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8947055cc3f99af38acc0347dd7337c0356ae129
After disconnecting a joystick the remaining kept their original device index. This was not correct because the device index must be a number between 0 and SDL_NumJoysticks(). It was fixed with ideas from SDL's joystick implementation for Android. Some range checks were removed as the caller already checks them.
Fixed bug 2626 - iOS: fix test and template Xcode projects and build scripts to link with CoreMotion
Simple DirectMedia Layer
(SDL)
Version 2.0
---
http://www.libsdl.org/
Simple DirectMedia Layer is a cross-platform development library designed
to provide low level access to audio, keyboard, mouse, joystick, and graphics
hardware via OpenGL and Direct3D. It is used by video playback software,
emulators, and popular games including Valve's award winning catalog
and many Humble Bundle games.
More extensive documentation is available in the docs directory, starting
with README.md
Enjoy!
Sam Lantinga (slouken@libsdl.org)
Description
SDL2 for the Nintendo Wii U (build with "cmake [SDL source path] -DCMAKE_TOOLCHAIN_FILE=$WUT_ROOT/share/wut.toolchain.cmake -DCMAKE_INSTALL_PREFIX=$DEVKITPRO/portlibs/wiiu")
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