"
AdvSceneSwitcher.generalTab.generalBehavior.onNoMet="Если не выполняется условие переключения для"
AdvSceneSwitcher.generalTab.generalBehavior.onNoMetDelayTooltip="Будет только настолько точным, насколько настроен интервал проверки."
AdvSceneSwitcher.generalTab.generalBehavior.onNoMet.dontSwitch="Не переключаться"
AdvSceneSwitcher.generalTab.generalBehavior.onNoMet.switchToRandom="Переключиться на любую сцену на вкладке Random"
AdvSceneSwitcher.generalTab.generalBehavior.onNoMet.switchTo="Переключиться на:"
AdvSceneSwitcher.generalTab.generalBehavior.cooldown="После совпадения не переключаться между сценами в течение"
AdvSceneSwitcher.generalTab.generalBehavior.cooldownHint="В течение этого времени потенциальные совпадения будут игнорироваться!"
AdvSceneSwitcher.generalTab.generalBehavior.verboseLogging="Включить ведение подробного журнала"
AdvSceneSwitcher.generalTab.generalBehavior.saveWindowGeo="Сохранять положение и размер окна"
AdvSceneSwitcher.generalTab.generalBehavior.disableUIHints="Отключить подсказки пользовательского интерфейса"
AdvSceneSwitcher.generalTab.priority="Приоритет"
AdvSceneSwitcher.generalTab.priority.description="Приоритет методов переключения (самый высокий приоритет - вверху)"
AdvSceneSwitcher.generalTab.priority.threadPriority="Использовать приоритет потока"
AdvSceneSwitcher.generalTab.priority.threadPriorityNotice="(Поднимать приоритет выше \"Нормальный\" не рекомендуется)"
AdvSceneSwitcher.generalTab.saveOrLoadsettings="Сохранить / загрузить настройки"
AdvSceneSwitcher.generalTab.saveOrLoadsettings.export="Экспорт"
AdvSceneSwitcher.generalTab.saveOrLoadsettings.import="Импорт"
AdvSceneSwitcher.generalTab.saveOrLoadsettings.exportWindowTitle="Экспортировать настройки расширенного переключателя сцен в файл ..."
AdvSceneSwitcher.generalTab.saveOrLoadsettings.importWindowTitle="Импортировать настройки Advanced Scene Switcher из файла ..."
AdvSceneSwitcher.generalTab.saveOrLoadsettings.textType="Текстовые файлы (*.txt)"
AdvSceneSwitcher.generalTab.saveOrLoadsettings.loadFail="Advanced Scene Switcher не удалось импортировать настройки"
AdvSceneSwitcher.generalTab.saveOrLoadsettings.loadSuccess="Настройки Advanced Scene Switcher импортированы успешно"
AdvSceneSwitcher.generalTab.priority.fileContent="Содержание файла"
AdvSceneSwitcher.generalTab.priority.sceneSequence="Последовательность сцены"
AdvSceneSwitcher.generalTab.priority.idleDetection="Обнаружение простоя"
AdvSceneSwitcher.generalTab.priority.executable="Исполняемый файл"
AdvSceneSwitcher.generalTab.priority.screenRegion="Область экрана"
AdvSceneSwitcher.generalTab.priority.windowTitle="Заголовок окна"
AdvSceneSwitcher.generalTab.priority.media="Медиа"
AdvSceneSwitcher.generalTab.priority.time="Время"
AdvSceneSwitcher.generalTab.priority.audio="Аудио"
AdvSceneSwitcher.generalTab.priority.video="Видео"
AdvSceneSwitcher.generalTab.priority.macro="Макрос"
; Macro Tab
AdvSceneSwitcher.macroTab.title="Макрос"
AdvSceneSwitcher.macroTab.macros="Макросы"
AdvSceneSwitcher.macroTab.help="Макросы позволяют выполнять ряд действий в зависимости от нескольких условий.\n\nНажмите на выделенный символ плюса, чтобы добавить новый макрос."
AdvSceneSwitcher.macroTab.editConditionHelp="Этот раздел позволяет определить условия макроса.\n\nВыберите существующий или добавьте новый макрос слева."
AdvSceneSwitcher.macroTab.editActionHelp="Этот раздел позволяет определить действия макроса.\n\n\nВыберите существующий или добавьте новый макрос слева."
AdvSceneSwitcher.macroTab.edit="Редактировать макрос"
AdvSceneSwitcher.macroTab.edit.logic="Тип логики:"
AdvSceneSwitcher.macroTab.edit.condition="Тип условия:"
AdvSceneSwitcher.macroTab.edit.action="Тип действия:"
AdvSceneSwitcher.macroTab.add="Добавить новый макрос"
AdvSceneSwitcher.macroTab.name="Имя:"
AdvSceneSwitcher.macroTab.defaultname="Макрос %1"
AdvSceneSwitcher.macroTab.exists="Имя макроса уже существует"
AdvSceneSwitcher.macroTab.copy="Создать копию"
; Macro Logic
AdvSceneSwitcher.logic.none="Игнорировать вход"
AdvSceneSwitcher.logic.and="И"
AdvSceneSwitcher.logic.or="Или"
AdvSceneSwitcher.logic.andNot="И не"
AdvSceneSwitcher.logic.orNot="Или нет"
AdvSceneSwitcher.logic.rootNone="Если"
AdvSceneSwitcher.logic.not="Если нет"
; Macro Conditions
AdvSceneSwitcher.condition.audio="Аудио"
AdvSceneSwitcher.ondition.audio.state.below="Ниже"
AdvSceneSwitcher.ondition.audio.state.above="Выше"
AdvSceneSwitcher.condition.audio.entry="Громкость {{audioSources}} равна {{condition}} {{volume}} в течении {{duration}} секунд"
AdvSceneSwitcher.condition.cursor="Область экрана"
AdvSceneSwitcher.condition.scene="Сцена"
AdvSceneSwitcher.condition.scene.type.current="Текущий"
AdvSceneSwitcher.condition.scene.type.previous="Предыдущий"
AdvSceneSwitcher.condition.scene.entry="{{sceneType}} сцена является {{scenes}} на {{duration}}"
AdvSceneSwitcher.condition.window="Окно"
AdvSceneSwitcher.condition.window.entry.line1="{{windows}} существует и ..."
AdvSceneSwitcher.condition.window.entry.line2="... это {{fullscreen}} полноэкранный {{maximized}} максимизированный {{focused}} сфокусированный"
AdvSceneSwitcher.condition.file="Файл"
AdvSceneSwitcher.condition.file.entry.line1="Содержимое {{fileType}} {{filePath}} {{browseButton}} соответствует:"
AdvSceneSwitcher.condition.file.entry.line2="{{matchText}}"
AdvSceneSwitcher.condition.file.entry.line3="{{useRegex}} {{checkModificationDate}} {{checkFileContent}}"
AdvSceneSwitcher.condition.media="Медиа"
AdvSceneSwitcher.condition.media.entry="{{mediaSources}} состояние {{states}} и {{timeRestrictions}} {{time}}"
AdvSceneSwitcher.condition.video="Видео"
AdvSceneSwitcher.condition.video.condition.match="точно соответствует"
AdvSceneSwitcher.condition.video.condition.differ="не совпадает"
AdvSceneSwitcher.condition.video.condition.hasChanged="изменилось"
AdvSceneSwitcher.condition.video.condition.hasNotChanged="не изменилось"
AdvSceneSwitcher.condition.video.condition.noImage="не имеет вывода"
AdvSceneSwitcher.condition.video.askFileAction="Вы хотите использовать существующий файл или создать скриншот текущего выбранного источника?"
AdvSceneSwitcher.condition.video.askFileAction.file="Использовать существующий файл"
AdvSceneSwitcher.condition.video.askFileAction.screenshot="Создать скриншот"
AdvSceneSwitcher.condition.video.entry="{{videoSources}} {{condition}} {{filePath}} {{browseButton}} для {{duration}}"
AdvSceneSwitcher.condition.stream="Потоковое вещание"
AdvSceneSwitcher.condition.stream.state.start="Поток запущен"
AdvSceneSwitcher.condition.stream.state.stop="Поток остановлен"
AdvSceneSwitcher.condition.stream.entry="{{streamState}} для {{duration}}"
AdvSceneSwitcher.condition.record="Запись"
AdvSceneSwitcher.condition.record.state.start="Запись запущена"
AdvSceneSwitcher.condition.record.state.pause="Запись приостановлена"
AdvSceneSwitcher.condition.record.state.stop="Запись остановлена"
AdvSceneSwitcher.condition.record.entry="{{recordState}} для {{duration}}"
AdvSceneSwitcher.condition.process="Процесс"
AdvSceneSwitcher.condition.process.entry="{{processes}} запущен {{focused}} и сфокусирован"
AdvSceneSwitcher.condition.idle="Простой"
AdvSceneSwitcher.condition.idle.entry="Не было ни клавиатуры, ни мыши в течении{{duration}}"
AdvSceneSwitcher.condition.pluginState="Состояние плагина"
AdvSceneSwitcher.condition.pluginState.state.sceneSwitched="Автоматическая смена сцены была запущена в этом интервале"
AdvSceneSwitcher.condition.pluginState.entry="{{condition}}"
; Macro Actions
AdvSceneSwitcher.action.switchScene="Переключить сцену"
AdvSceneSwitcher.action.scene.entry="Перейти к сцене {{scenes}} используя {{transitions}} с продолжительностью {{duration}} секунд"
AdvSceneSwitcher.action.wait="Подождать"
AdvSceneSwitcher.action.wait.type.fixed="фиксированный"
AdvSceneSwitcher.action.wait.type.random="случайный"
AdvSceneSwitcher.action.wait.entry.fixed="Ожидать {{waitType}} в течении {{duration}}"
AdvSceneSwitcher.action.wait.entry.random="Ожидание {{waitType}} длительностью от {{duration}} до {{duration2}}"
AdvSceneSwitcher.action.audio="Аудио"
AdvSceneSwitcher.action.audio.type.mute="Замьютить"
AdvSceneSwitcher.action.audio.type.unmute="Размьютить"
AdvSceneSwitcher.action.audio.type.sourceVolume="Установить громкость источника"
AdvSceneSwitcher.action.audio.type.masterVolume="Установить главную громкость"
AdvSceneSwitcher.action.audio.entry="{{actions}} {{audioSources}} {{volume}}"
AdvSceneSwitcher.action.recording="Запись"
AdvSceneSwitcher.action.recording.type.stop="Остановить запись"
AdvSceneSwitcher.action.recording.type.start="Начать запись"
AdvSceneSwitcher.action.recording.type.pause="Пауза записи"
AdvSceneSwitcher.action.recording.type.unpause="Снять запись с паузы"
AdvSceneSwitcher.action.recording.pause.hint="Обратите внимание, что в зависимости от настроек записи вы можете не иметь возможности приостановить запись"
AdvSceneSwitcher.action.recording.entry="{{actions}}{{pauseHint}}"
AdvSceneSwitcher.action.replay="Буфер воспроизведения"
AdvSceneSwitcher.action.replay.type.stop="Остановить буфер воспроизведения"
AdvSceneSwitcher.action.replay.type.start="Начать воспроизведение буфера"
AdvSceneSwitcher.action.replay.type.save="Сохранить буфер воспроизведения"
AdvSceneSwitcher.action.replay.entry="{{actions}}"
AdvSceneSwitcher.action.streaming="Потоковое вещание"
AdvSceneSwitcher.action.streaming.type.stop="Остановить потоковое вещание"
AdvSceneSwitcher.action.streaming.type.start="Начать потоковое вещание"
AdvSceneSwitcher.action.streaming.entry="{{actions}}"
AdvSceneSwitcher.action.run="Запустить"
AdvSceneSwitcher.action.run.entry="Запустить {{filePath}} {{browseButton}}"
; Transition Tab
AdvSceneSwitcher.transitionTab.title="Переход"
AdvSceneSwitcher.transitionTab.setTransitionBy="При изменении переходов:"
AdvSceneSwitcher.transitionTab.transitionOverride="Установить переопределение переходов"
AdvSceneSwitcher.transitionTab.adjustActiveTransitionType="Изменить тип активного перехода"
AdvSceneSwitcher.transitionTab.transitionBehaviorSelectionError="Должна быть включена хотя бы одна опция:\n\n - Использовать переопределения переходов\n\n - Изменить тип активного перехода"
AdvSceneSwitcher.transitionTab.transitionForAToB="Использовать переход для автоматического переключения сцены со сцены A на сцену B"
AdvSceneSwitcher.transitionTab.transitionsHelp="<html><head/><body><p>Эти настройки <span style=\"font-style:italic;\">только</span> влияют на переходы, вызванные переключателем сцен - Проверьте <a href=\"https://obsproject.com/forum/resources/transition-table.1174/\"><span style=\" text-decoration: underline; color:#268bd2;\">Transition Table</span></a> если вы хотите настроить его для ручного изменения сцены.<br/>Настройки, определенные здесь, имеют приоритет над настройками перехода, сконфигурированными в других местах переключателя сцен.<br/><br/>Нажмите на символ плюса ниже, чтобы добавить новую запись.</p></body></html>"
AdvSceneSwitcher.transitionTab.defaultTransition="Изменить переход, если сцена активна"
AdvSceneSwitcher.transitionTab.entry="Переход от {{scenes}} к {{scenes2}} с помощью {{transitions}} с длительностью {{duration}}"
AdvSceneSwitcher.transitionTab.defaultTransitionEntry="Когда сцена {{scenes}} активна, изменить переход сцены по умолчанию на {{transitions}}"
AdvSceneSwitcher.transitionTab.defaultTransitionsHelp="Нажмите на символ плюса, чтобы добавить запись."
AdvSceneSwitcher.transitionTab.defaultTransition.delay="Переключить переход {{defTransitionDelay}} после смены сцены."
AdvSceneSwitcher.transitionTab.defaultTransition.delay.help="Задержка используется для того, чтобы избежать отмены переключения сцены, что может произойти, если тип перехода будет изменен, когда переход еще продолжается."
; Pause Scenes Tab
AdvSceneSwitcher.pauseTab.title="Пауза"
AdvSceneSwitcher.pauseTab.pauseOnScene="Приостановить Scene Switcher на сцене"
AdvSceneSwitcher.pauseTab.pauseInFocus1="Приостановить Scene Switcher когда "
AdvSceneSwitcher.pauseTab.pauseInFocus2="находится в фокусе"
AdvSceneSwitcher.pauseTab.pauseTypeScene="сцена активна"
AdvSceneSwitcher.pauseTab.pauseTypeWindow="окно в фокусе"
AdvSceneSwitcher.pauseTab.pauseTargetAll="все"
AdvSceneSwitcher.pauseTab.pauseEntry="Пауза {{pauseTargets}} проверяет, когда {{pauseTypes}} {{scenes}} {{windows}}"
AdvSceneSwitcher.pauseTab.help="На этой вкладке вы можете настроить приостановку отдельных методов переключения, если сцена активна или окно находится в фокусе.\n\nНажмите на выделенный символ плюса, чтобы продолжить."
; Window Title Tab
AdvSceneSwitcher.windowTitleTab.title="Название"
AdvSceneSwitcher.windowTitleTab.regexrDescription="<html><head/><body><p>Введите либо прямые заголовки окон, либо правильное регулярное выражение. Вы можете проверить синтаксис и соответствие регулярных выражений, используя <a href=\"https://regexr.com\"><span style=\" text-decoration: underline; color:#268bd2;\">RegExr</span></a></p></body></html>"
AdvSceneSwitcher.windowTitleTab.stayInFocus1="Игнорировать имя этого окна"
AdvSceneSwitcher.windowTitleTab.stayInFocus2=" "
AdvSceneSwitcher.windowTitleTab.fullscreen="if fullscreen"
AdvSceneSwitcher.windowTitleTab.maximized="if maximized"
AdvSceneSwitcher.windowTitleTab.focused="if focused"
AdvSceneSwitcher.windowTitleTab.entry="{{windows}} {{scenes}} {{transitions}} {{fullscreen}} {{maximized}} {{focused}}"
AdvSceneSwitcher.windowTitleTab.windowsHelp="Переключение сцен на основе заголовков окон запущенных приложений.\nВы можете выбрать следующие дополнительные условия:\nОкно полноэкранное\nОкно максимизированное\nОкно сфокусированное\n\nНажмите на выделенный символ плюса, чтобы продолжить."
AdvSceneSwitcher.windowTitleTab.ignoreWindowsHelp="Если заголовок окна игнорируется, переключатель сцен будет действовать так, как будто ранее выбранное окно все еще в фокусе.\nЭто позволит вам избежать переключения сцен, если вы часто переключаетесь на другое окно, которое не должно вызывать смену сцены.\n\nВыберите окно или введите заголовок окна выше и нажмите на символ плюса ниже, чтобы добавить его в список."
; Executable Tab
AdvSceneSwitcher.executableTab.title="Исполняемый"
AdvSceneSwitcher.executableTab.implemented="Implemented by dasOven"
AdvSceneSwitcher.executableTab.requiresFocus="только если сфокусирован"
AdvSceneSwitcher.executableTab.entry="Когда {{processes}} запущены, переключить на {{scenes}} используя {{transitions}} {{requiresFocus}}"
AdvSceneSwitcher.executableTab.help="Эта вкладка позволит вам автоматически переключаться между сценами, если запущен процесс.\nЭто может быть полезно в ситуациях, когда имя окна может измениться или неизвестно.\n\nНажмите на выделенный символ плюса, чтобы продолжить."
; Screen Region Tab
AdvSceneSwitcher.screenRegionTab.title="Регион"
AdvSceneSwitcher.screenRegionTab.currentPosition="Курсор в данный момент находится в:"
AdvSceneSwitcher.screenRegionTab.showGuideFrames="Показать направляющие кадры"
AdvSceneSwitcher.screenRegionTab.hideGuideFrames="Скрыть направляющие рамки"
AdvSceneSwitcher.screenRegionTab.excludeScenes.None="Нет выбора"
AdvSceneSwitcher.screenRegionTab.entry="Если курсор находится в {{minX}} {{minY}} x {{maxX}} {{maxY}} переключить на {{scenes}} используя {{transitions}} если не указано {{excludeScenes}}"
AdvSceneSwitcher.screenRegionTab.help="Эта вкладка позволит вам автоматически переключать сцены, основываясь на текущем положении курсора мыши.\n\nНажмите на выделенный символ плюса, чтобы продолжить."
; Media Tab
AdvSceneSwitcher.mediaTab.title="Медиа"
AdvSceneSwitcher.mediaTab.implemented="Implemented by Exeldro"
AdvSceneSwitcher.mediaTab.states.none="Нет"
AdvSceneSwitcher.mediaTab.states.playing="Играет"
AdvSceneSwitcher.mediaTab.states.opening="Открытие"
AdvSceneSwitcher.mediaTab.states.buffering="Буферизация"
AdvSceneSwitcher.mediaTab.states.Paused="Приостановлено"
AdvSceneSwitcher.mediaTab.states.stopped="Остановлено"
AdvSceneSwitcher.mediaTab.states.ended="Закончилось"
AdvSceneSwitcher.mediaTab.states.error="Ошибка"
AdvSceneSwitcher.mediaTab.states.playedToEnd="Воспроизведено до конца"
AdvSceneSwitcher.mediaTab.states.any="Любой"
AdvSceneSwitcher.mediaTab.timeRestriction.none="Нет"
AdvSceneSwitcher.mediaTab.timeRestriction.shorter="Время короче"
AdvSceneSwitcher.mediaTab.timeRestriction.longer="Время больше"
AdvSceneSwitcher.mediaTab.timeRestriction.remainShorter="Оставшееся время короче"
AdvSceneSwitcher.mediaTab.timeRestriction.remainLonger="Время, оставшееся дольше"
AdvSceneSwitcher.mediaTab.entry="Когда состояние {{mediaSources}} равно {{states}} и {{timeRestrictions}} {{time}} переключиться на {{scenes}} используя {{transitions}}"
AdvSceneSwitcher.mediaTab.help="Эта вкладка позволит вам переключать сцены на основе состояний медиаисточников.\nНапример, вы можете автоматически переключиться на предыдущую сцену, когда выбранный медиаисточник закончил свое воспроизведение.\n\nНажмите на выделенный символ плюса, чтобы продолжить."
; File Tab
AdvSceneSwitcher.fileTab.title="Файл"
AdvSceneSwitcher.fileTab.readWriteSceneFile="Считать / записать сцену из / в файл"
AdvSceneSwitcher.fileTab.currentSceneOutputFile="Записать имя текущей сцены в этот файл:"
AdvSceneSwitcher.fileTab.switchSceneBaseOnFile="Включить переключение сцен на основе ввода файла"
AdvSceneSwitcher.fileTab.switchSceneNameInputFile="Считать имя сцены, на которую нужно переключиться, из этого файла:"
AdvSceneSwitcher.fileTab.switchSceneBaseOnFileContent="Переключать сцену на основе содержимого файла"
AdvSceneSwitcher.fileTab.remoteFileWarning="Обратите внимание, что при выборе опции remote переключатель сцен будет пытаться получить доступ к удаленному местоположению каждые x мс, как указано на вкладке Общие"
AdvSceneSwitcher.fileTab.remoteFileWarning1="Обратите внимание, что переключатель сцены будет пытаться получить доступ к удаленному местоположению каждые "
AdvSceneSwitcher.fileTab.remoteFileWarning2="ms"
AdvSceneSwitcher.fileTab.libcurlWarning="Не удалось загрузить libcurl! Доступ к удаленным файлам невозможен!"
AdvSceneSwitcher.fileTab.selectWrite="Выберите файл для записи в ..."
AdvSceneSwitcher.fileTab.selectRead="Выберите файл для чтения из ..."
AdvSceneSwitcher.fileTab.textFileType="Текстовые файлы (*.txt)"
AdvSceneSwitcher.fileTab.anyFileType="Любые файлы (*.*)"
AdvSceneSwitcher.fileTab.remote="удаленный файл"
AdvSceneSwitcher.fileTab.local="локальный файл"
AdvSceneSwitcher.fileTab.useRegExp="использовать регулярные выражения (сопоставление шаблонов)"
AdvSceneSwitcher.fileTab.checkfileContentTime="если дата модификации изменена"
AdvSceneSwitcher.fileTab.checkfileContent="если содержимое изменено"
AdvSceneSwitcher.fileTab.entry="Переключиться на {{scenes}} используя {{transitions}} если содержимое {{fileType}} {{filePath}} {{browseButton}} совпадает:"
AdvSceneSwitcher.fileTab.entry2="{{matchText}}"
AdvSceneSwitcher.fileTab.entry3="{{useRegex}} {{checkModificationDate}} {{checkFileContent}}"
AdvSceneSwitcher.fileTab.help="Эта вкладка позволит вам автоматически переключать сцены на основе содержимого удаленных или локальных файлов.\n\nНажмите на выделенный символ плюса, чтобы продолжить."
; Random Tab
AdvSceneSwitcher.randomTab.title="Рандом"
AdvSceneSwitcher.randomTab.randomDisabledWarning="Функциональность отключена - для активации выберите \"Если условие переключения не выполнено, переключиться на любую сцену на вкладке Random\" на вкладке Общие"
AdvSceneSwitcher.randomTab.entry="Если условие переключения не выполнено, переключиться на {{scenes}} используя {{transitions}} для {{delay}}"
AdvSceneSwitcher.randomTab.help="Переключатель сцен будет случайным образом выбирать запись на этой вкладке для переключения на заданное время.\nЗаметьте, что одна и та же запись не будет выбрана дважды подряд.\n\nНажмите на выделенный символ плюса, чтобы продолжить."
; Time Tab
AdvSceneSwitcher.timeTab.title="Время"
AdvSceneSwitcher.timeTab.anyDay="В любой день"
AdvSceneSwitcher.timeTab.mondays="По понедельникам"
AdvSceneSwitcher.timeTab.tuesdays="По вторникам"
AdvSceneSwitcher.timeTab.wednesdays="По средам"
AdvSceneSwitcher.timeTab.thursdays="По четвергам"
AdvSceneSwitcher.timeTab.fridays="По пятницам"
AdvSceneSwitcher.timeTab.saturdays="По субботам"
AdvSceneSwitcher.timeTab.sundays="По воскресеньям"
AdvSceneSwitcher.timeTab.afterstart="После начала потокового вещания/записи"
AdvSceneSwitcher.timeTab.afterstart.tip="Будет использоваться время относительно начала потокового вещания/записи"
AdvSceneSwitcher.timeTab.entry="{{triggers}} в {{time}} переключаются на {{scenes}} используя {{transitions}}"
AdvSceneSwitcher.timeTab.help="Эта вкладка позволит вам автоматически переключаться на другую сцену на основе текущего местного времени.\n\nЗаметьте, что переключатель сцен будет переключаться только в точное время, которое вы указали.\nУбедитесь, что вы настроили параметры приоритета на вкладке Общие по своему вкусу, чтобы выбранная временная точка не была пропущена из-за других методов переключения, имеющих более высокий приоритет.\n\nНажмите на выделенный символ плюса, чтобы продолжить."
; Idle Tab
AdvSceneSwitcher.idleTab.title="Бездействие"
AdvSceneSwitcher.idleTab.enable="Включить обнаружение простоя"
AdvSceneSwitcher.idleTab.idleswitch="После {{duration}} отсутствия ввода с клавиатуры или мыши переключиться на сцену {{scenes}} используя {{transitions}}"
AdvSceneSwitcher.idleTab.dontSwitchIfFocus1="Не переключаться, если"
AdvSceneSwitcher.idleTab.dontSwitchIfFocus2="находится в фокусе"
; Scene Sequence Tab
AdvSceneSwitcher.sceneSequenceTab.title="Последовательность"
AdvSceneSwitcher.sceneSequenceTab.description="Последовательность автоматического переключения сцен может быть отменена либо паузой/остановкой переключателя сцен, либо ручным переключением на другую сцену"
AdvSceneSwitcher.sceneSequenceTab.save="Сохранить последовательность сцен в файл"
AdvSceneSwitcher.sceneSequenceTab.load="Загрузить последовательности сцен из файла"
AdvSceneSwitcher.sceneSequenceTab.saveTitle="Сохранить последовательность сцен в файл ..."
AdvSceneSwitcher.sceneSequenceTab.loadTitle="Выберите файл для чтения последовательности сцен из файла ..."
AdvSceneSwitcher.sceneSequenceTab.loadFail="Advanced Scene Switcher не удалось импортировать настройки!"
AdvSceneSwitcher.sceneSequenceTab.loadSuccess="Настройки Advanced Scene Switcher импортированы успешно!"
AdvSceneSwitcher.sceneSequenceTab.fileType="Текстовые файлы (*.txt)"
AdvSceneSwitcher.sceneSequenceTab.interruptible="прервать"
AdvSceneSwitcher.sceneSequenceTab.interruptibleHint="Другие методы переключения разрешены для прерывания этой последовательности сцен"
AdvSceneSwitcher.sceneSequenceTab.entry="Когда {{startScenes}} активен, переключить на {{scenes}} после {{delay}} используя {{transitions}} {{interruptible}}"
AdvSceneSwitcher.sceneSequenceTab.extendEdit="Расширить последовательность"
AdvSceneSwitcher.sceneSequenceTab.extendEntry="После {{delay}} переключиться на {{scenes}} используя {{transitions}}"
AdvSceneSwitcher.sceneSequenceTab.help="Эта вкладка позволит вам автоматически переключаться на другую сцену, если сцена была активна в течение заданного периода времени.\nНапример, вы можете автоматически переключаться между двумя сценами.\n\nНажмите на выделенный символ плюса, чтобы продолжить."
; Audio Tab
AdvSceneSwitcher.audioTab.title="Аудио"
AdvSceneSwitcher.audioTab.condition.above="выше"
AdvSceneSwitcher.audioTab.condition.below="ниже"
AdvSceneSwitcher.audioTab.ignoreInactiveSource="если источник неактивен"
AdvSceneSwitcher.audioTab.entry="Когда громкость {{audioSources}} равна {{condition}} {{volumeWidget}} в течение {{duration}} секунд переключить на {{scenes}} используя {{transitions}} {{ignoreInactiveSource}}"
AdvSceneSwitcher.audioTab.multiMatchfallbackCondition="Если несколько записей совпадают ..."
AdvSceneSwitcher.audioTab.multiMatchfallback="... в течение {{duration}} секунд переключить на {{scenes}} используя {{transitions}}"
AdvSceneSwitcher.audioTab.help="Эта вкладка позволит вам переключать сцены в зависимости от громкости источников.\nНапример, вы можете автоматически переключиться на другую сцену, если громкость вашего микрофона достигнет определенного порога.\n\nНажмите на выделенный символ плюса, чтобы продолжить."
; Video Tab
AdvSceneSwitcher.videoTab.title="Видео"
AdvSceneSwitcher.videoTab.getScreenshot="Получить снимок экрана для выбранной записи"
AdvSceneSwitcher.videoTab.getScreenshotHelp="Получить скриншот источника видео текущей выбранной записи и автоматически установить его в качестве целевого изображени"
AdvSceneSwitcher.videoTab.condition.match="точно соответствует"
AdvSceneSwitcher.videoTab.condition.match.tooltip="Точное совпадение требует, чтобы целевое и исходное изображение имели одинаковое разрешение.\nДаже каждый пиксель должен совпадать, поэтому не рекомендуется использовать форматы изображений, которые используют сжатие (например, .JPG)!"
AdvSceneSwitcher.videoTab.condition.differ="не совпадает"
AdvSceneSwitcher.videoTab.condition.hasNotChanged="не изменилось"
AdvSceneSwitcher.videoTab.condition.hasChanged="изменилось"
AdvSceneSwitcher.videoTab.ignoreInactiveSource="если источник неактивен"
AdvSceneSwitcher.videoTab.entry="Когда {{videoSources}} {{condition}} {{filePath}} {{browseButton}} для {{duration}} переключиться на {{scenes}} используя {{transitions}} {{ignoreInactiveSource}}"
AdvSceneSwitcher.videoTab.help="<html><head/><body><p>Эта вкладка позволит вам переключать сцены на основе текущего видеовыхода выбранных источников.<br/>Обязательно проверьте <a href=\"https://obsproject.com/forum/resources/pixel-match-switcher.1202/\"><span style=\" text-decoration: underline; color:#268bd2;\">Pixel Match Switcher</span></a> для еще лучшей реализации этой функциональности.<br/><br/> Нажмите на выделенный символ плюса, чтобы продолжить.</p></body></html>"
; Network Tab
AdvSceneSwitcher.networkTab.title="Сеть"
AdvSceneSwitcher.networkTab.warning="Запуск сервера вне локальной сети позволит третьим лицам читать активную сцену."
AdvSceneSwitcher.networkTab.DisabledWarning="ту функциональность, к сожалению, пришлось отключить на macOS из-за несовместимости библиотек при параллельном запуске плагина obs-websocket."
AdvSceneSwitcher.networkTab.server="Запустить сервер (отправляет сообщения о переключении сцены всем подключенным клиентам)"
AdvSceneSwitcher.networkTab.server.port="Порт"
AdvSceneSwitcher.networkTab.server.lockToIPv4="Заблокировать сервер на использование только IPv4"
AdvSceneSwitcher.networkTab.server.restrictSendToAutomatedSwitches="Отправлять сообщения только для автоматических переключателей сцен"
AdvSceneSwitcher.networkTab.startFailed.message="Сервер WebSockets не удалось запустить, возможно потому, что:\n - TCP порт %1 может в настоящее время использоваться в другом месте в этой системе, возможно, другим приложением. Попробуйте установить другой TCP порт в настройках сервера WebSocket, или остановите любое приложение, которое может использовать этот порт.\n - Сообщение об ошибке: %2"
AdvSceneSwitcher.networkTab.server.status.currentStatus="Текущий статус"
AdvSceneSwitcher.networkTab.server.status.notRunning="Не запущен"
AdvSceneSwitcher.networkTab.server.status.starting="Запуск"
AdvSceneSwitcher.networkTab.server.status.running="Работает"
AdvSceneSwitcher.networkTab.server.restart="Перезапустить сервер"
AdvSceneSwitcher.networkTab.client="Запустить клиент (Получает сообщения о переключении сцен)"
AdvSceneSwitcher.networkTab.client.address="Имя хоста или IP-адрес"
AdvSceneSwitcher.networkTab.client.port="Порт"
AdvSceneSwitcher.networkTab.client.status.currentStatus="Текущий статус"
AdvSceneSwitcher.networkTab.client.status.disconnected="Отключено"
AdvSceneSwitcher.networkTab.client.status.connecting="Подключение"
AdvSceneSwitcher.networkTab.client.status.connected="Подключено"
AdvSceneSwitcher.networkTab.client.reconnect="Принудительное переподключение"
; Scene Group Tab
AdvSceneSwitcher.sceneGroupTab.title="Группа сцен"
AdvSceneSwitcher.sceneGroupTab.list="Группы сцен"
AdvSceneSwitcher.sceneGroupTab.edit="Редактировать группы сцен"
AdvSceneSwitcher.sceneGroupTab.edit.name="Имя:"
AdvSceneSwitcher.sceneGroupTab.edit.type="Тип: {{type}}"
AdvSceneSwitcher.sceneGroupTab.type.count="Количество"
AdvSceneSwitcher.sceneGroupTab.type.time="Время"
AdvSceneSwitcher.sceneGroupTab.type.random="Случайно"
AdvSceneSwitcher.sceneGroupTab.edit.count="Переход к следующей сцене в списке после {{count}} совпадений"
AdvSceneSwitcher.sceneGroupTab.edit.time="Переход к следующей сцене в списке по истечении {{time}}"
AdvSceneSwitcher.sceneGroupTab.edit.random="Выбирать следующую сцену в списке случайным образом"
AdvSceneSwitcher.sceneGroupTab.edit.repeat="Начинать с начала, если достигнут конец списка сцен"
AdvSceneSwitcher.sceneGroupTab.edit.addScene="Добавить сцену"
AdvSceneSwitcher.sceneGroupTab.add="Добавить группу сцен"
AdvSceneSwitcher.sceneGroupTab.defaultname="Группа сцен %1"
AdvSceneSwitcher.sceneGroupTab.exists="Группа сцен или название сцены уже существует"
AdvSceneSwitcher.sceneGroupTab.help="Группы сцен могут быть выбраны в качестве цели так же, как и обычные сцены.\n\nКак следует из названия, группа сцен представляет собой набор из нескольких сцен.\nГруппа сцен будет продвигаться по списку назначенных ей сцен в зависимости от настроенных параметров, которые можно найти справа.\n\nВы можете настроить группу сцен на переход к следующей сцене в списке:\nПосле определенного количества раз, когда группа сцен выбрана в качестве цели.\nПо истечении определенного времени.\nИли случайным образом.\n\nНапример, группа сцен, содержащая сцены ...\nScene 1\nScene 2\nScene 3 \n... активирует \"Scene 1\" в первый раз, когда он выбран в качестве цели.\nВо второй раз он активируется \"Scene 2\".\nОставшееся время \"Scene 3\" будет активирован.\n\nНажмите на выделенный символ плюса ниже, чтобы добавить новую группу сцен."
AdvSceneSwitcher.sceneGroupTab.scenes.help="Выберите группу сцен, которую вы хотите изменить слева.\n\nВыберите сцену для добавления в эту группу сцен, выбрав сцену выше и нажав на символ плюса ниже.\n\nСцена может быть добавлена несколько раз в одну и ту же группу сцен."
; Scene Trigger Tab
AdvSceneSwitcher.sceneTriggerTab.title="Триггеры сцены"
AdvSceneSwitcher.sceneTriggerTab.sceneTriggerType.none="--выбрать триггер--"
AdvSceneSwitcher.sceneTriggerTab.sceneTriggerType.sceneActive="активен"
AdvSceneSwitcher.sceneTriggerTab.sceneTriggerType.sceneInactive="не активен"
AdvSceneSwitcher.sceneTriggerTab.sceneTriggerType.sceneLeave="переключился с"
AdvSceneSwitcher.sceneTriggerTab.sceneTriggerAction.none="--выбрать действие--"
AdvSceneSwitcher.sceneTriggerTab.sceneTriggerAction.startRecording="начать запись"
AdvSceneSwitcher.sceneTriggerTab.sceneTriggerAction.pauseRecording="приостановить запись"
AdvSceneSwitcher.sceneTriggerTab.sceneTriggerAction.unpauseRecording="отменить паузу записи"
AdvSceneSwitcher.sceneTriggerTab.sceneTriggerAction.stopRecording="остановить запись"
AdvSceneSwitcher.sceneTriggerTab.sceneTriggerAction.stopStreaming="остановить потоковое вещание"
AdvSceneSwitcher.sceneTriggerTab.sceneTriggerAction.startStreaming="начать потоковое вещание"
AdvSceneSwitcher.sceneTriggerTab.sceneTriggerAction.startReplayBuffer="запустить буфер воспроизведения"
AdvSceneSwitcher.sceneTriggerTab.sceneTriggerAction.stopReplayBuffer="остановить буфер воспроизведения"
AdvSceneSwitcher.sceneTriggerTab.sceneTriggerAction.muteSource="отключить источник"
AdvSceneSwitcher.sceneTriggerTab.sceneTriggerAction.unmuteSource="включить источник"
AdvSceneSwitcher.sceneTriggerTab.sceneTriggerAction.startSwitcher="запустить переключатель сцены"
AdvSceneSwitcher.sceneTriggerTab.sceneTriggerAction.stopSwitcher="остановить переключатель сцены"
AdvSceneSwitcher.sceneTriggerTab.entry="Когда {{scenes}} {{triggers}} {{actions}} {{audioSources}} после {{duration}}"
AdvSceneSwitcher.sceneTriggerTab.help="Эта вкладка позволяет запускать действия при изменении сцены, например, остановку записи или потоковой передачи."
; Hotkey
AdvSceneSwitcher.hotkey.startSwitcherHotkey="Запустить Advanced Scene Switcher"
AdvSceneSwitcher.hotkey.stopSwitcherHotkey="становить Advanced Scene Switcher"
AdvSceneSwitcher.hotkey.startStopToggleSwitcherHotkey="Переключить старт/стоп для Advanced Scene Switcher"
AdvSceneSwitcher.askBackup="Обнаружена новая версия Advanced Scene Switcher.\nНужно ли создать резервную копию старых настроек?"
AdvSceneSwitcher.close="Закрыть"
AdvSceneSwitcher.browse="Обзор"
AdvSceneSwitcher.selectScene="--выбрать сцену--"
AdvSceneSwitcher.selectPreviousScene="Предыдущая сцена"
AdvSceneSwitcher.currentTransition="Текущий переход"
AdvSceneSwitcher.selectTransition="--выбрать переход--"
AdvSceneSwitcher.selectWindow="--выбрать окно--"
AdvSceneSwitcher.selectAudioSource="--выбрать источник звука--"
AdvSceneSwitcher.selectVideoSource="--sвыбрать источник видео--"
AdvSceneSwitcher.selectMediaSource="--выбрать источник мультимедиа--"
AdvSceneSwitcher.selectProcess="--выбрать процесс--"
AdvSceneSwitcher.enterPath="--ввести путь--"
AdvSceneSwitcher.enterText="--ввести текст--"
AdvSceneSwitcher.invaildEntriesWillNotBeSaved="недействительные записи не будут сохранены"
AdvSceneSwitcher.selectWindowTip="Используйте \"OBS\" для указания окна OBS\nИспользуйте \"Переключение задач\"для указания ALT + TAB"
AdvSceneSwitcher.status.active="Активный"
AdvSceneSwitcher.status.inactive="Неактивен"
AdvSceneSwitcher.unit.milliseconds="миллисекунды"
AdvSceneSwitcher.unit.secends="секунды"
AdvSceneSwitcher.unit.minutes="минуты"
AdvSceneSwitcher.unit.hours="часы"

