Commit Graph

  • aebcea297d Fixed mouse button index for additional mouse buttons Sam Lantinga 2011-01-20 17:33:06 -08:00
  • 2e7dff3b03 Fixed mouse button index for additional mouse buttons Sam Lantinga 2011-01-20 17:29:13 -08:00
  • bb50647d2f Fix double mouse motion in OS X Jjgod Jiang 2011-01-21 00:25:08 +01:00
  • 4e6ca7f51e Moved function for consistency Sam Lantinga 2011-01-20 17:11:22 -08:00
  • d991c153b6 Fix mouse wheel events in fullscreen mode for OS X Jjgod Jiang 2011-01-21 00:15:18 +01:00
  • 3fdc01d097 Added the ability to get the UIKit window through the SDL API. You can also do this through the native API: UIWindow *window = [[UIApplication sharedApplication] keyWindow]; Sam Lantinga 2011-01-20 16:05:59 -08:00
  • 5dc0e6dfe4 Disable .hgeol for now...it doesn't work well at the moment. Ryan C. Gordon 2011-01-20 11:51:23 -05:00
  • 67da2a60f2 Added .hgeol to handle file EOL conversion. Ryan C. Gordon 2011-01-20 11:23:15 -05:00
  • 3a2e750f92 Fixed bug #1026 Sam Lantinga 2011-01-19 23:56:16 -08:00
  • c83a4f491a Fixed bug #1028 Sam Lantinga 2011-01-19 23:47:50 -08:00
  • 6ca1a21e90 Fixed bug #1027 Sam Lantinga 2011-01-19 23:45:29 -08:00
  • 3684c60e0c SDL doesn't depend on GLU, and overwhelming feedback from the mailing list is that people don't want it included in SDL_opengl.h Sam Lantinga 2011-01-19 22:55:51 -08:00
  • d708760569 John Wilson 2010-08-17 17:09:16 PDT Sam Lantinga 2011-01-19 22:39:02 -08:00
  • ed1f29af7d PS3 Linux is no more... Sam Lantinga 2011-01-19 22:25:40 -08:00
  • 05e196a519 Nobody has stepped up to maintain an svgalib driver. Bye bye! :) Sam Lantinga 2011-01-19 22:21:31 -08:00
  • 5a4a47d0c1 Clearing the API changes for the 1.3.0 release Sam Lantinga 2011-01-19 22:20:44 -08:00
  • 8fb4ff28fb Nobody has stepped up to maintain a framebuffer console driver. Bye bye! :) Sam Lantinga 2011-01-19 22:18:45 -08:00
  • de5e018177 Removed debug print statements Sam Lantinga 2011-01-19 19:51:04 -08:00
  • 78c08f9736 Florian Forster to sdl Sam Lantinga 2011-01-19 16:06:47 -08:00
  • c7f4cb45f8 Window move events have the same problem as size events on Windows Sam Lantinga 2011-01-19 16:02:15 -08:00
  • 4c63689825 Fixed using the native iconv library Sam Lantinga 2011-01-19 15:28:01 -08:00
  • fbef2736d9 Fixed test for libiconv Sam Lantinga 2011-01-19 15:02:11 -08:00
  • 317257b056 Use the debug C runtime for the debug configuration Sam Lantinga 2011-01-19 13:50:53 -08:00
  • 5b8cfdabf7 Normalized line endings Sam Lantinga 2011-01-19 13:44:55 -08:00
  • de31f7c2e6 Raw input is no longer used. Yay! Sam Lantinga 2011-01-19 13:44:44 -08:00
  • 127b01bc8a The clipboard API was missing from the 2010 project Sam Lantinga 2011-01-19 13:44:21 -08:00
  • 8018c7aff8 Added post build step to copy SDL and data files into the test projects Sam Lantinga 2011-01-19 13:07:25 -08:00
  • b171384544 Added testshape to the Debug configuration Sam Lantinga 2011-01-19 13:07:06 -08:00
  • 2454e69555 Added post build step to copy SDL and data files into the test projects Sam Lantinga 2011-01-19 11:35:54 -08:00
  • 802ab4a83d Removed extra space Sam Lantinga 2011-01-19 11:35:31 -08:00
  • 13ed617751 Added XFlush() so changes happen immediately instead of waiting for the next event loop. Sam Lantinga 2011-01-19 10:14:11 -08:00
  • ece7221d0a Greg Jandl to SDL Sam Lantinga 2011-01-19 00:07:43 -08:00
  • c98373bffe Greg Jandl to SDL Sam Lantinga 2011-01-18 22:40:45 -08:00
  • 9a91680ace Whoops, good catch from Greg Jandl Sam Lantinga 2011-01-18 22:10:37 -08:00
  • 8fdaded173 Fixed building with the latest iOS SDK (4.2) Sam Lantinga 2011-01-18 17:23:44 -08:00
  • 001d0cf7a9 Fixed building with the latest iOS SDK (4.2) Sam Lantinga 2011-01-18 16:55:03 -08:00
