Commit Graph

  • a07035dc79 Android has OpenGL ES too... Sam Lantinga 2011-01-04 20:37:07 -08:00
  • 49a4522f6f Fixed 2D video on Android There was a dummy renderer left in there which was overriding the OpenGL ES renderer. Sam Lantinga 2011-01-04 20:36:39 -08:00
  • 860a7d3309 Don't continually print stub message for testgles Sam Lantinga 2011-01-04 20:30:54 -08:00
  • 2c443e7ed9 We don't need these scripts anymore Sam Lantinga 2011-01-04 18:55:23 -08:00
  • 95d29ef3aa Need to set something valid for argc/argv Sam Lantinga 2011-01-04 15:25:49 -08:00
  • 5a8ba59d0b Fixed problem with trailing space Sam Lantinga 2011-01-04 12:49:48 -08:00
  • e5894c0f51 Change from jlunder: Minor configuration changes to smooth the build process, make it work on mac. Sam Lantinga 2011-01-04 12:46:49 -08:00
  • dd58eeee58 Added the step to edit local properties Sam Lantinga 2011-01-04 12:39:10 -08:00
  • 6fb1cf9394 Fixed prototype for SDL_main() FIXME: Still need to pass some arguments - can we get them from the Java class? Sam Lantinga 2011-01-04 11:39:52 -08:00
  • 6c961a2344 Android needs the SDL_main() redirect as well Sam Lantinga 2011-01-04 11:39:04 -08:00
  • 974062085a Fixes the following warning: uses variable-size enums yet the output is to use 32-bit enums Sam Lantinga 2011-01-04 11:22:43 -08:00
  • c4f1a0abd3 Added the Android config include to the default config.h Sam Lantinga 2011-01-04 11:07:27 -08:00
  • cead9cf66b The source rectangle isn't modified in SDL_UpperBlit Sam Lantinga 2011-01-04 10:19:24 -08:00
  • 5071d8ac2a Fixed crash on Windows XP Sam Lantinga 2011-01-03 14:39:41 -08:00
  • 288c15a3ee Fixed trying to create an XRender texture for YUV formats Sam Lantinga 2011-01-01 20:46:39 -08:00
  • aa723d4c18 Missing math library for testgesture Sam Lantinga 2011-01-01 20:44:38 -08:00
  • d44793d5c3 Final touches on renaming SDL_eventtouch to SDL_x11touch Sam Lantinga 2011-01-01 20:04:50 -08:00
  • 20e521a87a I am using SDL 1.3 on FreeBSD. I found two problems. Sam Lantinga 2011-01-01 19:50:50 -08:00
  • 1fb3692730 Use a typedef instead of a #define, to handle syntax like: SDL_TextureID a, b Sam Lantinga 2011-01-01 19:46:36 -08:00
  • 8cb1d280d9 Allow META-Enter to toggle fullscreen mode Sam Lantinga 2011-01-01 19:38:56 -08:00
  • ad0282ed46 Updated for NDK R5 Sam Lantinga 2011-01-01 19:38:23 -08:00
  • 80b28b58d8 Android has atan() and atan2() Sam Lantinga 2011-01-01 16:56:54 -08:00
  • 3e250a4d82 Fixed restoring the desktop resolution when toggling fullscreen mode Sam Lantinga 2011-01-01 16:41:29 -08:00
  • c096fd88d7 Fixed compiling on Android Sam Lantinga 2010-12-31 16:51:03 -08:00
  • 0ff5b782f8 Don't crash when resizing non-shaped windows Sam Lantinga 2010-12-31 08:50:06 -08:00
  • aa5a16bfef Don't overwrite SDL_revision.h with a bad revision if Mercurial isn't installed Sam Lantinga 2010-12-31 08:42:47 -08:00
  • 3297160f92 Return an error code if Mercurial isn't installed Sam Lantinga 2010-12-31 08:40:09 -08:00
  • 1c8ea18dab Fixed compiling X11 touch interface Sam Lantinga 2010-12-30 13:21:39 -08:00