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@@ -1,203 +0,0 @@
AdvSceneSwitcher.pluginName="高级场景切换器"
AdvSceneSwitcher.windowTitle="高级场景切换器"
; General Tab
AdvSceneSwitcher.generalTab.title="通用"
AdvSceneSwitcher.generalTab.status="状态"
AdvSceneSwitcher.generalTab.status.hotkeytips="快捷键可在OBS设置中设置"
AdvSceneSwitcher.generalTab.status.currentStatus="当前状态:"
AdvSceneSwitcher.generalTab.status.onStartup="在OBS启动时"
AdvSceneSwitcher.generalTab.status.onStartup.asLastRun="按照最后运行时的状态"
AdvSceneSwitcher.generalTab.status.onStartup.alwaysStart="总是自动启动"
AdvSceneSwitcher.generalTab.status.onStartup.doNotStart="不要启动"
AdvSceneSwitcher.generalTab.status.start="启动"
AdvSceneSwitcher.generalTab.status.stop="停止"
AdvSceneSwitcher.generalTab.status.autoStart.recording="录制"
AdvSceneSwitcher.generalTab.status.autoStart.streaming="推流"
AdvSceneSwitcher.generalTab.status.autoStart.recordingAndStreaming="录制和推流"
AdvSceneSwitcher.generalTab.status.checkInterval="检查切换条件时间间隔"
AdvSceneSwitcher.generalTab.generalBehavior="一般表现"
AdvSceneSwitcher.generalTab.generalBehavior.onNoMet="如果不符合任何切换条件"
AdvSceneSwitcher.generalTab.generalBehavior.onNoMetDelayTooltip="时间精度最高只能达到配置的轮询间隔"
AdvSceneSwitcher.generalTab.generalBehavior.onNoMet.dontSwitch="不切换"
AdvSceneSwitcher.generalTab.generalBehavior.onNoMet.switchToRandom="切换到随机场景列表中任意随机场景"
AdvSceneSwitcher.generalTab.generalBehavior.onNoMet.switchTo="切换到"
AdvSceneSwitcher.generalTab.generalBehavior.verboseLogging="详细日志输出"
AdvSceneSwitcher.generalTab.generalBehavior.disableUIHints="禁用UI提示"
AdvSceneSwitcher.generalTab.priority="优先级"
AdvSceneSwitcher.generalTab.priority.description="切换场景优先级 (最上方的项优先级最高)"
AdvSceneSwitcher.generalTab.priority.threadPriority="使用线程优先级"
AdvSceneSwitcher.generalTab.priority.threadPriorityNotice="(不推荐使用高于 \"Normal\" 的优先级)"
AdvSceneSwitcher.generalTab.saveOrLoadsettings="导出或导入设置"
AdvSceneSwitcher.generalTab.saveOrLoadsettings.export="导出设置"
AdvSceneSwitcher.generalTab.saveOrLoadsettings.import="导入设置"
AdvSceneSwitcher.generalTab.saveOrLoadsettings.exportWindowTitle="导出高级场景切换器到文件..."
AdvSceneSwitcher.generalTab.saveOrLoadsettings.importWindowTitle="导入高级场景切换器到文件..."
AdvSceneSwitcher.generalTab.saveOrLoadsettings.textType="文本文件 (*.txt)"
AdvSceneSwitcher.generalTab.saveOrLoadsettings.loadFail="高级场景切换器导入设置失败"
AdvSceneSwitcher.generalTab.saveOrLoadsettings.loadSuccess="高级场景切换器导入设置成功"
AdvSceneSwitcher.generalTab.priority.fileContent="文件内容"
AdvSceneSwitcher.generalTab.priority.sceneSequence="场景序列"
AdvSceneSwitcher.generalTab.priority.idleDetection="闲置检测"
AdvSceneSwitcher.generalTab.priority.executable="程序"
AdvSceneSwitcher.generalTab.priority.screenRegion="屏幕区域"
AdvSceneSwitcher.generalTab.priority.windowTitle="窗口标题"
AdvSceneSwitcher.generalTab.priority.media="媒体"
AdvSceneSwitcher.generalTab.priority.time="时间"
AdvSceneSwitcher.generalTab.priority.audio="音频"
; Transition Tab
AdvSceneSwitcher.transitionTab.title="转场特效"
AdvSceneSwitcher.transitionTab.transitionOverride="在场景切换器中设定的转场特效优先级高于场景设定的转场特效"
AdvSceneSwitcher.transitionTab.transitionForAToB="当自动从场景A切换到场景B时使用的转场特效"
AdvSceneSwitcher.transitionTab.transitionsHelp="<html><head/><body><p>这里的设定<span style=\"font-style:bold;\">只影响由场景切换器引起的转场有效</span>,不影响你手动的引起的转场。<br/>在这里设定的转场特效优先级高于场景切换器其他地方设置的<br/><br/>Click the plus symbol below to continue.</p></body></html>"
AdvSceneSwitcher.transitionTab.defaultTransition="当切换到这个场景时修改默认转场特效"
AdvSceneSwitcher.transitionTab.switchDefaultLabel="活跃时切换默认转场特效为"
AdvSceneSwitcher.transitionTab.entry="从场景 {{scenes}} 切换到场景 {{scenes2}} 时使用转场特效 {{transitions}}"
AdvSceneSwitcher.transitionTab.defaultTransitionEntry="当场景 {{scenes}} 被激活时更改默认转场特效为 {{transitions}}"
; Pause Scenes Tab
AdvSceneSwitcher.pauseTab.title="暂停"
AdvSceneSwitcher.pauseTab.pauseOnScene="当切换到这个场景时暂停场景切换器"
AdvSceneSwitcher.pauseTab.pauseInFocus1="当窗口"
AdvSceneSwitcher.pauseTab.pauseInFocus2="获得焦点时暂停场景切换器"
; Window Title Tab
AdvSceneSwitcher.windowTitleTab.title="窗口标题"
AdvSceneSwitcher.windowTitleTab.regexrDescription="<html><head/><body><p>你可以直接输入窗口标题或正则表达式. 你可以使用<a href=\"https://regexr.com\"><span style=\" text-decoration: underline; color:#268bd2;\">RegExr</span></a>来检查验证你的正则表达式</p></body></html>"
AdvSceneSwitcher.windowTitleTab.stayInFocus1="当前焦点窗口标题为"
AdvSceneSwitcher.windowTitleTab.stayInFocus2="时保持当前场景"
AdvSceneSwitcher.windowTitleTab.fullscreen="全屏时"
AdvSceneSwitcher.windowTitleTab.maximized="最大化时"
AdvSceneSwitcher.windowTitleTab.focused="窗口聚集时"
AdvSceneSwitcher.windowTitleTab.entry="{{windows}} {{scenes}} {{transitions}} {{fullscreen}} {{maximized}} {{focused}}"
; Executable Tab
AdvSceneSwitcher.executableTab.title="程序"
AdvSceneSwitcher.executableTab.implemented="感谢dasOven的实现"
AdvSceneSwitcher.executableTab.requiresFocus="仅获得焦点时"
AdvSceneSwitcher.executableTab.entry="当 {{processes}} 正在运行时使用 {{transitions}} 切换到 {{scenes}} {{requiresFocus}}"
; Screen Region Tab
AdvSceneSwitcher.screenRegionTab.title="屏幕区域"
AdvSceneSwitcher.screenRegionTab.currentPosition="鼠标当前位置:"
AdvSceneSwitcher.screenRegionTab.showGuideFrames="显示区域边界"
AdvSceneSwitcher.screenRegionTab.hideGuideFrames="隐藏区域边界"
AdvSceneSwitcher.screenRegionTab.entry="如果鼠标在 {{minX}} {{minY}} x {{maxX}} {{maxY}} 使用转场特效 {{transitions}} 切换到场景 {{scenes}} unless in {{excludeScenes}}"
; Media Tab
AdvSceneSwitcher.mediaTab.title="媒体"
AdvSceneSwitcher.mediaTab.implemented="感谢Exeldro的实现"
AdvSceneSwitcher.mediaTab.states.none="空"
AdvSceneSwitcher.mediaTab.states.playing="播放中"
AdvSceneSwitcher.mediaTab.states.opening="正在打开"
AdvSceneSwitcher.mediaTab.states.buffering="缓冲中"
AdvSceneSwitcher.mediaTab.states.Paused="暂停"
AdvSceneSwitcher.mediaTab.states.stopped="停止"
AdvSceneSwitcher.mediaTab.states.ended="结束"
AdvSceneSwitcher.mediaTab.states.error="错误"
AdvSceneSwitcher.mediaTab.states.any="任意"
AdvSceneSwitcher.mediaTab.timeRestriction.none="无"
AdvSceneSwitcher.mediaTab.timeRestriction.shorter="播放时间小于"
AdvSceneSwitcher.mediaTab.timeRestriction.longer="播放时间大于"
AdvSceneSwitcher.mediaTab.timeRestriction.remainShorter="剩余时间少于"
AdvSceneSwitcher.mediaTab.timeRestriction.remainLonger="剩余时间多于"
AdvSceneSwitcher.mediaTab.entry="当 {{mediaSources}} 状态为 {{states}} 并且 {{timeRestrictions}} {{time}} 时使用转场特效 {{transitions}} 切换到场景 {{scenes}}"
; File Tab
AdvSceneSwitcher.fileTab.title="文件"
AdvSceneSwitcher.fileTab.readWriteSceneFile="从文件加载或保存当前场景名"
AdvSceneSwitcher.fileTab.currentSceneOutputFile="将当前场景写入到这个文件:"
AdvSceneSwitcher.fileTab.switchSceneBaseOnFile="启用从文件读取应切换到的场景名"
AdvSceneSwitcher.fileTab.switchSceneNameInputFile="从这个文件读取应切换到的场景名:"
AdvSceneSwitcher.fileTab.switchSceneBaseOnFileContent="根据文件内容切换场景"
AdvSceneSwitcher.fileTab.remoteFileWarning="请注意 如果你使用网络文件,场景切换器会按照你在通用页设置的间隔时间尝试访问网络文件!"
AdvSceneSwitcher.fileTab.remoteFileWarning1="注意,场景切换器会每 "
AdvSceneSwitcher.fileTab.remoteFileWarning2="毫秒尝试访问网络文件"
AdvSceneSwitcher.fileTab.libcurlWarning="无法加载 libcurl 库! 访问网络文件功能将不可用!"
AdvSceneSwitcher.fileTab.selectWrite="写入到文件..."
AdvSceneSwitcher.fileTab.selectRead="从文件读取..."
AdvSceneSwitcher.fileTab.textFileType="文本文件 (*.txt)"
AdvSceneSwitcher.fileTab.anyFileType="任意文件 (*.*)"
AdvSceneSwitcher.fileTab.remote="网络"
AdvSceneSwitcher.fileTab.local="本地"
AdvSceneSwitcher.fileTab.useRegExp="使用正则表达式(模式匹配)"
AdvSceneSwitcher.fileTab.checkfileContentTime="仅当文件修改时间改变时检查文件内容"
AdvSceneSwitcher.fileTab.checkfileContent="仅当文件发生修改时"
AdvSceneSwitcher.fileTab.entry="如果 {{fileType}} 文件 {{filePath}} {{browseButton}} 匹配下列规则,使用转场特效 {{transitions}} 切换到场景 {{scenes}}"
AdvSceneSwitcher.fileTab.entry2="{{matchText}}"
AdvSceneSwitcher.fileTab.entry3="{{useRegex}} {{checkModificationDate}} {{checkFileContent}}"
; Random Tab
AdvSceneSwitcher.randomTab.title="随机场景列表"
AdvSceneSwitcher.randomTab.randomDisabledWarning="功能已被禁用 - 可通过在通用页设置\"如果不符合任何切换条件切换到随机场景列表中任意随机场景\"启用"
AdvSceneSwitcher.randomTab.entry="如果没有切换器条件满足,使用转场特效 {{transitions}} 切换到场景 {{scenes}} 并停留 {{delay}}"
; Time Tab
AdvSceneSwitcher.timeTab.title="时间"
AdvSceneSwitcher.timeTab.anyDay="每天"
AdvSceneSwitcher.timeTab.mondays="每周一"
AdvSceneSwitcher.timeTab.tuesdays="每周二"
AdvSceneSwitcher.timeTab.wednesdays="每周三"
AdvSceneSwitcher.timeTab.thursdays="每周四"
AdvSceneSwitcher.timeTab.fridays="每周五"
AdvSceneSwitcher.timeTab.saturdays="每周六"
AdvSceneSwitcher.timeTab.sundays="每周日"
AdvSceneSwitcher.timeTab.afterstart="推流或录制开始后"
AdvSceneSwitcher.timeTab.afterstart.tip="相对于直播或录制开始之后的时间点"
AdvSceneSwitcher.timeTab.entry="{{triggers}} 的 {{time}} 使用转场特效 {{transitions}} 切换到场景 {{scenes}}"
; Idle Tab
AdvSceneSwitcher.idleTab.title="闲置检测"
AdvSceneSwitcher.idleTab.enable="启用闲置检测"
AdvSceneSwitcher.idleTab.condition1="超过"
AdvSceneSwitcher.idleTab.condition2="没有鼠标或键盘操作"
AdvSceneSwitcher.idleTab.switchToScene="切换到场景"
AdvSceneSwitcher.idleTab.usingTransition1="使用"
AdvSceneSwitcher.idleTab.usingTransition2="转场特效"
AdvSceneSwitcher.idleTab.dontSwitchIfFocus1="如果当前窗口焦点在"
AdvSceneSwitcher.idleTab.dontSwitchIfFocus2="时不切换"
; Scene Sequence Tab
AdvSceneSwitcher.sceneSequenceTab.title="场景序列"
AdvSceneSwitcher.sceneSequenceTab.description="自动场景序列可以通过暂停或停止场景切换器或者手动切换到其他场景来取消"
AdvSceneSwitcher.sceneSequenceTab.save="保存当前序列到文件"
AdvSceneSwitcher.sceneSequenceTab.load="从文件加载序列"
AdvSceneSwitcher.sceneSequenceTab.saveTitle="保存当前序列到文件 ..."
AdvSceneSwitcher.sceneSequenceTab.loadTitle="从文件加载序列 ..."
AdvSceneSwitcher.sceneSequenceTab.loadFail="导入失败"
AdvSceneSwitcher.sceneSequenceTab.loadSuccess="导入失败成功"
AdvSceneSwitcher.sceneSequenceTab.fileType="文本文件 (*.txt)"
AdvSceneSwitcher.sceneSequenceTab.entry="当场景 {{startScenes}} 被激活 {{delay}} 后使用转场特效 {{transitions}} 切换到场景 {{scenes}} {{interruptible}}"
; Audio Tab
AdvSceneSwitcher.audioTab.title="音频"
AdvSceneSwitcher.audioTab.entry="当{{audioSources}} is {{condition}} {{volumeWidget}} for {{duration}} 使用转场特效 {{transitions}} 切换到场景 {{scenes}}"
; Hotkey
AdvSceneSwitcher.hotkey.startSwitcherHotkey="启动高级场景切换器"
AdvSceneSwitcher.hotkey.stopSwitcherHotkey="停止高级场景切换器"
AdvSceneSwitcher.hotkey.startStopToggleSwitcherHotkey="切换(启动/停止)高级场景切换器"
AdvSceneSwitcher.close="关闭"
AdvSceneSwitcher.browse="浏览文件"
AdvSceneSwitcher.selectScene="--选择场景--"
AdvSceneSwitcher.selectTransition="--选择转场特效--"
AdvSceneSwitcher.selectWindow="--选择窗口--"
AdvSceneSwitcher.selectAudioSource="--选择音频源--"
AdvSceneSwitcher.selectMediaSource="--选择媒体源--"
AdvSceneSwitcher.selectProcess="--选择进程--"
AdvSceneSwitcher.enterPath="--输入路径--"
AdvSceneSwitcher.enterText="--输入文本--"
AdvSceneSwitcher.invaildEntriesWillNotBeSaved="无效项将不会被保存"
AdvSceneSwitcher.selectWindowTip="使用 \"OBS\" 来指定OBS窗口\n使用 \"Task Switching\" 来指定 Alt + Tab"
AdvSceneSwitcher.status.active="运行中"
AdvSceneSwitcher.status.inactive="已停止"
AdvSceneSwitcher.unit.milliseconds="毫秒"
AdvSceneSwitcher.unit.secends="秒"
AdvSceneSwitcher.unit.minutes="分钟"
AdvSceneSwitcher.unit.hours="小时"

