Commit Graph

  • a3207b851b Fixed mouse coordinate range on Mac OS X Sam Lantinga 2008-11-27 21:53:18 +00:00
  • 0c7f548799 RemDisabled some video drivers which are not converted to 1.3 yet Sam Lantinga 2008-11-27 05:29:12 +00:00
  • 1a2a7e3b1d Show the grey background first before starting to blit sprites Sam Lantinga 2008-11-27 04:51:34 +00:00
  • 74a727cda7 Date: Wed, 26 Nov 2008 19:50:31 +0100 From: Couriersud Subject: LPGL and closed-source license / Re: [Bug 607] Texture palette not up Sam Lantinga 2008-11-26 21:59:35 +00:00
  • 7c8033930d Both testsprite and testsprite2 use a grey background Sam Lantinga 2008-11-26 15:52:00 +00:00
  • ef12a03dba Fixed bug #605, per Martin's suggestion Sam Lantinga 2008-11-25 20:06:27 +00:00
  • eb7a0d4ec7 Updated with latest glext.h Sam Lantinga 2008-11-25 08:40:52 +00:00
  • 868d2ced9e It turns out both the software and the OpenGL renderer had the same problem. According to the spec, when SDL_SRCALPHA is set, the colorkey is ignored, so we just need to convert the colorkey into the alpha channel. Sam Lantinga 2008-11-25 05:29:14 +00:00
  • 8f182d2156 indent Sam Lantinga 2008-11-25 02:21:53 +00:00
  • 5445c3f318 Fixed bug with converting colorkey surface to texture Sam Lantinga 2008-11-25 02:12:19 +00:00
  • cb6c4de7d8 Sam Lantinga 2008-11-25 00:48:25 +00:00
  • b0b75884f3 Fixed Direct3D rendering Sam Lantinga 2008-11-25 00:29:44 +00:00
  • 1394a9a4dc Added testsprite test projects for Visual Studio Sam Lantinga 2008-11-24 23:55:18 +00:00
  • 6a2047e7ea Added software fallback for YUV overlay code when YUV textures aren't available. Sam Lantinga 2008-11-24 23:25:36 +00:00
  • 1e813b5f4d Disable spurious warning Sam Lantinga 2008-11-24 21:43:02 +00:00
  • 825b0b08f1 Fixed Bugzilla bug #205 Sam Lantinga 2008-11-24 00:18:42 +00:00
  • 93b7d9e6f8 Preliminary support for YUV textures Sam Lantinga 2008-11-22 06:59:22 +00:00
  • 21695e01dc Adding SDL 1.3 release checklist, so we start getting a list of must-have features and bug fixes for a 1.3 release Sam Lantinga 2008-11-17 18:50:50 +00:00
  • 5ea99603f1 Sort by HID usage, which makes more sense and is more cross-platform Sam Lantinga 2008-11-08 07:34:21 +00:00
  • 94a87d0813 We'd never port SDL to Minix... would we? :) Sam Lantinga 2008-10-29 05:56:23 +00:00
  • 1d7c497a17 Added dummy shared object files, fixing linker errors Sam Lantinga 2008-10-18 04:03:41 +00:00
  • 3cd42cfe35 Sam Lantinga 2008-10-18 03:21:32 +00:00
  • ffeaf1e896 Added the SDL_haptic files to the project Sam Lantinga 2008-10-16 12:35:28 +00:00
  • c1dc5d87c3 Disabled the Haptic API on iPhone, changed the order of the header to match the other config headers. Sam Lantinga 2008-10-16 12:22:56 +00:00
  • ada44e87d4 Fixed compilation on mingw32. Edgar Simo 2008-10-14 18:28:28 +00:00
  • ab3c4fb876 Added missing math.h functionality for SDL_audiocvt.c Sam Lantinga 2008-10-12 16:30:42 +00:00
  • 24fa5e3a47 Don't include <math.h> when HAVE_MATH_H isn't defined Sam Lantinga 2008-10-12 16:21:36 +00:00
  • 45df39c52c This can be static Sam Lantinga 2008-10-12 16:15:43 +00:00
  • 94879f84f3 Fixed memory leak in raw mouse input processing. Corrected the mouse button indices. Sam Lantinga 2008-10-12 16:05:34 +00:00
  • 92c3984118 Final merge of Google Summer of Code 2008 work... Sam Lantinga 2008-10-04 06:46:59 +00:00
  • c8c0e07da9 Add XInput support to Xcode project (untested!). Ryan C. Gordon 2008-09-17 08:24:51 +00:00
  • 5b27f96366 Some cleanups on the new XInput code. Ryan C. Gordon 2008-09-17 08:20:57 +00:00
  • 83e289b238 Removed zap_ptr hack from Bugzilla #602...it was incorrect. Ryan C. Gordon 2008-09-15 20:48:51 +00:00