  • f05ae15a46 Hopefully fix X11 compile error Sam Lantinga 2010-12-30 10:45:36 -08:00
  • 791c2402da Removed carriage returns Sam Lantinga 2010-12-29 15:23:54 -08:00
  • c6627d1b6d Fixed SDL_VS2005.vcproj Jim Grandpre 2010-12-15 21:31:12 -05:00
  • 0d9ae52c6c Reverted SDL_VS2005.vcproj to revision 4634. Jim Grandpre 2010-12-15 21:21:13 -05:00
  • d6eac2c481 Use the enumerated type for blend and scale mode instead of int Renamed SDL_TextureScaleMode to SDL_ScaleMode Sam Lantinga 2010-12-12 15:19:05 -08:00
  • b9c41e5891 Fixed touch events on Mac OS X 10.6 Sam Lantinga 2010-12-02 11:56:23 -08:00
  • 9e7d4065f1 Fixed the gcc include path when building on Mac OS X 10.5 Sam Lantinga 2010-12-01 12:52:48 -08:00
  • 191d2b4366 Removed support for 10.3.9 Fixed building on Mac OS X 10.5 Sam Lantinga 2010-12-01 12:23:16 -08:00
  • 6e365537c9 Allow the SDK path to be rebased Fixed bug compiling on Mac OS X 10.5 Sam Lantinga 2010-12-01 12:22:29 -08:00
  • f45bb85f65 Renamed X11 touch files for consistency Sam Lantinga 2010-12-01 12:17:12 -08:00
  • fb97826021 Don't conflict with glext.h if it's already been included Sam Lantinga 2010-12-01 12:02:52 -08:00
  • 62570ee8ec Fixed crash if the gesture coordinates go negative - FIXME: Should this protection be at a lower level? Sam Lantinga 2010-11-30 18:08:01 -08:00
  • 06ade62f5e Fixed massive stack memory usage in the gesture functions Sam Lantinga 2010-11-30 18:07:31 -08:00
  • 62f4908223 First pass at Windows multi-touch gesture support Sam Lantinga 2010-11-30 17:58:51 -08:00
  • deaf19e6c2 Added a Visual Studio project for testgesture Sam Lantinga 2010-11-30 12:38:46 -08:00
  • bd97b747e3 Removed references to testwm Sam Lantinga 2010-11-30 12:04:01 -08:00
  • 09693e2339 Better horizontal candidate list rendering. Added horzcandspacing constant to add space between horizontal candidates. Daniel Wyatt 2010-11-28 22:30:16 -05:00
  • 432054bc81 Fix right mouse event handling in Cocoa Jjgod Jiang 2010-05-09 12:58:58 +08:00
  • c48d97dccf Code style updates. Daniel Wyatt 2010-11-23 20:29:45 -05:00
  • f366b3cc53 Windows candidate list support. Candidate list should now be drawn and function normally. Tested in XP and 7. Daniel Wyatt 2010-11-23 17:46:47 -05:00
  • a26a0b3fa1 Add variables needed for win32 candidate list support. Daniel Wyatt 2010-11-23 17:44:10 -05:00
  • 125049c209 Add ITfCandidateListUIElement to SDL_msctf.h for MinGW. Daniel Wyatt 2010-11-23 17:43:10 -05:00
  • 92523c9d44 Fix and rename VS2010 project files, add tests to VS2010 solution, fix VS compiler warning Andreas Schiffler 2010-11-19 21:51:33 -08:00
  • c81193ed30 Use SDL endian macros in libm. This fixes problems (specifically with SDL_floor) for systems where __BYTE_ORDER is not defined. Daniel Wyatt 2010-11-16 13:24:55 -05:00
  • d7a6af4ad0 Fix Xcode project to turns the SDL_gesture.h and SDL_touch.h into public includes (since they are included when using the SDL/SDL.h file) Andreas Schiffler 2010-11-16 07:44:47 -08:00