  • ba15b5e9b9 Fixed missing source files in static library target Fixed building SDL test programs Sam Lantinga 2011-01-18 16:47:14 -08:00
  • 32ac172d1a Not all MinGW compilers have intrin.h, so we'll only use this with Visual Studio. That's actually okay, since gcc has the builtin atomic intrinsics. :) Sam Lantinga 2011-01-18 15:07:53 -08:00
  • 06d2095daf Fixed building with the latest iOS SDK (4.2) Sam Lantinga 2011-01-18 15:02:59 -08:00
  • 4facc12600 Fixed building with the latest iOS SDK (4.2) Sam Lantinga 2011-01-18 15:00:56 -08:00
  • e89ef55e05 Fixed build against 10.4 SDK Sam Lantinga 2011-01-18 14:57:39 -08:00
  • 5716390ec1 Fixed compiler error with the latest Xcode package Sam Lantinga 2011-01-18 14:26:30 -08:00
  • 9f1db64d7f Updated the snapshot script for Mercurial Sam Lantinga 2011-01-18 14:21:10 -08:00
  • 21a62ffeac Michael gave permission to use his test code Sam Lantinga 2011-01-18 10:57:28 -08:00
  • 1a141df371 SDL_atomic.h is safe to include in the main header now. Sam Lantinga 2011-01-17 14:08:00 -08:00
  • 2a3a996219 Fixed compiler warnings using Windows intrinsics Sam Lantinga 2011-01-17 14:07:15 -08:00
  • b8df61a201 Use compiler intrinsics on Windows Sam Lantinga 2011-01-17 14:05:43 -08:00
  • f5bbe15139 Fixed compiler error Sam Lantinga 2011-01-17 14:05:14 -08:00
  • b03568822b Fixed compiler errors Sam Lantinga 2011-01-17 13:54:13 -08:00
  • f7788bbb12 Use compiler intrinsics, where available Sam Lantinga 2011-01-17 13:53:31 -08:00
  • a4445e1512 Use the portable intrinsic Sam Lantinga 2011-01-17 13:52:40 -08:00
  • 54e9e14daf Added testatomic test project Sam Lantinga 2011-01-17 13:42:24 -08:00
  • 9017f24006 Minor documentation consistency cleanup Sam Lantinga 2011-01-17 09:09:15 -08:00
  • ae5606df0b Fixed compiler warning Sam Lantinga 2011-01-16 17:48:04 -08:00
  • aea7e124a9 Fixed compiler warning about symbol redefinition Sam Lantinga 2011-01-16 17:47:52 -08:00
  • c94b5b6866 Include windows.h in SDL_atomic.h by default, but don't include the atomic API in SDL.h This allows all SDL code to take advantage of the atomic intrinsics on Windows, but doesn't cause applications just including SDL.h to pull in windows.h Sam Lantinga 2011-01-16 17:45:42 -08:00
  • 4c5bf24ecb Don't hose code that isn't expecting a windows include Sam Lantinga 2011-01-16 15:31:09 -08:00
  • 89d48a0f83 Added native atomic operations for Windows, Mac OS X, and gcc compiler intrinsics. Changed the CAS return value to bool, so it's efficient with OSAtomicCompareAndSwap32Barrier() Added an atomic test adapted from code by Michael Davidsaver Sam Lantinga 2011-01-16 15:16:39 -08:00
  • 38e31e4598 Updated the atomic API for better use cases Sam Lantinga 2011-01-15 12:41:59 -08:00
  • 890680f51e Added some missing config for the iPhone Sam Lantinga 2011-01-15 12:34:43 -08:00
  • 4558d7576e Added "mouse" support for the Android touch screen Sam Lantinga 2011-01-13 18:31:15 -08:00
  • a80a7c1347 Cleaned up internal accelerometer interface Sam Lantinga 2011-01-13 18:03:56 -08:00
  • 686f35737f Make sure we shut down the app if SDL_main() returns instead of exiting. Sam Lantinga 2011-01-13 17:13:00 -08:00
  • 271a5e7540 The window is changed to reflect the actual screen dimensions, for now. Implemented SDL_SetWindowTitle(), which turned out to be fairly complex Sam Lantinga 2011-01-13 15:10:17 -08:00
  • edcfdea827 Removed code from GetPrimtiveArrayCritical() experiment Sam Lantinga 2011-01-13 12:36:59 -08:00
  • 9a23f9d63a Fixed audio buffer lifecycle and implemented audio shutdown Sam Lantinga 2011-01-13 12:32:55 -08:00
  • 46004aa2fe Working audio implementation contributed by Joseph Lunderville Sam Lantinga 2011-01-13 11:14:20 -08:00
