Commit Graph

2432 Commits

Author SHA1 Message Date
Ryan C. Gordon
9b633e09e5 Fixed compiler warning that happens on some platforms (x86 Mac OS X, etc).
--HG--
branch : SDL-1.2
2011-08-21 21:29:12 -04:00
Ryan C. Gordon
a360581a35 Apple uses a void* for GLhandleARB, not an unsigned int.
(transplanted from 68eb59d8baedbcfa99294f833611581860c37258)

--HG--
branch : SDL-1.2
2011-08-04 00:46:27 -04:00
Ryan C. Gordon
c046151e70 Fix SDL_GL_ACCELERATED_VISUAL on Windows in the 1.2 branch.
Fixes Bugzilla #1254.

Thanks to Thilo Schulz for the patch!

--HG--
branch : SDL-1.2
2011-08-21 12:21:01 -04:00
Ryan C. Gordon
804f8e784c Set a minimum sample count in ALSA target.
This should reduce unnecessary hardware interrupts. Apparently improves the
 ALSA target on some systems.

Fixes Bugzilla #1170.

Thanks to Paul Cercueil for the patch!

--HG--
branch : SDL-1.2
2011-08-21 11:42:47 -04:00
Ryan C. Gordon
a5329adc36 Ignore old ConfigureNotify events during X11 window resize.
Fixes Bugzilla #1049.

Thanks to Andrew Church for the patch!

--HG--
branch : SDL-1.2
2011-08-21 11:27:37 -04:00
Ryan C. Gordon
30bfa18146 Don't allocate a new NSGraphicsContext on every call to QZ_UpdateRects().
--HG--
branch : SDL-1.2
2011-08-21 10:10:42 -04:00
Ryan C. Gordon
230a95fb5f Remove src/joystick/darwin/10.3.9-FIX dir.
The license on IOHIDLib.h says we have to distribute a copy of the APSL with
every copy of SDL, and include a "prominent notice" in the documentation, and
that's annoying for something that's only there because Apple forgot to copy
a file in an ancient SDK.

--HG--
branch : SDL-1.2
2011-08-21 09:47:43 -04:00
Ryan C. Gordon
4d3dbbc47f Optionally don't clear the fbcon framebuffer on shutdown.
The new behavior is triggered by setting the environment variable
SDL_FBCON_DONT_CLEAR.

This is useful in certain circumstances (specifically: a game launcher on an
embedded device can leave a "now loading!" screen on the framebuffer while
another process is starting up).

Fixes Bugzilla #1251.

Thanks to Paul Cercueil for the patch!

--HG--
branch : SDL-1.2
2011-08-21 09:26:56 -04:00
Ryan C. Gordon
2f0b84a7b1 Don't force nasm to use a.out on OpenBSD. They've been on ELF for a long time.
Fixes Bugzilla #538.

Thanks to Brad Smith for the patch!

--HG--
branch : SDL-1.2
2011-08-21 02:52:15 -04:00
Sam Lantinga
2c09586e4a Removed some extra ppc scaffolding
--HG--
branch : SDL-1.2
2011-08-14 17:21:12 -04:00
Sam Lantinga
6e0c7548e9 Fat build doesn't support PPC anymore.
--HG--
branch : SDL-1.2
2011-08-14 17:17:17 -04:00
Patrice Mandin
2d919cc1a2 Fix typo
--HG--
branch : SDL-1.2
2011-08-11 18:50:45 +02:00
Ryan C. Gordon
1da88c2ee0 Fixed SDL 1.2 fullscreen OpenGL on Mac OS X 10.7.
I'm not sure if there was a way to make CGLSetFullScreen() work, but the
Cocoa path works fine on all Intel Macs.

Please note that the "official" way to do fullscreen in 10.7 is just to make
a window the size of the display mode, and OS X is now smart enough to
recognize this as "fullscreen", but this helps earlier versions of the OS in
any case.

--HG--
branch : SDL-1.2
2011-08-10 01:25:00 -04:00
Ryan C. Gordon
30d7f06bfa Fixes for OpenGL on Haiku.
testgl now passes when this patch is used.

This patch was originally from Urias McCullough (umccullough).

