Commit Graph

7905 Commits

Author SHA1 Message Date
Ryan C. Gordon
e72e4dae84 Cleaning out a silly coding style I used to use.
Changed all the "return (x);" lines to "return x;"
2015-03-13 12:20:17 -04:00
Ryan C. Gordon
21350d4865 Removed an unnecessary #ifdef. 2015-03-13 00:48:30 -04:00
Philipp Wiesemann
42985f8b4e Updated internal documentation comments. 2015-03-11 21:14:21 +01:00
Philipp Wiesemann
2d3e85e41f Windows: Fixed ignoring return value of internal function.
If the function WIN_ConvertUTF32toUTF8() failed (should currently not be
possible) a not terminated string would have been sent as text input event.

This also fixed converting characters more often than needed on key repetition.
2015-03-06 21:34:10 +01:00
Philipp Wiesemann
c58140a4b3 Emscripten: Fixed ignoring return value of internal function.
If the function Emscripten_ConvertUTF32toUTF8() failed (should currently not be
possible) a not terminated string would have been sent as text input event.
2015-03-06 21:29:25 +01:00
Philipp Wiesemann
e59e40b840 Emscripten: Partially fixed not removing key event callbacks if hint was used.
The key event callbacks were always removed from the same target although it is
possible to set them to different targets using the hint. This is only a partial
fix because it assumes that the hint is not changed to a different value later.
2015-03-06 21:26:37 +01:00
Ryan C. Gordon
a1b258c0a5 Fixed SDL_PRI?64 for 64-bit Linux.
64-bit Linux uses a "long" instead of "long long" for 64-bit ints.

Added a special-case this so SDL_PRI?64 doesn't trigger compiler warnings
when used with SDL's 64-bit datatypes on 64-bit Linux.
2015-03-02 21:36:45 -05:00
Alfred Reynolds
8f840757d7 SDL
- fix crash on OSX when removing a device. If the remove happened due to the CFRunLoopRunInMode call in SDL_SYS_JoystickDetect then we would delete the device right away, before SDL_SYS_JoystickUpdate could clean it up. So move the CFRunLoopRunInMode to after the cleanup logic, preventing this case. This does mean that adds and removes of joysticks now take 1 extra frame to show up.
2015-03-02 11:43:24 -08:00
David Ludwig
3382b8347e Fixed bug 2868 - SDL_FillRect can crash if surface's clip-rect is out-of-bounds
Thanks to John Skaller for the research into this, and for the fix!
2015-02-22 20:34:08 -05:00
Philipp Wiesemann
8947055cc3 Emscripten: Fixed out of range joystick device index after joystick disconnect.
After disconnecting a joystick the remaining kept their original device index.
This was not correct because the device index must be a number between 0 and
SDL_NumJoysticks(). It was fixed with ideas from SDL's joystick implementation
for Android. Some range checks were removed as the caller already checks them.
2015-02-22 23:21:32 +01:00
Philipp Wiesemann
331092ac44 Emscripten: Fixed sending button and motion events for not opened joysticks.
SDL_SYS_JoystickUpdate() was implemented incorrectly. For every call to it all
attached joysticks were checked. But actually only the given SDL_Joystick should
be checked then. This allowed sending broken events for attached but not opened
joysticks. It also checked the opened joysticks more often than actually needed.
2015-02-22 21:00:35 +01:00
Ryan C. Gordon
8b9d1a4a4a Fixed naming conventions in some SDL_assert types, added compat #defines.
Fixes Bugzilla #1997.
2015-02-21 00:33:25 -05:00
Ryan C. Gordon
1d50908bd0 Mac OS X: Better way to stop duplicate joystick reports (thanks, Kyungdahm!).
Fixes Bugzilla #2822.
2015-02-19 23:52:10 -05:00
Ryan C. Gordon
13a886b08d Windows: Added a FIXME. 2015-02-19 21:51:13 -05:00
Ryan C. Gordon
9f07d548f8 Windows: Free the argv we allocated for console_wmain(). 2015-02-19 21:50:40 -05:00
Ryan C. Gordon
7745b57434 Windows: Added a FIXME. 2015-02-19 21:49:30 -05:00
Ryan C. Gordon
838f951126 Windows: Make a distinction between ANSI mainline and UTF-8 mainline. 2015-02-19 21:49:15 -05:00
Ryan C. Gordon
ceb7c77af8 Windows: Support unicode arguments for console applications (thanks, Jorgen!).
Fixes Bugzilla #2864.
2015-02-19 21:44:41 -05:00
Ryan C. Gordon
563143b13f Mac OS X: replace some deprecated APIs with modern equivalents (thanks, Alex!).
Fixes Bugzilla #2858.
2015-02-19 19:55:30 -05:00
Edward Rudd
2fc8232419 SDL_SetWindowPosition respects display num for SDL_WINDOWPOS_CENTERED_DISPLAY.
This allows for this kind of code in an application:

int monitorID = 1;  // the second monitor!
SDL_SetWindowPosition(sdlWin,
                      SDL_WINDOWPOS_CENTERED_DISPLAY(monitorID),
                      SDL_WINDOWPOS_CENTERED_DISPLAY(monitorID));

Fixes Bugzilla #2849.
2015-02-19 19:40:58 -05:00
Arne Janbu
56794437a1 Fix build on Linux when wayland is enabled
Bug: https://bugzilla.libsdl.org/show_bug.cgi?id=2838
2015-01-10 13:47:37 +01:00
Ryan C. Gordon
a4f9a34fcd Some corrections to the SDL2.spec.in (thanks, Simone!).
Fixes Bugzilla #2809.
2015-02-19 13:42:56 -05:00
Ryan C. Gordon
22747dfaa8 Remove unnecessary parentheses and an unnecessary free() of a NULL pointer.
(Thanks, Simon!)

Fixes Bugzilla #2881.
2015-02-19 13:11:19 -05:00
Ryan C. Gordon
03e336ef9a Corrected documentation about triggers values in SDL_GameControllerGetAxis().
Fixes Bugzilla #2319.
2015-02-18 16:25:15 -05:00
Ryan C. Gordon
e310f239ab We maintain the list of platforms on the wiki now.
Also, I don't really want people emailing community members directly with
problems, so I'm removing their email addresses.

Fixes Bugzilla #2304.
2015-02-18 16:17:53 -05:00
Philipp Wiesemann
d7c4a0f39a Emscripten: Fixed receiving joystick events after failed init or subsystem quit.
The callbacks used to receive the HTML events were not removed if the joystick
subsystem initialization failed or if the joystick subsystem was quit. Also, the
already connected joysticks were not deleted if the initialization failed later.
2015-02-18 21:34:07 +01:00
Philipp Wiesemann
2b26e95343 Removed redundant include statements from test programs.
The needed header files are already included with SDL.h. Still including them in
the test programs is confusing because it somehow suggests they would be needed.
2015-02-18 21:31:21 +01:00
Ryan C. Gordon
e79d26cc2f X11: Don't create a window and GL context to look up the glX extension string.
It's not necessary.
2015-02-17 23:00:46 -05:00
Ryan C. Gordon
20e1a72dbd glX HasExtension(): check for NULL ext string first.
It's slightly faster than failing later, after a strchr() call, since this
will get called multiple times with a NULL string if the system totally
fails elsewhere.
2015-02-17 22:59:56 -05:00
Philipp Wiesemann
aefc003eab Emscripten: Removed unused internal function. 2015-02-15 21:47:10 +01:00
Philipp Wiesemann
f89341baf9 Emscripten: Changed return type of callback implementations from int to EM_BOOL.
The prototypes are declared with EM_BOOL (which is currently an int) in html5.h.
2015-02-15 21:44:36 +01:00
David Ludwig
f61306873a WinRT: a minor, nit-picky cleanup of some OpenGL code 2015-02-15 12:11:44 -05:00
David Ludwig
39f669e5d1 WinRT: improved OpenGL ES compatibility on WinPhone/ARM and Surface RT
This change integrates initialization settings for ANGLE/WinRT, as suggested in
MSOpenTech's latest ANGLE template-projects (for MSVC).