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@@ -1,3 +0,0 @@
<?xml version="1.0" encoding="UTF-8" standalone="no"?>
<!DOCTYPE svg PUBLIC "-//W3C//DTD SVG 1.1//EN" "http://www.w3.org/Graphics/SVG/1.1/DTD/svg11.dtd">
<svg version="1.1" xmlns="http://www.w3.org/2000/svg" xmlns:xlink="http://www.w3.org/1999/xlink" preserveAspectRatio="xMidYMid meet" viewBox="0 0 640 640" width="640" height="640"><defs><path d="M599.62 325.49C599.62 477.26 476.41 600.47 324.64 600.47C172.88 600.47 49.67 477.26 49.67 325.49C49.67 173.73 172.88 50.52 324.64 50.52C476.41 50.52 599.62 173.73 599.62 325.49Z" id="c3Wyq0kfYS"></path><mask id="maskanTyyngos" x="-20.33" y="-19.48" width="689.95" height="689.95" maskUnits="userSpaceOnUse"><rect x="-20.33" y="-19.48" width="689.95" height="689.95" fill="white"></rect><use xlink:href="#c3Wyq0kfYS" opacity="1" fill="black"></use></mask><path d="M334.97 96.07C339.51 96.07 343.2 99.75 343.2 104.3C343.2 151.24 343.2 283.84 343.2 330.78C343.2 335.32 339.51 339 334.97 339C329.2 339 320.09 339 314.31 339C309.77 339 306.09 335.32 306.09 330.78C306.09 283.84 306.09 151.24 306.09 104.3C306.09 99.75 309.77 96.07 314.31 96.07C320.09 96.07 329.2 96.07 334.97 96.07Z" id="fxMeu932c"></path><path d="M471.96 338.21C471.97 341.31 469.46 343.83 466.37 343.84C434.35 343.93 343.92 344.21 311.91 344.31C308.81 344.32 306.3 341.82 306.29 338.72C306.27 332.42 306.23 319.13 306.21 312.83C306.2 309.73 308.7 307.21 311.8 307.2C343.81 307.11 434.24 306.83 466.25 306.73C469.35 306.72 471.87 309.23 471.88 312.32C471.9 318.62 471.94 331.91 471.96 338.21Z" id="h65nGmP2BL"></path></defs><g><g><g><g mask="url(#maskanTyyngos)"><use xlink:href="#c3Wyq0kfYS" opacity="1" fill-opacity="0" stroke="#d2d2d2" stroke-width="70" stroke-opacity="1"></use></g></g><g><use xlink:href="#fxMeu932c" opacity="1" fill="#d2d2d2" fill-opacity="1"></use></g><g><use xlink:href="#h65nGmP2BL" opacity="1" fill="#d2d2d2" fill-opacity="1"></use></g></g></g></svg>

Before

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1
deps/asio vendored

Submodule deps/asio deleted from b73dc1d2c0

1
deps/opencv vendored

Submodule deps/opencv deleted from ad6e82942b

1
deps/websocketpp vendored

Submodule deps/websocketpp deleted from c6d7e295bf

107
external/FindLibObs.cmake vendored Normal file
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@@ -0,0 +1,107 @@
# This module can be copied and used by external plugins for OBS
#
# Once done these will be defined:
#
# LIBOBS_FOUND
# LIBOBS_INCLUDE_DIRS
# LIBOBS_LIBRARIES
find_package(PkgConfig QUIET)
if (PKG_CONFIG_FOUND)
pkg_check_modules(_OBS QUIET obs libobs)
endif()
if(CMAKE_SIZEOF_VOID_P EQUAL 8)
set(_lib_suffix 64)
else()
set(_lib_suffix 32)
endif()
if(DEFINED CMAKE_BUILD_TYPE)
if(CMAKE_BUILD_TYPE STREQUAL "Debug")
set(_build_type_base "debug")
else()
set(_build_type_base "release")
endif()
endif()
find_path(LIBOBS_INCLUDE_DIR
NAMES obs.h
HINTS
ENV obsPath${_lib_suffix}
ENV obsPath
${obsPath}
PATHS
/usr/include /usr/local/include /opt/local/include /sw/include
PATH_SUFFIXES
libobs
)
function(find_obs_lib base_name repo_build_path lib_name)
string(TOUPPER "${base_name}" base_name_u)
if(DEFINED _build_type_base)
set(_build_type_${repo_build_path} "${_build_type_base}/${repo_build_path}")
set(_build_type_${repo_build_path}${_lib_suffix} "${_build_type_base}${_lib_suffix}/${repo_build_path}")
endif()
find_library(${base_name_u}_LIB
NAMES ${_${base_name_u}_LIBRARIES} ${lib_name} lib${lib_name}
HINTS
ENV obsPath${_lib_suffix}
ENV obsPath
${obsPath}
${_${base_name_u}_LIBRARY_DIRS}
PATHS
/usr/lib /usr/local/lib /opt/local/lib /sw/lib
PATH_SUFFIXES
lib${_lib_suffix} lib
libs${_lib_suffix} libs
bin${_lib_suffix} bin
../lib${_lib_suffix} ../lib
../libs${_lib_suffix} ../libs
../bin${_lib_suffix} ../bin
# base repo non-msvc-specific search paths
${_build_type_${repo_build_path}}
${_build_type_${repo_build_path}${_lib_suffix}}
build/${repo_build_path}
build${_lib_suffix}/${repo_build_path}
# base repo msvc-specific search paths on windows
build${_lib_suffix}/${repo_build_path}/Debug
build${_lib_suffix}/${repo_build_path}/RelWithDebInfo
build/${repo_build_path}/Debug
build/${repo_build_path}/RelWithDebInfo
)
endfunction()
find_obs_lib(LIBOBS libobs obs)
if(MSVC)
find_obs_lib(W32_PTHREADS deps/w32-pthreads w32-pthreads)
endif()
include(FindPackageHandleStandardArgs)
find_package_handle_standard_args(Libobs DEFAULT_MSG LIBOBS_LIB LIBOBS_INCLUDE_DIR)
mark_as_advanced(LIBOBS_INCLUDE_DIR LIBOBS_LIB)
if(LIBOBS_FOUND)
if(MSVC)
if (NOT DEFINED W32_PTHREADS_LIB)
message(FATAL_ERROR "Could not find the w32-pthreads library" )
endif()
set(W32_PTHREADS_INCLUDE_DIR ${LIBOBS_INCLUDE_DIR}/../deps/w32-pthreads)
endif()
set(LIBOBS_INCLUDE_DIRS ${LIBOBS_INCLUDE_DIR} ${W32_PTHREADS_INCLUDE_DIR})
set(LIBOBS_LIBRARIES ${LIBOBS_LIB} ${W32_PTHREADS_LIB})
include(${LIBOBS_INCLUDE_DIR}/../cmake/external/ObsPluginHelpers.cmake)
# allows external plugins to easily use/share common dependencies that are often included with libobs (such as FFmpeg)
if(NOT DEFINED INCLUDED_LIBOBS_CMAKE_MODULES)
set(CMAKE_MODULE_PATH ${CMAKE_MODULE_PATH} "${LIBOBS_INCLUDE_DIR}/../cmake/Modules/")
set(INCLUDED_LIBOBS_CMAKE_MODULES true)
endif()
else()
message(FATAL_ERROR "Could not find the libobs library" )
endif()

163
external/ObsPluginHelpers.cmake vendored Normal file
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@@ -0,0 +1,163 @@
# Functions for generating external plugins
set(EXTERNAL_PLUGIN_OUTPUT_DIR "${CMAKE_BINARY_DIR}/rundir")
# Fix XCode includes to ignore warnings on system includes
function(target_include_directories_system _target)
if(XCODE)
foreach(_arg ${ARGN})
if("${_arg}" STREQUAL "PRIVATE" OR "${_arg}" STREQUAL "PUBLIC" OR "${_arg}" STREQUAL "INTERFACE")
set(_scope ${_arg})
else()
target_compile_options(${_target} ${_scope} -isystem${_arg})
endif()
endforeach()
else()
target_include_directories(${_target} SYSTEM ${_scope} ${ARGN})
endif()
endfunction()
function(install_external_plugin_data_internal target source_dir target_dir)
install(DIRECTORY ${source_dir}/
DESTINATION "${target}/${target_dir}"
USE_SOURCE_PERMISSIONS)
add_custom_command(TARGET ${target} POST_BUILD
COMMAND "${CMAKE_COMMAND}" -E copy_directory
"${CMAKE_CURRENT_SOURCE_DIR}/${source_dir}" "${EXTERNAL_PLUGIN_OUTPUT_DIR}/$<CONFIGURATION>/${target}/${target_dir}"
VERBATIM)
endfunction()
# Installs data
# 'target' is the destination target project being installed to
# 'data_loc' specifies the directory of the data
function(install_external_plugin_data target data_loc)
install_external_plugin_data_internal(${target} ${data_loc} "data")
endfunction()
# Installs data in an architecture-specific data directory on windows/linux (data/32bit or data/64bit). Does not apply for mac.
# 'target' is the destination target project being installed to
# 'data_loc' specifies the directory of the data being installed
function(install_external_plugin_arch_data target data_loc)
if(APPLE)
set(_bit_suffix "")
elseif(CMAKE_SIZEOF_VOID_P EQUAL 8)
set(_bit_suffix "/64bit")
else()
set(_bit_suffix "/32bit")
endif()
install_external_plugin_data_internal(${target} ${data_loc} "data${_bit_suffix}")
endfunction()
# Installs data in the target's bin directory
# 'target' is the destination target project being installed to
# 'data_loc' specifies the directory of the data being installed
function(install_external_plugin_data_to_bin target data_loc)
if(APPLE)
set(_bit_suffix "")
elseif(CMAKE_SIZEOF_VOID_P EQUAL 8)
set(_bit_suffix "/64bit")
else()
set(_bit_suffix "/32bit")
endif()
install_external_plugin_data_internal(${target} ${data_loc} "bin${_bit_suffix}")
endfunction()
# Installs an additional binary to a target
# 'target' is the destination target project being installed to
# 'additional_target' specifies the additional binary
function(install_external_plugin_additional target additional_target)
if(APPLE)
set(_bit_suffix "")
elseif(CMAKE_SIZEOF_VOID_P EQUAL 8)
set(_bit_suffix "64bit/")
else()
set(_bit_suffix "32bit/")
endif()
set_target_properties(${additional_target} PROPERTIES
PREFIX "")
install(TARGETS ${additional_target}
LIBRARY DESTINATION "bin"
RUNTIME DESTINATION "bin")
add_custom_command(TARGET ${additional_target} POST_BUILD
COMMAND "${CMAKE_COMMAND}" -E copy
"$<TARGET_FILE:${additional_target}>"
"${EXTERNAL_PLUGIN_OUTPUT_DIR}/$<CONFIGURATION>/${target}/bin/${_bit_suffix}$<TARGET_FILE_NAME:${additional_target}>"
VERBATIM)
endfunction()
# Installs the binary of the target
# 'target' is the target project being installed
function(install_external_plugin target)
install_external_plugin_additional(${target} ${target})
endfunction()
# Installs the binary and data of the target
# 'target' is the destination target project being installed to
function(install_external_plugin_with_data target data_loc)
install_external_plugin(${target})
install_external_plugin_data(${target} ${data_loc})
endfunction()
# Installs an additional binary to the data of a target
# 'target' is the destination target project being installed to
# 'additional_target' specifies the additional binary
function(install_external_plugin_bin_to_data target additional_target)
install(TARGETS ${additional_target}
LIBRARY DESTINATION "data"
RUNTIME DESTINATION "data")
add_custom_command(TARGET ${additional_target} POST_BUILD
COMMAND "${CMAKE_COMMAND}" -E copy
"$<TARGET_FILE:${additional_target}>"
"${EXTERNAL_PLUGIN_OUTPUT_DIR}/$<CONFIGURATION>/${target}/data/$<TARGET_FILE_NAME:${additional_target}>"
VERBATIM)
endfunction()
# Installs an additional binary in an architecture-specific data directory on windows/linux (data/32bit or data/64bit). Does not apply for mac.
# 'target' is the destination target project being installed to
# 'additional_target' specifies the additional binary
function(install_external_plugin_bin_to_arch_data target additional_target)
if(APPLE)
set(_bit_suffix "")
elseif(CMAKE_SIZEOF_VOID_P EQUAL 8)
set(_bit_suffix "/64bit")
else()
set(_bit_suffix "/32bit")
endif()
install(TARGETS ${additional_target}
LIBRARY DESTINATION "data${_bit_suffix}"
RUNTIME DESTINATION "data${_bit_suffix}")
add_custom_command(TARGET ${additional_target} POST_BUILD
COMMAND "${CMAKE_COMMAND}" -E copy
"$<TARGET_FILE:${additional_target}>"
"${EXTERNAL_PLUGIN_OUTPUT_DIR}/$<CONFIGURATION>/${target}/data${_bit_suffix}/$<TARGET_FILE_NAME:${additional_target}>"
VERBATIM)
endfunction()
# Installs an additional file in an architecture-specific data directory on windows/linux (data/32bit or data/64bit). Does not apply for mac.
# 'target' is the destination target project being installed to
# 'additional_target' specifies the additional binary
function(install_external_plugin_data_file_to_arch_data target additional_target file_target)
if(APPLE)
set(_bit_suffix "")
elseif(CMAKE_SIZEOF_VOID_P EQUAL 8)
set(_bit_suffix "/64bit")
else()
set(_bit_suffix "/32bit")
endif()
get_filename_component(file_target_name ${file_target} NAME)
install(TARGETS ${additional_target}
LIBRARY DESTINATION "data${_bit_suffix}"
RUNTIME DESTINATION "data${_bit_suffix}")
add_custom_command(TARGET ${additional_target} POST_BUILD
COMMAND "${CMAKE_COMMAND}" -E copy
"${file_target}"
"${EXTERNAL_PLUGIN_OUTPUT_DIR}/$<CONFIGURATION>/${target}/data${_bit_suffix}/${file_target_name}"
VERBATIM)
endfunction()

