Sam Lantinga
9a91680ace
Whoops, good catch from Greg Jandl
2011-01-18 22:10:37 -08:00
Sam Lantinga
8fdaded173
Fixed building with the latest iOS SDK (4.2)
2011-01-18 17:23:44 -08:00
Sam Lantinga
001d0cf7a9
Fixed building with the latest iOS SDK (4.2)
2011-01-18 16:55:03 -08:00
Sam Lantinga
ba15b5e9b9
Fixed missing source files in static library target
...
Fixed building SDL test programs
2011-01-18 16:47:14 -08:00
Sam Lantinga
32ac172d1a
Not all MinGW compilers have intrin.h, so we'll only use this with Visual Studio.
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That's actually okay, since gcc has the builtin atomic intrinsics. :)
2011-01-18 15:07:53 -08:00
Sam Lantinga
06d2095daf
Fixed building with the latest iOS SDK (4.2)
2011-01-18 15:02:59 -08:00
Sam Lantinga
4facc12600
Fixed building with the latest iOS SDK (4.2)
2011-01-18 15:00:56 -08:00
Sam Lantinga
e89ef55e05
Fixed build against 10.4 SDK
2011-01-18 14:57:39 -08:00
Sam Lantinga
5716390ec1
Fixed compiler error with the latest Xcode package
2011-01-18 14:26:30 -08:00
Sam Lantinga
9f1db64d7f
Updated the snapshot script for Mercurial
2011-01-18 14:21:10 -08:00
Sam Lantinga
21a62ffeac
Michael gave permission to use his test code
2011-01-18 10:57:28 -08:00
Sam Lantinga
1a141df371
SDL_atomic.h is safe to include in the main header now.
2011-01-17 14:08:00 -08:00
Sam Lantinga
2a3a996219
Fixed compiler warnings using Windows intrinsics
2011-01-17 14:07:15 -08:00
Sam Lantinga
b8df61a201
Use compiler intrinsics on Windows
2011-01-17 14:05:43 -08:00
Sam Lantinga
f5bbe15139
Fixed compiler error
2011-01-17 14:05:14 -08:00
Sam Lantinga
b03568822b
Fixed compiler errors
2011-01-17 13:54:13 -08:00
Sam Lantinga
f7788bbb12
Use compiler intrinsics, where available
2011-01-17 13:53:31 -08:00
Sam Lantinga
a4445e1512
Use the portable intrinsic
2011-01-17 13:52:40 -08:00
Sam Lantinga
54e9e14daf
Added testatomic test project
2011-01-17 13:42:24 -08:00
Sam Lantinga
9017f24006
Minor documentation consistency cleanup
2011-01-17 09:09:15 -08:00
Sam Lantinga
ae5606df0b
Fixed compiler warning
2011-01-16 17:48:04 -08:00
Sam Lantinga
aea7e124a9
Fixed compiler warning about symbol redefinition
2011-01-16 17:47:52 -08:00
Sam Lantinga
c94b5b6866
Include windows.h in SDL_atomic.h by default, but don't include the atomic API in SDL.h
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This allows all SDL code to take advantage of the atomic intrinsics on Windows, but doesn't cause applications just including SDL.h to pull in windows.h
2011-01-16 17:45:42 -08:00
Sam Lantinga
4c5bf24ecb
Don't hose code that isn't expecting a windows include
2011-01-16 15:31:09 -08:00
Sam Lantinga
89d48a0f83
Added native atomic operations for Windows, Mac OS X, and gcc compiler intrinsics.
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Changed the CAS return value to bool, so it's efficient with OSAtomicCompareAndSwap32Barrier()
Added an atomic test adapted from code by Michael Davidsaver
2011-01-16 15:16:39 -08:00
Sam Lantinga
38e31e4598
Updated the atomic API for better use cases
2011-01-15 12:41:59 -08:00
Sam Lantinga
890680f51e
Added some missing config for the iPhone
2011-01-15 12:34:43 -08:00
Sam Lantinga
4558d7576e
Added "mouse" support for the Android touch screen
2011-01-13 18:31:15 -08:00
Sam Lantinga
a80a7c1347
Cleaned up internal accelerometer interface
2011-01-13 18:03:56 -08:00
Sam Lantinga
686f35737f
Make sure we shut down the app if SDL_main() returns instead of exiting.
2011-01-13 17:13:00 -08:00
Sam Lantinga
271a5e7540
The window is changed to reflect the actual screen dimensions, for now.
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Implemented SDL_SetWindowTitle(), which turned out to be fairly complex
2011-01-13 15:10:17 -08:00
Sam Lantinga
edcfdea827
Removed code from GetPrimtiveArrayCritical() experiment
2011-01-13 12:36:59 -08:00
Sam Lantinga
9a23f9d63a
Fixed audio buffer lifecycle and implemented audio shutdown
2011-01-13 12:32:55 -08:00
Sam Lantinga
46004aa2fe
Working audio implementation contributed by Joseph Lunderville
2011-01-13 11:14:20 -08:00
Sam Lantinga
6887872f27
Added missing header
2011-01-13 09:15:51 -08:00
Sam Lantinga
d83df90435
Implemented translation from Android keycodes to SDL scancodes
2011-01-12 21:21:21 -08:00
Sam Lantinga
03bc98ed24
Added an extra line for consistency
2011-01-12 21:21:08 -08:00
Sam Lantinga
2a89441cce
Fixed video mode format for unknown surface format
2011-01-12 19:33:29 -08:00
Sam Lantinga
0b56f35597
Improved error message for unsupported texture format
2011-01-12 19:33:04 -08:00
Sam Lantinga
9590d26387
More Android cleanup:
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* Formalized the interface with Java methods in SDL_android.h
* We don't need the feature system, at least right now
* Fixed waiting for the SDLMain thread
2011-01-12 17:53:06 -08:00
Sam Lantinga
3d23aa104e
Whoops, need to pass that SDL format into native code
2011-01-12 16:35:03 -08:00
Sam Lantinga
c938e5b4b2
Set blend mode for textures that were created from surfaces with a colorkey
2011-01-12 15:58:53 -08:00
Sam Lantinga
8e971128c3
Renderer didn't advertise texture format SDL_PIXELFORMAT_ABGR8888
2011-01-12 15:42:26 -08:00
Sam Lantinga
115cc245d0
Fixed blue-red channel swap in OpenGL ES 16-bit texture formats
2011-01-12 15:23:19 -08:00
Sam Lantinga
1dc9824e3d
Support the new 16-bit pixel formats in SDL_CreateTextureFromSurface()
2011-01-12 15:22:29 -08:00
Sam Lantinga
3e6f2fc27a
Support the new 16-bit formats in SDL_MasksToPixelFormatEnum()
2011-01-12 15:21:12 -08:00
Sam Lantinga
be09e4e9a0
Added some missing pixel formats and SDL_GetPixelFormatName()
2011-01-12 14:53:23 -08:00
Sam Lantinga
307c1da714
Fill in the video mode with the correct screen format
2011-01-12 14:29:01 -08:00
Sam Lantinga
4bb49ad70f
A bit of cleanup in the Android driver
2011-01-12 13:52:41 -08:00
Sam Lantinga
bac790d9b0
Added SDL errors to the Android log stream if DEBUG_ERROR is defined
2011-01-12 13:52:27 -08:00