mirror of
https://github.com/yawut/SDL.git
synced 2026-08-23 01:05:09 -05:00
Fixed compile errors introduced during the merge refactoring
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@@ -76,13 +76,13 @@ SDL_SetMouseIndexId(int id, int index)
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return 1;
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}
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SDL_Mouse *
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SDL_GetMouseByID(int id)
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int
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SDL_GetMouseIndexId(int id)
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{
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if (id < 0 || id > SDL_highestId) {
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return NULL;
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return -1;
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}
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return SDL_GetMouse(SDL_IdIndex[id]);
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return SDL_IdIndex[id];
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}
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int
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@@ -321,16 +321,15 @@ SDL_GetRelativeMouseState(int index, int *x, int *y)
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void
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SDL_SetMouseFocus(int id, SDL_WindowID windowID)
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{
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SDL_Mouse *mouse = SDL_GetMouseByID(id);
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int i, index;
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int index = SDL_GetMouseIndexId(id);
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SDL_Mouse *mouse = SDL_GetMouse(index);
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int i;
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SDL_bool focus;
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if (!mouse || (mouse->focus == windowID)) {
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return;
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}
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index = SDL_IdIndex[id];
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/* See if the current window has lost focus */
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if (mouse->focus) {
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focus = SDL_FALSE;
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@@ -372,7 +371,8 @@ SDL_SetMouseFocus(int id, SDL_WindowID windowID)
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int
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SDL_SendProximity(int id, int x, int y, int type)
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{
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SDL_Mouse *mouse = SDL_GetMouseByID(id);
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int index = SDL_GetMouseIndexId(id);
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SDL_Mouse *mouse = SDL_GetMouse(index);
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int posted = 0;
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last_x = x;
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last_y = y;
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@@ -396,7 +396,8 @@ SDL_SendProximity(int id, int x, int y, int type)
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int
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SDL_SendMouseMotion(int id, int relative, int x, int y, int pressure)
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{
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SDL_Mouse *mouse = SDL_GetMouseByID(id);
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int index = SDL_GetMouseIndexId(id);
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SDL_Mouse *mouse = SDL_GetMouse(index);
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int posted;
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int xrel;
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int yrel;
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@@ -491,7 +492,8 @@ SDL_SendMouseMotion(int id, int relative, int x, int y, int pressure)
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int
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SDL_SendMouseButton(int id, Uint8 state, Uint8 button)
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{
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SDL_Mouse *mouse = SDL_GetMouseByID(id);
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int index = SDL_GetMouseIndexId(id);
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SDL_Mouse *mouse = SDL_GetMouse(index);
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int posted;
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Uint8 type;
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@@ -777,7 +779,8 @@ SDL_UpdateCoordinates(int x, int y)
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void
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SDL_ChangeEnd(int id, int end)
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{
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SDL_Mouse *mouse = SDL_GetMouseByID(id);
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int index = SDL_GetMouseIndexId(id);
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SDL_Mouse *mouse = SDL_GetMouse(index);
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if (mouse) {
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mouse->current_end = end;
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@@ -88,14 +88,14 @@ struct SDL_Mouse
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/* Initialize the mouse subsystem */
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extern int SDL_MouseInit(void);
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/* Get the mouse at an index */
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extern SDL_Mouse *SDL_GetMouse(int index);
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/* Assign an id to a mouse at an index */
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extern int SDL_SetMouseIndexId(int id, int index);
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/* Get the mouse by id */
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extern SDL_Mouse *SDL_GetMouseByID(int id);
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/* Get the index of a mouse specified by id */
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extern int SDL_GetMouseIndexId(int id);
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/* Get the mouse at an index */
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extern SDL_Mouse *SDL_GetMouse(int index);
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/* Add a mouse, possibly reattaching at a particular index (or -1),
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returning the index of the mouse, or -1 if there was an error.
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