  • 258a2014c7 Almost got this compiling on Cygwin32, just needs DirectInput 7 Sam Lantinga 2008-09-15 08:41:03 +00:00
  • e6e45a547d Updated Visual C++ build Sam Lantinga 2008-09-15 07:34:36 +00:00
  • 6dfa39cc32 more more! Sam Lantinga 2008-09-15 06:49:23 +00:00
  • e384f9cb8e Yet more math... Sam Lantinga 2008-09-15 06:48:41 +00:00
  • 80988b9d30 Whoops, missed a file... Sam Lantinga 2008-09-15 06:46:23 +00:00
  • 6e802db3f0 Expanded the libm support and put it into a separate directory. Sam Lantinga 2008-09-15 06:33:23 +00:00
  • b94b3e7baa Sam Lantinga 2008-09-15 05:14:11 +00:00
  • 539aad42ea Merged r4087:4088 from branches/SDL-1.2: missing semicolon. Ryan C. Gordon 2008-09-15 05:09:45 +00:00
  • 458f7b5b0c indent Sam Lantinga 2008-09-15 04:32:36 +00:00
  • c5c81ebf59 http://sources.redhat.com/ml/newlib/2002/msg00230.html Sam Lantinga 2008-09-15 04:31:30 +00:00
  • 3b3a1b8cdf Merged r4082:4083 from branches/SDL-1.2: sparc64 crash fix. Ryan C. Gordon 2008-09-08 07:38:41 +00:00
  • 242cd3897b Fixes to the NDS sprite2 test. Illustrates partially working texture-as-sprite functionality. Darren Alton 2008-09-06 04:31:34 +00:00
  • 6fb0102145 Initial work for NDS haptic support. Darren Alton 2008-09-06 00:10:16 +00:00
  • 1e595453ac Allow testing haptic devices by index. Edgar Simo 2008-09-04 13:43:39 +00:00
  • 2f926dac88 Added SDL_GL_RETAINED_BACKING attribute to SDL_GLattr Holmes Futrell 2008-09-02 20:27:47 +00:00
  • c6aae19257 Serves a similar purpose as SDL_opengl.h, except for OpenGLES. Holmes Futrell 2008-09-02 20:22:05 +00:00
  • 916349a04f Added support for OpenGL ES renderer Holmes Futrell 2008-09-02 20:19:45 +00:00
  • 0de9882579 Ran GNU indent on file Holmes Futrell 2008-09-02 20:11:06 +00:00
  • 32c4f213db Rolling back changes to revision 4071 ... made some mistakes, will try merging work again. Holmes Futrell 2008-09-02 20:05:33 +00:00
  • f69769dfa3 Added retained backing attribute, reference to UIKit renderer Holmes Futrell 2008-09-02 19:53:56 +00:00
  • 449f371859 This file serves a similar purpose as SDL_glfuncs.h, but for the OpenGL ES renderer. Holmes Futrell 2008-09-02 02:44:45 +00:00
  • 850aff64b6 Added OpenGL ES support Holmes Futrell 2008-09-02 02:27:06 +00:00
  • 7aae720160 These files are similar in purpose and structure as SDL_renderer_gl.c and SDL_renderer_gl.h, except they use OpenGL ES 1.1 for rendering. Holmes Futrell 2008-09-02 00:37:04 +00:00
  • 72d3929fca Fixed a bunch of compile warnings on Mac OS X Sam Lantinga 2008-09-01 16:04:20 +00:00
  • 0ddab56d41 Date: Sun, 31 Aug 2008 17:53:59 +0200 From: Couriersud Subject: Re: Updated DirectFB driver for SDL1.3 Sam Lantinga 2008-08-31 16:04:32 +00:00
  • 708f4c7ac5 indent Sam Lantinga 2008-08-31 16:03:55 +00:00
  • 9c4b835e49 Final merge of Google Summer of Code 2008 work... Sam Lantinga 2008-08-27 15:10:03 +00:00
  • 5d823facd5 Many mouse and tablet linux test file added Szymon Wilczek 2008-08-27 13:37:19 +00:00
  • 2ba47a0dc2 Fix for mingw compilation by Alam. Edgar Simo 2008-08-26 11:50:37 +00:00
  • fffbd1a1d1 Changed spaces to tabs. Edgar Simo 2008-08-26 11:40:37 +00:00
  • 3f882c94bb svn:ignore files generated by xcode. Edgar Simo 2008-08-26 11:27:30 +00:00
  • a9a0df07e8 Update to xcode to include haptic subsystem stuff by Alam. Edgar Simo 2008-08-26 11:18:34 +00:00
  • 37efd9020c Missing an include. Edgar Simo 2008-08-26 11:17:16 +00:00
  • a7f2971180 Fixed Visual Studio compilation problems Sam Lantinga 2008-08-26 07:34:49 +00:00
  • 9c7284cdda Fixed crash when tablet isn't detected properly Sam Lantinga 2008-08-26 07:34:23 +00:00
  • 3b22c14a63 Dynamically load wintab32.dll Sam Lantinga 2008-08-26 06:03:48 +00:00
  • ea7abca18f indent Sam Lantinga 2008-08-26 05:57:41 +00:00
