Ryan C. Gordon 0e1946b0ed Quartz: Ripped out all the legacy CoreGraphics code.
Mac OS X Lion (10.7) always returns NULL from CGDisplayBaseAddress(), so all
 the direct framebuffer access code has been replaced with something a little
 higher level. This also necessitated taking out the scary SDL_DOUBLEBUF
 codepath that was trying to time out vsync by hand.  :)

--HG--
branch : SDL-1.2
2011-07-17 03:08:53 -07:00
2011-01-26 12:26:27 -08:00
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2011-01-27 00:33:26 -08:00
2010-02-28 02:19:04 -05:00
2003-07-01 01:18:27 +00:00
2003-07-01 01:18:27 +00:00
2009-04-02 04:09:40 +00:00
2004-03-02 13:01:02 +00:00
2006-03-23 21:28:33 +00:00
2001-04-26 16:45:43 +00:00
2006-10-29 03:58:27 +00:00
2006-03-02 13:26:24 +00:00
2009-04-02 04:06:55 +00:00
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2006-02-06 08:47:44 +00:00
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2010-04-23 02:19:19 -07:00
2008-01-01 15:23:59 +00:00
2006-04-13 13:08:26 +00:00
2007-07-12 05:30:17 +00:00

                         Simple DirectMedia Layer

                                  (SDL)

                                Version 1.2

---
http://www.libsdl.org/

This is the Simple DirectMedia Layer, a general API that provides low
level access to audio, keyboard, mouse, joystick, 3D hardware via OpenGL,
and 2D framebuffer across multiple platforms.

The current version supports Linux, Windows CE/95/98/ME/XP/Vista, BeOS,
MacOS Classic, Mac OS X, FreeBSD, NetBSD, OpenBSD, BSD/OS, Solaris, IRIX,
and QNX.  The code contains support for Dreamcast, Atari, AIX, OSF/Tru64,
RISC OS, SymbianOS, Nintendo DS, and OS/2, but these are not officially
supported.

SDL is written in C, but works with C++ natively, and has bindings to
several other languages, including Ada, C#, Eiffel, Erlang, Euphoria,
Guile, Haskell, Java, Lisp, Lua, ML, Objective C, Pascal, Perl, PHP,
Pike, Pliant, Python, Ruby, and Smalltalk.

This library is distributed under GNU LGPL version 2, which can be
found in the file  "COPYING".  This license allows you to use SDL
freely in commercial programs as long as you link with the dynamic
library.

The best way to learn how to use SDL is to check out the header files in
the "include" subdirectory and the programs in the "test" subdirectory.
The header files and test programs are well commented and always up to date.
More documentation is available in HTML format in "docs/index.html", and
a documentation wiki is available online at:
	http://www.libsdl.org/cgi/docwiki.cgi

The test programs in the "test" subdirectory are in the public domain.

Frequently asked questions are answered online:
	http://www.libsdl.org/faq.php

If you need help with the library, or just want to discuss SDL related
issues, you can join the developers mailing list:
	http://www.libsdl.org/mailing-list.php

Enjoy!
	Sam Lantinga				(slouken@libsdl.org)

Description
SDL2 for the Nintendo Wii U (build with "cmake [SDL source path] -DCMAKE_TOOLCHAIN_FILE=$WUT_ROOT/share/wut.toolchain.cmake -DCMAKE_INSTALL_PREFIX=$DEVKITPRO/portlibs/wiiu")
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