WinRT: fixed crash when using up-to-date versions of ANGLE/WinRT

This commit is contained in:
David Ludwig
2015-02-15 00:08:27 -05:00
parent 5d727bb7eb
commit f64587cf07

View File

@@ -38,8 +38,8 @@ using namespace Windows::UI::Core;
static const int ANGLE_D3D_FEATURE_LEVEL_ANY = 0;
#define EGL_PLATFORM_ANGLE_ANGLE 0x3201
#define EGL_PLATFORM_ANGLE_TYPE_ANGLE 0x3202
#define EGL_PLATFORM_ANGLE_TYPE_DEFAULT_ANGLE 0x3203
#define EGL_PLATFORM_ANGLE_TYPE_D3D11_ANGLE 0x3205
#define EGL_PLATFORM_ANGLE_TYPE_DEFAULT_ANGLE 0x3205
#define EGL_PLATFORM_ANGLE_TYPE_D3D11_ANGLE 0x3207
/*
* SDL/EGL top-level implementation