Fixes to the NDS sprite2 test. Illustrates partially working texture-as-sprite functionality.

This commit is contained in:
Darren Alton
2008-09-06 04:31:34 +00:00
parent 6fb0102145
commit 242cd3897b
5 changed files with 95 additions and 159 deletions

View File

@@ -43,36 +43,35 @@ typedef struct
} NDS_HapticData;
void NDS_EZF_OpenNorWrite()
{
GBA_BUS[0x0FF0000] = 0xD200;
GBA_BUS[0x0000000] = 0x1500;
GBA_BUS[0x0010000] = 0xD200;
GBA_BUS[0x0020000] = 0x1500;
GBA_BUS[0x0E20000] = 0x1500;
GBA_BUS[0x0FE0000] = 0x1500;
}
void NDS_EZF_CloseNorWrite()
{
GBA_BUS[0x0FF0000] = 0xD200;
GBA_BUS[0x0000000] = 0x1500;
GBA_BUS[0x0010000] = 0xD200;
GBA_BUS[0x0020000] = 0x1500;
GBA_BUS[0x0E20000] = 0xD200;
GBA_BUS[0x0FE0000] = 0x1500;
}
void
NDS_EZF_OpenNorWrite()
{
GBA_BUS[0x0FF0000] = 0xD200;
GBA_BUS[0x0000000] = 0x1500;
GBA_BUS[0x0010000] = 0xD200;
void NDS_EZF_ChipReset()
{
GBA_BUS[0x0000] = 0x00F0 ;
GBA_BUS[0x1000] = 0x00F0 ;
}
uint32 NDS_EZF_IsPresent()
{
vuint16 id1,id2;
GBA_BUS[0x0020000] = 0x1500;
GBA_BUS[0x0E20000] = 0x1500;
GBA_BUS[0x0FE0000] = 0x1500;
}
void
NDS_EZF_CloseNorWrite()
{
GBA_BUS[0x0FF0000] = 0xD200;
GBA_BUS[0x0000000] = 0x1500;
GBA_BUS[0x0010000] = 0xD200;
GBA_BUS[0x0020000] = 0x1500;
@@ -82,41 +81,35 @@ uint32 NDS_EZF_IsPresent()
GBA_BUS[0x0FE0000] = 0x1500;
}
id1 = GBA_BUS[0x0001];
id2 = GBA_BUS[0x1001];
if((id1!=0x227E)|| (id2!=0x227E)) {
NDS_EZF_CloseNorWrite();
return 0;
}
id1 = GBA_BUS[0x000E];
id2 = GBA_BUS[0x100E];
void
NDS_EZF_ChipReset()
{
GBA_BUS[0x0000] = 0x00F0;
GBA_BUS[0x1000] = 0x00F0;
}
uint32 NDS_EZF_IsPresent()
if(id1==0x2218 && id2==0x2218) {
return 1;
{
vuint16 id1, id2;
return 0;
}
void NDS_EZF_SetShake(u8 pos)
NDS_EZF_OpenNorWrite();
GBA_BUS[0x0555] = 0x00AA;
GBA_BUS[0x02AA] = 0x0055;
u16 data = ((pos%3)|0x00F0);
GBA_BUS[0x0FF0000] = 0xD200;
GBA_BUS[0x0000000] = 0x1500;
GBA_BUS[0x0010000] = 0xD200;
GBA_BUS[0x0020000] = 0x1500;
GBA_BUS[0x0F10000] = data;
GBA_BUS[0x0FE0000] = 0x1500;
GBA_BUS[0x0555] = 0x0090;
GBA_BUS[0x1555] = 0x00AA;
GBA_BUS[0x12AA] = 0x0055;
GBA_BUS[0x1555] = 0x0090;
id1 = GBA_BUS[0x0001];
id2 = GBA_BUS[0x1001];
GBA_BUS[0] = 0x0000; /* write any value for vibration. */
GBA_BUS[0] = 0x0002;
}
if ((id1 != 0x227E) || (id2 != 0x227E)) {
NDS_EZF_CloseNorWrite();
return 0;
}
@@ -130,11 +123,11 @@ int
if (id1 == 0x2218 && id2 == 0x2218) {
if(isRumbleInserted()) {
return 1;
}
return 0;
} else if(NDS_EZF_IsPresent()) {
}
void
@@ -150,11 +143,14 @@ SDL_SYS_HapticInit(void)
GBA_BUS[0x0020000] = 0x1500;
if(nds_haptic) {
switch(nds_haptic->hwdata->type) {
case OFFICIAL: return "Nintendo DS Rumble Pak";
case EZF3IN1: return "EZFlash 3-in-1 Rumble";
default: return NULL;
GBA_BUS[0x0F10000] = data;
GBA_BUS[0x0FE0000] = 0x1500;
GBA_BUS[0] = 0x0000; /* write any value for vibration. */
GBA_BUS[0] = 0x0002;
}
static int
SDL_SYS_LogicError(void)
@@ -164,12 +160,12 @@ SDL_SYS_HapticName(int index)
}
if(!haptic) {
int
SDL_SYS_HapticInit(void)
{
int ret = 0;
if (isRumbleInserted()) {
if(!haptic->hwdata) {
/* official rumble pak is present. */
ret = 1;
printf("debug: haptic present: nintendo\n");
} else if (NDS_EZF_IsPresent()) {
@@ -179,10 +175,10 @@ SDL_SYS_HapticOpen(SDL_Haptic * haptic)
NDS_EZF_ChipReset();
} else {
printf("debug: no haptic found\n");
if(isRumbleInserted()) {
}
return ret;
} else if(NDS_EZF_IsPresent()) {
}
const char *
@@ -213,7 +209,7 @@ SDL_SYS_JoystickIsHaptic(SDL_Joystick * joystick)
if (!haptic->hwdata) {
SDL_OutOfMemory();
return -1;
/*SDL_SYS_LogicError();*/
}
nds_haptic = haptic;
haptic->supported = SDL_HAPTIC_CONSTANT;

