mirror of
https://github.com/yawut/SDL.git
synced 2026-08-22 16:55:29 -05:00
Updated projects
This commit is contained in:
@@ -433,6 +433,10 @@
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RelativePath="..\..\include\SDL_haptic.h"
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>
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</File>
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<File
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RelativePath="..\..\include\SDL_hints.h"
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>
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</File>
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<File
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RelativePath="..\..\include\SDL_input.h"
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>
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@@ -774,10 +778,6 @@
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RelativePath="..\..\src\cpuinfo\SDL_cpuinfo.c"
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>
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</File>
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<File
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RelativePath="..\..\src\render\direct3d\SDL_d3drender.c"
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>
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</File>
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<File
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RelativePath="..\..\src\audio\windib\SDL_dibaudio.c"
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>
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@@ -890,6 +890,10 @@
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RelativePath="..\..\src\haptic\SDL_haptic.c"
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>
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</File>
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<File
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RelativePath="..\..\src\SDL_hints.c"
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>
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</File>
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<File
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RelativePath="..\..\src\stdlib\SDL_iconv.c"
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>
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@@ -1015,15 +1019,19 @@
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>
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</File>
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<File
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RelativePath="..\..\src\render\opengl\SDL_renderer_gl.c"
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RelativePath="..\..\src\render\direct3d\SDL_render_d3d.c"
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>
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</File>
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<File
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RelativePath="..\..\src\render\software\SDL_renderer_sw.c"
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RelativePath="..\..\src\render\opengl\SDL_render_gl.c"
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>
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</File>
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<File
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RelativePath="..\..\src\render\software\SDL_renderer_sw_c.h"
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RelativePath="..\..\src\render\software\SDL_render_sw.c"
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>
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</File>
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<File
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RelativePath="..\..\src\render\software\SDL_render_sw_c.h"
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>
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</File>
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<File
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@@ -243,6 +243,7 @@ echo #define SDL_REVISION "hg-0:baadf00d" >"$(ProjectDir)\..\..\include\SDL_r
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<ClInclude Include="..\..\include\SDL_events.h" />
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<ClInclude Include="..\..\include\SDL_gesture.h" />
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<ClInclude Include="..\..\include\SDL_haptic.h" />
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<ClInclude Include="..\..\include\SDL_hints.h" />
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<ClInclude Include="..\..\include\SDL_input.h" />
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<ClInclude Include="..\..\include\SDL_joystick.h" />
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<ClInclude Include="..\..\include\SDL_keyboard.h" />
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@@ -294,7 +295,7 @@ echo #define SDL_REVISION "hg-0:baadf00d" >"$(ProjectDir)\..\..\include\SDL_r
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<ClInclude Include="..\..\src\render\software\SDL_draw.h" />
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<ClInclude Include="..\..\src\render\software\SDL_drawline.h" />
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<ClInclude Include="..\..\src\render\software\SDL_drawpoint.h" />
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<ClInclude Include="..\..\src\render\software\SDL_renderer_sw_c.h" />
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<ClInclude Include="..\..\src\render\software\SDL_render_sw_c.h" />
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<ClInclude Include="..\..\src\video\dummy\SDL_nullframebuffer_c.h" />
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<ClInclude Include="..\..\src\video\SDL_blit.h" />
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<ClInclude Include="..\..\src\video\SDL_blit_auto.h" />
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@@ -369,8 +370,8 @@ echo #define SDL_REVISION "hg-0:baadf00d" >"$(ProjectDir)\..\..\include\SDL_r
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<ClCompile Include="..\..\src\libm\s_floor.c" />
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<ClCompile Include="..\..\src\libm\s_scalbn.c" />
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<ClCompile Include="..\..\src\libm\s_sin.c" />
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<ClCompile Include="..\..\src\render\direct3d\SDL_d3drender.c" />
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<ClCompile Include="..\..\src\render\opengl\SDL_renderer_gl.c" />
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<ClCompile Include="..\..\src\render\direct3d\SDL_render_d3d.c" />
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<ClCompile Include="..\..\src\render\opengl\SDL_render_gl.c" />
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<ClCompile Include="..\..\src\render\SDL_render.c" />
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<ClCompile Include="..\..\src\render\SDL_yuv_mmx.c" />
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<ClCompile Include="..\..\src\render\SDL_yuv_sw.c" />
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@@ -379,7 +380,7 @@ echo #define SDL_REVISION "hg-0:baadf00d" >"$(ProjectDir)\..\..\include\SDL_r
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<ClCompile Include="..\..\src\render\software\SDL_blendpoint.c" />
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<ClCompile Include="..\..\src\render\software\SDL_drawline.c" />
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<ClCompile Include="..\..\src\render\software\SDL_drawpoint.c" />
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<ClCompile Include="..\..\src\render\software\SDL_renderer_sw.c" />
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<ClCompile Include="..\..\src\render\software\SDL_render_sw.c" />
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<ClCompile Include="..\..\src\SDL.c" />
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<ClCompile Include="..\..\src\SDL_assert.c" />
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<ClCompile Include="..\..\src\atomic\SDL_atomic.c" />
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@@ -388,6 +389,7 @@ echo #define SDL_REVISION "hg-0:baadf00d" >"$(ProjectDir)\..\..\include\SDL_r
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<ClCompile Include="..\..\src\audio\SDL_audiocvt.c" />
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<ClCompile Include="..\..\src\audio\SDL_audiodev.c" />
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<ClCompile Include="..\..\src\audio\SDL_audiotypecvt.c" />
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<ClCompile Include="..\..\src\SDL_hints.c" />
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<ClCompile Include="..\..\src\video\dummy\SDL_nullframebuffer.c" />
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<ClCompile Include="..\..\src\video\SDL_blit.c" />
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<ClCompile Include="..\..\src\video\SDL_blit_0.c" />
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