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@@ -1,15 +1,12 @@
#include <obs-module.h>
#include <obs-frontend-api.h>
OBS_DECLARE_MODULE()
OBS_MODULE_USE_DEFAULT_LOCALE("advanced-scene-switcher", "en-US")
void InitSceneSwitcher();
void FreeSceneSwitcher();
bool obs_module_load(void)
{
obs_frontend_push_ui_translation(obs_module_get_string);
InitSceneSwitcher();
return true;
}

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@@ -33,17 +33,6 @@ bool resolveCurl()
bool loadCurl()
{
loaded_curl_lib = new QLibrary(curl_library_name, nullptr);
if (resolveCurl()) {
blog(LOG_INFO, "[adv-ss] found curl library");
return true;
} else {
delete loaded_curl_lib;
loaded_curl_lib = nullptr;
blog(LOG_WARNING,
"[adv-ss] couldn't find the curl library in PATH");
}
QStringList locations;
locations << QDir::currentPath();
#if defined(__linux__) || defined(__APPLE__)
@@ -54,8 +43,7 @@ bool loadCurl()
#endif
for (QString path : locations) {
blog(LOG_INFO, "[adv-ss] trying '%s'",
path.toUtf8().constData());
blog(LOG_INFO, "[adv-ss] trying '%s'", path.toUtf8().constData());
QFileInfo libPath(
QDir(path).absoluteFilePath(curl_library_name));
@@ -65,9 +53,9 @@ bool loadCurl()
libFilePath.toUtf8().constData());
loaded_curl_lib = new QLibrary(libFilePath, nullptr);
if (resolveCurl()) {
if (resolveCurl())
return true;
} else {
else {
delete loaded_curl_lib;
loaded_curl_lib = nullptr;
}

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@@ -1,291 +0,0 @@
#include "headers/duration-control.hpp"
#include "headers/utility.hpp"
#include "obs-module.h"
#include <sstream>
#include <iomanip>
#include <QHBoxLayout>
void Duration::Save(obs_data_t *obj, const char *secondsName,
const char *unitName)
{
obs_data_set_double(obj, secondsName, seconds);
obs_data_set_int(obj, unitName, static_cast<int>(displayUnit));
}
void Duration::Load(obs_data_t *obj, const char *secondsName,
const char *unitName)
{
seconds = obs_data_get_double(obj, secondsName);
displayUnit =
static_cast<DurationUnit>(obs_data_get_int(obj, unitName));
}
bool Duration::DurationReached()
{
if (_startTime.time_since_epoch().count() == 0) {
_startTime = std::chrono::high_resolution_clock::now();
}
auto runTime = std::chrono::duration_cast<std::chrono::milliseconds>(
std::chrono::high_resolution_clock::now() - _startTime);
return runTime.count() >= seconds * 1000;
}
double Duration::TimeRemaining()
{
if (_startTime.time_since_epoch().count() == 0) {
return seconds;
}
auto runTime = std::chrono::duration_cast<std::chrono::milliseconds>(
std::chrono::high_resolution_clock::now() - _startTime);
if (runTime.count() >= seconds * 1000) {
return 0;
}
return (seconds * 1000 - runTime.count()) / 1000.;
}
void Duration::SetTimeRemaining(double remaining)
{
long long msPassed = (seconds - remaining) * 1000;
_startTime = std::chrono::high_resolution_clock::now() -
std::chrono::milliseconds(msPassed);
}
void Duration::Reset()
{
_startTime = {};
}
int durationUnitToMultiplier(DurationUnit u)
{
switch (u) {
case DurationUnit::SECONDS:
return 1;
case DurationUnit::MINUTES:
return 60;
case DurationUnit::HOURS:
return 3600;
default:
break;
}
return 0;
}
std::string durationUnitToString(DurationUnit u)
{
switch (u) {
case DurationUnit::SECONDS:
return obs_module_text("AdvSceneSwitcher.unit.secends");
case DurationUnit::MINUTES:
return obs_module_text("AdvSceneSwitcher.unit.minutes");
case DurationUnit::HOURS:
return obs_module_text("AdvSceneSwitcher.unit.hours");
default:
break;
}
return "";
}
std::string Duration::ToString()
{
std::ostringstream ss;
ss << std::fixed << std::setprecision(2)
<< seconds / durationUnitToMultiplier(displayUnit) << " "
<< durationUnitToString(displayUnit);
return ss.str();
}
static void populateUnits(QComboBox *list)
{
list->addItem(obs_module_text("AdvSceneSwitcher.unit.secends"));
list->addItem(obs_module_text("AdvSceneSwitcher.unit.minutes"));
list->addItem(obs_module_text("AdvSceneSwitcher.unit.hours"));
}
DurationSelection::DurationSelection(QWidget *parent, bool showUnitSelection)
: QWidget(parent), _unitMultiplier(1)
{
_duration = new QDoubleSpinBox(parent);
_duration->setMaximum(86400); // 24 hours
_unitSelection = new QComboBox();
populateUnits(_unitSelection);
QWidget::connect(_duration, SIGNAL(valueChanged(double)), this,
SLOT(_DurationChanged(double)));
QWidget::connect(_unitSelection, SIGNAL(currentIndexChanged(int)), this,
SLOT(_UnitChanged(int)));
QHBoxLayout *layout = new QHBoxLayout;
layout->setContentsMargins(0, 0, 0, 0);
layout->setSpacing(11);
layout->addWidget(_duration);
if (showUnitSelection) {
layout->addWidget(_unitSelection);
}
setLayout(layout);
}
void DurationSelection::SetValue(double value)
{
_duration->setValue(value / _unitMultiplier);
}
void DurationSelection::SetUnit(DurationUnit u)
{
_unitSelection->setCurrentIndex(static_cast<int>(u));
}
void DurationSelection::SetDuration(Duration d)
{
SetUnit(d.displayUnit);
SetValue(d.seconds);
}
void DurationSelection::_DurationChanged(double value)
{
emit DurationChanged(value * _unitMultiplier);
}
void DurationSelection::_UnitChanged(int idx)
{
DurationUnit unit = static_cast<DurationUnit>(idx);
double prevMultiplier = _unitMultiplier;
_unitMultiplier = durationUnitToMultiplier(unit);
_duration->setValue(_duration->value() *
(prevMultiplier / _unitMultiplier));
emit UnitChanged(unit);
}
void DurationConstraint::Save(obs_data_t *obj, const char *condName,
const char *secondsName, const char *unitName)
{
obs_data_set_int(obj, condName, static_cast<int>(_type));
_dur.Save(obj, secondsName, unitName);
}
void DurationConstraint::Load(obs_data_t *obj, const char *condName,
const char *secondsName, const char *unitName)
{
// For backwards compatability check if duration value exist without
// time constraint condition - if so assume DurationCondition::MORE
if (!obs_data_has_user_value(obj, condName) &&
obs_data_has_user_value(obj, secondsName)) {
obs_data_set_int(obj, condName,
static_cast<int>(DurationCondition::MORE));
}
_type = static_cast<DurationCondition>(obs_data_get_int(obj, condName));
_dur.Load(obj, secondsName, unitName);
}
bool DurationConstraint::DurationReached()
{
switch (_type) {
case DurationCondition::NONE:
return true;
break;
case DurationCondition::MORE:
return _dur.DurationReached();
break;
case DurationCondition::EQUAL:
if (_dur.DurationReached() && !_timeReached) {
_timeReached = true;
return true;
}
break;
case DurationCondition::LESS:
return !_dur.DurationReached();
break;
default:
break;
}
return false;
}
void DurationConstraint::Reset()
{
_timeReached = false;
_dur.Reset();
}
static void populateConditions(QComboBox *list)
{
list->addItem(
obs_module_text("AdvSceneSwitcher.duration.condition.none"));
list->addItem(
obs_module_text("AdvSceneSwitcher.duration.condition.more"));
list->addItem(
obs_module_text("AdvSceneSwitcher.duration.condition.equal"));
list->addItem(
obs_module_text("AdvSceneSwitcher.duration.condition.less"));
}
DurationConstraintEdit::DurationConstraintEdit(QWidget *parent)
{
_condition = new QComboBox(parent);
_duration = new DurationSelection(parent);
_toggle = new QPushButton(parent);
_toggle->setMaximumSize(22, 22);
_toggle->setIcon(
QIcon(QString::fromStdString(getDataFilePath("res/time.svg"))));
populateConditions(_condition);
QWidget::connect(_condition, SIGNAL(currentIndexChanged(int)), this,
SLOT(_ConditionChanged(int)));
QObject::connect(_duration, &DurationSelection::DurationChanged, this,
&DurationConstraintEdit::DurationChanged);
QObject::connect(_duration, &DurationSelection::UnitChanged, this,
&DurationConstraintEdit::UnitChanged);
QWidget::connect(_toggle, SIGNAL(clicked()), this,
SLOT(ToggleClicked()));
QHBoxLayout *layout = new QHBoxLayout;
layout->setContentsMargins(0, 0, 0, 0);
layout->setSpacing(11);
layout->addWidget(_toggle);
layout->addWidget(_condition);
layout->addWidget(_duration);
setLayout(layout);
Collapse(true);
}
void DurationConstraintEdit::SetValue(DurationConstraint &value)
{
_duration->SetDuration(value.GetDuration());
_condition->setCurrentIndex(static_cast<int>(value.GetCondition()));
_duration->setVisible(value.GetCondition() != DurationCondition::NONE);
}
void DurationConstraintEdit::SetUnit(DurationUnit u)
{
_duration->SetUnit(u);
}
void DurationConstraintEdit::SetDuration(const Duration &d)
{
_duration->SetDuration(d);
}
void DurationConstraintEdit::_ConditionChanged(int value)
{
auto cond = static_cast<DurationCondition>(value);
Collapse(cond == DurationCondition::NONE);
emit ConditionChanged(cond);
}
void DurationConstraintEdit::ToggleClicked()
{
Collapse(false);
}
void DurationConstraintEdit::Collapse(bool collapse)
{
_toggle->setVisible(collapse);
_duration->setVisible(!collapse);
_condition->setVisible(!collapse);
}

View File

@@ -1,49 +0,0 @@
#include "headers/file-selection.hpp"
#include <obs-module.h>
#include <QLayout>
#include <QFileDialog>
FileSelection::FileSelection(FileSelection::Type type, QWidget *parent)
: _type(type), QWidget(parent)
{
_filePath = new QLineEdit();
_browseButton =
new QPushButton(obs_module_text("AdvSceneSwitcher.browse"));
QWidget::connect(_filePath, SIGNAL(editingFinished()), this,
SLOT(PathChange()));
QWidget::connect(_browseButton, SIGNAL(clicked()), this,
SLOT(BrowseButtonClicked()));
QHBoxLayout *layout = new QHBoxLayout;
layout->addWidget(_filePath);
layout->addWidget(_browseButton);
layout->setContentsMargins(0, 0, 0, 0);
setLayout(layout);
}
void FileSelection::SetPath(const QString &path)
{
_filePath->setText(path);
}
void FileSelection::BrowseButtonClicked()
{
QString path;
if (_type == FileSelection::Type::WRITE) {
path = QFileDialog::getSaveFileName(this);
} else {
path = QFileDialog::getOpenFileName(this);
}
if (path.isEmpty()) {
return;
}
_filePath->setText(path);
emit PathChanged(path);
}
void FileSelection::PathChange()
{
emit PathChanged(_filePath->text());
}

File diff suppressed because it is too large Load Diff

View File

@@ -5,17 +5,10 @@
#include "ui_advanced-scene-switcher.h"
#endif
#include "switcher-data-structs.hpp"
#include "platform-funcs.hpp"
#define blog(level, msg, ...) blog(level, "[adv-ss] " msg, ##__VA_ARGS__)
#define vblog(level, msg, ...) \
if (switcher->verbose) { \
blog(level, msg, ##__VA_ARGS__); \
}
class QCloseEvent;
class MacroActionEdit;
class MacroConditionEdit;
/*******************************************************************************
* Advanced Scene Switcher window
@@ -26,38 +19,24 @@ class AdvSceneSwitcher : public QDialog {
public:
std::unique_ptr<Ui_AdvSceneSwitcher> ui;
bool loading = true;
bool currentStatusActive = false;
AdvSceneSwitcher(QWidget *parent);
void reject() override;
void closeEvent(QCloseEvent *event) override;
void SetStarted();
void SetStopped();
void SetShowFrames();
void SetHideFrames();
void clearFrames(QListWidget *list);
int PauseScenesFindByData(const QString &scene);
int PauseWindowsFindByData(const QString &window);
int IgnoreWindowsFindByData(const QString &window);
int IgnoreIdleWindowsFindByData(const QString &window);
void UpdateNonMatchingScene(const QString &name);
void OpenSequenceExtendEdit(SequenceWidget *sw);
void SetEditSceneGroup(SceneGroup &sg);
bool addNewMacro(std::string &name);
Macro *getSelectedMacro();
void SetEditMacro(Macro &m);
void HighlightAction(int idx);
void HighlightCondition(int idx);
void PopulateMacroActions(Macro &m, int afterIdx = 0);
void PopulateMacroConditions(Macro &m, int afterIdx = 0);
void ConnectControlSignals(MacroActionEdit *);
void ConnectControlSignals(MacroConditionEdit *);
void SwapActions(Macro *m, int pos1, int pos2);
void SwapConditions(Macro *m, int pos1, int pos2);
void UpdateAutoStopScene(const QString &name);
void UpdateAutoStartScene(const QString &name);
void UpdateIdleDataTransition(const QString &name);
void UpdateIdleDataScene(const QString &name);
void loadUI();
void setupGeneralTab();
@@ -73,21 +52,27 @@ public:
void setupFileTab();
void setupTimeTab();
void setupAudioTab();
void setupSceneGroupTab();
void setupTriggerTab();
void setupVideoTab();
void setupNetworkTab();
void setupMacroTab();
void setTabOrder();
void restoreWindowGeo();
signals:
void MacroAdded(const QString &name);
void MacroRemoved(const QString &name);
void MacroRenamed(const QString &oldName, const QString newName);
void SceneGroupAdded(const QString &name);
void SceneGroupRemoved(const QString &name);
void SceneGroupRenamed(const QString &oldName, const QString newName);
static void populateSceneSelection(QComboBox *sel,
bool addPrevious = false,
bool addSelect = true);
static void populateTransitionSelection(QComboBox *sel,
bool addSelect = true);
static void populateWindowSelection(QComboBox *sel,
bool addSelect = true);
static void populateAudioSelection(QComboBox *sel,
bool addSelect = true);
static void populateMediaSelection(QComboBox *sel,
bool addSelect = true);
static void populateProcessSelection(QComboBox *sel,
bool addSelect = true);
QMetaObject::Connection PulseWidget(QWidget *widget, QColor endColor,
QColor = QColor(0, 0, 0, 0),
QString specifier = "QLabel ");
bool listMoveUp(QListWidget *list);
bool listMoveDown(QListWidget *list);
public slots:
void on_windowUp_clicked();
@@ -97,45 +82,11 @@ public slots:
void on_noMatchDontSwitch_clicked();
void on_noMatchSwitch_clicked();
void on_noMatchRandomSwitch_clicked();
void NoMatchDelayDurationChanged(double);
void NoMatchDelayUnitChanged(DurationUnit);
void CooldownDurationChanged(double);
void CooldownUnitChanged(DurationUnit);
void on_startupBehavior_currentIndexChanged(int index);
void on_autoStartEvent_currentIndexChanged(int index);
void on_noMatchSwitchScene_currentTextChanged(const QString &text);
void on_checkInterval_valueChanged(int value);
void on_toggleStartButton_clicked();
void on_tabMoved(int from, int to);
void on_tabWidget_currentChanged(int index);
void on_macroAdd_clicked();
void on_macroRemove_clicked();
void on_macroUp_clicked();
void on_macroDown_clicked();
void on_macroName_editingFinished();
void on_macros_currentRowChanged(int idx);
void on_macros_itemChanged(QListWidgetItem *);
void on_conditionAdd_clicked();
void on_conditionRemove_clicked();
void on_actionAdd_clicked();
void on_actionRemove_clicked();
void ShowMacroContextMenu(const QPoint &);
void ShowMacroActionsContextMenu(const QPoint &);
void ShowMacroConditionsContextMenu(const QPoint &);
void CopyMacro();
void ExpandAllActions();
void ExpandAllConditions();
void CollapseAllActions();
void CollapseAllConditions();
void AddMacroAction(int idx);
void RemoveMacroAction(int idx);
void MoveMacroActionUp(int idx);
void MoveMacroActionDown(int idx);
void AddMacroCondition(int idx);
void RemoveMacroCondition(int idx);
void MoveMacroConditionUp(int idx);
void MoveMacroConditionDown(int idx);
void on_screenRegionSwitches_currentRowChanged(int idx);
void on_showFrame_clicked();
@@ -144,10 +95,13 @@ public slots:
void on_screenRegionUp_clicked();
void on_screenRegionDown_clicked();
void on_pauseUp_clicked();
void on_pauseDown_clicked();
void on_pauseAdd_clicked();
void on_pauseRemove_clicked();
void on_pauseScenes_currentRowChanged(int idx);
void on_pauseScenesAdd_clicked();
void on_pauseScenesRemove_clicked();
void on_pauseWindows_currentRowChanged(int idx);
void on_pauseWindowsAdd_clicked();
void on_pauseWindowsRemove_clicked();
void on_ignoreWindows_currentRowChanged(int idx);
void on_ignoreWindowsAdd_clicked();
@@ -155,16 +109,19 @@ public slots:
void on_sceneSequenceAdd_clicked();
void on_sceneSequenceRemove_clicked();
void on_sceneSequenceUp_clicked();
void on_sceneSequenceDown_clicked();
void on_sceneSequenceSave_clicked();
void on_sceneSequenceLoad_clicked();
void on_sequenceEdit_clicked();
void on_sceneSequenceSwitches_itemDoubleClicked(QListWidgetItem *item);
void on_sceneSequenceUp_clicked();
void on_sceneSequenceDown_clicked();
void on_autoStopSceneCheckBox_stateChanged(int state);
void on_autoStopScenes_currentTextChanged(const QString &text);
void on_autoStartSceneCheckBox_stateChanged(int state);
void on_autoStartType_currentIndexChanged(int index);
void on_autoStartScenes_currentTextChanged(const QString &text);
void on_verboseLogging_stateChanged(int state);
void on_saveWindowGeo_stateChanged(int state);
void on_showTrayNotifications_stateChanged(int state);
void on_uiHintsDisable_stateChanged(int state);
void on_exportSettings_clicked();
@@ -179,11 +136,10 @@ public slots:
void on_defaultTransitionsUp_clicked();
void on_defaultTransitionsDown_clicked();
void on_transitionOverridecheckBox_stateChanged(int state);
void on_adjustActiveTransitionType_stateChanged(int state);
void defTransitionDelayValueChanged(int value);
void on_browseButton_clicked();
void on_readFileCheckBox_stateChanged(int state);
void on_fileType_currentIndexChanged(int idx);
void on_readPathLineEdit_textChanged(const QString &text);
void on_writePathLineEdit_textChanged(const QString &text);
void on_browseButton_2_clicked();
@@ -194,6 +150,9 @@ public slots:
void on_executableRemove_clicked();
void on_idleCheckBox_stateChanged(int state);
void on_idleTransitions_currentTextChanged(const QString &text);
void on_idleScenes_currentTextChanged(const QString &text);
void on_idleSpinBox_valueChanged(int i);
void on_ignoreIdleWindows_currentRowChanged(int idx);
void on_ignoreIdleAdd_clicked();
void on_ignoreIdleRemove_clicked();
@@ -203,7 +162,8 @@ public slots:
void on_fileAdd_clicked();
void on_fileRemove_clicked();
void on_fileSwitches_currentRowChanged(int idx);
void on_fileScenesList_currentRowChanged(int idx);
void on_browseButton_3_clicked();
void on_fileUp_clicked();
void on_fileDown_clicked();
@@ -221,71 +181,67 @@ public slots:
void on_audioRemove_clicked();
void on_audioUp_clicked();
void on_audioDown_clicked();
void on_audioFallback_toggled(bool on);
void on_videoAdd_clicked();
void on_videoRemove_clicked();
void on_videoUp_clicked();
void on_videoDown_clicked();
void on_getScreenshot_clicked();
void on_serverSettings_toggled(bool on);
void on_serverPort_valueChanged(int value);
void on_lockToIPv4_stateChanged(int state);
void on_serverRestart_clicked();
void updateServerStatus();
void on_clientSettings_toggled(bool on);
void on_clientHostname_textChanged(const QString &text);
void on_clientPort_valueChanged(int value);
void on_sendSceneChange_stateChanged(int state);
void on_restrictSend_stateChanged(int state);
void on_sendPreview_stateChanged(int state);
void on_clientReconnect_clicked();
void updateClientStatus();
void on_sceneGroupAdd_clicked();
void on_sceneGroupRemove_clicked();
void on_sceneGroupUp_clicked();
void on_sceneGroupDown_clicked();
void on_sceneGroupName_editingFinished();
void on_sceneGroups_currentRowChanged(int idx);
void on_sceneGroupSceneAdd_clicked();
void on_sceneGroupSceneRemove_clicked();
void on_sceneGroupSceneUp_clicked();
void on_sceneGroupSceneDown_clicked();
void on_triggerAdd_clicked();
void on_triggerRemove_clicked();
void on_triggerUp_clicked();
void on_triggerDown_clicked();
void on_priorityUp_clicked();
void on_priorityDown_clicked();
void on_threadPriority_currentTextChanged(const QString &text);
void updateScreenRegionCursorPos();
void updateStatus();
void on_close_clicked();
private:
};
/******************************************************************************
/********************************************************************************
* Windowtitle helper
********************************************************************************/
void GetWindowList(std::vector<std::string> &windows);
void GetWindowList(QStringList &windows); // Overloaded
void GetCurrentWindowTitle(std::string &title);
bool isFullscreen(std::string &title);
bool isMaximized(std::string &title);
/********************************************************************************
* Screenregion helper
********************************************************************************/
std::pair<int, int> getCursorPos();
/********************************************************************************
* Idle detection helper
********************************************************************************/
int secondsSinceLastInput();
/********************************************************************************
* Executable helper
********************************************************************************/
void GetProcessList(QStringList &processes);
bool isInFocus(const QString &executable);
/********************************************************************************
* Sceneswitch helper
******************************************************************************/
********************************************************************************/
struct obs_weak_source;
typedef struct obs_weak_source obs_weak_source_t;
void setNextTransition(const sceneSwitchInfo &ssi, obs_source_t *currentSource,
transitionData &td);
void overwriteTransitionOverride(const sceneSwitchInfo &ssi,
transitionData &td);
void restoreTransitionOverride(obs_source_t *scene, const transitionData &td);
void switchScene(const sceneSwitchInfo &ssi);
void switchPreviewScene(const OBSWeakSource &ws);
typedef struct transitionData {
std::string name = "";
int duration = 0;
} transitionData;
/******************************************************************************
void setNextTransition(OBSWeakSource &targetScene, obs_source_t *currentSource,
OBSWeakSource &transition,
bool &transitionOverrideOverride, transitionData &td);
void overwriteTransitionOverride(obs_weak_source_t *sceneWs,
obs_source_t *transition, transitionData &td);
void restoreTransitionOverride(obs_source_t *scene, transitionData td);
void switchScene(OBSWeakSource &scene, OBSWeakSource &transition,
bool &transitionOverrideOverride,
std::unique_lock<std::mutex> &lock);
/********************************************************************************
* Main SwitcherData
******************************************************************************/
********************************************************************************/
struct SwitcherData;
extern SwitcherData *switcher;