View File

@@ -44,7 +44,8 @@
int
SDL_SYS_JoystickInit(void)
{
SDL_numjoysticks = 1;
SDL_numjoysticks = 1;
return (1);
}
@@ -78,14 +79,14 @@ SDL_SYS_JoystickOpen(SDL_Joystick * joystick)
* This function shouldn't update the joystick structure directly,
* but instead should call SDL_PrivateJoystick*() to deliver events
* and update joystick device state.
*/
*/
void
SDL_SYS_JoystickUpdate(SDL_Joystick * joystick)
{
u32 keysd, keysu;
int magnitude = 16384;
/*scanKeys(); - this is done in PumpEvents, because touch uses it too */
/*scanKeys(); - this is done in PumpEvents, because touch uses it too */
keysd = keysDown();
keysu = keysUp();
@@ -100,58 +101,58 @@ SDL_SYS_JoystickUpdate(SDL_Joystick * joystick)
}
if ((keysd & KEY_RIGHT)) {
SDL_PrivateJoystickAxis(joystick, 0, magnitude);
}
}
if ((keysu & (KEY_UP | KEY_DOWN))) {
SDL_PrivateJoystickAxis(joystick, 1, 0);
SDL_PrivateJoystickAxis(joystick, 1, 0);
}
if ((keysu & (KEY_LEFT | KEY_RIGHT))) {
if ((keysu & (KEY_LEFT | KEY_RIGHT))) {
SDL_PrivateJoystickAxis(joystick, 0, 0);
}
if ((keysd & KEY_A)) {
SDL_PrivateJoystickButton(joystick, 0, SDL_PRESSED);
}
}
if ((keysd & KEY_B)) {
SDL_PrivateJoystickButton(joystick, 1, SDL_PRESSED);
SDL_PrivateJoystickButton(joystick, 1, SDL_PRESSED);
}
if ((keysd & KEY_X)) {
if ((keysd & KEY_X)) {
SDL_PrivateJoystickButton(joystick, 2, SDL_PRESSED);
}
if ((keysd & KEY_Y)) {
SDL_PrivateJoystickButton(joystick, 3, SDL_PRESSED);
}
}
if ((keysd & KEY_L)) {
SDL_PrivateJoystickButton(joystick, 4, SDL_PRESSED);
SDL_PrivateJoystickButton(joystick, 4, SDL_PRESSED);
}
if ((keysd & KEY_R)) {
if ((keysd & KEY_R)) {
SDL_PrivateJoystickButton(joystick, 5, SDL_PRESSED);
}
if ((keysd & KEY_SELECT)) {
SDL_PrivateJoystickButton(joystick, 6, SDL_PRESSED);
}
}
if ((keysd & KEY_START)) {
SDL_PrivateJoystickButton(joystick, 7, SDL_PRESSED);
SDL_PrivateJoystickButton(joystick, 7, SDL_PRESSED);
}
if ((keysu & KEY_A)) {
if ((keysu & KEY_A)) {
SDL_PrivateJoystickButton(joystick, 0, SDL_RELEASED);
}
if ((keysu & KEY_B)) {
SDL_PrivateJoystickButton(joystick, 1, SDL_RELEASED);
}
}
if ((keysu & KEY_X)) {
SDL_PrivateJoystickButton(joystick, 2, SDL_RELEASED);
SDL_PrivateJoystickButton(joystick, 2, SDL_RELEASED);
}
if ((keysu & KEY_Y)) {
@@ -169,4 +170,3 @@ SDL_SYS_JoystickQuit(void)
if ((keysu & KEY_SELECT)) {
SDL_PrivateJoystickButton(joystick, 6, SDL_RELEASED);
}