  • b9e9c91a70 Fix incorrect shape include and add HAVE_ATAN and HAVE_ATAN2 for OSX builds. Andreas Schiffler 2010-11-16 07:03:26 -08:00
  • 396c2626de This fixes some keyboard defs for Haiku. From: François Revol <revol@free.fr> Checked By: Scott McCreary <scottmc2@gmail.com> Sam Lantinga 2010-10-16 17:15:19 -07:00
  • b361f7fac8 This fixes SDL_renderer_gl so that it builds with c89. From: François Revol <revol@free.fr> Checked By: Scott McCreary <scottmc2@gmail.com> Sam Lantinga 2010-10-16 17:14:04 -07:00
  • 52a339128c Removed debug output Sam Lantinga 2010-10-10 15:45:58 -07:00
  • 0fe9b68cc0 Documentation clarification Sam Lantinga 2010-09-29 21:24:50 -07:00
  • 276bfeac6c Make the union nameless to reduce the complexity of the API. (Are there any compilers still in use that don't support this?) Sam Lantinga 2010-09-29 21:13:52 -07:00
  • 7ead7acaef Minor cleanup in patches from Coursoud Sam Lantinga 2010-09-27 01:30:42 -07:00
  • bf43df8ba5 Merged the Windows custom window system hooks into the union used by X11. Added Cocoa custom window system hooks Sam Lantinga 2010-09-27 01:24:05 -07:00
  • 5426a79715 attached is a patch to support DirectFB in include/SDL_syswm.h. It defines SDL_SYSWM_DIRECTFB as a subsystem. This allows developers to e.g. access DirectFB's video and picture providers. Sam Lantinga 2010-09-27 00:50:46 -07:00
  • 1f15b05e7e XDamageDestroy is called before use_damage is tested. This crashes on my setup. The patch calls XDamageDestroy only when use_damage is true. Sam Lantinga 2010-09-27 00:49:56 -07:00
  • 7298ad2a68 SDL_DestroyWindow is setting window->magic to NULL too early. - window->magic is also checked in SDL_DestroyRenderer. All cleanup code like freeing the renderer and textures is not executed. The patch moves window_magic = NULL behind the SDL_DestroyRenderer call. Sam Lantinga 2010-09-27 00:49:34 -07:00
  • d55d7a51d7 Code will never reach SDL_SetTexturePalette since SDL_SetDisplayPalette will fail if the display e.g. is RGB32 or RGB24. The patch will ignore errors in SDL_SetDislayPalette. This should also affect the opengl renderer on systems supporting paletted textures - mine does not (NVIDIA). With this patch the directfb drivers delivers the same results for test_palette like the software renderer. Sam Lantinga 2010-09-27 00:48:56 -07:00
  • 84cee89a18 Fixed documentation typo Sam Lantinga 2010-09-25 17:06:41 -07:00
  • b9a2b25073 Fixed compiling with mingw32/64 Sam Lantinga 2010-09-19 16:46:56 -07:00
  • ec7a164b1e Fixed all MinGW problems (except libraries not added to build yet). Added SDL_msctf.h for MinGW. Added a few casts to fix warnings on MinGW. Daniel Wyatt 2010-09-19 16:19:22 -04:00
  • afad7fe429 Added imm.h include, will be needed on MinGW. Changed comment to c-style and removed some end-of-line whitespace. Daniel Wyatt 2010-09-19 14:41:18 -04:00
  • 6fb77a6212 Fixed crash on systems that don't have StopTextInput Sam Lantinga 2010-09-18 18:31:01 -07:00
  • 0bfe09c37d Fixed crashing loading 48KHz audio, contributed by Terry Welsh Sam Lantinga 2010-09-18 18:15:08 -07:00