View File

@@ -5,9 +5,9 @@
#if defined(WIN32)
constexpr auto curl_library_name = "libcurl.dll";
#elif __APPLE__
constexpr auto curl_library_name = "libcurl.4.dylib";
#define curl_library_name "libcurl.4.dylib"
#else
constexpr auto curl_library_name = "libcurl.so.4";
#define curl_library_name "libcurl.so.4"
#endif
typedef CURL *(*initFunction)(void);

View File

@@ -1,112 +0,0 @@
#pragma once
#include <QWidget>
#include <QDoubleSpinBox>
#include <QComboBox>
#include <QPushButton>
#include <chrono>
#include "obs-data.h"
enum class DurationUnit {
SECONDS,
MINUTES,
HOURS,
};
class Duration {
public:
void Save(obs_data_t *obj, const char *secondsName = "seconds",
const char *unitName = "displayUnit");
void Load(obs_data_t *obj, const char *secondsName = "seconds",
const char *unitName = "displayUnit");
bool DurationReached();
double TimeRemaining();
void SetTimeRemaining(double);
void Reset();
std::string ToString();
double seconds = 0.;
// only used for UI
DurationUnit displayUnit = DurationUnit::SECONDS;
private:
std::chrono::high_resolution_clock::time_point _startTime;
};
class DurationSelection : public QWidget {
Q_OBJECT
public:
DurationSelection(QWidget *parent = nullptr,
bool showUnitSelection = true);
void SetValue(double value);
void SetUnit(DurationUnit u);
void SetDuration(Duration d);
private slots:
void _DurationChanged(double value);
void _UnitChanged(int idx);
signals:
void DurationChanged(double value); // always reutrn value in seconds
void UnitChanged(DurationUnit u);
private:
QDoubleSpinBox *_duration;
QComboBox *_unitSelection;
double _unitMultiplier;
};
enum class DurationCondition {
NONE,
MORE,
EQUAL,
LESS,
};
class DurationConstraint {
public:
void Save(obs_data_t *obj, const char *condName = "time_constraint",
const char *secondsName = "seconds",
const char *unitName = "displayUnit");
void Load(obs_data_t *obj, const char *condName = "time_constraint",
const char *secondsName = "seconds",
const char *unitName = "displayUnit");
void SetCondition(DurationCondition cond) { _type = cond; }
void SetDuration(const Duration &dur) { _dur = dur; }
void SetValue(double value) { _dur.seconds = value; }
void SetUnit(DurationUnit u) { _dur.displayUnit = u; }
DurationCondition GetCondition() { return _type; }
Duration GetDuration() { return _dur; }
bool DurationReached();
void Reset();
private:
DurationCondition _type = DurationCondition::NONE;
Duration _dur;
bool _timeReached = false;
};
class DurationConstraintEdit : public QWidget {
Q_OBJECT
public:
DurationConstraintEdit(QWidget *parent = nullptr);
void SetValue(DurationConstraint &value);
void SetUnit(DurationUnit u);
void SetDuration(const Duration &d);
private slots:
void _ConditionChanged(int value);
void ToggleClicked();
signals:
void DurationChanged(double value);
void UnitChanged(DurationUnit u);
void ConditionChanged(DurationCondition value);
private:
void Collapse(bool collapse);
DurationSelection *_duration;
QComboBox *_condition;
QPushButton *_toggle;
};

View File

@@ -1,30 +0,0 @@
#pragma once
#include <QLineEdit>
#include <QPushButton>
#include <QWidget>
class FileSelection : public QWidget {
Q_OBJECT
public:
enum class Type {
READ,
WRITE,
};
FileSelection(FileSelection::Type type = FileSelection::Type::READ,
QWidget *parent = 0);
void SetPath(const QString &);
QPushButton *Button() { return _browseButton; }
private slots:
void BrowseButtonClicked();
void PathChange();
signals:
void PathChanged(const QString &);
private:
Type _type;
QLineEdit *_filePath;
QPushButton *_browseButton;
};

View File

@@ -1,125 +0,0 @@
#pragma once
extern bool canSimulateKeyPresses;
enum class HotkeyType {
Key_NoKey = 0,
Key_A,
Key_B,
Key_C,
Key_D,
Key_E,
Key_F,
Key_G,
Key_H,
Key_I,
Key_J,
Key_K,
Key_L,
Key_M,
Key_N,
Key_O,
Key_P,
Key_Q,
Key_R,
Key_S,
Key_T,
Key_U,
Key_V,
Key_W,
Key_X,
Key_Y,
Key_Z,
Key_0,
Key_1,
Key_2,
Key_3,
Key_4,
Key_5,
Key_6,
Key_7,
Key_8,
Key_9,
Key_F1,
Key_F2,
Key_F3,
Key_F4,
Key_F5,
Key_F6,
Key_F7,
Key_F8,
Key_F9,
Key_F10,
Key_F11,
Key_F12,
Key_F13,
Key_F14,
Key_F15,
Key_F16,
Key_F17,
Key_F18,
Key_F19,
Key_F20,
Key_F21,
Key_F22,
Key_F23,
Key_F24,
Key_Escape,
Key_Space,
Key_Return,
Key_Backspace,
Key_Tab,
Key_Shift_L,
Key_Shift_R,
Key_Control_L,
Key_Control_R,
Key_Alt_L,
Key_Alt_R,
Key_Win_L,
Key_Win_R,
Key_Apps,
Key_CapsLock,
Key_NumLock,
Key_ScrollLock,
Key_PrintScreen,
Key_Pause,
Key_Insert,
Key_Delete,
Key_PageUP,
Key_PageDown,
Key_Home,
Key_End,
Key_Left,
Key_Right,
Key_Up,
Key_Down,
Key_Numpad0,
Key_Numpad1,
Key_Numpad2,
Key_Numpad3,
Key_Numpad4,
Key_Numpad5,
Key_Numpad6,
Key_Numpad7,
Key_Numpad8,
Key_Numpad9,
Key_NumpadAdd,
Key_NumpadSubtract,
Key_NumpadMultiply,
Key_NumpadDivide,
Key_NumpadDecimal,
Key_NumpadEnter
};
void registerHotkeys();

View File

@@ -1,68 +0,0 @@
#pragma once
#include <QSpinBox>
#include <QHBoxLayout>
#include "macro-action-edit.hpp"
enum class AudioAction {
MUTE,
UNMUTE,
SOURCE_VOLUME,
MASTER_VOLUME,
};
class MacroActionAudio : public MacroAction {
public:
bool PerformAction();
void LogAction();
bool Save(obs_data_t *obj);
bool Load(obs_data_t *obj);
std::string GetShortDesc();
std::string GetId() { return id; };
static std::shared_ptr<MacroAction> Create()
{
return std::make_shared<MacroActionAudio>();
}
OBSWeakSource _audioSource;
AudioAction _action = AudioAction::MUTE;
int _volume = 0;
private:
static bool _registered;
static const std::string id;
};
class MacroActionAudioEdit : public QWidget {
Q_OBJECT
public:
MacroActionAudioEdit(
QWidget *parent,
std::shared_ptr<MacroActionAudio> entryData = nullptr);
void SetWidgetVisibility();
void UpdateEntryData();
static QWidget *Create(QWidget *parent,
std::shared_ptr<MacroAction> action)
{
return new MacroActionAudioEdit(
parent,
std::dynamic_pointer_cast<MacroActionAudio>(action));
}
private slots:
void SourceChanged(const QString &text);
void ActionChanged(int value);
void VolumeChanged(int value);
signals:
void HeaderInfoChanged(const QString &);
protected:
QComboBox *_audioSources;
QComboBox *_actions;
QSpinBox *_volumePercent;
std::shared_ptr<MacroActionAudio> _entryData;
private:
QHBoxLayout *_mainLayout;
bool _loading = true;
};

View File

@@ -1,47 +0,0 @@
#pragma once
#include "macro.hpp"
struct MacroActionInfo {
using TCreateMethod = std::shared_ptr<MacroAction> (*)();
using TCreateWidgetMethod = QWidget *(*)(QWidget *parent,
std::shared_ptr<MacroAction>);
TCreateMethod _createFunc;
TCreateWidgetMethod _createWidgetFunc;
std::string _name;
};
class MacroActionFactory {
public:
MacroActionFactory() = delete;
static bool Register(const std::string &id, MacroActionInfo);
static std::shared_ptr<MacroAction> Create(const std::string &id);
static QWidget *CreateWidget(const std::string &id, QWidget *parent,
std::shared_ptr<MacroAction> action);
static auto GetActionTypes() { return _methods; }
static std::string GetActionName(const std::string &id);
static std::string GetIdByName(const QString &name);
private:
static std::map<std::string, MacroActionInfo> _methods;
};
class MacroActionEdit : public MacroSegmentEdit {
Q_OBJECT
public:
MacroActionEdit(QWidget *parent = nullptr,
std::shared_ptr<MacroAction> * = nullptr,
const std::string &id = "scene_switch");
void UpdateEntryData(const std::string &id);
private slots:
void ActionSelectionChanged(const QString &text);
private:
MacroSegment *Data();
QComboBox *_actionSelection;
std::shared_ptr<MacroAction> *_entryData;
bool _loading = true;
};

View File

@@ -1,65 +0,0 @@
#pragma once
#include <QSpinBox>
#include <QPlainTextEdit>
#include "macro-action-edit.hpp"
#include "file-selection.hpp"
enum class FileAction {
WRITE,
APPEND,
};
class MacroActionFile : public MacroAction {
public:
bool PerformAction();
void LogAction();
bool Save(obs_data_t *obj);
bool Load(obs_data_t *obj);
std::string GetShortDesc();
std::string GetId() { return id; };
static std::shared_ptr<MacroAction> Create()
{
return std::make_shared<MacroActionFile>();
}
std::string _file = obs_module_text("AdvSceneSwitcher.enterPath");
std::string _text = obs_module_text("AdvSceneSwitcher.enterText");
FileAction _action = FileAction::WRITE;
private:
static bool _registered;
static const std::string id;
};
class MacroActionFileEdit : public QWidget {
Q_OBJECT
public:
MacroActionFileEdit(
QWidget *parent,
std::shared_ptr<MacroActionFile> entryData = nullptr);
void UpdateEntryData();
static QWidget *Create(QWidget *parent,
std::shared_ptr<MacroAction> action)
{
return new MacroActionFileEdit(
parent,
std::dynamic_pointer_cast<MacroActionFile>(action));
}
private slots:
void PathChanged(const QString &text);
void TextChanged();
void ActionChanged(int value);
signals:
void HeaderInfoChanged(const QString &);
protected:
FileSelection *_filePath;
QPlainTextEdit *_text;
QComboBox *_actions;
std::shared_ptr<MacroActionFile> _entryData;
private:
bool _loading = true;
};

View File

@@ -1,71 +0,0 @@
#pragma once
#include <QSpinBox>
#include <QPlainTextEdit>
#include "macro-action-edit.hpp"
enum class FilterAction {
ENABLE,
DISABLE,
SETTINGS,
};
class MacroActionFilter : public MacroAction {
public:
bool PerformAction();
void LogAction();
bool Save(obs_data_t *obj);
bool Load(obs_data_t *obj);
std::string GetShortDesc();
std::string GetId() { return id; };
static std::shared_ptr<MacroAction> Create()
{
return std::make_shared<MacroActionFilter>();
}
OBSWeakSource _source;
OBSWeakSource _filter;
FilterAction _action = FilterAction::ENABLE;
std::string _settings = "";
private:
static bool _registered;
static const std::string id;
};
class MacroActionFilterEdit : public QWidget {
Q_OBJECT
public:
MacroActionFilterEdit(
QWidget *parent,
std::shared_ptr<MacroActionFilter> entryData = nullptr);
void UpdateEntryData();
static QWidget *Create(QWidget *parent,
std::shared_ptr<MacroAction> action)
{
return new MacroActionFilterEdit(
parent,
std::dynamic_pointer_cast<MacroActionFilter>(action));
}
private slots:
void SourceChanged(const QString &text);
void FilterChanged(const QString &text);
void ActionChanged(int value);
void GetSettingsClicked();
void SettingsChanged();
signals:
void HeaderInfoChanged(const QString &);
protected:
QComboBox *_sources;
QComboBox *_filters;
QComboBox *_actions;
QPushButton *_getSettings;
QPlainTextEdit *_settings;
std::shared_ptr<MacroActionFilter> _entryData;
private:
void SetWidgetVisibility(bool);
bool _loading = true;
};

View File

@@ -1,92 +0,0 @@
#pragma once
#include "macro-action-edit.hpp"
#include "hotkey.hpp"
#include <QCheckBox>
#include <QSpinBox>
#include <QHBoxLayout>
class MacroActionHotkey : public MacroAction {
public:
bool PerformAction();
void LogAction();
bool Save(obs_data_t *obj);
bool Load(obs_data_t *obj);
std::string GetId() { return id; };
static std::shared_ptr<MacroAction> Create()
{
return std::make_shared<MacroActionHotkey>();
}
OBSWeakSource _HotkeySource;
HotkeyType _key = HotkeyType::Key_NoKey;
bool _leftShift = false;
bool _rightShift = false;
bool _leftCtrl = false;
bool _rightCtrl = false;
bool _leftAlt = false;
bool _rightAlt = false;
bool _leftMeta = false;
bool _rightMeta = false;
int _duration = 300; // in ms
#ifdef __APPLE__
bool _onlySendToObs = true;
#else
bool _onlySendToObs = false;
#endif
private:
static bool _registered;
static const std::string id;
};
class MacroActionHotkeyEdit : public QWidget {
Q_OBJECT
public:
MacroActionHotkeyEdit(
QWidget *parent,
std::shared_ptr<MacroActionHotkey> entryData = nullptr);
void UpdateEntryData();
static QWidget *Create(QWidget *parent,
std::shared_ptr<MacroAction> action)
{
return new MacroActionHotkeyEdit(
parent,
std::dynamic_pointer_cast<MacroActionHotkey>(action));
}
private slots:
void KeyChanged(int key);
void LShiftChanged(int state);
void RShiftChanged(int state);
void LCtrlChanged(int state);
void RCtrlChanged(int state);
void LAltChanged(int state);
void RAltChanged(int state);
void LMetaChanged(int state);
void RMetaChanged(int state);
void DurationChanged(int ms);
void OnlySendToOBSChanged(int state);
protected:
QComboBox *_keys;
QCheckBox *_leftShift;
QCheckBox *_rightShift;
QCheckBox *_leftCtrl;
QCheckBox *_rightCtrl;
QCheckBox *_leftAlt;
QCheckBox *_rightAlt;
QCheckBox *_leftMeta;
QCheckBox *_rightMeta;
QSpinBox *_duration;
QCheckBox *_onlySendToOBS;
QLabel *_noKeyPressSimulationWarning;
std::shared_ptr<MacroActionHotkey> _entryData;
private:
void SetWarningVisibility();
QHBoxLayout *_mainLayout;
bool _loading = true;
};

View File

@@ -1,64 +0,0 @@
#pragma once
#include "macro-action-edit.hpp"
#include "macro-selection.hpp"
#include <QHBoxLayout>
enum class PerformMacroAction {
PAUSE,
UNPAUSE,
RESET_COUNTER,
};
class MacroActionMacro : public MacroRefAction {
public:
bool PerformAction();
void LogAction();
bool Save(obs_data_t *obj);
bool Load(obs_data_t *obj);
std::string GetShortDesc();
std::string GetId() { return id; };
static std::shared_ptr<MacroAction> Create()
{
return std::make_shared<MacroActionMacro>();
}
PerformMacroAction _action = PerformMacroAction::PAUSE;
private:
static bool _registered;
static const std::string id;
};
class MacroActionMacroEdit : public QWidget {
Q_OBJECT
public:
MacroActionMacroEdit(
QWidget *parent,
std::shared_ptr<MacroActionMacro> entryData = nullptr);
void UpdateEntryData();
static QWidget *Create(QWidget *parent,
std::shared_ptr<MacroAction> action)
{
return new MacroActionMacroEdit(
parent,
std::dynamic_pointer_cast<MacroActionMacro>(action));
}
private slots:
void MacroChanged(const QString &text);
void MacroRemove(const QString &name);
void ActionChanged(int value);
signals:
void HeaderInfoChanged(const QString &);
protected:
MacroSelection *_macros;
QComboBox *_actions;
std::shared_ptr<MacroActionMacro> _entryData;
private:
QHBoxLayout *_mainLayout;
bool _loading = true;
};

View File

@@ -1,67 +0,0 @@
#pragma once
#include "macro-action-edit.hpp"
#include <QSpinBox>
#include <QHBoxLayout>
enum class MediaAction {
PLAY,
PAUSE,
STOP,
RESTART,
NEXT,
PREVIOUS,
};
class MacroActionMedia : public MacroAction {
public:
bool PerformAction();
void LogAction();
bool Save(obs_data_t *obj);
bool Load(obs_data_t *obj);
std::string GetShortDesc();
std::string GetId() { return id; };
static std::shared_ptr<MacroAction> Create()
{
return std::make_shared<MacroActionMedia>();
}
OBSWeakSource _mediaSource;
MediaAction _action = MediaAction::PLAY;
private:
static bool _registered;
static const std::string id;
};
class MacroActionMediaEdit : public QWidget {
Q_OBJECT
public:
MacroActionMediaEdit(
QWidget *parent,
std::shared_ptr<MacroActionMedia> entryData = nullptr);
void UpdateEntryData();
static QWidget *Create(QWidget *parent,
std::shared_ptr<MacroAction> action)
{
return new MacroActionMediaEdit(
parent,
std::dynamic_pointer_cast<MacroActionMedia>(action));
}
private slots:
void SourceChanged(const QString &text);
void ActionChanged(int value);
signals:
void HeaderInfoChanged(const QString &);
protected:
QComboBox *_mediaSources;
QComboBox *_actions;
std::shared_ptr<MacroActionMedia> _entryData;
private:
QHBoxLayout *_mainLayout;
bool _loading = true;
};

View File

@@ -1,65 +0,0 @@
#pragma once
#include "macro-action-edit.hpp"
#include <QDoubleSpinBox>
#include <QHBoxLayout>
enum class PluginStateAction {
STOP,
NO_MATCH_BEHAVIOUR,
};
class MacroActionPluginState : public MacroAction {
public:
bool PerformAction();
void LogAction();
bool Save(obs_data_t *obj);
bool Load(obs_data_t *obj);
std::string GetId() { return id; };
static std::shared_ptr<MacroAction> Create()
{
return std::make_shared<MacroActionPluginState>();
}
PluginStateAction _action = PluginStateAction::STOP;
int _value = 0;
OBSWeakSource _scene;
private:
static bool _registered;
static const std::string id;
};
class MacroActionPluginStateEdit : public QWidget {
Q_OBJECT
public:
MacroActionPluginStateEdit(
QWidget *parent,
std::shared_ptr<MacroActionPluginState> entryData = nullptr);
void UpdateEntryData();
static QWidget *Create(QWidget *parent,
std::shared_ptr<MacroAction> action)
{
return new MacroActionPluginStateEdit(
parent,
std::dynamic_pointer_cast<MacroActionPluginState>(
action));
}
private slots:
void ActionChanged(int value);
void ValueChanged(int value);
void SceneChanged(const QString &text);
protected:
QComboBox *_actions;
QComboBox *_values;
QComboBox *_scenes;
std::shared_ptr<MacroActionPluginState> _entryData;
private:
void SetWidgetVisibility(PluginStateAction, int);
QHBoxLayout *_mainLayout;
bool _loading = true;
};

