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Code will never reach SDL_SetTexturePalette since SDL_SetDisplayPalette
will fail if the display e.g. is RGB32 or RGB24. The patch will ignore errors in SDL_SetDislayPalette. This should also affect the opengl renderer on systems supporting paletted textures - mine does not (NVIDIA). With this patch the directfb drivers delivers the same results for test_palette like the software renderer. Kind regards, André
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@ -321,7 +321,10 @@ SDL_VideoPaletteChanged(void *userdata, SDL_Palette * palette)
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}
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if (userdata == SDL_VideoSurface) {
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if (SDL_SetDisplayPalette(palette->colors, 0, palette->ncolors) < 0) {
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return -1;
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/* The display surface not necessarily needs to have a palette.
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* Just do nothing here and try to set the texture palette.
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*/
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//return -1;
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}
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if (SDL_SetTexturePalette
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(SDL_VideoTexture, palette->colors, 0, palette->ncolors) < 0) {
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