View File

@@ -47,8 +47,8 @@ NDS_PumpEvents(_THIS)
}
if (keysHeld() & KEY_TOUCH) {
touchPosition t = touchReadXY();
SDL_SendMouseMotion(0, 0, t.px, t.py, 1); /* last arg is pressure,
hardcoded 1 for now */
SDL_SendMouseMotion(0, 0, t.px, t.py, 1); /* last arg is pressure,
hardcoded 1 for now */
}
}

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@@ -7,8 +7,6 @@
#include <fat.h>
#include "common.h"
#include "icon_bmp_bin.h"
#define NUM_SPRITES 10
#define MAX_SPEED 1
@@ -184,66 +182,7 @@ main(int argc, char *argv[])
if (!state) {
return 1;
}
for (i = 1; i < argc;) {
int consumed;
consumed = CommonArg(state, i);
if (consumed == 0) {
consumed = -1;
if (SDL_strcasecmp(argv[i], "--blend") == 0) {
if (argv[i + 1]) {
if (SDL_strcasecmp(argv[i + 1], "none") == 0) {
blendMode = SDL_TEXTUREBLENDMODE_NONE;
consumed = 2;
} else if (SDL_strcasecmp(argv[i + 1], "mask") == 0) {
blendMode = SDL_TEXTUREBLENDMODE_MASK;
consumed = 2;
} else if (SDL_strcasecmp(argv[i + 1], "blend") == 0) {
blendMode = SDL_TEXTUREBLENDMODE_BLEND;
consumed = 2;
} else if (SDL_strcasecmp(argv[i + 1], "add") == 0) {
blendMode = SDL_TEXTUREBLENDMODE_ADD;
consumed = 2;
} else if (SDL_strcasecmp(argv[i + 1], "mod") == 0) {
blendMode = SDL_TEXTUREBLENDMODE_MOD;
consumed = 2;
}
}
} else if (SDL_strcasecmp(argv[i], "--scale") == 0) {
if (argv[i + 1]) {
if (SDL_strcasecmp(argv[i + 1], "none") == 0) {
scaleMode = SDL_TEXTURESCALEMODE_NONE;
consumed = 2;
} else if (SDL_strcasecmp(argv[i + 1], "fast") == 0) {
scaleMode = SDL_TEXTURESCALEMODE_FAST;
consumed = 2;
} else if (SDL_strcasecmp(argv[i + 1], "slow") == 0) {
scaleMode = SDL_TEXTURESCALEMODE_SLOW;
consumed = 2;
} else if (SDL_strcasecmp(argv[i + 1], "best") == 0) {
scaleMode = SDL_TEXTURESCALEMODE_BEST;
consumed = 2;
}
}
} else if (SDL_strcasecmp(argv[i], "--cyclecolor") == 0) {
cycle_color = SDL_TRUE;
consumed = 1;
} else if (SDL_strcasecmp(argv[i], "--cyclealpha") == 0) {
cycle_alpha = SDL_TRUE;
consumed = 1;
} else if (SDL_isdigit(*argv[i])) {
num_sprites = SDL_atoi(argv[i]);
consumed = 1;
}
}
if (consumed < 0) {
fprintf(stderr,
"Usage: %s %s [--blend none|mask|blend|add|mod] [--scale none|fast|slow|best] [--cyclecolor] [--cyclealpha]\n",
argv[0], CommonUsage(state));
quit(1);
}
i += consumed;
}
if (!CommonInit(state)) {
quit(2);
}
@@ -259,8 +198,9 @@ main(int argc, char *argv[])
SDL_SelectRenderer(state->windows[i]);
SDL_RenderFill(0xA0, 0xA0, 0xA0, 0xFF, NULL);
}
if (LoadSprite2(icon_bmp_bin, icon_bmp_bin_size) < 0) {
printf("errored.\n");
if (LoadSprite("icon.bmp") < 0) {
printf("\nerrored.\n");
while (1);
quit(2);
}