Emscripten: Fixed sending button and motion events for not opened joysticks.

SDL_SYS_JoystickUpdate() was implemented incorrectly. For every call to it all
attached joysticks were checked. But actually only the given SDL_Joystick should
be checked then. This allowed sending broken events for attached but not opened
joysticks. It also checked the opened joysticks more often than actually needed.
This commit is contained in:
Philipp Wiesemann
2015-02-22 21:00:35 +01:00
parent 8b9d1a4a4a
commit 331092ac44

View File

@@ -335,10 +335,10 @@ void
SDL_SYS_JoystickUpdate(SDL_Joystick * joystick)
{
EmscriptenGamepadEvent gamepadState;
SDL_joylist_item *item = SDL_joylist;
SDL_joylist_item *item = (SDL_joylist_item *) joystick->hwdata;
int i, result, buttonState;
while (item != NULL) {
if (item) {
result = emscripten_get_gamepad_status(item->index, &gamepadState);
if( result == EMSCRIPTEN_RESULT_SUCCESS) {
if(gamepadState.timestamp == 0 || gamepadState.timestamp != item->timestamp) {
@@ -368,7 +368,6 @@ SDL_SYS_JoystickUpdate(SDL_Joystick * joystick)
}
}
}
item = item->next;
}
}