--HG--
branch : SDL-1.2
2011-08-04 01:44:32 -04:00
Ryan C. Gordon
9131b285ed Need to add this line for sa_sigaction check in configure to work.
--HG--
branch : SDL-1.2
2011-07-20 16:35:04 -07:00
Ryan C. Gordon
d3a5f7af3f Fixed minor typo in a comment.
--HG--
branch : SDL-1.2
2011-07-19 22:10:35 -07:00
Ryan C. Gordon
f14fd4d671 Quartz: Don't use -[NSWindow center] on the fullscreen window.
"Centering" is a little off-center, vertically. Apparently in non-fullscreen
 apps, this is more aestetically pleasing or something.

Fixes positioning on fullscreen video modes on Mac OS X.

--HG--
branch : SDL-1.2
2011-07-18 20:32:40 -07:00
Ryan C. Gordon
0e1946b0ed Quartz: Ripped out all the legacy CoreGraphics code.
Mac OS X Lion (10.7) always returns NULL from CGDisplayBaseAddress(), so all
 the direct framebuffer access code has been replaced with something a little
 higher level. This also necessitated taking out the scary SDL_DOUBLEBUF
 codepath that was trying to time out vsync by hand.  :)

--HG--
branch : SDL-1.2
2011-07-17 03:08:53 -07:00
Ryan C. Gordon
426198b711 Quartz: locking should only recheck CGDisplayBaseAddress() for HWSURFACEs.
--HG--
branch : SDL-1.2
2011-07-17 01:03:13 -07:00
Patrice Mandin
b92c1e4101 Check sa_sigaction member of struct sigaction
--HG--
branch : SDL-1.2
2011-07-14 15:40:07 +02:00
Ryan C. Gordon
d4bb6faea5 Linux: Search a smaller set of potential joystick axes.
Newer kernels seem to report bogus axes in the higher ranges, for example
 with a standard PlayStation 3 controller plugged in via USB.

--HG--
branch : SDL-1.2
2011-07-13 17:36:29 -07:00
Ryan C. Gordon
36b75c658a Minor whitespace cleanup.
--HG--
branch : SDL-1.2
2011-07-07 11:50:30 -07:00
Ryan C. Gordon
548ff4bc00 Cleaned up compiler warnings about unchecked return values.
--HG--
branch : SDL-1.2
2011-07-07 11:49:46 -07:00
Ryan C. Gordon
10b49960a9 Don't call CGContextRelease() on object Cocoa already flagged for autorelease.
Thanks to Kirk A. Baker for this fix!

--HG--
branch : SDL-1.2
2011-06-04 15:34:32 -04:00
Ryan C. Gordon
bcc468de12 QZ_LockHWSurface() should always check for changes to the screen surface.
Apparently these pointers can change if the user has multiple displays and
 moves a window between them, and probably other similar cases.

Thanks to Kirk Baker for the patch!

--HG--
branch : SDL-1.2
2011-06-04 15:33:50 -04:00
Sam Lantinga
5d83b03124 Fixed compiler warning
--HG--
branch : SDL-1.2
2011-03-21 13:33:29 -07:00
Sam Lantinga
e1f3e98edf Do not break application's signal handler installed with SA_SIGINFO
Gleb Natapov to sdl

If application installs SIGINT/SIGTERM signal handler with
sigaction(SA_SIGINFO) syscall before initializing SDL, after
initialization
of SDL signal handler will be reinstalled without SA_SIGINFO flag which
brings havoc when the signal handler is called. The breakage is done by
SDL_QuitInit()/SDL_QuitQuit() function. They use signal() to detect that
signal handler is already installed even in sigaction() is available.

--HG--
branch : SDL-1.2
2011-03-15 21:36:36 -07:00
Sam Lantinga
9f5b01a047 Patch for SDL_VIDEO_CENTERED & OpenGL bug
Stephen Anthony to SDL

Using SDL_VIDEO_CENTERED in Linux OpenGL mode issue an unwanted
ConfigureNotify event *after* the SDL screen has already been resized.
When going from a smaller to a larger screen, this event causes the mouse
tracking to be clamped at the *smaller* screen size, even though that
screen no longer exists.

The fix is to not issue a ConfigureNotify when the window is moved because
of the SDL_VIDEO_CENTERED environment variable.  The included patch fixes
this bug.  It seems the hints must be set before the window is moved.