This should fix some OpenGL initialization issues on WinPhone 8.1 on ARM, and
on the 1st-generation Surface RT.
2015-02-15 11:53:24 -05:00
Philipp Wiesemann
381650ff17 Fixed crash if using clipboard functions without having initialized video. 2015-02-15 11:35:07 +01:00
Philipp Wiesemann
5ac1343c94 Fixed compile warning about unused variable in wave test program. 2015-02-15 11:33:39 +01:00
David Ludwig
f64587cf07 WinRT: fixed crash when using up-to-date versions of ANGLE/WinRT 2015-02-15 00:08:27 -05:00
Philipp Wiesemann
5d727bb7eb Emscripten: Fixed sending SDL_JOYDEVICEADDED events with an index out of range.
SDL_JOYDEVICEADDED events must contain the device index which is a value between
0 and the number of connected joysticks. The old implementation included a value
based on the instance id instead. It worked in some cases because the values are
similar initially. But after disconnecting joysticks this is no more the case
and the always increasing instance id becomes larger than number of joysticks.
2015-02-14 15:22:04 +01:00
Philipp Wiesemann
12336d92d1 Emscripten: Deactivated and corrected debug log messages on joystick events. 2015-02-14 15:16:41 +01:00
Philipp Wiesemann
a8c0b13513 Emscripten: Fixed throwing JavaScript exception if no audio context available.
Handling the error in C provides the possibility to just continue without audio.
2015-02-14 00:16:27 +01:00
Philipp Wiesemann
7adaae2502 Emscripten: Fixed not including SDL_internal.h. 2015-02-14 00:13:00 +01:00
Philipp Wiesemann
262abec291 Emscripten: Fixed framebuffer error message. 2015-02-14 00:10:58 +01:00
Philipp Wiesemann
639c9f9224 Emscripten: Fixed SDL_GetPlatform() returning "Unknown" instead of "Emscripten". 2015-02-14 00:08:48 +01:00
Philipp Wiesemann
4c8d5e20a7 Fixed test programs for joystick not exiting on events after first disconnect.
Exit was broken since the main loop extraction needed for Emscripten support
because the former local but now global variables were not reset correctly.
2015-02-12 21:40:53 +01:00
Ryan C. Gordon
e6f7f2551a X11: Set dialog hint on message boxes (thanks, Melker!).
This helps the window manager do the right thing with these windows.
2015-02-11 01:48:52 -05:00
Philipp Wiesemann
0a22818c0d Fixed bug 2873 - Joystick test won't reload after reattach
lectem

-plug in the joystick
-start testjoystick 0
-unplug
-replug

The joystick is detected but doesn't enter the loop anymore since done==SDL_TRUE
2015-02-10 20:40:03 +01:00
Philipp Wiesemann
f45215f76a Fixed compiling test with older C. 2015-02-10 20:31:05 +01:00
Philipp Wiesemann
7498735ea7 Fixed two inconsistencies on failed allocation. 2015-02-08 22:50:16 +01:00
David Ludwig
450510e4eb WinRT: made note that VSync is always enabled on WinPhone, due to OS
Windows Phone does not appear to allow VSync to be turned off.  Doing so appears
to either result in content not getting drawn (when the D3D debug runtime is
turned off), or forcing VSync back on and logging an error (when the D3D debug
runtime is turned on).

VSync had been getting turned on anyways, this change just notes such:
- via the WinRT README
- by always setting the SDL_RENDERER_PRESENTVSYNC flag when creating an
  SDL_Renderer on Windows Phone
2015-02-08 15:44:15 -05:00
Philipp Wiesemann
a04c07ba83 Fixed three memory leaks on failed allocation. 2015-02-08 21:25:37 +01:00
Philipp Wiesemann
0405296f1c Fixed bug 2866 - testrelative.c: patch to make the orange box wrap around
Eric Wasylishen

Here's a patch to make the 'testrelative' demo program more useful: it just makes the orange rectangle wrap around. Previously, the orange cursor would just disappear off screen if you move the mouse a lot in one direction, so it was hard to tell if relative mouse mode was still working.
2015-02-07 22:40:36 +01:00