fix previous scene handling

This commit is contained in:
WarmUpTill
2020-10-18 17:37:33 +02:00
parent 986422ca83
commit fd3be07024

View File

@@ -5,7 +5,7 @@
bool SceneSwitcherEntry::initialized()
{
return scene && transition;
return (usePreviousScene || WeakSourceValid(scene)) && transition;
}
bool SceneSwitcherEntry::valid()
@@ -17,9 +17,11 @@ bool SceneSwitcherEntry::valid()
void SceneSwitcherEntry::logMatch()
{
obs_source_t *s = obs_weak_source_get_source(scene);
const char *sceneName = obs_source_get_name(s);
obs_source_release(s);
const char *sceneName = previous_scene_name;
if (!usePreviousScene) {
OBSSource s = obs_weak_source_get_source(scene);
const char *sceneName = obs_source_get_name(s);
}
blog(LOG_INFO, "match for '%s' - switch to scene '%s'", getType(),
sceneName);
}
@@ -39,7 +41,11 @@ SwitchWidget::SwitchWidget(SceneSwitcherEntry *s, bool usePreviousScene)
AdvSceneSwitcher::populateTransitionSelection(transitions);
if (s) {
scenes->setCurrentText(GetWeakSourceName(s->scene).c_str());
if (s->usePreviousScene)
scenes->setCurrentText(previous_scene_name);
else
scenes->setCurrentText(
GetWeakSourceName(s->scene).c_str());
transitions->setCurrentText(
GetWeakSourceName(s->transition).c_str());
}
@@ -69,6 +75,7 @@ void SwitchWidget::SceneChanged(const QString &text)
if (loading || !switchData)
return;
std::lock_guard<std::mutex> lock(switcher->m);
switchData->usePreviousScene = text.compare(previous_scene_name) == 0;
switchData->scene = GetWeakSourceByQString(text);
}