Sam Lantinga
fb97826021
Don't conflict with glext.h if it's already been included
2010-12-01 12:02:52 -08:00
Sam Lantinga
62570ee8ec
Fixed crash if the gesture coordinates go negative - FIXME: Should this protection be at a lower level?
2010-11-30 18:08:01 -08:00
Sam Lantinga
06ade62f5e
Fixed massive stack memory usage in the gesture functions
2010-11-30 18:07:31 -08:00
Sam Lantinga
62f4908223
First pass at Windows multi-touch gesture support
2010-11-30 17:58:51 -08:00
Sam Lantinga
deaf19e6c2
Added a Visual Studio project for testgesture
2010-11-30 12:38:46 -08:00
Sam Lantinga
bd97b747e3
Removed references to testwm
2010-11-30 12:04:01 -08:00
Daniel Wyatt
09693e2339
Better horizontal candidate list rendering.
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Added horzcandspacing constant to add space between horizontal candidates.
2010-11-28 22:30:16 -05:00
Jjgod Jiang
432054bc81
Fix right mouse event handling in Cocoa
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NSView in Cocoa has a different event handling procedure for
right mouse events (rightMouseDown: etc.)
2010-05-09 12:58:58 +08:00
Daniel Wyatt
c48d97dccf
Code style updates.
2010-11-23 20:29:45 -05:00
Daniel Wyatt
f366b3cc53
Windows candidate list support.
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Candidate list should now be drawn and function normally.
Tested in XP and 7.
2010-11-23 17:46:47 -05:00
Daniel Wyatt
a26a0b3fa1
Add variables needed for win32 candidate list support.
2010-11-23 17:44:10 -05:00
Daniel Wyatt
125049c209
Add ITfCandidateListUIElement to SDL_msctf.h for MinGW.
2010-11-23 17:43:10 -05:00
Andreas Schiffler
92523c9d44
Fix and rename VS2010 project files, add tests to VS2010 solution, fix VS compiler warning
2010-11-19 21:51:33 -08:00
Daniel Wyatt
c81193ed30
Use SDL endian macros in libm.
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This fixes problems (specifically with SDL_floor) for systems where __BYTE_ORDER is not defined.
2010-11-16 13:24:55 -05:00
Andreas Schiffler
d7a6af4ad0
Fix Xcode project to turns the SDL_gesture.h and SDL_touch.h into public includes (since they are included when using the SDL/SDL.h file)
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--
user: Andreas Schiffler <aschiffler@ferzkopp.net>
branch 'default'
changed Xcode/SDL/SDL.xcodeproj/project.pbxproj
2010-11-16 07:44:47 -08:00
Andreas Schiffler
b9e9c91a70
Fix incorrect shape include and add HAVE_ATAN and HAVE_ATAN2 for OSX builds.
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--
user: Andreas Schiffler <aschiffler@ferzkopp.net>
branch 'default'
changed include/SDL_config_macosx.h
changed src/video/cocoa/SDL_cocoashape.m
2010-11-16 07:03:26 -08:00
Sam Lantinga
396c2626de
This fixes some keyboard defs for Haiku.
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From: François Revol <revol@free.fr>
Checked By: Scott McCreary <scottmc2@gmail.com>
2010-10-16 17:15:19 -07:00
Sam Lantinga
b361f7fac8
This fixes SDL_renderer_gl so that it builds with c89.
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From: François Revol <revol@free.fr>
Checked By: Scott McCreary <scottmc2@gmail.com>
2010-10-16 17:14:04 -07:00
Sam Lantinga
52a339128c
Removed debug output
2010-10-10 15:45:58 -07:00
Sam Lantinga
0fe9b68cc0
Documentation clarification
2010-09-29 21:24:50 -07:00
Sam Lantinga
276bfeac6c
Make the union nameless to reduce the complexity of the API.
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(Are there any compilers still in use that don't support this?)
2010-09-29 21:13:52 -07:00
Sam Lantinga
7ead7acaef
Minor cleanup in patches from Coursoud
2010-09-27 01:30:42 -07:00
Sam Lantinga
bf43df8ba5
Merged the Windows custom window system hooks into the union used by X11.
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Added Cocoa custom window system hooks
2010-09-27 01:24:05 -07:00
Sam Lantinga
5426a79715
attached is a patch to support DirectFB in include/SDL_syswm.h. It
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defines SDL_SYSWM_DIRECTFB as a subsystem.
This allows developers to e.g. access DirectFB's video and picture
providers.
