mirror of
https://github.com/yawut/SDL.git
synced 2026-10-02 05:06:46 -05:00
Fixes for OpenGL on Haiku.
testgl now passes when this patch is used. This patch was originally from Urias McCullough (umccullough). --HG-- branch : SDL-1.2
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@@ -112,7 +112,7 @@ public:
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if ( SDL_GLView == NULL ) {
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SDL_GLView = new BGLView(Bounds(), "SDL GLView",
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B_FOLLOW_ALL_SIDES, (B_WILL_DRAW|B_FRAME_EVENTS),
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gl_flags);
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gl_flags|BGL_DOUBLE);
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SDL_GLView->EnableDirectMode(true);
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}
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if ( the_view != SDL_GLView ) {
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@@ -133,17 +133,17 @@ public:
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}
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if ( the_view != SDL_View ) {
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if ( the_view ) {
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#if SDL_VIDEO_OPENGL
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if ( the_view == SDL_GLView ) {
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SDL_GLView->UnlockGL();
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}
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#endif
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RemoveChild(the_view);
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}
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AddChild(SDL_View);
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the_view = SDL_View;
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}
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}
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#if SDL_VIDEO_OPENGL
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if ( the_view == SDL_GLView ) {
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SDL_GLView->UnlockGL();
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}
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#endif
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Unlock();
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return(retval);
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}
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@@ -191,8 +191,8 @@ public:
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#if SDL_VIDEO_OPENGL
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virtual void SwapBuffers(void) {
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SDL_GLView->UnlockGL();
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SDL_GLView->LockGL();
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SDL_GLView->SwapBuffers();
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SDL_GLView->LockGL();
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}
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#endif
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virtual BView *View(void) {
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@@ -215,6 +215,11 @@ public:
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the application should respond to the quit request,
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or ignore it as desired.
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*/
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#if SDL_VIDEO_OPENGL
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if ( SDL_GLView != NULL ) {
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SDL_GLView->EnableDirectMode(false);
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}
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#endif
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return(false);
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}
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return(true); /* Close the app window */
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@@ -36,6 +36,7 @@ extern "C" {
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#include "../../events/SDL_sysevents.h"
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#include "../../events/SDL_events_c.h"
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#include "SDL_sysevents_c.h"
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#include "../SDL_cursor_c.h"
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void BE_PumpEvents(_THIS)
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{
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@@ -203,11 +204,21 @@ void SDL_BWin::DispatchMessage(BMessage *msg, BHandler *target)
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if (transit == B_EXITED_VIEW) {
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if ( SDL_GetAppState() & SDL_APPMOUSEFOCUS ) {
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SDL_PrivateAppActive(0, SDL_APPMOUSEFOCUS);
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#if SDL_VIDEO_OPENGL
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// for some reason, SDL_EraseCursor fails for OpenGL
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if (this->the_view != this->SDL_GLView)
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#endif
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SDL_EraseCursor(SDL_VideoSurface);
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be_app->SetCursor(B_HAND_CURSOR);
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}
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} else {
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if ( !(SDL_GetAppState() & SDL_APPMOUSEFOCUS) ) {
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SDL_PrivateAppActive(1, SDL_APPMOUSEFOCUS);
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#if SDL_VIDEO_OPENGL
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// for some reason, SDL_EraseCursor fails for OpenGL
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if (this->the_view != this->SDL_GLView)
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#endif
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SDL_EraseCursor(SDL_VideoSurface);
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SDL_SetCursor(NULL);
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}
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@@ -395,4 +406,10 @@ void SDL_BWin::DirectConnected(direct_buffer_info *info) {
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default:
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break;
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}
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#if SDL_VIDEO_OPENGL
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// If it is a BGLView, it is apparently required to
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// call DirectConnected() on it as well
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if (this->the_view == this->SDL_GLView)
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this->SDL_GLView->DirectConnected(info);
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#endif
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}
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