  • 19d99d4cfc Added Wacom API headers. FIXME: Dynamically load the Wacom API functions from wintab32.dll Sam Lantinga 2008-08-26 05:26:28 +00:00
  • bfe61733da Couriersud fixed bug #603 Sam Lantinga 2008-08-26 02:47:26 +00:00
  • 38b73b01d9 indent. *sigh* Sam Lantinga 2008-08-26 02:40:24 +00:00
  • 0cc551f0cd Date: Sun, 20 Jul 2008 22:34:37 +0200 From: Couriersud Subject: Updated DirectFB driver for SDL1.3 Sam Lantinga 2008-08-26 02:32:45 +00:00
  • f74840152b Fixed compile errors for audio resampling. I'm not sure how this got missed... Sam Lantinga 2008-08-26 02:26:18 +00:00
  • f8a242d31e Merged force_feedback_branch r4042: unbuildability of dummy haptic driver with some configurations. Edgar Simo 2008-08-25 20:51:03 +00:00
  • 92d9759a5f Removed unneccesary code lines. Fixed mousename bug. Added lacking code in mousebutton Szymon Wilczek 2008-08-25 18:02:14 +00:00
  • 14e01ef127 Merge of force feedback branch r4039. Edgar Simo 2008-08-25 17:34:58 +00:00
  • a13381a54a Final merge of Google Summer of Code 2008 work... Sam Lantinga 2008-08-25 15:08:59 +00:00
  • 4220687185 Merging another last minute fix from force feedback branch (r4036) Edgar Simo 2008-08-25 10:14:21 +00:00
  • b5ce7cc37d Merged last minute fixes from force feedback branch (r4031, r4033, r4034) Sam Lantinga 2008-08-25 10:04:06 +00:00
  • a6fa308712 Final merge of Google Summer of Code 2008 work... Sam Lantinga 2008-08-25 09:55:03 +00:00
  • f24330df2a Fixed compile errors introduced during the merge refactoring Sam Lantinga 2008-08-25 08:50:37 +00:00
  • 6d8889d8e9 Added missing X1/X2 button support Sam Lantinga 2008-08-25 06:58:34 +00:00
  • 474cfaad1e Final merge of Google Summer of Code 2008 work... Sam Lantinga 2008-08-25 06:33:00 +00:00
  • a5968b9cb6 Missing keysym defines Sam Lantinga 2008-08-25 05:30:28 +00:00
  • 10d3a11fd0 Testing Subversion commit RSS feed. Ryan C. Gordon 2008-07-05 18:25:28 +00:00
  • eb59b3278d Reverted Holmes' changes, they should be on the iphone branch Sam Lantinga 2008-07-05 16:15:44 +00:00
  • a406dfe2a4 disabled compile time assertion ... no 64 bit primitive types available on iPhone (it appears) Holmes Futrell 2008-06-22 23:13:02 +00:00
  • 3995fbbd73 Added iPhone OS (__IPHONEOS__) as a platform Holmes Futrell 2008-06-22 23:12:02 +00:00
  • b32793e1f9 iPhone OS uses a custom main Holmes Futrell 2008-06-22 23:10:44 +00:00
  • 9816457898 Fixed compiler warning Sam Lantinga 2008-05-26 12:56:10 +00:00
  • 1a2cd9be5c Reverted revision 3416, fixing bug #589 http://bugzilla.libsdl.org/show_bug.cgi?id=589 Sam Lantinga 2008-05-26 12:43:37 +00:00
  • 48b1db8b30 Date: Wed, 7 May 2008 21:48:10 +0200 From: Christian Walther Subject: SDL 1.3 Xcode projects Sam Lantinga 2008-05-08 05:06:24 +00:00
  • 8ec5a89f81 Updated Xcode project from Eric Wing Sam Lantinga 2008-05-02 14:55:08 +00:00
  • b5de98aade So we don't forget to do this... Sam Lantinga 2008-03-18 12:31:14 +00:00
  • 97f034bc79 ran make indent Bob Pendleton 2008-03-14 20:43:44 +00:00
  • b6e476a69b re: bug#563. checking in some commented out trace code and a fix so that the in testalpha.c the background only flashes when alpha == 255. The problem that is being fixed is caused by clearing SDL_COPY_RLE_COLORKEY without setting SDL_COPY_RLE_DESIRED in SDL_UnRELSurface. Bob Pendleton 2008-03-14 18:17:49 +00:00
  • 98acd1149c In testdyngl.c the event type was being anded (&) with SDL_KEYDOWN and if the result was none zero the program was quiting. This is very weird because it was working earlier this week. Bob Pendleton 2008-03-07 23:57:15 +00:00
  • 1f0470ba8c oops, need to comment out some debug code. Bob Pendleton 2008-03-07 21:01:54 +00:00