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QZ_LockHWSurface() should always check for changes to the screen surface.
Apparently these pointers can change if the user has multiple displays and moves a window between them, and probably other similar cases. Thanks to Kirk Baker for the patch! --HG-- branch : SDL-1.2
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@@ -1249,6 +1249,16 @@ static int QZ_FillHWRect (_THIS, SDL_Surface *dst, SDL_Rect *rect, Uint32 color
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static int QZ_LockHWSurface(_THIS, SDL_Surface *surface)
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{
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/*
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* Always get latest bitmap address and rowbytes for the screen surface;
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* they can change dynamically (user has multiple monitors, etc).
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*/
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if (surface == SDL_VideoSurface) {
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surface->pixels = (void*) CGDisplayBaseAddress (kCGDirectMainDisplay);
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surface->pitch = CGDisplayBytesPerRow (kCGDirectMainDisplay);
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return (surface->pixels != NULL);
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}
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return 1;
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}
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