--HG--
branch : SDL-1.2
2011-02-24 17:42:45 -08:00
Sam Lantinga
cdc519267b nasm 2.09 compatibility
nasm-2.09 makes `elf' alias to `elf32', thus __OUTPUT_FORMAT__ macro
becomes `elf32' instead of `elf' (on x86). Unmatched macro value causes
omitting .note.GNU-stack marker and creates ELFs with executable stack.
This is unneeded and attracts security policies like SELinux.

--HG--
branch : SDL-1.2
2011-02-24 09:39:23 -08:00
Sam Lantinga
4d222ab45d Fixed bug #1090 (SDL_BlitCopyOverlap() assumes memcpy() operates in order)
The much more complete fix is in SDL 1.3, but this is a band-aid that will fix the bug for 1.2.

--HG--
branch : SDL-1.2
2011-02-17 02:31:50 -08:00
Sam Lantinga
6341d68347 Fixed bug #1121 (More than one device through SDL_JOYSTICK_DEVICE)
Chusslove Illich      2011-02-13 04:30:28 PST

Currently SDL_JOYSTICK_DEVICE environment variable can be used to add
exactly one topmost device. I think it would be nice if one could also set
several devices (e.g. a stick and a throttle) in this way, as a colon-
separated list. The attached patch implements this

--HG--
branch : SDL-1.2
2011-02-16 04:49:07 -08:00
Sam Lantinga
ffcdf2f90f Fixed compile error
--HG--
branch : SDL-1.2
2011-02-04 09:07:39 -08:00
Sam Lantinga
a03d783f83 Fixed bug #1111
kwm@rainbow-runner.nl      2011-01-30 06:28:27 PST

When building sdl 1.2.14 with the Clang compiler http://clang.llvm.org .
The build fails in src/video/mmx.h with the following error:

--------------------------------------------------
./src/video/SDL_RLEaccel.c:831:5: error: invalid operand for instruction
    CHOOSE_BLIT(RLECLIPBLIT, alpha, fmt);
    ^
./src/video/SDL_RLEaccel.c:831:17: note: instantiated from:
    CHOOSE_BLIT(RLECLIPBLIT, alpha, fmt);
                ^
./src/video/SDL_RLEaccel.c:831:5: note: instantiated from:
    CHOOSE_BLIT(RLECLIPBLIT, alpha, fmt);
    ^
./src/video/SDL_RLEaccel.c:647:23: note: instantiated from:
                                blitter(2, Uint8, ALPHA_BLIT16_565MMX); \
                                                  ^
./src/video/SDL_RLEaccel.c:282:4: note: instantiated from:
          movq_r2m(mm3, *dstp);                         \
          ^
In file included from ./src/video/SDL_RLEaccel.c:99:
./src/video/mmx.h:379:28: note: instantiated from:
#define movq_r2m(reg, var)      mmx_r2m(movq, reg, var)
                                ^
<scratch space>:192:1: note: instantiated from:
"movq"
^
<inline asm>:1:2: note: instantiated into assembly here
        movq %mm3, %dx
        ^
--------------------------------------------------

According to the clang developers this is a invalid inline assembly.
Using the attached patch from the last commit in the below bug report fixes the
compile.
More details from: http://llvm.org/bugs/show_bug.cgi?id=6730

--HG--
branch : SDL-1.2
2011-01-30 13:38:57 -08:00
Sam Lantinga
e5a771fcad Colin Leroy 2011-01-26 04:24:20 PST
the pthread implementation of SDL_SemWaitTimeout() uses busy waiting, while
pthread's sem_timedwait() does work. Attached are patches that make use of it

--HG--
branch : SDL-1.2
2011-01-27 00:33:26 -08:00
Sam Lantinga
2be7f1865b Ozkan Sezer to slouken
The attached small patch updates SDL's libtoolized files for
pe-x86_64 magic, ie win/x64.

--HG--
branch : SDL-1.2
2011-01-26 12:26:27 -08:00
Sam Lantinga
75d7d9364d Missed a small part of the patch
--HG--
branch : SDL-1.2
2011-01-24 14:34:58 -08:00
Sam Lantinga
2b8a7320bf Fixed bug #1080
Markus Rathgeb      2011-01-23 14:34:23 PST

With kernel 2.6.31 the struct input_absinfo defined in linux/input.h changed.
A field "__s32 resolution" was added at the end of the struct.