View File

@@ -1,54 +0,0 @@
#pragma once
#include "macro-action-edit.hpp"
#include "scene-selection.hpp"
class MacroActionPreviewScene : public MacroAction {
public:
bool PerformAction();
void LogAction();
bool Save(obs_data_t *obj);
bool Load(obs_data_t *obj);
std::string GetShortDesc();
std::string GetId() { return id; };
static std::shared_ptr<MacroAction> Create()
{
return std::make_shared<MacroActionPreviewScene>();
}
SceneSelection _scene;
private:
static bool _registered;
static const std::string id;
};
class MacroActionPreviewSceneEdit : public QWidget {
Q_OBJECT
public:
MacroActionPreviewSceneEdit(
QWidget *parent,
std::shared_ptr<MacroActionPreviewScene> entryData = nullptr);
void UpdateEntryData();
static QWidget *Create(QWidget *parent,
std::shared_ptr<MacroAction> action)
{
return new MacroActionPreviewSceneEdit(
parent,
std::dynamic_pointer_cast<MacroActionPreviewScene>(
action));
}
private slots:
void SceneChanged(const SceneSelection &);
signals:
void HeaderInfoChanged(const QString &);
protected:
SceneSelectionWidget *_scenes;
std::shared_ptr<MacroActionPreviewScene> _entryData;
private:
QHBoxLayout *_mainLayout;
bool _loading = true;
};

View File

@@ -1,60 +0,0 @@
#pragma once
#include "macro-action-edit.hpp"
#include <QComboBox>
#include <QHBoxLayout>
enum class RecordAction {
STOP,
START,
PAUSE,
UNPAUSE,
};
class MacroActionRecord : public MacroAction {
public:
bool PerformAction();
void LogAction();
bool Save(obs_data_t *obj);
bool Load(obs_data_t *obj);
std::string GetId() { return id; };
static std::shared_ptr<MacroAction> Create()
{
return std::make_shared<MacroActionRecord>();
}
RecordAction _action = RecordAction::STOP;
private:
static bool _registered;
static const std::string id;
};
class MacroActionRecordEdit : public QWidget {
Q_OBJECT
public:
MacroActionRecordEdit(
QWidget *parent,
std::shared_ptr<MacroActionRecord> entryData = nullptr);
void UpdateEntryData();
static QWidget *Create(QWidget *parent,
std::shared_ptr<MacroAction> action)
{
return new MacroActionRecordEdit(
parent,
std::dynamic_pointer_cast<MacroActionRecord>(action));
}
private slots:
void ActionChanged(int value);
protected:
QComboBox *_actions;
QLabel *_pauseHint;
std::shared_ptr<MacroActionRecord> _entryData;
private:
QHBoxLayout *_mainLayout;
bool _loading = true;
};

View File

@@ -1,71 +0,0 @@
#ifdef REPLAYBUFFER_SUPPORTED
#pragma once
#include "macro-action-edit.hpp"
#include "duration-control.hpp"
#include <QHBoxLayout>
enum class ReplayBufferAction {
STOP,
START,
SAVE,
};
class MacroActionReplayBuffer : public MacroAction {
public:
bool PerformAction();
void LogAction();
bool Save(obs_data_t *obj);
bool Load(obs_data_t *obj);
std::string GetId() { return id; };
static std::shared_ptr<MacroAction> Create()
{
return std::make_shared<MacroActionReplayBuffer>();
}
ReplayBufferAction _action = ReplayBufferAction::STOP;
private:
// Add artifical delay before trying to save the replay buffer again.
//
// Continiously calling obs_frontend_replay_buffer_save() does not
// result in any output actually being written.
// OBS_FRONTEND_EVENT_REPLAY_BUFFER_SAVED also seems to be sent before
// any data is written.
Duration _duration;
static bool _registered;
static const std::string id;
};
class MacroActionReplayBufferEdit : public QWidget {
Q_OBJECT
public:
MacroActionReplayBufferEdit(
QWidget *parent,
std::shared_ptr<MacroActionReplayBuffer> entryData = nullptr);
void UpdateEntryData();
static QWidget *Create(QWidget *parent,
std::shared_ptr<MacroAction> action)
{
return new MacroActionReplayBufferEdit(
parent,
std::dynamic_pointer_cast<MacroActionReplayBuffer>(
action));
}
private slots:
void ActionChanged(int value);
protected:
QComboBox *_actions;
std::shared_ptr<MacroActionReplayBuffer> _entryData;
private:
QHBoxLayout *_mainLayout;
bool _loading = true;
};
#endif

View File

@@ -1,66 +0,0 @@
#pragma once
#include "macro-action-edit.hpp"
#include "file-selection.hpp"
#include <QLineEdit>
#include <QPushButton>
#include <QListWidget>
#include <QStringList>
class MacroActionRun : public MacroAction {
public:
bool PerformAction();
void LogAction();
bool Save(obs_data_t *obj);
bool Load(obs_data_t *obj);
std::string GetShortDesc();
std::string GetId() { return id; };
static std::shared_ptr<MacroAction> Create()
{
return std::make_shared<MacroActionRun>();
}
std::string _path = obs_module_text("AdvSceneSwitcher.enterPath");
QStringList _args;
private:
static bool _registered;
static const std::string id;
};
class MacroActionRunEdit : public QWidget {
Q_OBJECT
public:
MacroActionRunEdit(QWidget *parent,
std::shared_ptr<MacroActionRun> entryData = nullptr);
void UpdateEntryData();
static QWidget *Create(QWidget *parent,
std::shared_ptr<MacroAction> action)
{
return new MacroActionRunEdit(
parent,
std::dynamic_pointer_cast<MacroActionRun>(action));
}
private slots:
void PathChanged(const QString &text);
void AddArg();
void RemoveArg();
void ArgUp();
void ArgDown();
signals:
void HeaderInfoChanged(const QString &);
protected:
std::shared_ptr<MacroActionRun> _entryData;
private:
FileSelection *_filePath;
QListWidget *_argList;
QPushButton *_addArg;
QPushButton *_removeArg;
QPushButton *_argUp;
QPushButton *_argDown;
bool _loading = true;
};

View File

@@ -1,72 +0,0 @@
#pragma once
#include <QSpinBox>
#include "macro-action-edit.hpp"
#include "scene-selection.hpp"
enum class SceneOrderAction {
MOVE_UP,
MOVE_DOWN,
MOVE_TOP,
MOVE_BOTTOM,
POSITION,
};
class MacroActionSceneOrder : public MacroAction {
public:
bool PerformAction();
void LogAction();
bool Save(obs_data_t *obj);
bool Load(obs_data_t *obj);
std::string GetShortDesc();
std::string GetId() { return id; };
static std::shared_ptr<MacroAction> Create()
{
return std::make_shared<MacroActionSceneOrder>();
}
SceneSelection _scene;
OBSWeakSource _source;
SceneOrderAction _action = SceneOrderAction::MOVE_UP;
int _position = 0;
private:
static bool _registered;
static const std::string id;
};
class MacroActionSceneOrderEdit : public QWidget {
Q_OBJECT
public:
MacroActionSceneOrderEdit(
QWidget *parent,
std::shared_ptr<MacroActionSceneOrder> entryData = nullptr);
void UpdateEntryData();
static QWidget *Create(QWidget *parent,
std::shared_ptr<MacroAction> action)
{
return new MacroActionSceneOrderEdit(
parent,
std::dynamic_pointer_cast<MacroActionSceneOrder>(
action));
}
private slots:
void SceneChanged(const SceneSelection &);
void SourceChanged(const QString &text);
void ActionChanged(int value);
void PositionChanged(int value);
signals:
void HeaderInfoChanged(const QString &);
protected:
SceneSelectionWidget *_scenes;
QComboBox *_sources;
QComboBox *_actions;
QSpinBox *_position;
std::shared_ptr<MacroActionSceneOrder> _entryData;
private:
QHBoxLayout *_mainLayout;
bool _loading = true;
};

View File

@@ -1,38 +0,0 @@
#pragma once
#include "macro-action-edit.hpp"
class MacroActionSceneSwap : public MacroAction {
public:
bool PerformAction();
void LogAction();
bool Save(obs_data_t *obj);
bool Load(obs_data_t *obj);
std::string GetId() { return id; };
static std::shared_ptr<MacroAction> Create()
{
return std::make_shared<MacroActionSceneSwap>();
}
private:
static bool _registered;
static const std::string id;
};
class MacroActionSceneSwapEdit : public QWidget {
Q_OBJECT
public:
MacroActionSceneSwapEdit(
QWidget *parent,
std::shared_ptr<MacroActionSceneSwap> entryData = nullptr);
static QWidget *Create(QWidget *parent,
std::shared_ptr<MacroAction> action)
{
return new MacroActionSceneSwapEdit(
parent, std::dynamic_pointer_cast<MacroActionSceneSwap>(
action));
}
protected:
std::shared_ptr<MacroActionSceneSwap> _entryData;
};

View File

@@ -1,55 +0,0 @@
#pragma once
#include "macro-action-edit.hpp"
#include "switch-generic.hpp"
#include "duration-control.hpp"
// TODO: Switch to using SceneSelection class and widget instead
class MacroActionSwitchScene : public MacroAction, public SceneSwitcherEntry {
public:
bool PerformAction();
void LogAction();
bool Save(obs_data_t *obj);
bool Load(obs_data_t *obj);
std::string GetShortDesc();
std::string GetId() { return id; };
static std::shared_ptr<MacroAction> Create()
{
return std::make_shared<MacroActionSwitchScene>();
}
Duration _duration;
private:
const char *getType() { return "MacroActionSwitchScene"; }
static bool _registered;
static const std::string id;
};
class MacroActionSwitchSceneEdit : public SwitchWidget {
Q_OBJECT
public:
MacroActionSwitchSceneEdit(
QWidget *parent,
std::shared_ptr<MacroActionSwitchScene> entryData = nullptr);
static QWidget *Create(QWidget *parent,
std::shared_ptr<MacroAction> action)
{
return new MacroActionSwitchSceneEdit(
parent,
std::dynamic_pointer_cast<MacroActionSwitchScene>(
action));
}
private slots:
void DurationChanged(double seconds);
void ChangeHeaderInfo(const QString &);
signals:
void HeaderInfoChanged(const QString &);
protected:
DurationSelection *_duration;
std::shared_ptr<MacroActionSwitchScene> _entryData;
};

View File

@@ -1,66 +0,0 @@
#pragma once
#include <QSpinBox>
#include <QPlainTextEdit>
#include "macro-action-edit.hpp"
#include "scene-selection.hpp"
class MacroActionSceneTransform : public MacroAction {
public:
bool PerformAction();
void LogAction();
bool Save(obs_data_t *obj);
bool Load(obs_data_t *obj);
std::string GetShortDesc();
std::string GetId() { return id; };
static std::shared_ptr<MacroAction> Create()
{
return std::make_shared<MacroActionSceneTransform>();
}
std::string GetSettings();
void SetSettings(std::string &);
SceneSelection _scene;
OBSWeakSource _source;
struct obs_transform_info _info;
struct obs_sceneitem_crop _crop;
private:
static bool _registered;
static const std::string id;
};
class MacroActionSceneTransformEdit : public QWidget {
Q_OBJECT
public:
MacroActionSceneTransformEdit(
QWidget *parent,
std::shared_ptr<MacroActionSceneTransform> entryData = nullptr);
void UpdateEntryData();
static QWidget *Create(QWidget *parent,
std::shared_ptr<MacroAction> action)
{
return new MacroActionSceneTransformEdit(
parent,
std::dynamic_pointer_cast<MacroActionSceneTransform>(
action));
}
private slots:
void SceneChanged(const SceneSelection &);
void SourceChanged(const QString &text);
void GetSettingsClicked();
void SettingsChanged();
signals:
void HeaderInfoChanged(const QString &);
protected:
SceneSelectionWidget *_scenes;
QComboBox *_sources;
QPushButton *_getSettings;
QPlainTextEdit *_settings;
std::shared_ptr<MacroActionSceneTransform> _entryData;
private:
bool _loading = true;
};

View File

@@ -1,66 +0,0 @@
#pragma once
#include <QSpinBox>
#include "macro-action-edit.hpp"
#include "scene-selection.hpp"
enum class SceneVisibilityAction {
SHOW,
HIDE,
};
class MacroActionSceneVisibility : public MacroAction {
public:
bool PerformAction();
void LogAction();
bool Save(obs_data_t *obj);
bool Load(obs_data_t *obj);
std::string GetShortDesc();
std::string GetId() { return id; };
static std::shared_ptr<MacroAction> Create()
{
return std::make_shared<MacroActionSceneVisibility>();
}
SceneSelection _scene;
OBSWeakSource _source;
SceneVisibilityAction _action = SceneVisibilityAction::SHOW;
private:
static bool _registered;
static const std::string id;
};
class MacroActionSceneVisibilityEdit : public QWidget {
Q_OBJECT
public:
MacroActionSceneVisibilityEdit(
QWidget *parent,
std::shared_ptr<MacroActionSceneVisibility> entryData = nullptr);
void UpdateEntryData();
static QWidget *Create(QWidget *parent,
std::shared_ptr<MacroAction> action)
{
return new MacroActionSceneVisibilityEdit(
parent,
std::dynamic_pointer_cast<MacroActionSceneVisibility>(
action));
}
private slots:
void SceneChanged(const SceneSelection &);
void SourceChanged(const QString &text);
void ActionChanged(int value);
signals:
void HeaderInfoChanged(const QString &);
protected:
SceneSelectionWidget *_scenes;
QComboBox *_sources;
QComboBox *_actions;
std::shared_ptr<MacroActionSceneVisibility> _entryData;
private:
QHBoxLayout *_mainLayout;
bool _loading = true;
};

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@@ -1,72 +0,0 @@
#pragma once
#include "macro-action-edit.hpp"
#include <QSpinBox>
#include <QLabel>
#include <QPushButton>
#include <QPlainTextEdit>
enum class SourceAction {
ENABLE,
DISABLE,
SETTINGS,
};
class MacroActionSource : public MacroAction {
public:
bool PerformAction();
void LogAction();
bool Save(obs_data_t *obj);
bool Load(obs_data_t *obj);
std::string GetShortDesc();
std::string GetId() { return id; };
static std::shared_ptr<MacroAction> Create()
{
return std::make_shared<MacroActionSource>();
}
OBSWeakSource _source;
std::string _settings = "";
SourceAction _action = SourceAction::ENABLE;
private:
static bool _registered;
static const std::string id;
};
class MacroActionSourceEdit : public QWidget {
Q_OBJECT
public:
MacroActionSourceEdit(
QWidget *parent,
std::shared_ptr<MacroActionSource> entryData = nullptr);
void UpdateEntryData();
static QWidget *Create(QWidget *parent,
std::shared_ptr<MacroAction> action)
{
return new MacroActionSourceEdit(
parent,
std::dynamic_pointer_cast<MacroActionSource>(action));
}
private slots:
void SourceChanged(const QString &text);
void ActionChanged(int value);
void GetSettingsClicked();
void SettingsChanged();
signals:
void HeaderInfoChanged(const QString &);
protected:
QComboBox *_sources;
QComboBox *_actions;
QPushButton *_getSettings;
QPlainTextEdit *_settings;
QLabel *_warning;
std::shared_ptr<MacroActionSource> _entryData;
private:
void SetWidgetVisibility(bool);
bool _loading = true;
};

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@@ -1,63 +0,0 @@
#pragma once
#include "macro-action-edit.hpp"
#include "duration-control.hpp"
#include <QDoubleSpinBox>
#include <QComboBox>
#include <QHBoxLayout>
enum class StreamAction {
STOP,
START,
};
class MacroActionStream : public MacroAction {
public:
bool PerformAction();
void LogAction();
bool Save(obs_data_t *obj);
bool Load(obs_data_t *obj);
std::string GetId() { return id; };
static std::shared_ptr<MacroAction> Create()
{
return std::make_shared<MacroActionStream>();
}
StreamAction _action = StreamAction::STOP;
private:
// Acts as a safeguard for misconfigured streaming setups leading to an
// endless error spam.
Duration _retryCooldown;
static bool _registered;
static const std::string id;
};
class MacroActionStreamEdit : public QWidget {
Q_OBJECT
public:
MacroActionStreamEdit(
QWidget *parent,
std::shared_ptr<MacroActionStream> entryData = nullptr);
void UpdateEntryData();
static QWidget *Create(QWidget *parent,
std::shared_ptr<MacroAction> action)
{
return new MacroActionStreamEdit(
parent,
std::dynamic_pointer_cast<MacroActionStream>(action));
}
private slots:
void ActionChanged(int value);
protected:
QComboBox *_actions;
std::shared_ptr<MacroActionStream> _entryData;
private:
QHBoxLayout *_mainLayout;
bool _loading = true;
};

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@@ -1,72 +0,0 @@
#pragma once
#include "macro-action-edit.hpp"
#include "duration-control.hpp"
#include "macro-selection.hpp"
#include <QDoubleSpinBox>
#include <QHBoxLayout>
enum class TimerAction {
PAUSE,
CONTINUE,
RESET,
SET_TIME_REMAINING,
};
class MacroActionTimer : public MacroRefAction {
public:
bool PerformAction();
void LogAction();
bool Save(obs_data_t *obj);
bool Load(obs_data_t *obj);
std::string GetShortDesc();
std::string GetId() { return id; };
static std::shared_ptr<MacroAction> Create()
{
return std::make_shared<MacroActionTimer>();
}
Duration _duration;
TimerAction _actionType = TimerAction::PAUSE;
private:
static bool _registered;
static const std::string id;
};
class MacroActionTimerEdit : public QWidget {
Q_OBJECT
public:
MacroActionTimerEdit(
QWidget *parent,
std::shared_ptr<MacroActionTimer> entryData = nullptr);
void UpdateEntryData();
static QWidget *Create(QWidget *parent,
std::shared_ptr<MacroAction> action)
{
return new MacroActionTimerEdit(
parent,
std::dynamic_pointer_cast<MacroActionTimer>(action));
}
private slots:
void MacroChanged(const QString &text);
void MacroRemove(const QString &name);
void DurationChanged(double value);
void DurationUnitChanged(DurationUnit unit);
void ActionTypeChanged(int value);
signals:
void HeaderInfoChanged(const QString &);
protected:
void SetWidgetVisibility();
MacroSelection *_macros;
DurationSelection *_duration;
QComboBox *_timerAction;
std::shared_ptr<MacroActionTimer> _entryData;
private:
QHBoxLayout *_mainLayout;
bool _loading = true;
};

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@@ -1,68 +0,0 @@
#pragma once
#include "macro-action-edit.hpp"
#include "duration-control.hpp"
#include "transition-selection.hpp"
#include <QCheckBox>
#include <QHBoxLayout>
class MacroActionTransition : public MacroAction {
public:
bool PerformAction();
void LogAction();
bool Save(obs_data_t *obj);
bool Load(obs_data_t *obj);
std::string GetShortDesc();
std::string GetId() { return id; };
static std::shared_ptr<MacroAction> Create()
{
return std::make_shared<MacroActionTransition>();
}
bool _setDuration = true;
bool _setType = true;
TransitionSelection _transition;
Duration _duration;
private:
static bool _registered;
static const std::string id;
};
class MacroActionTransitionEdit : public QWidget {
Q_OBJECT
public:
MacroActionTransitionEdit(
QWidget *parent,
std::shared_ptr<MacroActionTransition> entryData = nullptr);
void UpdateEntryData();
static QWidget *Create(QWidget *parent,
std::shared_ptr<MacroAction> action)
{
return new MacroActionTransitionEdit(
parent,
std::dynamic_pointer_cast<MacroActionTransition>(
action));
}
private slots:
void SetTypeChanged(int state);
void SetDurationChanged(int state);
void TransitionChanged(const TransitionSelection &);
void DurationChanged(double seconds);
signals:
void HeaderInfoChanged(const QString &);
protected:
QCheckBox *_setType;
QCheckBox *_setDuration;
TransitionSelectionWidget *_transitions;
DurationSelection *_duration;
QHBoxLayout *_typeLayout;
QHBoxLayout *_durationLayout;
std::shared_ptr<MacroActionTransition> _entryData;
private:
bool _loading = true;
};

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@@ -1,61 +0,0 @@
#ifdef VCAM_SUPPORTED
#pragma once
#include "macro-action-edit.hpp"
#include <QComboBox>
#include <QHBoxLayout>
enum class VCamAction {
STOP,
START,
};
class MacroActionVCam : public MacroAction {
public:
bool PerformAction();
void LogAction();
bool Save(obs_data_t *obj);
bool Load(obs_data_t *obj);
std::string GetId() { return id; };
static std::shared_ptr<MacroAction> Create()
{
return std::make_shared<MacroActionVCam>();
}
VCamAction _action = VCamAction::STOP;
private:
static bool _registered;
static const std::string id;
};
class MacroActionVCamEdit : public QWidget {
Q_OBJECT
public:
MacroActionVCamEdit(
QWidget *parent,
std::shared_ptr<MacroActionVCam> entryData = nullptr);
void UpdateEntryData();
static QWidget *Create(QWidget *parent,
std::shared_ptr<MacroAction> action)
{
return new MacroActionVCamEdit(
parent,
std::dynamic_pointer_cast<MacroActionVCam>(action));
}
private slots:
void ActionChanged(int value);
protected:
QComboBox *_actions;
std::shared_ptr<MacroActionVCam> _entryData;
private:
QHBoxLayout *_mainLayout;
bool _loading = true;
};
#endif