Kind regards,
André
2010-09-27 00:50:46 -07:00
Sam Lantinga
1f15b05e7e
XDamageDestroy is called before use_damage is tested. This crashes on my
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setup. The patch calls XDamageDestroy only when use_damage is true.
Kind regards,
André
2010-09-27 00:49:56 -07:00
Sam Lantinga
7298ad2a68
SDL_DestroyWindow is setting window->magic to NULL too early. -
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window->magic is also checked in SDL_DestroyRenderer. All cleanup code
like freeing the renderer and textures is not executed.
The patch moves window_magic = NULL behind the SDL_DestroyRenderer call.
Kind regards,
André
2010-09-27 00:49:34 -07:00
Sam Lantinga
d55d7a51d7
Code will never reach SDL_SetTexturePalette since SDL_SetDisplayPalette
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will fail if the display e.g. is RGB32 or RGB24. The patch will ignore
errors in SDL_SetDislayPalette.
This should also affect the opengl renderer on systems supporting
paletted textures - mine does not (NVIDIA).
With this patch the directfb drivers delivers the same results for
test_palette like the software renderer.
Kind regards,
André
2010-09-27 00:48:56 -07:00
Sam Lantinga
84cee89a18
Fixed documentation typo
2010-09-25 17:06:41 -07:00
Sam Lantinga
b9a2b25073
Fixed compiling with mingw32/64
2010-09-19 16:46:56 -07:00
Daniel Wyatt
ec7a164b1e
Fixed all MinGW problems (except libraries not added to build yet).
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Added SDL_msctf.h for MinGW.
Added a few casts to fix warnings on MinGW.
2010-09-19 16:19:22 -04:00
Daniel Wyatt
afad7fe429
Added imm.h include, will be needed on MinGW.
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Changed comment to c-style and removed some end-of-line whitespace.
2010-09-19 14:41:18 -04:00
Sam Lantinga
6fb77a6212
Fixed crash on systems that don't have StopTextInput
2010-09-18 18:31:01 -07:00
Sam Lantinga
0bfe09c37d
Fixed crashing loading 48KHz audio, contributed by Terry Welsh
2010-09-18 18:15:08 -07:00
Sam Lantinga
864edec6b4
Fixed grammar, thanks to Sheena's suggestion.
2010-09-18 17:12:19 -07:00
Sam Lantinga
a9078b519d
Updated build for Visual Studio 2010
2010-09-17 09:08:47 -07:00
Andreas Schiffler
4f809bcb5e
Remove superflous sample shapes (same BMPs)
2010-09-15 22:33:46 -07:00
Andreas Schiffler
04a527d771
- added directx include path to VS2008 solution
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- updated shape vcproj and add it to VS2008 solution
- minor changes (i.e. typecasting) to get rid of compiler warnings in VS
2010-09-15 22:15:47 -07:00
Sam Lantinga
823c38786d
Fixed documentation
2010-09-14 21:57:29 -07:00
dewyatt
0723b1ef98
Ensure compositions are committed when keyboard focus changes.
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There may be a better way to do this.
2010-09-15 00:28:19 -04:00
Andreas Schiffler
c366d9cf51
Add missing imm32.lib from VS2010 project
2010-09-07 20:56:02 -07:00
Sam Lantinga
f5f5c845ae
Documentation consistency
2010-08-29 22:34:50 -07:00
Sam Lantinga
c9ac1fe3e5
Documentation consistency
2010-08-29 22:28:38 -07:00
Sam Lantinga
4913c48bba
Fixed typo in header
2010-08-29 22:22:27 -07:00
Sam Lantinga
a14a177d5f
Documentation clarification
2010-08-29 22:12:59 -07:00
Sam Lantinga
e7789ad75b
Suspending the screensaver defaults off.
2010-08-29 21:41:11 -07:00
Sam Lantinga
256b2c3990
Compiling in atan()/atan2() implementation on Visual Studio 2008.
2010-08-29 16:55:58 -07:00
Sam Lantinga
7a7d43524f
Added atan implementation from uClibc
2010-08-29 16:51:48 -07:00
Sam Lantinga
62a1d95e50
Whoops, return "" even if the window is invalid.
2010-08-29 16:28:04 -07:00
Sam Lantinga
92a7dec92f
The title is stored internally as NULL if it's empty, and returned as ""
2010-08-29 16:26:35 -07:00
Sam Lantinga
317cd0515f
Added atan2 implementation from uClibc
2010-08-29 16:05:34 -07:00