  • 6887872f27 Added missing header Sam Lantinga 2011-01-13 09:15:51 -08:00
  • d83df90435 Implemented translation from Android keycodes to SDL scancodes Sam Lantinga 2011-01-12 21:21:21 -08:00
  • 03bc98ed24 Added an extra line for consistency Sam Lantinga 2011-01-12 21:21:08 -08:00
  • 2a89441cce Fixed video mode format for unknown surface format Sam Lantinga 2011-01-12 19:33:29 -08:00
  • 0b56f35597 Improved error message for unsupported texture format Sam Lantinga 2011-01-12 19:33:04 -08:00
  • 9590d26387 More Android cleanup: * Formalized the interface with Java methods in SDL_android.h * We don't need the feature system, at least right now * Fixed waiting for the SDLMain thread Sam Lantinga 2011-01-12 17:53:06 -08:00
  • 3d23aa104e Whoops, need to pass that SDL format into native code Sam Lantinga 2011-01-12 16:35:03 -08:00
  • c938e5b4b2 Set blend mode for textures that were created from surfaces with a colorkey Sam Lantinga 2011-01-12 15:58:53 -08:00
  • 8e971128c3 Renderer didn't advertise texture format SDL_PIXELFORMAT_ABGR8888 Sam Lantinga 2011-01-12 15:42:26 -08:00
  • 115cc245d0 Fixed blue-red channel swap in OpenGL ES 16-bit texture formats Sam Lantinga 2011-01-12 15:23:19 -08:00
  • 1dc9824e3d Support the new 16-bit pixel formats in SDL_CreateTextureFromSurface() Sam Lantinga 2011-01-12 15:22:29 -08:00
  • 3e6f2fc27a Support the new 16-bit formats in SDL_MasksToPixelFormatEnum() Sam Lantinga 2011-01-12 15:21:12 -08:00
  • be09e4e9a0 Added some missing pixel formats and SDL_GetPixelFormatName() Sam Lantinga 2011-01-12 14:53:23 -08:00
  • 307c1da714 Fill in the video mode with the correct screen format Sam Lantinga 2011-01-12 14:29:01 -08:00
  • 4bb49ad70f A bit of cleanup in the Android driver Sam Lantinga 2011-01-12 13:52:41 -08:00
  • bac790d9b0 Added SDL errors to the Android log stream if DEBUG_ERROR is defined Sam Lantinga 2011-01-12 13:52:27 -08:00
  • 9c4a36d79e You can't change the resolution on some devices Sam Lantinga 2011-01-12 13:46:37 -08:00
  • 0e378c9dd3 Use a valid window when creating the default renderer Sam Lantinga 2011-01-12 13:38:10 -08:00
  • 11eb9edacf Added information about starting a command shell on the device Sam Lantinga 2011-01-12 12:40:11 -08:00
  • d966529876 Added information about doing a clean build Sam Lantinga 2011-01-12 12:35:46 -08:00
  • 1e8425ff46 Added info for building your code without optimizations on Sam Lantinga 2011-01-12 12:34:23 -08:00
  • bc780444d5 Added information about decoding native stack traces Sam Lantinga 2011-01-12 12:31:51 -08:00
  • 036154b8c0 Fixed spacing in comments Sam Lantinga 2011-01-12 11:55:02 -08:00
  • 15e43076a4 Updated headers to match wiki documentation Sam Lantinga 2011-01-12 09:47:33 -08:00
  • a5fce81a03 Include the Android Makefile in the distribution files Sam Lantinga 2011-01-10 12:15:16 -08:00
  • a8dcd6b5a9 Need to include SDL_main.h ... eh, just include everything. :) Sam Lantinga 2011-01-10 11:22:07 -08:00
  • 6e25b65a44 Jcw87 to Sam Sam Lantinga 2011-01-09 08:35:18 -08:00
  • 9f84ce6589 Added some more information on how the port works Sam Lantinga 2011-01-07 15:18:17 -08:00
  • bd19fe97f7 Fixed return value Sam Lantinga 2011-01-07 09:53:08 -08:00
  • b6c7ff60dc Added the Android project and lots of info to README.android Sam Lantinga 2011-01-06 17:12:31 -08:00
  • 6da7a17174 Build the SDL library as a shared object on Android, so it will work correctly with SDL_image and SDL_ttf. Sam Lantinga 2011-01-06 16:11:21 -08:00
  • c71d6c570a Fixed screen texture format on Android I think this also fixes some of the red/blue channel swap bugs reported on iPhone. Sam Lantinga 2011-01-05 00:09:19 -08:00
  • 46761e6db0 Backed down to NDK R4b Sam Lantinga 2011-01-04 21:05:42 -08:00