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@@ -1,66 +0,0 @@
#pragma once
#include "macro-action-edit.hpp"
#include "duration-control.hpp"
#include <QDoubleSpinBox>
#include <QHBoxLayout>
enum class WaitType {
FIXED,
RANDOM,
};
class MacroActionWait : public MacroAction {
public:
bool PerformAction();
bool Save(obs_data_t *obj);
bool Load(obs_data_t *obj);
std::string GetId() { return id; };
static std::shared_ptr<MacroAction> Create()
{
return std::make_shared<MacroActionWait>();
}
Duration _duration;
Duration _duration2;
WaitType _waitType = WaitType::FIXED;
private:
static bool _registered;
static const std::string id;
};
class MacroActionWaitEdit : public QWidget {
Q_OBJECT
public:
MacroActionWaitEdit(
QWidget *parent,
std::shared_ptr<MacroActionWait> entryData = nullptr);
void UpdateEntryData();
void SetupFixedDurationEdit();
void SetupRandomDurationEdit();
static QWidget *Create(QWidget *parent,
std::shared_ptr<MacroAction> action)
{
return new MacroActionWaitEdit(
parent,
std::dynamic_pointer_cast<MacroActionWait>(action));
}
private slots:
void DurationChanged(double value);
void DurationUnitChanged(DurationUnit unit);
void Duration2Changed(double value);
void Duration2UnitChanged(DurationUnit unit);
void TypeChanged(int value);
protected:
DurationSelection *_duration;
DurationSelection *_duration2;
QComboBox *_waitType;
std::shared_ptr<MacroActionWait> _entryData;
private:
QHBoxLayout *_mainLayout;
bool _loading = true;
};

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@@ -1,76 +0,0 @@
#pragma once
#include "macro.hpp"
#include "volume-control.hpp"
#include <limits>
#include <QWidget>
#include <QComboBox>
#include <chrono>
enum class AudioCondition {
ABOVE,
BELOW,
};
class MacroConditionAudio : public MacroCondition {
public:
~MacroConditionAudio();
bool CheckCondition();
bool Save(obs_data_t *obj);
bool Load(obs_data_t *obj);
std::string GetShortDesc();
std::string GetId() { return id; };
static std::shared_ptr<MacroCondition> Create()
{
return std::make_shared<MacroConditionAudio>();
}
static void SetVolumeLevel(void *data,
const float magnitude[MAX_AUDIO_CHANNELS],
const float peak[MAX_AUDIO_CHANNELS],
const float inputPeak[MAX_AUDIO_CHANNELS]);
void ResetVolmeter();
OBSWeakSource _audioSource;
int _volume = 0;
AudioCondition _condition = AudioCondition::ABOVE;
obs_volmeter_t *_volmeter = nullptr;
private:
float _peak = -std::numeric_limits<float>::infinity();
static bool _registered;
static const std::string id;
};
class MacroConditionAudioEdit : public QWidget {
Q_OBJECT
public:
MacroConditionAudioEdit(
QWidget *parent,
std::shared_ptr<MacroConditionAudio> cond = nullptr);
void UpdateEntryData();
static QWidget *Create(QWidget *parent,
std::shared_ptr<MacroCondition> cond)
{
return new MacroConditionAudioEdit(
parent,
std::dynamic_pointer_cast<MacroConditionAudio>(cond));
}
void UpdateVolmeterSource();
private slots:
void SourceChanged(const QString &text);
void VolumeThresholdChanged(int vol);
void ConditionChanged(int cond);
signals:
void HeaderInfoChanged(const QString &);
protected:
QComboBox *_audioSources;
QComboBox *_condition;
QSpinBox *_volume;
VolControl *_volMeter = nullptr;
std::shared_ptr<MacroConditionAudio> _entryData;
private:
bool _loading = true;
};

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@@ -1,76 +0,0 @@
#pragma once
#include "macro.hpp"
#include <QSpinBox>
#include <QComboBox>
#include <QPushButton>
#include <QTimer>
#include <QFrame>
enum class CursorCondition {
REGION,
MOVING,
};
class MacroConditionCursor : public MacroCondition {
public:
bool CheckCondition();
bool Save(obs_data_t *obj);
bool Load(obs_data_t *obj);
std::string GetId() { return id; };
static std::shared_ptr<MacroCondition> Create()
{
return std::make_shared<MacroConditionCursor>();
}
CursorCondition _condition = CursorCondition::REGION;
int _minX = 0, _minY = 0, _maxX = 0, _maxY = 0;
private:
static bool _registered;
static const std::string id;
};
class MacroConditionCursorEdit : public QWidget {
Q_OBJECT
public:
MacroConditionCursorEdit(
QWidget *parent,
std::shared_ptr<MacroConditionCursor> cond = nullptr);
void UpdateEntryData();
static QWidget *Create(QWidget *parent,
std::shared_ptr<MacroCondition> cond)
{
return new MacroConditionCursorEdit(
parent,
std::dynamic_pointer_cast<MacroConditionCursor>(cond));
}
private slots:
void ConditionChanged(int cond);
void MinXChanged(int pos);
void MinYChanged(int pos);
void MaxXChanged(int pos);
void MaxYChanged(int pos);
void UpdateCursorPos();
void ToggleFrame();
protected:
QSpinBox *_minX;
QSpinBox *_minY;
QSpinBox *_maxX;
QSpinBox *_maxY;
QComboBox *_conditions;
QPushButton *_frameToggle;
QLabel *_xPos;
QLabel *_yPos;
std::shared_ptr<MacroConditionCursor> _entryData;
private:
void SetRegionSelectionVisible(bool);
void SetupFrame();
QTimer _timer;
QFrame _frame;
bool _loading = true;
};

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@@ -1,82 +0,0 @@
#pragma once
#include "macro.hpp"
#include "duration-control.hpp"
#include <QCheckBox>
#include <QDateTimeEdit>
#include <QComboBox>
enum class DateCondition {
AT,
AFTER,
BEFORE,
BETWEEN,
};
class MacroConditionDate : public MacroCondition {
public:
bool CheckCondition();
bool Save(obs_data_t *obj);
bool Load(obs_data_t *obj);
std::string GetShortDesc();
std::string GetId() { return id; };
static std::shared_ptr<MacroCondition> Create()
{
return std::make_shared<MacroConditionDate>();
}
QDateTime _dateTime;
QDateTime _dateTime2;
bool _ignoreDate = false;
bool _ignoreTime = false;
bool _repeat = false;
Duration _duration;
DateCondition _condition = DateCondition::AT;
private:
static bool _registered;
static const std::string id;
};
class MacroConditionDateEdit : public QWidget {
Q_OBJECT
public:
MacroConditionDateEdit(
QWidget *parent,
std::shared_ptr<MacroConditionDate> cond = nullptr);
void UpdateEntryData();
static QWidget *Create(QWidget *parent,
std::shared_ptr<MacroCondition> cond)
{
return new MacroConditionDateEdit(
parent,
std::dynamic_pointer_cast<MacroConditionDate>(cond));
}
private slots:
void ConditionChanged(int cond);
void DateTimeChanged(const QDateTime &datetime);
void DateTime2Changed(const QDateTime &datetime);
void IgnoreDateChanged(int state);
void IgnoreTimeChanged(int state);
void RepeatChanged(int state);
void DurationChanged(double seconds);
void DurationUnitChanged(DurationUnit unit);
signals:
void HeaderInfoChanged(const QString &);
protected:
QComboBox *_condition;
QDateTimeEdit *_dateTime;
QDateTimeEdit *_dateTime2;
QCheckBox *_ignoreDate;
QCheckBox *_ignoreTime;
QCheckBox *_repeat;
DurationSelection *_duration;
std::shared_ptr<MacroConditionDate> _entryData;
private:
void ShowSecondDateSelection(bool visible);
bool _loading = true;
};

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@@ -1,58 +0,0 @@
#pragma once
#include "macro.hpp"
struct MacroConditionInfo {
using TCreateMethod = std::shared_ptr<MacroCondition> (*)();
using TCreateWidgetMethod =
QWidget *(*)(QWidget *parent, std::shared_ptr<MacroCondition>);
TCreateMethod _createFunc;
TCreateWidgetMethod _createWidgetFunc;
std::string _name;
bool _useDurationConstraint = true;
};
class MacroConditionFactory {
public:
MacroConditionFactory() = delete;
static bool Register(const std::string &, MacroConditionInfo);
static std::shared_ptr<MacroCondition> Create(const std::string &);
static QWidget *CreateWidget(const std::string &id, QWidget *parent,
std::shared_ptr<MacroCondition>);
static auto GetConditionTypes() { return _methods; }
static std::string GetConditionName(const std::string &);
static std::string GetIdByName(const QString &name);
static bool UsesDurationConstraint(const std::string &id);
private:
static std::map<std::string, MacroConditionInfo> _methods;
};
class MacroConditionEdit : public MacroSegmentEdit {
Q_OBJECT
public:
MacroConditionEdit(QWidget *parent = nullptr,
std::shared_ptr<MacroCondition> * = nullptr,
const std::string &id = "scene", bool root = true);
bool IsRootNode();
void SetRootNode(bool);
void UpdateEntryData(const std::string &id);
private slots:
void LogicSelectionChanged(int idx);
void ConditionSelectionChanged(const QString &text);
void DurationChanged(double seconds);
void DurationConditionChanged(DurationCondition cond);
void DurationUnitChanged(DurationUnit unit);
private:
MacroSegment *Data();
QComboBox *_logicSelection;
QComboBox *_conditionSelection;
DurationConstraintEdit *_dur;
std::shared_ptr<MacroCondition> *_entryData;
bool _isRoot = true;
bool _loading = true;
};

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@@ -1,85 +0,0 @@
#pragma once
#include "macro.hpp"
#include "file-selection.hpp"
#include <QWidget>
#include <QComboBox>
#include <QDateTime>
#include <QLineEdit>
#include <QPushButton>
#include <QPlainTextEdit>
#include <QCheckBox>
enum class FileType {
LOCAL,
REMOTE,
};
class MacroConditionFile : public MacroCondition {
public:
bool CheckCondition();
bool Save(obs_data_t *obj);
bool Load(obs_data_t *obj);
std::string GetShortDesc();
std::string GetId() { return id; };
static std::shared_ptr<MacroCondition> Create()
{
return std::make_shared<MacroConditionFile>();
}
std::string _file = obs_module_text("AdvSceneSwitcher.enterPath");
std::string _text = obs_module_text("AdvSceneSwitcher.enterText");
FileType _fileType = FileType::LOCAL;
bool _useRegex = false;
bool _useTime = false;
bool _onlyMatchIfChanged = false;
private:
bool matchFileContent(QString &filedata);
bool checkRemoteFileContent();
bool checkLocalFileContent();
QDateTime _lastMod;
size_t _lastHash = 0;
static bool _registered;
static const std::string id;
};
class MacroConditionFileEdit : public QWidget {
Q_OBJECT
public:
MacroConditionFileEdit(
QWidget *parent,
std::shared_ptr<MacroConditionFile> cond = nullptr);
void UpdateEntryData();
static QWidget *Create(QWidget *parent,
std::shared_ptr<MacroCondition> cond)
{
return new MacroConditionFileEdit(
parent,
std::dynamic_pointer_cast<MacroConditionFile>(cond));
}
private slots:
void FileTypeChanged(int index);
void PathChanged(const QString &text);
void MatchTextChanged();
void UseRegexChanged(int state);
void CheckModificationDateChanged(int state);
void OnlyMatchIfChangedChanged(int state);
signals:
void HeaderInfoChanged(const QString &);
protected:
QComboBox *_fileType;
FileSelection *_filePath;
QPlainTextEdit *_matchText;
QCheckBox *_useRegex;
QCheckBox *_checkModificationDate;
QCheckBox *_checkFileContent;
std::shared_ptr<MacroConditionFile> _entryData;
private:
bool _loading = true;
};

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@@ -1,77 +0,0 @@
#pragma once
#include "macro.hpp"
#include <QComboBox>
#include <QPushButton>
#include <QPlainTextEdit>
#include <QCheckBox>
enum class FilterCondition {
ENABLED,
DISABLED,
SETTINGS,
};
class MacroConditionFilter : public MacroCondition {
public:
bool CheckCondition();
bool Save(obs_data_t *obj);
bool Load(obs_data_t *obj);
std::string GetShortDesc();
std::string GetId() { return id; };
static std::shared_ptr<MacroCondition> Create()
{
return std::make_shared<MacroConditionFilter>();
}
OBSWeakSource _source;
OBSWeakSource _filter;
FilterCondition _condition = FilterCondition::ENABLED;
std::string _settings = "";
bool _regex = false;
private:
static bool _registered;
static const std::string id;
};
class MacroConditionFilterEdit : public QWidget {
Q_OBJECT
public:
MacroConditionFilterEdit(
QWidget *parent,
std::shared_ptr<MacroConditionFilter> cond = nullptr);
void UpdateEntryData();
static QWidget *Create(QWidget *parent,
std::shared_ptr<MacroCondition> cond)
{
return new MacroConditionFilterEdit(
parent,
std::dynamic_pointer_cast<MacroConditionFilter>(cond));
}
private slots:
void SourceChanged(const QString &text);
void FilterChanged(const QString &text);
void ConditionChanged(int cond);
void GetSettingsClicked();
void SettingsChanged();
void RegexChanged(int);
signals:
void HeaderInfoChanged(const QString &);
protected:
QComboBox *_sources;
QComboBox *_filters;
QComboBox *_conditions;
QPushButton *_getSettings;
QPlainTextEdit *_settings;
QCheckBox *_regex;
std::shared_ptr<MacroConditionFilter> _entryData;
private:
void SetSettingsSelectionVisible(bool visible);
bool _loading = true;
};

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@@ -1,54 +0,0 @@
#pragma once
#include "macro.hpp"
#include <QWidget>
#include <QLineEdit>
class MacroConditionHotkey : public MacroCondition {
public:
MacroConditionHotkey();
~MacroConditionHotkey();
bool CheckCondition();
bool Save(obs_data_t *obj);
bool Load(obs_data_t *obj);
std::string GetId() { return id; };
static std::shared_ptr<MacroCondition> Create()
{
return std::make_shared<MacroConditionHotkey>();
}
void SetPressed() { _pressed = true; }
std::string _name;
obs_hotkey_id _hotkeyID = OBS_INVALID_HOTKEY_ID;
private:
bool _pressed = false;
static bool _registered;
static const std::string id;
};
class MacroConditionHotkeyEdit : public QWidget {
Q_OBJECT
public:
MacroConditionHotkeyEdit(
QWidget *parent,
std::shared_ptr<MacroConditionHotkey> cond = nullptr);
void UpdateEntryData();
static QWidget *Create(QWidget *parent,
std::shared_ptr<MacroCondition> cond)
{
return new MacroConditionHotkeyEdit(
parent,
std::dynamic_pointer_cast<MacroConditionHotkey>(cond));
}
private slots:
void NameChanged();
protected:
QLineEdit *_name;
std::shared_ptr<MacroConditionHotkey> _entryData;
private:
bool _loading = true;
};

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@@ -1,52 +0,0 @@
#pragma once
#include "macro.hpp"
#include "duration-control.hpp"
#include <QWidget>
#include <QComboBox>
class MacroConditionIdle : public MacroCondition {
public:
bool CheckCondition();
bool Save(obs_data_t *obj);
bool Load(obs_data_t *obj);
std::string GetId() { return id; };
static std::shared_ptr<MacroCondition> Create()
{
return std::make_shared<MacroConditionIdle>();
}
Duration _duration;
private:
static bool _registered;
static const std::string id;
};
class MacroConditionIdleEdit : public QWidget {
Q_OBJECT
public:
MacroConditionIdleEdit(
QWidget *parent,
std::shared_ptr<MacroConditionIdle> cond = nullptr);
void UpdateEntryData();
static QWidget *Create(QWidget *parent,
std::shared_ptr<MacroCondition> cond)
{
return new MacroConditionIdleEdit(
parent,
std::dynamic_pointer_cast<MacroConditionIdle>(cond));
}
private slots:
void DurationChanged(double seconds);
void DurationUnitChanged(DurationUnit unit);
protected:
DurationSelection *_duration;
std::shared_ptr<MacroConditionIdle> _entryData;
private:
bool _loading = true;
};

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@@ -1,91 +0,0 @@
#pragma once
#include "macro.hpp"
#include "macro-selection.hpp"
#include <QComboBox>
#include <QSpinBox>
#include <QPushButton>
#include <QHBoxLayout>
#include <QTimer>
enum class MacroConditionMacroType {
COUNT,
STATE,
};
enum class CounterCondition {
BELOW,
ABOVE,
EQUAL,
};
class MacroConditionMacro : public MacroRefCondition {
public:
bool CheckCondition();
bool Save(obs_data_t *obj);
bool Load(obs_data_t *obj);
std::string GetShortDesc();
std::string GetId() { return id; };
static std::shared_ptr<MacroCondition> Create()
{
return std::make_shared<MacroConditionMacro>();
}
MacroConditionMacroType _type = MacroConditionMacroType::STATE;
CounterCondition _counterCondition = CounterCondition::BELOW;
int _count = 0;
private:
bool CheckCountCondition();
bool CheckStateCondition();
static bool _registered;
static const std::string id;
};
class MacroConditionMacroEdit : public QWidget {
Q_OBJECT
public:
MacroConditionMacroEdit(
QWidget *parent,
std::shared_ptr<MacroConditionMacro> cond = nullptr);
void UpdateEntryData();
static QWidget *Create(QWidget *parent,
std::shared_ptr<MacroCondition> cond)
{
return new MacroConditionMacroEdit(
parent,
std::dynamic_pointer_cast<MacroConditionMacro>(cond));
}
private slots:
void MacroChanged(const QString &text);
void MacroRemove(const QString &name);
void TypeChanged(int type);
void CountChanged(int value);
void ConditionChanged(int cond);
void ResetClicked();
void UpdateCount();
signals:
void HeaderInfoChanged(const QString &);
protected:
MacroSelection *_macros;
QComboBox *_types;
QComboBox *_counterConditions;
QSpinBox *_count;
QLabel *_currentCount;
QPushButton *_resetCount;
QHBoxLayout *_settingsLine1;
QHBoxLayout *_settingsLine2;
std::unique_ptr<QTimer> _timer;
std::shared_ptr<MacroConditionMacro> _entryData;
private:
void ClearLayouts();
void SetupStateWidgets();
void SetupCountWidgets();
void ResetTimer();
bool _loading = true;
};

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@@ -1,106 +0,0 @@
#pragma once
#include "macro.hpp"
#include <limits>
#include <QWidget>
#include <QComboBox>
#include "duration-control.hpp"
enum class MediaTimeRestriction {
TIME_RESTRICTION_NONE,
TIME_RESTRICTION_SHORTER,
TIME_RESTRICTION_LONGER,
TIME_RESTRICTION_REMAINING_SHORTER,
TIME_RESTRICTION_REMAINING_LONGER,
};
constexpr auto custom_media_states_offset = 100;
enum class MediaState {
// OBS's internal states
OBS_MEDIA_STATE_NONE,
OBS_MEDIA_STATE_PLAYING,
OBS_MEDIA_STATE_OPENING,
OBS_MEDIA_STATE_BUFFERING,
OBS_MEDIA_STATE_PAUSED,
OBS_MEDIA_STATE_STOPPED,
OBS_MEDIA_STATE_ENDED,
OBS_MEDIA_STATE_ERROR,
// Just a marker
LAST_OBS_MEDIA_STATE,
// states added for use in the plugin
PLAYED_TO_END = custom_media_states_offset,
ANY,
};
class MacroConditionMedia : public MacroCondition {
public:
~MacroConditionMedia();
bool CheckCondition();
bool Save(obs_data_t *obj);
bool Load(obs_data_t *obj);
std::string GetShortDesc();
std::string GetId() { return id; };
static std::shared_ptr<MacroCondition> Create()
{
return std::make_shared<MacroConditionMedia>();
}
void ClearSignalHandler();
void ResetSignalHandler();
static void MediaStopped(void *data, calldata_t *);
static void MediaEnded(void *data, calldata_t *);
OBSWeakSource _source = nullptr;
MediaState _state = MediaState::OBS_MEDIA_STATE_NONE;
MediaTimeRestriction _restriction =
MediaTimeRestriction::TIME_RESTRICTION_NONE;
Duration _time;
private:
std::atomic_bool _stopped = {false};
std::atomic_bool _ended = {false};
// Trigger scene change only once even if media state might trigger repeatedly
bool _alreadyMatched = false;
// Workaround to enable use of "ended" to specify end of VLC playlist
bool _previousStateEnded = false;
bool _playedToEnd = false;
static bool _registered;
static const std::string id;
};
class MacroConditionMediaEdit : public QWidget {
Q_OBJECT
public:
MacroConditionMediaEdit(
QWidget *parent,
std::shared_ptr<MacroConditionMedia> cond = nullptr);
void UpdateEntryData();
static QWidget *Create(QWidget *parent,
std::shared_ptr<MacroCondition> cond)
{
return new MacroConditionMediaEdit(
parent,
std::dynamic_pointer_cast<MacroConditionMedia>(cond));
}
private slots:
void SourceChanged(const QString &text);
void StateChanged(int index);
void TimeRestrictionChanged(int index);
void TimeChanged(double seconds);
void TimeUnitChanged(DurationUnit unit);
signals:
void HeaderInfoChanged(const QString &);
protected:
QComboBox *_mediaSources;
QComboBox *_states;
QComboBox *_timeRestrictions;
DurationSelection *_time;
std::shared_ptr<MacroConditionMedia> _entryData;
private:
bool _loading = true;
};

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@@ -1,54 +0,0 @@
#pragma once
#include "macro.hpp"
#include <QWidget>
#include <QComboBox>
enum class PluginStateCondition {
SCENESWITCHED,
};
class MacroConditionPluginState : public MacroCondition {
public:
bool CheckCondition();
bool Save(obs_data_t *obj);
bool Load(obs_data_t *obj);
std::string GetId() { return id; };
static std::shared_ptr<MacroCondition> Create()
{
return std::make_shared<MacroConditionPluginState>();
}
PluginStateCondition _condition = PluginStateCondition::SCENESWITCHED;
private:
static bool _registered;
static const std::string id;
};
class MacroConditionPluginStateEdit : public QWidget {
Q_OBJECT
public:
MacroConditionPluginStateEdit(
QWidget *parent,
std::shared_ptr<MacroConditionPluginState> cond = nullptr);
void UpdateEntryData();
static QWidget *Create(QWidget *parent,
std::shared_ptr<MacroCondition> cond)
{
return new MacroConditionPluginStateEdit(
parent,
std::dynamic_pointer_cast<MacroConditionPluginState>(
cond));
}
private slots:
void ConditionChanged(int cond);
protected:
QComboBox *_condition;
std::shared_ptr<MacroConditionPluginState> _entryData;
private:
bool _loading = true;
};

