Commit Graph

4010 Commits

Author SHA1 Message Date
Sam Lantinga
efc19178c7 Fixed compiling on Windows
Added an untested shader for YV12 textures
2011-02-09 10:31:12 -08:00
Sam Lantinga
385e9bba2e Fixed crash when shaders aren't available. 2011-02-09 10:13:26 -08:00
Sam Lantinga
dac85c6457 Fixed crash when shaders are not supported 2011-02-09 09:36:40 -08:00
Sam Lantinga
5d0480d014 Added a way to replace the default logging mechanism 2011-02-08 23:13:58 -08:00
Sam Lantinga
16627e0975 Added the ability to turn on logging output to the test programs 2011-02-08 23:13:28 -08:00
Sam Lantinga
ca8ed0c39d Added a hint to control whether the OpenGL driver uses shaders. 2011-02-08 22:40:19 -08:00
Sam Lantinga
0bed887c78 Added a simple GLSL example using SDL 2011-02-08 22:11:16 -08:00
Sam Lantinga
61d595f2a8 Made the shaders easier to debug when they don't compile 2011-02-08 20:31:39 -08:00
Sam Lantinga
8c85fcf224 Fixed the shaders (needed to use texture2DRect) - thanks Ryan! 2011-02-08 20:23:52 -08:00
Sam Lantinga
fa76d28021 Fixed setting the texture unit, still doesn't work. 2011-02-08 16:50:51 -08:00
Sam Lantinga
e27e8c5cb6 Beginning of a framework for OpenGL shaders 2011-02-08 16:27:52 -08:00
Sam Lantinga
1543672ced Reduce duplicated code in the texture update code paths 2011-02-08 10:38:12 -08:00
Sam Lantinga
5069986bff Made it possible to disable the rendering subsystem with configure --disable-render 2011-02-08 10:04:09 -08:00
Sam Lantinga
7d207a3141 It's now possible to disable the fast atomic operations, at a huge performance penalty. 2011-02-07 22:57:33 -08:00
Sam Lantinga
da46bc3be3 Added function SDL_RenderSetClipRect() 2011-02-07 20:06:26 -08:00
Sam Lantinga
a69f5b0686 Fixed stack overflow on Windows 2011-02-07 20:05:52 -08:00
Sam Lantinga
1f86c7c17d Try to create an OpenGL ES 2.0 context on Android and successfully fall back to OpenGL ES 1.1 if that fails. 2011-02-07 17:44:07 -08:00
Sam Lantinga
47818cfba9 Added a simple log message API 2011-02-07 16:45:40 -08:00
Sam Lantinga
f1d38d9c1c Renamed SDL_Key to SDL_Keycode to clarify terminology. 2011-02-07 10:40:21 -08:00
Sam Lantinga
60016c514e Renamed SDLKey and SDLMod for consistency 2011-02-07 09:42:08 -08:00
Sam Lantinga
23370c8928 Sheena pointed out that "scancode" and "keysym" are single words and shouldn't be camel-cased. 2011-02-07 09:37:11 -08:00
Sam Lantinga
45cb5ded3a Create an OpenGL 1.1 context by default, if available.
This is easier for people to set up and work with, and is more conformant to the way desktop OpenGL works.
2011-02-07 09:23:01 -08:00
Sam Lantinga
1163ebc192 Updated testoverlay2 to use the SDL 2D rendering API 2011-02-07 00:46:43 -08:00
Sam Lantinga
ba83b14530 Removed obsolete file 2011-02-07 00:36:42 -08:00
Sam Lantinga
cbc7e8a0b1 You don't need to copy the pixels into the streaming texture's pixel data. This behavior is defined specifically to optimize the UpdateTexture path. 2011-02-06 20:56:21 -08:00
Sam Lantinga
8668130e2d OpenGL ES 2.0 rendering LIVES! 2011-02-06 19:12:55 -08:00
Sam Lantinga
6da9e66522 Fixed compiling source shaders 2011-02-06 10:59:37 -08:00
Sam Lantinga
9b04a1e0ff Whoops, duplicate case 2011-02-06 10:27:05 -08:00
Sam Lantinga
eac41801da At least allow returning the values that were set. 2011-02-06 10:24:08 -08:00
Sam Lantinga
886171e4ad Prefer the OpenGL ES 2.0 context when it's available, make it possible to create an OpenGL 2.0 context on iPhoneOS 2011-02-06 10:22:25 -08:00
Sam Lantinga
caffda369c Updated the iPhone demos for the new API 2011-02-06 09:02:10 -08:00
Sam Lantinga
92c1973815 Since we changed the API entirely, just remove the old function names 2011-02-06 08:57:29 -08:00
Sam Lantinga
5cf33c9e22 Fixed crash when binary shaders are not available. 2011-02-06 08:46:48 -08:00
Sam Lantinga
1a384e89c4 Updated Xcode project with moved and removed files 2011-02-06 02:41:32 -08:00
Sam Lantinga
bbf99fa10b Fixed building on Android, added SDL_opengles2.h, removed unnecessary SDL_glesfuncs.h 2011-02-06 02:35:14 -08:00
Sam Lantinga
51284af59d Minor consistency cleanup and documentation link update. 2011-02-06 00:48:41 -08:00
Sam Lantinga
fb51cac4e8 Removed extra unneeded pixel formats, added support for VSYNC on other platforms besides Zune HD. 2011-02-06 00:48:16 -08:00
Sam Lantinga
ae2ce1d91e Added an OpenGL ES 2.0 renderer, contributed by itsnotabigtruck
This compiles, but it untested.
2011-02-06 00:00:13 -08:00
Sam Lantinga
3d231d07df Created a simpler version of SDL_SetHint() that doesn't need a priority. 2011-02-05 20:02:37 -08:00
Sam Lantinga
b31aaaaad7 Updated the DirectFB support, from Couriersud
attached is a working directfb driver diff which works with the current
changes. There are a number of changes around it as well, e.g.
configure.in.

The directfb renderdriver right now still depends on a some "includes"
from src/video/directfb. That's why it is not yet moved to the new
render folder.
2011-02-05 16:07:10 -08:00
Sam Lantinga
c952c0543d Updated Mac OS X and iOS projects 2011-02-05 16:02:30 -08:00
Sam Lantinga
295ea455df Fixed compiling the automated test 2011-02-05 13:06:50 -08:00
Sam Lantinga
8d99feca16 Updated projects 2011-02-05 12:01:36 -08:00
Sam Lantinga
1128c77f9f Renamed files for consistency 2011-02-05 12:01:11 -08:00
Sam Lantinga
59a97fa5e9 Fixed newlines 2011-02-05 11:54:46 -08:00
Sam Lantinga
64db716d1b Updated Visual Studio 2010 project 2011-02-04 14:06:01 -08:00
Sam Lantinga
dd42a41854 Added the SDL_HINT_RENDER_DRIVER and SDL_HINT_RENDER_VSYNC hints. 2011-02-05 10:35:36 -08:00
Sam Lantinga
1a693a0bd3 Allow SDL_HINT_FRAMEBUFFER_ACCELERATION to specify the renderer to use. 2011-02-05 10:11:27 -08:00
Sam Lantinga
1012c06b0a Added a hint to determine whether framebuffer texture acceleration should be used, and added default behaviors for the various platforms. 2011-02-05 10:03:12 -08:00
Sam Lantinga
8322900075 Added a hint system to allow configuration hints to be specified by the application. 2011-02-05 10:02:39 -08:00