Reverted revision 3416, fixing bug #589

http://bugzilla.libsdl.org/show_bug.cgi?id=589

I was going to add the current window to the OpenGL context info, but that
doesn't fix the case where you set the current context to NULL and then set
the current context to the same window it had before.

This also doesn't take into account changes to the window that might affect
the context, such as viewport changing or fullscreen/windowed mode changing.

Any ideas?
This commit is contained in:
Sam Lantinga
2008-05-26 12:43:37 +00:00
parent 48b1db8b30
commit 1a2cd9be5c
2 changed files with 0 additions and 7 deletions

View File

@@ -127,7 +127,6 @@ struct SDL_Window
int display;
SDL_Renderer *renderer;
SDL_GLContext context;
void *userdata;
void *driverdata;

View File

@@ -2525,12 +2525,6 @@ SDL_GL_MakeCurrent(SDL_WindowID windowID, SDL_GLContext context)
if (!context) {
window = NULL;
}
if (window) {
if (window->context == context) {
return 0;
}
window->context = context;
}
return _this->GL_MakeCurrent(_this, window, context);
}