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@@ -1,56 +0,0 @@
#pragma once
#include "macro.hpp"
#include <QComboBox>
#include <QCheckBox>
class MacroConditionProcess : public MacroCondition {
public:
bool CheckCondition();
bool Save(obs_data_t *obj);
bool Load(obs_data_t *obj);
std::string GetShortDesc();
std::string GetId() { return id; };
static std::shared_ptr<MacroCondition> Create()
{
return std::make_shared<MacroConditionProcess>();
}
std::string _process;
bool _focus = true;
private:
static bool _registered;
static const std::string id;
};
class MacroConditionProcessEdit : public QWidget {
Q_OBJECT
public:
MacroConditionProcessEdit(
QWidget *parent,
std::shared_ptr<MacroConditionProcess> cond = nullptr);
void UpdateEntryData();
static QWidget *Create(QWidget *parent,
std::shared_ptr<MacroCondition> cond)
{
return new MacroConditionProcessEdit(
parent,
std::dynamic_pointer_cast<MacroConditionProcess>(cond));
}
private slots:
void ProcessChanged(const QString &text);
void FocusChanged(int state);
signals:
void HeaderInfoChanged(const QString &);
protected:
QComboBox *_processSelection;
QCheckBox *_focused;
std::shared_ptr<MacroConditionProcess> _entryData;
private:
bool _loading = true;
};

View File

@@ -1,55 +0,0 @@
#pragma once
#include "macro.hpp"
#include <QWidget>
#include <QComboBox>
enum class RecordState {
STOP,
PAUSE,
START,
};
class MacroConditionRecord : public MacroCondition {
public:
bool CheckCondition();
bool Save(obs_data_t *obj);
bool Load(obs_data_t *obj);
std::string GetId() { return id; };
static std::shared_ptr<MacroCondition> Create()
{
return std::make_shared<MacroConditionRecord>();
}
RecordState _recordState;
private:
static bool _registered;
static const std::string id;
};
class MacroConditionRecordEdit : public QWidget {
Q_OBJECT
public:
MacroConditionRecordEdit(
QWidget *parent,
std::shared_ptr<MacroConditionRecord> cond = nullptr);
void UpdateEntryData();
static QWidget *Create(QWidget *parent,
std::shared_ptr<MacroCondition> cond)
{
return new MacroConditionRecordEdit(
parent,
std::dynamic_pointer_cast<MacroConditionRecord>(cond));
}
private slots:
void StateChanged(int value);
protected:
QComboBox *_recordState;
std::shared_ptr<MacroConditionRecord> _entryData;
private:
bool _loading = true;
};

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@@ -1,60 +0,0 @@
#ifdef REPLAYBUFFER_SUPPORTED
#pragma once
#include "macro.hpp"
#include <QWidget>
#include <QComboBox>
enum class ReplayBufferState {
STOP,
START,
SAVE,
};
class MacroConditionReplayBuffer : public MacroCondition {
public:
bool CheckCondition();
bool Save(obs_data_t *obj);
bool Load(obs_data_t *obj);
std::string GetId() { return id; };
static std::shared_ptr<MacroCondition> Create()
{
return std::make_shared<MacroConditionReplayBuffer>();
}
ReplayBufferState _state;
private:
static bool _registered;
static const std::string id;
};
class MacroConditionReplayBufferEdit : public QWidget {
Q_OBJECT
public:
MacroConditionReplayBufferEdit(
QWidget *parent,
std::shared_ptr<MacroConditionReplayBuffer> cond = nullptr);
void UpdateEntryData();
static QWidget *Create(QWidget *parent,
std::shared_ptr<MacroCondition> cond)
{
return new MacroConditionReplayBufferEdit(
parent,
std::dynamic_pointer_cast<MacroConditionReplayBuffer>(
cond));
}
private slots:
void StateChanged(int value);
protected:
QComboBox *_state;
std::shared_ptr<MacroConditionReplayBuffer> _entryData;
private:
bool _loading = true;
};
#endif

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@@ -1,76 +0,0 @@
#pragma once
#include "macro.hpp"
#include "scene-selection.hpp"
#include <QWidget>
#include <QComboBox>
enum class SceneOrderCondition {
ABOVE,
BELOW,
POSITION,
};
class MacroConditionSceneOrder : public MacroCondition {
public:
bool CheckCondition();
bool Save(obs_data_t *obj);
bool Load(obs_data_t *obj);
std::string GetShortDesc();
std::string GetId() { return id; };
static std::shared_ptr<MacroCondition> Create()
{
return std::make_shared<MacroConditionSceneOrder>();
}
SceneSelection _scene;
OBSWeakSource _source;
OBSWeakSource _source2;
int _position = 0;
SceneOrderCondition _condition = SceneOrderCondition::ABOVE;
private:
static bool _registered;
static const std::string id;
};
class MacroConditionSceneOrderEdit : public QWidget {
Q_OBJECT
public:
MacroConditionSceneOrderEdit(
QWidget *parent,
std::shared_ptr<MacroConditionSceneOrder> cond = nullptr);
void UpdateEntryData();
static QWidget *Create(QWidget *parent,
std::shared_ptr<MacroCondition> cond)
{
return new MacroConditionSceneOrderEdit(
parent,
std::dynamic_pointer_cast<MacroConditionSceneOrder>(
cond));
}
private slots:
void SceneChanged(const SceneSelection &);
void SourceChanged(const QString &text);
void Source2Changed(const QString &text);
void ConditionChanged(int cond);
void PositionChanged(int cond);
signals:
void HeaderInfoChanged(const QString &);
protected:
SceneSelectionWidget *_scenes;
QComboBox *_conditions;
QComboBox *_sources;
QComboBox *_sources2;
QSpinBox *_position;
QLabel *_posInfo;
std::shared_ptr<MacroConditionSceneOrder> _entryData;
private:
void SetWidgetVisibility(bool showPos);
bool _loading = true;
};

View File

@@ -1,69 +0,0 @@
#pragma once
#include "macro.hpp"
#include "scene-selection.hpp"
#include <QSpinBox>
#include <QPlainTextEdit>
#include <QCheckBox>
class MacroConditionSceneTransform : public MacroCondition {
public:
bool CheckCondition();
bool Save(obs_data_t *obj);
bool Load(obs_data_t *obj);
std::string GetShortDesc();
std::string GetId() { return id; };
static std::shared_ptr<MacroCondition> Create()
{
return std::make_shared<MacroConditionSceneTransform>();
}
SceneSelection _scene;
OBSWeakSource _source;
bool _regex = false;
std::string _settings = "";
private:
static bool _registered;
static const std::string id;
};
class MacroConditionSceneTransformEdit : public QWidget {
Q_OBJECT
public:
MacroConditionSceneTransformEdit(
QWidget *parent,
std::shared_ptr<MacroConditionSceneTransform> entryData =
nullptr);
void UpdateEntryData();
static QWidget *Create(QWidget *parent,
std::shared_ptr<MacroCondition> cond)
{
return new MacroConditionSceneTransformEdit(
parent,
std::dynamic_pointer_cast<MacroConditionSceneTransform>(
cond));
}
private slots:
void SceneChanged(const SceneSelection &);
void SourceChanged(const QString &text);
void GetSettingsClicked();
void SettingsChanged();
void RegexChanged(int);
signals:
void HeaderInfoChanged(const QString &);
protected:
SceneSelectionWidget *_scenes;
QComboBox *_sources;
QPushButton *_getSettings;
QPlainTextEdit *_settings;
QCheckBox *_regex;
std::shared_ptr<MacroConditionSceneTransform> _entryData;
private:
bool _loading = true;
};

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@@ -1,70 +0,0 @@
#pragma once
#include "macro.hpp"
#include "scene-selection.hpp"
#include <QWidget>
#include <QComboBox>
#include <QCheckBox>
enum class SceneType {
CURRENT,
PREVIOUS,
CHANGED,
NOTCHANGED,
};
class MacroConditionScene : public MacroCondition {
public:
bool CheckCondition();
bool Save(obs_data_t *obj);
bool Load(obs_data_t *obj);
std::string GetShortDesc();
std::string GetId() { return id; };
static std::shared_ptr<MacroCondition> Create()
{
return std::make_shared<MacroConditionScene>();
}
bool _waitForTransition = false;
SceneSelection _scene;
SceneType _type;
private:
std::chrono::high_resolution_clock::time_point _lastSceneChangeTime{};
static bool _registered;
static const std::string id;
};
class MacroConditionSceneEdit : public QWidget {
Q_OBJECT
public:
MacroConditionSceneEdit(
QWidget *parent,
std::shared_ptr<MacroConditionScene> cond = nullptr);
void UpdateEntryData();
static QWidget *Create(QWidget *parent,
std::shared_ptr<MacroCondition> cond)
{
return new MacroConditionSceneEdit(
parent,
std::dynamic_pointer_cast<MacroConditionScene>(cond));
}
private slots:
void SceneChanged(const SceneSelection &);
void TypeChanged(int value);
void WaitForTransitionChanged(int state);
signals:
void HeaderInfoChanged(const QString &);
protected:
SceneSelectionWidget *_scenes;
QComboBox *_sceneType;
QCheckBox *_waitForTransition;
std::shared_ptr<MacroConditionScene> _entryData;
private:
void SetWidgetVisibility();
bool _loading = true;
};

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@@ -1,74 +0,0 @@
#pragma once
#include "macro.hpp"
#include <QComboBox>
#include <QPushButton>
#include <QPlainTextEdit>
#include <QCheckBox>
enum class SourceCondition {
ACTIVE,
SHOWING,
SETTINGS,
};
class MacroConditionSource : public MacroCondition {
public:
bool CheckCondition();
bool Save(obs_data_t *obj);
bool Load(obs_data_t *obj);
std::string GetShortDesc();
std::string GetId() { return id; };
static std::shared_ptr<MacroCondition> Create()
{
return std::make_shared<MacroConditionSource>();
}
OBSWeakSource _source = nullptr;
SourceCondition _condition = SourceCondition::ACTIVE;
std::string _settings = "";
bool _regex = false;
private:
static bool _registered;
static const std::string id;
};
class MacroConditionSourceEdit : public QWidget {
Q_OBJECT
public:
MacroConditionSourceEdit(
QWidget *parent,
std::shared_ptr<MacroConditionSource> cond = nullptr);
void UpdateEntryData();
static QWidget *Create(QWidget *parent,
std::shared_ptr<MacroCondition> cond)
{
return new MacroConditionSourceEdit(
parent,
std::dynamic_pointer_cast<MacroConditionSource>(cond));
}
private slots:
void SourceChanged(const QString &text);
void ConditionChanged(int cond);
void GetSettingsClicked();
void SettingsChanged();
void RegexChanged(int);
signals:
void HeaderInfoChanged(const QString &);
protected:
QComboBox *_sources;
QComboBox *_conditions;
QPushButton *_getSettings;
QPlainTextEdit *_settings;
QCheckBox *_regex;
std::shared_ptr<MacroConditionSource> _entryData;
private:
void SetSettingsSelectionVisible(bool visible);
bool _loading = true;
};

View File

@@ -1,59 +0,0 @@
#pragma once
#include "macro.hpp"
#include <QWidget>
#include <QComboBox>
enum class StreamState {
STOP,
START,
STARTING,
STOPPING,
};
class MacroConditionStream : public MacroCondition {
public:
bool CheckCondition();
bool Save(obs_data_t *obj);
bool Load(obs_data_t *obj);
std::string GetId() { return id; };
static std::shared_ptr<MacroCondition> Create()
{
return std::make_shared<MacroConditionStream>();
}
StreamState _streamState;
private:
std::chrono::high_resolution_clock::time_point _lastStreamStartingTime{};
std::chrono::high_resolution_clock::time_point _lastStreamStoppingTime{};
static bool _registered;
static const std::string id;
};
class MacroConditionStreamEdit : public QWidget {
Q_OBJECT
public:
MacroConditionStreamEdit(
QWidget *parent,
std::shared_ptr<MacroConditionStream> cond = nullptr);
void UpdateEntryData();
static QWidget *Create(QWidget *parent,
std::shared_ptr<MacroCondition> cond)
{
return new MacroConditionStreamEdit(
parent,
std::dynamic_pointer_cast<MacroConditionStream>(cond));
}
private slots:
void StateChanged(int value);
protected:
QComboBox *_streamState;
std::shared_ptr<MacroConditionStream> _entryData;
private:
bool _loading = true;
};

View File

@@ -1,73 +0,0 @@
#pragma once
#include "macro.hpp"
#include "duration-control.hpp"
#include <QCheckBox>
#include <QPushButton>
#include <QTimer>
class MacroConditionTimer : public MacroCondition {
public:
bool CheckCondition();
bool Save(obs_data_t *obj);
bool Load(obs_data_t *obj);
std::string GetId() { return id; };
static std::shared_ptr<MacroCondition> Create()
{
return std::make_shared<MacroConditionTimer>();
}
void Pause();
void Continue();
void Reset();
Duration _duration;
bool _paused = false;
bool _saveRemaining = false;
double _remaining = 0.;
bool _oneshot = false;
private:
static bool _registered;
static const std::string id;
};
class MacroConditionTimerEdit : public QWidget {
Q_OBJECT
public:
MacroConditionTimerEdit(
QWidget *parent,
std::shared_ptr<MacroConditionTimer> cond = nullptr);
void UpdateEntryData();
static QWidget *Create(QWidget *parent,
std::shared_ptr<MacroCondition> cond)
{
return new MacroConditionTimerEdit(
parent,
std::dynamic_pointer_cast<MacroConditionTimer>(cond));
}
private slots:
void DurationChanged(double seconds);
void DurationUnitChanged(DurationUnit unit);
void SaveRemainingChanged(int state);
void AutoResetChanged(int state);
void PauseContinueClicked();
void ResetClicked();
void UpdateTimeRemaining();
protected:
void SetPauseContinueButtonLabel();
DurationSelection *_duration;
QCheckBox *_autoReset;
QCheckBox *_saveRemaining;
QPushButton *_reset;
QPushButton *_pauseConinue;
QLabel *_remaining;
std::shared_ptr<MacroConditionTimer> _entryData;
private:
QTimer timer;
bool _loading = true;
};

View File

@@ -1,79 +0,0 @@
#pragma once
#include "macro.hpp"
#include "duration-control.hpp"
#include "transition-selection.hpp"
#include <QWidget>
#include <QComboBox>
enum class TransitionCondition {
CURRENT,
DURATION,
STARTED,
ENDED,
};
class MacroConditionTransition : public MacroCondition {
public:
bool CheckCondition();
bool Save(obs_data_t *obj);
bool Load(obs_data_t *obj);
std::string GetShortDesc();
std::string GetId() { return id; };
static std::shared_ptr<MacroCondition> Create()
{
return std::make_shared<MacroConditionTransition>();
}
void ConnectToTransitionSignals();
void DisconnectTransitionSignals();
TransitionCondition _condition = TransitionCondition::CURRENT;
TransitionSelection _transition;
Duration _duration;
private:
static void TransitionStarted(void *data, calldata_t *);
static void TransitionEnded(void *data, calldata_t *);
bool _started = false;
bool _ended = false;
std::chrono::high_resolution_clock::time_point _lastTransitionEndTime{};
static bool _registered;
static const std::string id;
};
class MacroConditionTransitionEdit : public QWidget {
Q_OBJECT
public:
MacroConditionTransitionEdit(
QWidget *parent,
std::shared_ptr<MacroConditionTransition> cond = nullptr);
void UpdateEntryData();
static QWidget *Create(QWidget *parent,
std::shared_ptr<MacroCondition> cond)
{
return new MacroConditionTransitionEdit(
parent,
std::dynamic_pointer_cast<MacroConditionTransition>(
cond));
}
private slots:
void ConditionChanged(int cond);
void TransitionChanged(const TransitionSelection &);
void DurationChanged(double seconds);
signals:
void HeaderInfoChanged(const QString &);
protected:
QComboBox *_conditions;
TransitionSelectionWidget *_transitions;
DurationSelection *_duration;
QLabel *_durationSuffix;
std::shared_ptr<MacroConditionTransition> _entryData;
private:
void SetWidgetVisibility();
bool _loading = true;
};

View File

@@ -1,182 +0,0 @@
#pragma once
#include "macro.hpp"
#include "screenshot-helper.hpp"
#include "file-selection.hpp"
#include <QWidget>
#include <QComboBox>
#include <QCheckBox>
#include <QHBoxLayout>
#include <chrono>
#include <opencv2/opencv.hpp>
enum class VideoCondition {
MATCH,
DIFFER,
HAS_NOT_CHANGED,
HAS_CHANGED,
NO_IMAGE,
PATTERN,
OBJECT,
};
struct PatternMatchData {
cv::Mat4b rgbaPattern;
cv::Mat3b rgbPattern;
cv::Mat1b mask;
};
constexpr int minMinNeighbors = 3;
constexpr int maxMinNeighbors = 6;
class MacroConditionVideo : public MacroCondition {
public:
bool CheckCondition();
bool Save(obs_data_t *obj);
bool Load(obs_data_t *obj);
std::string GetShortDesc();
std::string GetId() { return id; };
QImage GetMatchImage() { return _matchImage; };
static std::shared_ptr<MacroCondition> Create()
{
return std::make_shared<MacroConditionVideo>();
}
void GetScreenshot();
bool LoadImageFromFile();
bool LoadModelData(std::string &path);
std::string GetModelDataPath() { return _modelDataPath; }
void ResetLastMatch() { _lastMatchResult = false; }
OBSWeakSource _videoSource;
VideoCondition _condition = VideoCondition::MATCH;
std::string _file = obs_module_text("AdvSceneSwitcher.enterPath");
bool _useAlphaAsMask = false;
bool _usePatternForChangedCheck = false;
PatternMatchData _patternData;
double _patternThreshold = 0.8;
cv::CascadeClassifier _objectCascade;
double _scaleFactor = 1.1;
int _minNeighbors = minMinNeighbors;
int _minSizeX = 0;
int _minSizeY = 0;
int _maxSizeX = 0;
int _maxSizeY = 0;
bool _throttleEnabled = false;
int _throttleCount = 3;
private:
bool OutputChanged();
bool ScreenshotContainsPattern();
bool ScreenshotContainsObject();
bool Compare();
bool CheckShouldBeSkipped();
std::unique_ptr<AdvSSScreenshotObj> _screenshotData = nullptr;
QImage _matchImage;
std::string _modelDataPath =
obs_get_module_data_path(obs_current_module()) +
std::string(
"/res/cascadeClassifiers/haarcascade_frontalface_alt.xml");
bool _lastMatchResult = false;
int _runCount = 0;
static bool _registered;
static const std::string id;
};
class ThresholdSlider : public QWidget {
Q_OBJECT
public:
ThresholdSlider(double min = 0., double max = 1.,
const QString &label = "threshold",
const QString &description = "", QWidget *parent = 0);
void SetDoubleValue(double);
public slots:
void NotifyValueChanged(int value);
signals:
void DoubleValueChanged(double value);
private:
void SetDoubleValueText(double);
QLabel *_value;
QSlider *_slider;
double _scale = 100.0;
int _precision = 2;
};
class MacroConditionVideoEdit : public QWidget {
Q_OBJECT
public:
MacroConditionVideoEdit(
QWidget *parent,
std::shared_ptr<MacroConditionVideo> cond = nullptr);
void UpdateEntryData();
static QWidget *Create(QWidget *parent,
std::shared_ptr<MacroCondition> cond)
{
return new MacroConditionVideoEdit(
parent,
std::dynamic_pointer_cast<MacroConditionVideo>(cond));
}
void UpdatePreviewTooltip();
private slots:
void SourceChanged(const QString &text);
void ConditionChanged(int cond);
void ImagePathChanged(const QString &text);
void ImageBrowseButtonClicked();
void UsePatternForChangedCheckChanged(int value);
void PatternThresholdChanged(double);
void UseAlphaAsMaskChanged(int value);
void ModelPathChanged(const QString &text);
void ObjectScaleThresholdChanged(double);
void MinNeighborsChanged(int value);
void MinSizeXChanged(int value);
void MinSizeYChanged(int value);
void MaxSizeXChanged(int value);
void MaxSizeYChanged(int value);
void ThrottleEnableChanged(int value);
void ThrottleCountChanged(int value);
void ShowMatchClicked();
signals:
void HeaderInfoChanged(const QString &);
protected:
QComboBox *_videoSelection;
QComboBox *_condition;
QCheckBox *_usePatternForChangedCheck;
FileSelection *_imagePath;
ThresholdSlider *_patternThreshold;
QCheckBox *_useAlphaAsMask;
FileSelection *_modelDataPath;
QHBoxLayout *_modelPathLayout;
ThresholdSlider *_objectScaleThreshold;
QHBoxLayout *_neighborsControlLayout;
QSpinBox *_minNeighbors;
QLabel *_minNeighborsDescription;
QHBoxLayout *_minSizeControlLayout;
QSpinBox *_minSizeX;
QSpinBox *_minSizeY;
QHBoxLayout *_maxSizeControlLayout;
QSpinBox *_maxSizeX;
QSpinBox *_maxSizeY;
QHBoxLayout *_throttleControlLayout;
QCheckBox *_throttleEnable;
QSpinBox *_throttleCount;
QPushButton *_showMatch;
std::shared_ptr<MacroConditionVideo> _entryData;
private:
void SetWidgetVisibility();
bool _loading = true;
};

View File

@@ -1,58 +0,0 @@
#ifdef VCAM_SUPPORTED
#pragma once
#include "macro.hpp"
#include <QWidget>
#include <QComboBox>
enum class VCamState {
STOP,
START,
};
class MacroConditionVCam : public MacroCondition {
public:
bool CheckCondition();
bool Save(obs_data_t *obj);
bool Load(obs_data_t *obj);
std::string GetId() { return id; };
static std::shared_ptr<MacroCondition> Create()
{
return std::make_shared<MacroConditionVCam>();
}
VCamState _state;
private:
static bool _registered;
static const std::string id;
};
class MacroConditionVCamEdit : public QWidget {
Q_OBJECT
public:
MacroConditionVCamEdit(
QWidget *parent,
std::shared_ptr<MacroConditionVCam> cond = nullptr);
void UpdateEntryData();
static QWidget *Create(QWidget *parent,
std::shared_ptr<MacroCondition> cond)
{
return new MacroConditionVCamEdit(
parent,
std::dynamic_pointer_cast<MacroConditionVCam>(cond));
}
private slots:
void StateChanged(int value);
protected:
QComboBox *_states;
std::shared_ptr<MacroConditionVCam> _entryData;
private:
bool _loading = true;
};
#endif

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