  • 864edec6b4 Fixed grammar, thanks to Sheena's suggestion. Sam Lantinga 2010-09-18 17:12:19 -07:00
  • a9078b519d Updated build for Visual Studio 2010 Sam Lantinga 2010-09-17 09:08:47 -07:00
  • 4f809bcb5e Remove superflous sample shapes (same BMPs) Andreas Schiffler 2010-09-15 22:33:46 -07:00
  • 04a527d771 - added directx include path to VS2008 solution - updated shape vcproj and add it to VS2008 solution - minor changes (i.e. typecasting) to get rid of compiler warnings in VS Andreas Schiffler 2010-09-15 22:15:47 -07:00
  • 823c38786d Fixed documentation Sam Lantinga 2010-09-14 21:57:29 -07:00
  • 0723b1ef98 Ensure compositions are committed when keyboard focus changes. There may be a better way to do this. dewyatt 2010-09-15 00:28:19 -04:00
  • c366d9cf51 Add missing imm32.lib from VS2010 project Andreas Schiffler 2010-09-07 20:56:02 -07:00
  • f5f5c845ae Documentation consistency Sam Lantinga 2010-08-29 22:34:50 -07:00
  • c9ac1fe3e5 Documentation consistency Sam Lantinga 2010-08-29 22:28:38 -07:00
  • 4913c48bba Fixed typo in header Sam Lantinga 2010-08-29 22:22:27 -07:00
  • a14a177d5f Documentation clarification Sam Lantinga 2010-08-29 22:12:59 -07:00
  • e7789ad75b Suspending the screensaver defaults off. Sam Lantinga 2010-08-29 21:41:11 -07:00
  • 256b2c3990 Compiling in atan()/atan2() implementation on Visual Studio 2008. Sam Lantinga 2010-08-29 16:55:58 -07:00
  • 7a7d43524f Added atan implementation from uClibc Sam Lantinga 2010-08-29 16:51:48 -07:00
  • 62a1d95e50 Whoops, return "" even if the window is invalid. Sam Lantinga 2010-08-29 16:28:04 -07:00
  • 92a7dec92f The title is stored internally as NULL if it's empty, and returned as "" Sam Lantinga 2010-08-29 16:26:35 -07:00
  • 317cd0515f Added atan2 implementation from uClibc Sam Lantinga 2010-08-29 16:05:34 -07:00
  • b66ae96de5 Documentation clarification Sam Lantinga 2010-08-29 15:26:12 -07:00
  • d343754786 Fixed compiling with Visual Studio 2008 Sam Lantinga 2010-08-29 14:22:22 -07:00
  • 39db467ca6 While you can actually write to the error buffer, conceptually it's read-only. Sam Lantinga 2010-08-29 12:00:09 -07:00
  • f0480c0501 Added a typedef for the thread function to simplify documentation Sam Lantinga 2010-08-28 22:56:52 -07:00
  • b0d0e9f2f0 Update VS2010 project to add new files; update new files so code builds on Win32/Win64 Andreas Schiffler 2010-08-23 23:44:28 -07:00
  • 3c0f319cce Fixed documentation typo Sam Lantinga 2010-08-22 17:19:10 -07:00
  • 993db1a6aa Fixed obsolete documentation Sam Lantinga 2010-08-22 15:34:28 -07:00
  • b7c5d88e6a Merged Eli's Google Summer of Code work from SDL-gsoc2010-shaped_windows Sam Lantinga 2010-08-22 13:45:56 -07:00
  • 6ee211b35d Merged no changes? Sam Lantinga 2010-08-22 12:43:27 -07:00
  • f86560f17a Removed Daniel's test code Sam Lantinga 2010-08-22 12:39:56 -07:00
  • d4d88abae0 Merged Daniel's Google Summer of Code work from SDL-gsoc2010_IME Sam Lantinga 2010-08-22 12:39:27 -07:00
  • 4afe9b8f26 Cleanup from the Android commit Sam Lantinga 2010-08-22 12:35:34 -07:00