Preliminary support for YUV textures

This commit is contained in:
Sam Lantinga
2008-11-22 06:59:22 +00:00
parent 21695e01dc
commit 93b7d9e6f8

View File

@@ -34,6 +34,7 @@
#include <OpenGL/OpenGL.h>
#endif
/* OpenGL renderer implementation */
/* Details on optimizing the texture path on Mac OS X:
@@ -112,7 +113,8 @@ SDL_RenderDriver GL_RenderDriver = {
SDL_PIXELFORMAT_BGR888,
SDL_PIXELFORMAT_ARGB8888,
SDL_PIXELFORMAT_ABGR8888,
SDL_PIXELFORMAT_ARGB2101010},
SDL_PIXELFORMAT_ARGB2101010,
SDL_PIXELFORMAT_UYVY},
0,
0}
};
@@ -502,6 +504,20 @@ GL_CreateTexture(SDL_Renderer * renderer, SDL_Texture * texture)
format = GL_BGRA;
type = GL_UNSIGNED_INT_2_10_10_10_REV;
break;
case SDL_PIXELFORMAT_UYVY:
// if (renderdata->GL_MESA_ycbcr_texture) {
// internalFormat = 3;
// format = GL_YCBCR_MESA;
// type = GL_UNSIGNED_SHORT_8_8_MESA;
// } else if (renderdata->GL_APPLE_ycbcr_422) {
internalFormat = GL_RGB8;
format = GL_YCBCR_422_APPLE;
type = GL_UNSIGNED_SHORT_8_8_APPLE;
// } else {
// SDL_SetError("Unsupported texture format");
// return -1;
// }
break;
default:
SDL_SetError("Unsupported texture format");
return -1;