Use a valid window when creating the default renderer

This commit is contained in:
Sam Lantinga
2011-01-12 13:38:10 -08:00
parent 11eb9edacf
commit 0e378c9dd3

View File

@@ -1046,11 +1046,19 @@ SDL_GetCurrentRenderer(SDL_bool create)
return NULL;
}
if (!SDL_CurrentRenderer) {
SDL_Window *window = NULL;
if (!create) {
SDL_SetError("Use SDL_CreateRenderer() to create a renderer");
return NULL;
}
if (SDL_CreateRenderer(0, -1, 0) < 0) {
/* Get the first window on the first display */
if (_this->num_displays > 0) {
window = _this->displays[0].windows;
}
if (SDL_CreateRenderer(window, -1, 0) < 0) {
return NULL;
}
}