Because the macro EVIOCGABS(abs) is using the struct input_absinfo, it would be
better (IMHO) to change the declaration of variable values to
"int values[sizeof(struct input_absinfo) / sizeof(int)];" or using "struct
input_absinfo" directly.

--HG--
branch : SDL-1.2
2011-01-24 14:31:32 -08:00
Sam Lantinga
af5e892e35 Michael Bicha to Sam
I came across further issues with SDL 1.2.14 on win32 in combination
with touch screens.

When you touched the screen older SDLs reported
SDL_MOUSEMOTION to the touch position
SDL_MOUSEBUTTONDOWN at the touch position

1.2.14 reports
SDL_MOUSEBUTTONDOWN at the last mouse position before the touch
and then a
SDL_MOUSEMOTION to the touch position

I found that to fix it in the file SDL_sysevents.c i had to put back the
following lines from 1.2.12 to get it working correctly again:
               if ( mouse_relative ) {
               /*    RJR: March 28, 2000
                   report internal mouse position if in relative mode */
                   x = 0; y = 0;
               } else {
                   x = (Sint16)LOWORD(lParam);
                   y = (Sint16)HIWORD(lParam);
#ifdef _WIN32_WCE
                   if (SDL_VideoSurface)
                       GapiTransform(this->hidden->userOrientation,
this->hidden->hiresFix, &x, &y);
#endif
               }
               posted = SDL_PrivateMouseButton(
                           state, button, x, y);

where there was only
               posted = SDL_PrivateMouseButton(
                           state, button, 0, 0);
in 1.2.14 (appx. line 484)

please feel free to put that change into any SDL lib you like in any way
you like and thanks for your great work !

--HG--
branch : SDL-1.2
2011-01-23 21:02:02 -08:00
Sam Lantinga
d4ac198b04 Patch from Haiku's Google Code-In student Daniel Marth, fixes an off-by-one issue in bwindow.
--HG--
branch : SDL-1.2
2010-12-03 16:55:25 -08:00
Sam Lantinga
59a374b27d This patch fixes a dllexport directive warning on Haiku
Scott McCreary
HaikuPorts

--HG--
branch : SDL-1.2
2010-09-19 08:56:53 -07:00
Sam Lantinga
27aa45979d Here's the patch we use when building SDL-1.2.14 and 1.2-hg on Haiku,
it only affects Haiku specific files so should be ok to apply in hg.

-Scott McCreary
HaikuPorts

--HG--
branch : SDL-1.2
2010-09-18 17:16:36 -07:00
Patrice Mandin
d532e5b2cd Use proper GEM API to handle mouse button events
--HG--
branch : SDL-1.2
2010-07-09 17:19:18 +02:00
Sam Lantinga
6e895b65ed Finally fixed bug 894 without breaking bug 716. Yay! :)
--HG--
branch : SDL-1.2
2010-07-20 00:01:26 -07:00
Sam Lantinga
1884f9add8 Fixed bug 1015
Don't set the WM_TRANSIENT_FOR property to an invalid value - delete it instead.

--HG--
branch : SDL-1.2
2010-07-18 11:37:12 -07:00
Sam Lantinga
049d2f44c7 RedHat patch: SDL-1.2.14-xio_error-rh603984.patch
--HG--
branch : SDL-1.2
2010-07-18 11:24:37 -07:00
Sam Lantinga
b07d8de729 RedHat patch: SDL-1.2.14-byteorder.patch
--HG--
branch : SDL-1.2
2010-07-18 11:22:47 -07:00
Sam Lantinga
7a99d1b90b RedHat patch: SDL-1.2.14-audiodriver.patch
--HG--
branch : SDL-1.2
2010-07-18 11:12:27 -07:00
Sam Lantinga
017012df21 Fixed bug 1006
Get the GLX functions with glXGetProcAddress() when available.

--HG--
branch : SDL-1.2
2010-07-18 11:11:37 -07:00
Sam Lantinga
edd35e7af0 Fixed bug 993
GCC supports unnamed unions now. :)

--HG--
branch : SDL-1.2
2010-07-18 10:51:25 -07:00
Sam Lantinga
50ac26967d Fixed bug 957
Fixed the documentation for SDL_GetWMInfo()

--HG--
branch : SDL-1.2
2010-07-18 10:39:24 -07:00